• Title/Summary/Keyword: 운용시간

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Data Synchronization Among Mobile Servers in Wireless Communication (무선통신 환경에서 이동 서버간의 데이터 동기화 기법)

  • Kim, Eun-Hee;Choi, Byung-Kab;Lee, Eung-Jae;Ryu, Keun-Ho
    • The KIPS Transactions:PartD
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    • v.13D no.7 s.110
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    • pp.901-908
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    • 2006
  • With the development of wireless communication techniques and mobile environment we are able to transmit data between mobile systems without restriction of time and space. Recently, researches on the data communication between mobile systems have focused on a small amount of sending out or receiving data and data synchronization at a fixed server and mobile clients in mobile environment. However, two more servers should be able to move mutual independently, information is shared with other systems, and data is synchronized in the special environment like a battlefield situation. Therefore, we propose a data synchronization method between systems moving mutual independently in mobile environment. The proposed method is an optimization solution to data propagation path between servers that considers limited bandwidth and process of data for disconnection communication. In addition, we propose a data reduction method that considers importance and sharing of information in order to reduce data transmission between huge servers. We verified the accuracy of data after accomplishing our data synchronization method by applying it in the real world environment. Additionally, we showed that our method could accomplish data synchronization normally within an allowance tolerance when we considered data propagating delay time by server extension.

Durability Evaluation on the Air-Braking Release Failure Proof Valve of Cargo Train (화물열차 공기제동 완해불량 방지 밸브의 내구성 평가)

  • Lee, Jun-Ku;Kim, Chul-Su
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.21 no.9
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    • pp.32-38
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    • 2020
  • Cargo train braking uses the pressure changes in the air braking pipe to operate the braking tightening and releasing service repeatedly. Air-braking release failure means partial braking caused by a failure of the variable load valve after the driver handling the brake release. This phenomenon causes wheel flaws while driving a wagon, resulting in wheel breakage or train derailment. This study developed the air-braking release failure proof valve considering the technical requirements of the railway operation corporations. In addition, a durability test of the valve was carried out using a braking performance simulator, and its operating performance was evaluated from the pneumatic history under cyclic braking conditions. The warranty life of this valve was assessed by performing 160,000 cycles of testing of 12 prototypes in accordance with the zero-failure test method, considering the number of braking cycles while driving the wagon. During the durability test, the pneumatic input time, output time, and release velocity were almost constant. The warranty life of this valve was 59,860 times the 95% confidence level, which means that it can be operated without trouble for four years when the valve is installed in the bogie of the wagon.

Study on the Collision Avoidance Algorithm against Multiple Traffic Ships using Changeable Action Space Searching Method (가변공간 탐색법을 이용한 다중선박의 충돌회피 알고리즘에 관한 연구)

  • Son, N.S.;Furukawa, Y.;Kim, S.Y.;Kijima, K.
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.12 no.1
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    • pp.15-22
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    • 2009
  • Auto-navigation algorithm have been studied to avoid collision and grounding of a ship due to human error. There have been many research on collision avoidance algorithms but they have been validated little on the real coastal traffic situation. In this study, a Collision Avoidance algorithm is developed by using Fuzzy algorithm and the concept of Changeable Action Space Searching (CAS). In the first step, on a basis of collision risk calculated from fuzzy algorithm in the current time(t=to), alternative Action Space for collision avoidance is planned. In the second step, next alternative Action Space for collision avoidance in the future($t=to+{\Delta}t$) is corrected and re-planned with re-evaluated collision risk. In the third step, the safest and most effective course among Action Space is selected by using optimization method in real time. In this paper, the main features of the developed collision avoidance algorithm (CAS) are introduced. CAS is implemented in the ship-handling simulator of MOERI. The performance of CAS is tested on the situation of open sea with 3 traffic ships, whose position is assumed to be informed from AIS. Own-ship is fully autonomously navigated by autopilot including the collision avoidance algorithm, CAS. Experimental results show that own-ship can successfully avoid the collision against traffic ships and the calculated courses from CAS are reasonable.

