• Title/Summary/Keyword: 워크플로우엔진

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Active Documents with Business Rules (업무규칙을 포함한 능동문서)

  • 남철기;배재학
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04a
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    • pp.352-354
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    • 2002
  • 업무규칙은 선언적인 방법으로 업무정책을 표현하고 업무조항을 정의한다. 또한 업무프로세스를 정의하고 프로세스가 수행되는 과정에 제약을 가한다. 본 논문에서는 능동문서 처리 프레임워크를 구현하였다 즉, 사무문서에 함축되어 있는 업무규칙을 어플리케이션 로직과 분리하여 생각하였고, 업무규칙은 Prolog로 명시적으로 표현하였다. 이 Prolog 규칙은 논리프로그램 추론엔진에서 수행가능하고, 이종의 규칙기반 어플리케이션에서 사용할 수 있도록 XML 문서로 변환하였다. 이렇게 문서의 데이터와 규칙을 저장한 XML 문서는 규칙기반의 시스템과 워크플로우 관리시스템(WFMS) 환경에서 처리된다.

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The Design of Automated System for Ubiquitous Healthcare Examination (유비쿼터스 기반의 건강진단 자동화 시스템의 설계)

  • Kung, Sang-Hwan
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.8 no.3
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    • pp.541-548
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    • 2007
  • The workflow, one of core features for modern business operation, models common elements and their relationships in business processes. The research is focused on how to adapt the workflow model to the healthcare examination which becomes popular these days. Especially, we intend to have fully automated process for healthcare examination by providing customers with PDA with RFTD chip. In order to realize this goal, this paper proposes the design of software architectures the class structures, and the definition of messages used for the system interactions. In other word, the paper shows the analysis of healthcare application in terms of service scenario and the design of workflow engine ant ubiquitous healthcare application under the Object-Oriented programming environment. the The result of the study may also enable the unmanned healthcare examination as well as ubiquitous based healcare examination sooner or later.

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A XPDL based Workflow Dynamic Repository Mechanism (XPDL 기반의 워크플로우 동적 저장소 메커니즘)

  • 정재우;심성수;안형진;박민재;문기동;오종태;김광훈
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04a
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    • pp.689-691
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    • 2003
  • 워크플로우 관리 시스템은 모델링에서 비즈니스 프로세스 정의 데이터를 엔진으로 전송하기 위한 방법으로 정적 저장소와 동적 저장소 방식을 이용한다. 정적 저장소를 통한 데이터 전송은 로컬간 데이터 교환에 장점이 있지만 유연성과 확장성의 문제점을 갖는다. 본 논문에서는 유연성과 확장성 문제 해결 방법으로 동적 저장소 방식을 이용하며 알려지지 않는 외부 데이터의 신뢰성을 체크하기 위하여 WfMC 표준에서 제정한 XPDL를 사용함으로써 문법적, 의미적 타당성을 검증한다. 즉 XPDL 기반의 동적 저장소 전송 메커니즘을 설계하고 신뢰성 있는 데이터 전송을 위하여 문법적, 의미적 타당성 검증에 필요한 컴포넌트를 제시하고자 한다.

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The Design of Workflow System for Illegal Parking Management (불법주정차 단속을 위한 워크플로우 시스템의 설계)

  • Kung, Sang-Hwan;Yoon, Hae-Sung
    • Proceedings of the KAIS Fall Conference
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    • 2007.05a
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    • pp.168-171
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    • 2007
  • 향후, 유비쿼터스 환경에서의 무선 인터넷 서비스는 FDA 단말기를 이용하여 언제, 어디서나 업무처리가 가능하게 되고, 사용자들은 어느 장소에서나 최신의 정보 서비스를 제공받을 수 있는 편리한 시대를 실현시켜 줄 것이다. 본 논문에서는 현행 주정차 단속의 문제점을 보완하기 위해 PDA를 이용하여 원활한 주정차 단속업무를 실현하기 위한 소프트웨어를 다루고 있다. 이를 위하여, 먼저 주정차 단속을 위한 업무흐름을 분석하고, 이를 지원하고 위한 워크플로우 엔진의 설계 및 응용의 구현을 목표로 하여 추진되었다. 중요한 논문의 내용으로는 시스템 시나리오의 분석 및 소프트웨어의 구조 및 모듈설계, 그리고 구현환경 및 구현결과에 대한 내용을 다루고 있다.

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Design and Implementation of the Semi-automated Evaluation Workflow Management System(Sa-EWMS) (반자동화 평가워크플로우 관리 시스템 설계 및 구현)

  • Kang Yeon-hee;Kim Jung-dae;Lee Gang-soo
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.15 no.4
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    • pp.39-50
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    • 2005
  • An evaluation demand and a market growth regarding evaluation and certification are increasing because the importance of information Security is gradually rising to solve the information disfunction. Therefore, it is necessary the cost-effect evaluation management of the Information Security System(ISS). In this paper, we propose the Semi-automated Evaluation Workflow Management System(Sa-EWMS) based on the Common Criteria(CC) which performs and manages evaluation work through the procedure when evaluator evaluates the Information Security System(ISS). The Sa-EWMS is solving a problem of consumption of time and effort and performing efficient evaluation, it is playing a significant role that traces workflow process of each work of the Engines and controls performance. It will be able to use useful the private evaluation enterprise which confront in an evaluation demand and a market growth.

