• Title/Summary/Keyword: 운동-이미지

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The Structural Relationship between Participation Behavior, Exercise Behavior, Sport Image and Exercise Continuation of Badminton Club Members (배드민턴 동호인의 참여행동, 운동행동, 종목이미지 및 운동지속의 구조적 관계)

  • Lee, Su-Ah;Park, Bum-Young
    • Journal of the Korea Convergence Society
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    • v.9 no.8
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    • pp.235-246
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    • 2018
  • The purpose of this study was to verify the structural relationship between the participation behavior, excercise behavior, sport Image and exercise Continuation of the badminton club members, The results were as follows: First, the variables that affected the sport image for the item were fun among sub-factors of participation behavior, self-esteem and stress relief among sub-factors of exercise behaviors. Second, the sport image was affecting the exercise continuation. Finally, participation and Exercise behaviors indirectly affected the exercise continuation that through sport image. The results of this study proved that sport image plays an important role as a mediator in the relationship between participation behavior, exercise behavior, and exercise continuation, and it is meaningful to provide basic data on the role of the sport image.

Relationship of Rhythmic Exercise Participation, Physical Image and Self-Esteem among Women (여성의 리듬운동 참가와 신체이미지 및 자아존중감의 관계)

  • Song, Kang-young;Koo, Kyoung-ja;Kim, Kyong-sik
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.158-160
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    • 2010
  • 이 연구의 목적은 여성의 리듬운동 참가와 신체이미지 및 자아존중감의 관계를 규명하는데 있다. 본 연구는 2009년 서울 경기도 지역 2009년 서울 경기도지역에 소재하고 있는 스포츠센터, 일반동호회, 지역동호회, 댄스학원, 일반인을 대상으로 리듬운동에 참여하고 있는 20~50대 성인여성을 모집단으로 설정한 다음, 집락무선표집법을 이용하여 300명을 추출 하였다. 결론은 다음과 같다. 첫째, 리듬운동 참가여성은 비참가여성에 비해 신체이미지 및 자아존중감을 더 긍정적으로 평가한다. 둘째, 리듬운동 참가기간은 체형, 만족, 유연성요인에 영향을 미치고 있으며, 참가강도는 체형과 근력요인에 영향을 미친다. 셋째, 리듬운동참가기간은 자아존중감에 영향을 미치며, 참가빈도는 부적 영향을 미치는 것으로 나타났다. 넷째, 여성의 리듬운동 참가정도는 신체이미지 그리고 자아존중감에 인과적 영향을 미친다.

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A study on the characteristics of the movement image in the experimental short animation film : Centering on 'Snack and Drink' & 'The Battle of Kerzhenets' (실험적 단편 애니메이션에서 운동 이미지의 특성 연구 : 'Snack and Drink'와 'The Battle of Kerzhenets' 를 중심으로)

  • Oh, Jin-Hee;Kim, Jea-Woong
    • Cartoon and Animation Studies
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    • s.14
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    • pp.101-114
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    • 2008
  • This article studied that the characteristics of the movement image shows clearly through the controlled movement which the experimental short animation film shows. Animation makes the short edit like live action film. In addition animation shows the movement image positively by redefining the relationship between the frames. By using the concept of the movement image, this article says the movement in animation is not only the technique but also the essential factor which makes the audiences recognize animation and causes emotion in them and the important factor which reveals the meanings of each animation.

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Semiotic Approach to the Representation Process of Time in Cinema (영화의 시간성 표현을 위한 기호학적 모델의 제언 -들뢰즈 "운동-이미지"의 기호화 과정을 중심으로-)

  • Kim, Byoung-Sun
    • Korean journal of communication and information
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    • v.26
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    • pp.7-44
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    • 2004
  • This paper proposed semiotic model to explain representation process of time in cinema. Limitations of cinematic narratology which explain representation process of time in cinema were indicated, then alternative explanations of Deleuzian philosophy of cinema were proposed. After discussion about articulations of cinematic code, Deleuzian concept of movement-image was suggested as semiotic minimal unit of cinema. In cinema, Movement-image is divided two different aspects ; "normal movement-image" and "abnormal movement-image". Therefore, two different semiotic representation process of time was reconstructed in accordance with Peircean semiosis theory. In this two different semiotic process, modern cinema emphasize the direct representation process of time with "abnormal movement-image". As Deleuze indicated, The "time-image" is presented in this semiotic process. The "time-image" makes it possible to consider "time itself" as philosophical fact which is laid between reality and cinema, This semiotic process more emphasizes pure expressionality than representationality. Deleuzian philosophical journey through cinema was started in this point.