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A Study of Use of Auto Rigging Tool To Increase Effectiveness of 3D Animation Production (3D애니메이션제작의 효율성 향상을 위한 오토 리깅 툴의 활용에 대한 연구)

  • Baek, Jong-Yeol
    • Cartoon and Animation Studies
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    • s.49
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    • pp.247-265
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    • 2017
  • With the increasingly diverse, sophisticated and complex character animations that can be represented in 3D animations, the importance of rigging, which can most directly affect animating quality, is becoming more and more important. In addition, rapidity is another crucial aspect of 3D animation production. So, the importance of technical director's role which is accurate and rapid handling of rigging pipeline building and immediate application and, corrections of errors during the longest and manpower consuming animation production is more becoming key. Baek Ji Won and Kim Jae-woong (2014) said, "The technical director is adding new importance to the new job, which is created by 3D animation, in conjunction with the limited production period, manpower, budget and production process." Most major overseas studios are developing in-house software to handle rigging and animation processes. Software development code is used to freely develop and modify production pipelines in accordance with the direction of the work. They are making efforts to build an optimal environment for animators. However, too many efforts and ineffective efforts have been made to develop, adapt, and stabilize the rigging process for small producers, creators, and students who do not have the capacity to develop their own in-house software or hire a technical director. This study suggests the most suitable auto-rigging tool among the many auto-rigging tools released in the market, and suggests the most accurate and quick auto-rigging process setting method for those who have insufficient knowledge about 3D character rigging. The efficiency of use of auto-rigging tool was examined.

Kinematic Analysis of Horse-Riding Posture According to Skill Levels during Rising Trot with JeJu-horse (제주마를 이용한 승마 경속보시 숙련도에 따른 기승자세의 운동학적 비교분석)

  • Oh, Woon-Yong;Ryew, Che-Cheong;Kim, Jin-Hyun;Hyun, Sung-Hyun
    • Korean Journal of Applied Biomechanics
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    • v.19 no.3
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    • pp.467-479
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    • 2009
  • The purpose of this study was to present the quantitative data which riders can utilize teaching field by comparison analysis of kinematics according to skill level of rider during 2 strides rising trot with the JeJu's-Horse. Participated subjects was consisted of total 10 riders(unskilled: n=5, skilled: n=5). The method of experiment & analysis was based on 3D cinematography. Variables were consisted of temporal, linear & angular kinematics by each event & phase. The skilled assigned more ratio of elapsed time in air than support phase, had the less range of motion in up-down direction and more consistent velocity in lateral & forward direction and performed periodic up-down movement with alignment in vertical direction according to elapsing of phases. The skilled more flexed at elbow and extended backwardly according to elapsing of phases, while more flexed forwardly at hip & knee and plantarflexion at ankle. The skilled postured backward extension but the unskilled do forward flexion. That is, It was considered that the unskilled continued more unstable posture than the skilled during 2 strides in rising trot.

The Study of RIA Development Direction using Suggestion System (제안제도를 활용한 RIA 발전 방향에 관한 연구)

  • Shin, Young-Kyun;Chun, Jun-Hong;Kim, Yeon-Ok;Lee, Seon-Ho;Kim, Seong-Ho;Yoo, Seon-Hee
    • The Korean Journal of Nuclear Medicine Technology
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    • v.15 no.1
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    • pp.106-112
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    • 2011
  • Purpose: Until now, the process was improved by the needs of experimenters personally. But recently, suggestion system in hospital has been activated in various ways. So the department of nuclear medicine laboratory is also aware of the need of operation improvement using suggestion system. It is intend to assist in the development by sharing excellent suggestion cases with other hospitals. Material & Method: A total of 124 suggestion cases from January 2007 to March 2010 were analyzed. Suggestion cases were divided into customer satisfaction, cost reduction, improved testing methods, equipment, environmental improvement, and computational system. Result: Suggestion cases of environmental improvement and computational system were accounted for 26.6% as 33 cases, respectively. Suggestion for customer satisfaction is 25.8% as 32 in a total of 124 cases. Conclusion: Activation of the awareness of operation improvement is induced by suggestion system. By securing system of operation improvement, employees' ideas can lead to the production and systematization. Furthermore, it enhances hospital competitiveness and promotes the development of the hospital.

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Development of Image-map Generation and Visualization System Based on UAV for Real-time Disaster Monitoring (실시간 재난 모니터링을 위한 무인항공기 기반 지도생성 및 가시화 시스템 구축)