Creating and Utilization of Virtual Human via Facial Capturing based on Photogrammetry (포토그래메트리 기반 페이셜 캡처를 통한 버추얼 휴먼 제작 및 활용)

  • Ji Yun;Haitao Jiang;Zhou Jiani;Sunghoon Cho;Tae Soo Yun
    • Journal of the Institute of Convergence Signal Processing
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    • v.25 no.2
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    • pp.113-118
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    • 2024
  • Recently, advancements in artificial intelligence and computer graphics technology have led to the emergence of various virtual humans across multiple media such as movies, advertisements, broadcasts, games, and social networking services (SNS). In particular, in the advertising marketing sector centered around virtual influencers, virtual humans have already proven to be an important promotional tool for businesses in terms of time and cost efficiency. In Korea, the virtual influencer market is in its nascent stage, and both large corporations and startups are preparing to launch new services related to virtual influencers without clear boundaries. However, due to the lack of public disclosure of the development process, they face the situation of having to incur significant expenses. To address these requirements and challenges faced by businesses, this paper implements a photogrammetry-based facial capture system for creating realistic virtual humans and explores the use of these models and their application cases. The paper also examines an optimal workflow in terms of cost and quality through MetaHuman modeling based on Unreal Engine, which simplifies the complex CG work steps from facial capture to the actual animation process. Additionally, the paper introduces cases where virtual humans have been utilized in SNS marketing, such as on Instagram, and demonstrates the performance of the proposed workflow by comparing it with traditional CG work through an Unreal Engine-based workflow.

A Study on the Development of Information Management System On the Heterogeneous-Distributed Environment (이종 분산환경하에서의 정보관리시스템 구축에 관한 연구)

  • 정석찬;조장혁;우훈식;주경준
    • Proceedings of the CALSEC Conference
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    • 1997.11a
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    • pp.113-126
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    • 1997
  • 현재의 기업간 비즈니스의 대상은 정차 대규모화되며, 범위도 지역적으로 넓은 지역에 분산되고 있다. 이러한 지리적 한계를 극복하기 위하여 현재 네트워크의 표준 사양이 되고 있는 인터넷/웹의 사용이 적극적으로 검토되고 있다. 그리고, 분산환경하에서의 응용 소프트웨어의 통합을 위하여 미들웨어로서 CORBA의 적용이 검토되고 있다. 본 연구에서는 컴퓨터 환경이 서로 상이하며 분산된 환경하에서의 정보관리 및 공유시스템에 대하여 CALS의 CITIS 개념을 사용하여 구현한다. 이 시스템은 다사용자간의 정보관리를 위한 DM(Document management) 엔진과 기업간 업무 프로세스의 진행에 따라 정보의 흐름과 사용자간의 업계 연계를 지원하며 정보의 유연한 전달을 지원하는 워크플로우 관리기(Workflow Management System), 사용자간의 정보 사용에 관한 이력을 관리하는 CM(Configuration Management) 관리기 및 분산환경하에서 다기업간에 수행되는 프로젝트를 관리하는 글로벌 프로젝트 관리기(Global Project Management)로 구성된다.

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A Design of XAS4B for Adding Function in BPEL using Aspect-Oriented Programming (관점지향 프로그래밍 기법을 이용한 BPEL 기능 추가를 위한 XAS4B 엔진 설계)

  • Kwak, Donggyu;Choi, Jaeyoung
    • Journal of IKEEE
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    • v.17 no.4
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    • pp.525-530
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    • 2013
  • The BPEL is standard of workflow. A domain experts not familiar with programming languages and he can write workflow. But he need new function without BPEL. We must develop or modify a BPEL engine for new functions. This method is expensive. In this paper, We propose the XAS4B documents that extend the XML schema. And We describe method that can process new function in BPEL using Aspect-Oriented Programming. AOP can cross-cut concern adding to core concern using weaving without modification. We use an existing B2J (BPEL to JAVA) engine that is transfer a BPEL's document to a JAVA program and B2J execute a JAVA program. This system adding new functions to BPEL's flow using AOP. In this system, A JAVA program is core concern and a program of new function is cross-cut concern. And this system weave a JAVA program made in B2J and a program of new function. This method provide abstract grammar for new functions. And domain experts can easily write new function is a BPEL Document and reuse new function using abstract grammar.

Character Generation and Storytelling using Modeling Tool and Game Engine (모델링 툴과 게임엔진을 이용한 캐릭터 구현 및 스토리텔링)

  • Lee, Sola;Jun, Suin;Park, Mihye;Park, Sui;Choi, Jongin
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.620-622
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    • 2021
  • With the rise of the game industry, the importance of the game's storytelling is also increasing. Delivering a specific world view of a game has a tremendous effect on the immersion of the game, so the method of delivering a story needs to be studied continuously. In this study, the character was implemented using 3D modelling tool, and the initial story of the game was delivered through a dialogue window using a game engine. Through the research, we were able to establish a workflow for telling stories using a character and understand each process in depth, which we expect to be the basis for more sophisticated game character development and smooth storytelling in the future.

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Development of Security Evaluation Management System Based on Common Criteria (공통평가기준을 기반으로 한 보안평가관리 시스템의 개발)

  • Kang Yeon-Hee;Bang Young-Hwan;Lee Gang-Soo
    • The Journal of Society for e-Business Studies
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    • v.10 no.3
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    • pp.67-83
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    • 2005
  • Common Criteria(CC) was announced in June, 1999 in order to solve a problem which be happened by applying a different evaluation criteria among nations. Currently, a official version is v2.2 and v3.0 is a draft version. Because an evaluation demand is increased in the inside and outside of the country, an evaluation market growth is expected. Also, It needs methodology and work automation and project management for evaluation. In this paper, we propose A CC based Security Evaluation Management System(CC-SEMS) that is managing evaluation resources(deliverables , evaluation criteria, evaluators) and is useful in evaluation environment efficiently. CC-SEMS is to have integrated project management, workflow management, process management and is composed of deliverables, Evaluation Activity Program(EAP), Management Object(MO), Evaluation Database(EDB), Evaluation Workflow Engine(EWE).

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