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Analysis of Images Found in by Jan Svankmajer: Focusing on Classification of Images in the Theory of Cinema by Deleuze (얀 슈반크마이에르의 <영원의 대화>에 나타난 이미지 분석: 들뢰즈 『시네마』 이론의 이미지 분류를 중심으로)

  • Youm, Dong-Cheol;Lim, Yong-Seob
    • Cartoon and Animation Studies
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    • s.32
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    • pp.43-61
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    • 2013
  • The aberrant movement that Gilles Deleuze wanted to describe represents 'unclosed' or 'unlimited' possibility; it also means that a being has unlimited virtual power until it turns into a thing. In this paper, I analyzed and classified "Dialogue Factual,"one of the animation films by Jan Svankmajer, based on the logical grounds by Gilles Deleuze. First, as a result of analysis according to the seven characteristics in the experimental animation by Paul Wells, 'Dialogue Factual' has all of the features in the experimental animation, and, as I have found, the analysis through a comparison with Carl Dreyer's "The Passion of Joan Of Arc" indicates the works by Jan Svankmajer do not conform to Sensory-motor schemata. Such aberrant properties are involved with the time-image by Gilles Deleuze; by comparison with "Lavender Mist No. 1", one of the artworks by Jackson Pollock, it has been confirmed that "crystal image," the important concept of the time-image, is inherent in "Dialogue Factual". Lastly, the analysis of shots suggests that the movement-image and the time-image coexist in "Dialogue Factual". However, they are not to be classified by a clear-cut dichotomy.

A Study on the Establishment of Exercise Training System (운동 트레이닝 시스템 구축 방안에 관한 연구)

  • Oh, Eun-Yeol
    • Journal of Digital Convergence
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    • v.19 no.8
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    • pp.195-203
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    • 2021
  • This study is about building an exercise training system that analyzes images taken of a person's whole body and displays the normal operating range for user-specific movements as images. This study analyzes the front and side of the user's body based on the standing point, sets the node in the joint position of the human body, and places the node in the spatial coordinate system from the point of entry, and calibrates the normal node operating range according to the set standard node coordinate. Therefore, the method of the study presented a method to select differentiation from this study through prior technical research and literature research, and the purpose of the study is to establish a exercise training system accordingly.

A Study on Transformational stream in Space and Time of the Animation - Focusing on the Georges Schwizgebel's Works - (애니메이션 시공간의 변형적 흐름에 관한 연구 - 조르주 슈비츠게벨의 작품을 중심으로-)

  • Kim, Hong-Kyun
    • Cartoon and Animation Studies
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    • s.45
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    • pp.75-99
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    • 2016
  • Unlike the other media, the animation has its unique aesthetic characteristics. First, one of the media characteristics of the animation is creativity images of the hand drawn animation by shooting of frame by frame. Next the animation image which is created through metamorphosis obtain new space-time by unique motility. This paper treats of two parts of space and time in animation. One is the metamorphosis image of animation and the other is the motility. To concrete this, this paper analyzed Georges Schwizgebel's Works. They are very interesting that the structural characteristics of the animation. Especially, , < La course ${\grave{a}}$ $l^{\prime}ab{\hat{i}}me$ > directed by Georges Schwizgebel are a good text for analyzing space-time of animation in that it combines various metamorphosis and motility with his expressions. The images of his works are continuously maintained transformational stream by his main expressions of metamorphosis and motility etc. This study focuses on analyzing the way of metamorphosis and motility function to make meaning in this texts. His works consist with metamorphosis and motility, and various moving images to let audience feel the characteristics of space and time in animation. We can experience numerous dual structures like space and time, freeze-frame and motility, rhythm and repetition, two dimension and three dimension, dissolution and reconstitution, abstract shape and concrete form etc from these cases. One of the main apparat is the emphasis of metamorphosis and motility by independent space of animation.

