• Title/Summary/Keyword: 월드모델

Search Result 72, Processing Time 0.022 seconds

A Study on the Communication Mode of New Media (뉴미디어의 커뮤니케이션 양식 연구 - 게임형 가상세계 <월드 오브 워크래프트>를 중심으로)

  • Yun, Hyun-Jung
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02b
    • /
    • pp.593-599
    • /
    • 2008
  • 본 연구는 뉴미디어 환경에서 맥퀘일이 제시한 대안적 커뮤니케이션의 3 가지 양식인 전달(transmission)모델, 표현적(expressive) 또는 의식적(ritual)모델, 주의력(attention)모델이 어떻게 나타나고 있는지 게임형 가상세계 <월드 오브 워크래프트>의 사례를 중심으로 살펴보았다. 또한 이와 함께, 상호작용성과 사회적 실재감이 어떻게 구현되고 있는지를 분석했다. 연구 철과 대안적 커뮤니케이션 양식은 게임형 가상세계라는 뉴미디어 환경에서도 여전히 유효하며 다양한 사례를 통해 검증되었다. 또한 상호작용성과 실재감은 게임형 가상세계의 중요한 특징을 이루며 수용자들의 몰입과 적극적 참여를 높이는 기재로 작동하였다.

  • PDF

A Design of Ubiquitous Home Automation System for Domestic 35-Pyung Apartment Based on USN Environment (USN환경을 도입한 국내 35평 아파트의 유비쿼터스 홈오토메이션 시스템의 설계)

  • Shin Kyung-Chul;Oh Yong-Sun
    • Journal of Game and Entertainment
    • /
    • v.2 no.1
    • /
    • pp.78-86
    • /
    • 2006
  • In this paper, we design a ubiquitous home automation system for Korean domestic 33-Pyung Apartment based on USN environment. The core of this home automation system is to give Home the 'Intelligence' so that the house can analyze and memorize the occurrences and react spontaneously on the user requirements by means of the World Model, USN, and LBS etc. Ultimately, the resident of this intelligent home might access all of these ubiquitous environments without any feelings about the equipments and peripherals. The methods of user identification, image recognition, and the ultrasonic sensors locations have been applied to Korean domestic 35-Pyung Apartment, but they will be easily generalized to be an extended model because of the flexibility of the World Model. which are confirmed by the imaginary scenario presented at the end of the main left.

  • PDF

Design of Ubiquitous Home Automation System for 35-Pyung Apartment Based on USN Environment (USN 환경을 도입한 35평 아파트의 유비쿼터스 가정자동화 시스템의 설계)

  • Shin Kyoung-Chul;Oh Young-Sun;Kim Woo-Sung
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2005.11a
    • /
    • pp.345-353
    • /
    • 2005
  • Government is supporting development of home networking. But, this new system is much expensive to introduce in the home. And limit for establishment is so many in the home. Therefore, in this paper, We escape from monotonic control of Home Automation and draw a plan Intelligent Home Automation to be developed. We reflect Home Network to the foundation and propose Home Automation on Ubiquitous Sensor Network, We Design of Ubiquitous Home Automation System for 35-Pyung Apartment Based on USN Environment. This becomes the Home Automatic Behavior System which is executed to the automatic to be improved.

  • PDF

Context Awareness based on World Model in Robot Environment (로봇환경에서의 월드 모델 기반 상황인지)

  • Kim, Dong-Wook;Park, Young-Tack
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2005.11b
    • /
    • pp.772-774
    • /
    • 2005
  • 최근 로봇에 관한 연구가 꾸진히 진행 중인 가운데, 로봇이 현재 상황을 파악하고 적절한 서비스를 제공해 주기 위하여 위치 정보가 많이 활용되고 있다. 이러한 위치 정보는 월드 모델링(world modeling)을 통하여 로봇이 처한 환경에서 사용자(nomadic human)의 위치 경로와 공간에 구성되어 있는 객체들의 위치를 비교하거나 관계를 탐지하고 적절한 규칙을 사용해 추론함으로써 사용자의 서비스 요청을 수행하기 위해 쓰일 수 있다. 본 논문은 로봇 환경에서의 상황인지를 위한 월드 모델링을 제안한다. 제안된 월드 모델링은 로봇과 사람과의 관계와 사랑과 사물(object)간의 관계를 정의하며 시간의 흐름에 따른 위치변화를 이용하여 각 대상간의 관계의 변화와 그에 따른 의미(semantic) 도출을 목적으로 한다. 본 시스템은 크게 네 개의 계층으로 구성되어 있다. 첫째, 센서 계층(Sensor layer)은 센서로부터 객체의 위치정보를 얻어내어 센서 데이터를 구성한다. 둘째, 질적 관계 계층(qualitative layer)은 센서 데이터를 기반으로 하여 객체간의 상대적인 위치 관계를 탐지한다. 셋째, 시공간적 관계 계층(relational layer)은 시간에 따라 축적되는 질적 관계 계층의 데이터를 기반으로 하여 객체간의 시간적, 공간적인 위치 관계를 추론한다. 마지막으로 의미적 계층(semantic layer)에서는 객체간의 상황에 맞는 의에를 추론하는데 이런 계층들은 모두 월드 모델을 공유(share)함으로써 정보 도출이 가능하다.