  • Cheon, Jangwoo;Choi, Kyoungah;Lee, Impyeong
    • Korean Journal of Remote Sensing
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    • v.34 no.2_2
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    • pp.407-418
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    • 2018
  • The frequency and risk of disasters are increasing due to environmental and social factors. In order to respond effectively to disasters that occur unexpectedly, it is very important to quickly obtain up-to-date information about target area. It is possible to intuitively judge the situation about the area through the image-map generated at high speed, so that it can cope with disaster quickly and effectively. In this study, we propose an image-map generation and visualization system from UAV images for real-time disaster monitoring. The proposed system consists of aerial segment and ground segment. In the aerial segment, the UAV system acquires the sensory data from digital camera and GPS/IMU sensor. Communication module transmits it to the ground server in real time. In the ground segment, the transmitted sensor data are processed to generate image-maps and the image-maps are visualized on the geo-portal. We conducted experiment to check the accuracy of the image-map using the system. Check points were obtained through ground survey in the data acquisition area. When calculating the difference between adjacent image maps, the relative accuracy was 1.58 m. We confirmed the absolute accuracy of the image map for the position measured from the individual image map. It is confirmed that the map is matched to the existing map with an absolute accuracy of 0.75 m. We confirmed the processing time of each step until the visualization of the image-map. When the image-map was generated with GSD 10 cm, it took 1.67 seconds to visualize. It is expected that the proposed system can be applied to real - time monitoring for disaster response.

Deep-sea floor exploration in the East Sea using ROV HEMIRE (무인잠수정 해미래 활용 동해 저서환경 심해탐사)

  • Min, Won-Gi;Kim, Jonguk;Kim, Woong-Seo;Kim, Dong-Sung;Lee, Pan-Mook;Kang, Jung-Hoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.4
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    • pp.222-230
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    • 2016
  • HEMIRE is a 6,000-meter-class remotely operated vehicle (ROV) that has been developed for observation and sampling of objects of interest on the deep seabed. We first carried out deep-seabed exploration around the slopes of the Hupo Bank and the Ulleung Basin in the East Sea in June 2015. Over two weeks, a total of 10 dives were made from a support ship, the R/V Onnuri, at eight stations with water depth ranging between 194 and 2,080 m. The dive times ranged from 1 to 6 hours, depending on the operating conditions. We obtained the following results: 1) video images of the deep seafloor; 2) red snow crab density data (a major fishery resource) and inventories of deep-sea fauna, including an unrecorded organism; 3) specific topographies such as canyons slopes; 4) an undisturbed sediment core obtained using a push corer; and 5) observations of the seabed surface covered with discarded anthropogenic waste material.

Velocity and Discharge Measurement using ADCP (ADCP를 이용한 유속과 유량 측정)

  • Lee, Chan-Joo;Kim, Won;Kim, Chi-Young;Kim, Dong-Gu
    • Journal of Korea Water Resources Association
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    • v.38 no.10 s.159
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    • pp.811-824
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    • 2005
  • The ADCP is an instrument based on Doppler effect, which measures discharge of a river in a short time while crossing it. In this study we aim to make a comparison of the discharge results from a moving-vessel ADCP with those measured by velocity-area method at the same cross-section, and to investigate the characteristics of velocity and discharge data using ADCP. Bathymetry measured by ADCP almost coincides with that by direct depth measurements. Because velocity data from ADCP are essentially instantaneous, individual velocity profiles obtained by ADCP are rather different from time-averaged velocity profiles. But spatially averaged velocity profiles of the individual ADCP data near the comparable verticals have similar vertical velocity pattern with the time-averaged ones. The average velocity profile from repeatedly crossed data is also similar with the time-averaged one. In case of the velocity distribution, individual and spatially averaged data for the sub-width of mid-section method Have good agreement with those by velocity-area method. Discharge data determined by averaging several ADCP measurement transects have $0.1\%{\~}9.3\%$ of difference with those from velocity-area method, and as the number of measurement increases, the relative difference to the velocity-area method decreases.

Performance Enhancement of Virtual War Field Simulator for Future Autonomous Unmanned System (미래 자율무인체계를 위한 가상 전장 환경 시뮬레이터 성능 개선)

  • Lee, Jun Pyo;Kim, Sang Hee;Park, Jin-Yang
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.10
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    • pp.109-119
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    • 2013
  • An unmanned ground vehicle(UGV) today plays a significant role in both civilian and military areas. Predominantly these systems are used to replace humans in hazardous situations. To take unmanned ground vehicles systems to the next level and increase their capabilities and the range of missions they are able to perform in the combat field, new technologies are needed in the area of command and control. For this reason, we present war field simulator based on information fusion technology to efficiently control UGV. In this paper, we present the war field simulator which is made of critical components, that is, simulation controller, virtual image viewer, and remote control device to efficiently control UGV in the future combat fields. In our information fusion technology, improved methods of target detection, recognition, and location are proposed. In addition, time reduction method of target detection is also proposed. In the consequence of the operation test, we expect that our war field simulator based on information fusion technology plays an important role in the future military operation significantly.