Expression of Dance from Inner Consciousness Through Image (심상을 통한 내면 의식으로부터의 춤의 표현)

  • Cho, Sunghee
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.325-326
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    • 2017
  • 물은 색, 맛, 향이 없는 물질이지만 인간을 구성하는 주요 요소이며 모든 생명력의 근원이다. 물은 여러 성질을 지니고 있지만 그 중 물의 운동성에서 호기심이 자극된다. 또한 물은 형체가 없을 뿐만 아니라 스스로의 운동성이 없고 물과 에너지의 관계는 어떤 면에서 무용수와 안무가의 관계와 많은 유사성을 가지고 있다. 무용수는 안무가의 의도와 만나 움직임으로 표현하며 그 움직임들은 각 무용수 개성에 따라 또 다른 이미지를 발산하게 된다. 본 연구는 심상으로부터 인지되는 수류(Flow of Water)가 다양한 움직임의 이미지로 만들어지는 과정을 표현한다.

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Performance Analysis of Exercise Gesture-Recognition Using Convolutional Block Attention Module (합성 블록 어텐션 모듈을 이용한 운동 동작 인식 성능 분석)

  • Kyeong, Chanuk;Jung, Wooyong;Seon, Joonho;Sun, Young-Ghyu;Kim, Jin-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.21 no.6
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    • pp.155-161
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    • 2021
  • Gesture recognition analytics through a camera in real time have been widely studied in recent years. Since a small number of features from human joints are extracted, low accuracy of classifying models is get in conventional gesture recognition studies. In this paper, CBAM (Convolutional Block Attention Module) with high accuracy for classifying images is proposed as a classification model and algorithm calculating the angle of joints depending on actions is presented to solve the issues. Employing five exercise gestures images from the fitness posture images provided by AI Hub, the images are applied to the classification model. Important 8-joint angles information for classifying the exercise gestures is extracted from the images by using MediaPipe, a graph-based framework provided by Google. Setting the features as input of the classification model, the classification model is learned. From the simulation results, it is confirmed that the exercise gestures are classified with high accuracy in the proposed model.

De l'image dans la philosophie cinémathographique chez G. Deleuze (들뢰즈 영화철학에서의 이미지론)

  • Jin, Gi-haeng
    • Journal of Korean Philosophical Society
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    • v.117
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    • pp.355-372
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    • 2011
  • G. Deleuze a $exerc{\acute{e}}$ sa philosophie $cin{\acute{e}}mathographique$ dans ses œuvres essentielles $Cin{\acute{e}}ma$ 1: l'Image-Mouvement(Minuit:1983) et $Cin{\acute{e}}ma$ 2: l'Image-Temps(Minuit:1985) qui n'indiquent pas l'histoire $cin{\acute{e}}mathographique$ mais la taxinomie, et par $cons{\acute{e}}quent$, de l'image et du code. Cette ${\acute{e}}tude$ consiste donc $\grave{a}$ rendre compte la de l'image que G. Deleuze touche dans cette $d{\acute{e}}finition$ et $\grave{a}$ $v{\acute{e}}rifier$ quelles images peuvent ${\hat{e}}tre$ $cat{\acute{e}}goris{\acute{e}}es$: comment. Nous distinguons l'image-mouvement et l'image-temps qui sont les $cat{\acute{e}}gories$ essentielles chez $Cin{\acute{e}}ma$. C'est surtout sur ce point que nous insistons. Dans ce cas, nous discutons aussi de la question des spectateurs du film qui conduit. Cette question permet susciter de la $mani{\grave{e}}re$ $d^{\prime}{\hat{e}}tre$ des spectateurs entre le film qui est $compos{\acute{e}}$ de l'image-mouvement dont G. Deleuze decrit comme 'classique' et le film qui est $trait{\acute{e}}$ de l'lmage-temps dont il $d{\acute{e}}finit$ comme 'moderne': quelle variation. Dans ce point $d^{\prime}{\acute{e}}tude$, G. Deuleuze ecrit cette question $mentionn{\acute{e}}e$ $\grave{a}$ travers son oeuvre $Cin{\acute{e}}ma$($\grave{a}$ voir ch.7, Volume2).