  • PDF

새로운 데이지 월드를 통한 생태계 변화에 관한 연구

  • Jo, Byeong-Gil;Gang, Sun-Yeong
    • 한국지구과학회:학술대회논문집
    • /
    • 2010.04a
    • /
    • pp.81-87
    • /
    • 2010
  • This research aimed to find out the homeostatic temperature when there are various organisms. Also, this studies on the impacts the variety of organisms would make on the ecosystem when a species or a number of the species drastically decreases. For this, a new 'Daisyworld' was made. It had a greater variety of plants; and animals and microorganisms were added. This model had a circular ecosystem. It showed the temperature is well maintained when there are various organisms and that the restoration is faster when there are changes in the ecosystem.

  • PDF

Classification of Binary Obstacle Terrain Based on 3D World Models for Unmanned Robots (무인로봇을 위한 3D 월드모델에 기초한 Binary 장애지형의 판정)

  • Jin, Gang-Gyoo;Lee, Hyun-Sik;Lee, Yun-Hyung;Lee, Young-Il;Park, Yong-Woon
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.12 no.4
    • /
    • pp.516-523
    • /
    • 2009
  • Recently, the applications of unmanned robots are increasing in various fields including surveillance and reconnaissance, planet exploration and disaster relief. To perform their missions with success, the robots should be able to evaluate terrain's characteristics quantitatively and identify traversable regions to progress toward a goal using mounted sensors. Recently, the authors have proposed techniques that extract terrain information and analyze traversability for off-road navigation of an unmanned robot. In this paper, we examine the use of 3D world models(terrain maps) to classify obstacle and safe terrain for increasing the reliability of the proposed techniques. A world model is divided into several patches and each patch is classified as belonging either to an obstacle or a non-obstacle using three types of metrics. The effectiveness of the proposed method is verified on real terrain maps.

A study on overlapped configuration and Meta-simulation on Open-world (오픈 월드 게임의 중첩적 구성과 메타시뮬레이션 고찰)

  • Kim, Hee-Seon
    • Journal of Korea Game Society
    • /
    • v.20 no.4
    • /
    • pp.47-56
    • /
    • 2020
  • The overall aim of this research was to explore Open-world game through the notion of Paidia and Ludus that proposed by Frasca. As a structured simulation system, the Open World overlap Non-linear events and Linear quests via geographic world. Building own sequence of explore the world with Paidia process, Player collides with the pre-scripted quest. In result of that Meta-Simulator emerge as alternative tool for modeling Meta-Simulation, which presents an alternative, extended use of gameplay.

3D Tile Application Method for Improvement of Performance of V-world 3D Map Service (브이월드 3D 지도 서비스 성능 향상을 위한 3D 타일 적용 방안 연구)

  • Kim, Tae Hoon;Jang, Han Sol;Yoo, Sung Hwan;Go, Jun Hee
    • Journal of Korean Society for Geospatial Information Science
    • /
    • v.25 no.1
    • /
    • pp.55-61
    • /
    • 2017
  • The V-world, korean type spatial information open platform, provides various services to easily utilize 2D, 3D map and administrative information of the country. Among them, V-world 3D map service, modeled in individual building unit, require requests for each building model file and the draw calls for drawing models on the screen by the request. This causes a large number of model requests and draw calls to occur that increase the latency occurring during the transmission and conversion process between the central processing unit(CPU) and the graphic processing unit(GPU), which lead to the performance degradation of the 3D map service. In this paper, we propose a performance improvement plan to reduce the performance degradation of 3D map service caused by multiple model requests and draw calls. Therefore, we tried to reduce the number of requests and draw calls for the model file by applying a 3D tile model that combined multiple building models to single tile. In addition, we applied the quadtree algorithm to reduce the time required to load the model file by shortening the retrieval time of the model. This is expected to contribute to improving the performance of 3D map service of V-world.

Enhanced Extraction of Traversable Region by Combining Scene Clustering with 3D World Modeling based on CCD/IR Image (CCD/IR 영상 기반의 3D 월드모델링과 클러스터링의 통합을 통한 주행영역 추출 성능 개선)

  • Kim, Jun
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.11 no.4
    • /
    • pp.107-115
    • /
    • 2008
  • Accurate extraction of traversable region is a critical issue for autonomous navigation of unmanned ground vehicle(UGV). This paper introduces enhanced extraction of traversable region by combining scene clustering with 3D world modeling using CCD(Charge-Coupled Device)/IR(Infra Red) image. Scene clustering is developed with K-means algorithm based on CCD and IR image. 3D world modeling is developed by fusing CCD and IR stereo image. Enhanced extraction of traversable regions is obtained by combining feature of extraction with a clustering method and a geometric characteristic of terrain derived by 3D world modeling.