• Title/Summary/Keyword: 외적경험

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Boundary between Stanislavsky's and Chekhov's Acting Method (스타니슬라브스키 연기시스템과 미하일 체홉 연기테크닉의 경계)

  • Park, Ho-Young
    • The Journal of the Korea Contents Association
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    • v.9 no.10
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    • pp.168-175
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    • 2009
  • Stanislavsky's acting system is based on the sensory memory of an incident that an actor has actually experienced, but Michael Chekhov insisted that in relation to the acting technique of actors, they should find the virtual and unreal external stimuli caused by emotion and imagination irrespective of their personal experience. As such, Stanislavsky's acting system and Michael Chekhov's acting technique are very different in terms of the acting method used. In actual acting, however, the acting system and the acting technique should have a close relationship. Any acting performed by an actor cannot be totally psychological or physical because the body and the mind cannot be separated. It is for this reason that all kinds of training should be both psychological and physical training and should not be conducted only mechanically. Acting is the ability of actors to imagine the virtual or fictitious reality and to express their indignation ability onstage. As actors stimulate and train their own fantasy and imagination, they can greatly improve their ability to embody or express the inner world of the characters they are portraying in a play.

Effects of Researcher Characteristics on the Technology Transfer of Knowhow (연구자 특성이 노하우 기술이전에 미치는 영향 -대학교수의 기술이전 시장데이터를 중심으로-)

  • CHEE, Seonkoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.3
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    • pp.478-484
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    • 2017
  • This study analyzed statistically the determinants that affect the royalties of knowledge technology transfer, which accounts for a considerable portion of university technology transfer. As knowledge technology transfer certainly includes a move from tacit knowledge from one side to the other side per se, the scope of knowledge technology transfer is unclear and numerical information of technology transfer, such as research fund scale, which is used widely in previous studies, cannot be used in the analysis. Therefore, this study focused on the researcher characteristics and included its explanatory variables in the present study. In addition, it included the technical characteristics of the knowledge transferred and the characteristics of the contracting company. The knowledge maturity calculated from the appointment year and contract date positively affects the technology royalties, but work experience and patent activity of the researcher are not statistically significant. Statistically significant differences in the technology royalty according to the type of technology transfer and the company location were observed, but there was no meaningful change in the technology royalty depending on the technical field and company business scale.

Characteristics of Cognitive Conflict in Vocational Students Confronted with an Anomalous Situation of Action and Reaction Task (작용.반작용 과제에서 불일치현상에 대면한 실업계 고등학생의 인지갈등 특성)

  • Shin, Sang-Woo;Kim, Yeoun-Soo;Kwon, Jae-Sool
    • Journal of The Korean Association For Science Education
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    • v.25 no.5
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    • pp.571-582
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    • 2005
  • In spite of the importance of cognitive conflict in conceptual change, there has been little research on the characteristics of cognitive conflict in students enrolled at vocational high schools. The purpose of this study was to expose these students' cognitive conflict types and investigate characteristics of cognitive conflict according to the type of cognitive conflict. This paper examined how vocational students' motivational beliefs and epistemological beliefs affect the process of cognitive conflict when students are confronted with an anomalous situation related to the action and reaction concept. Results indicated that many vocational students experienced low levels of cognitive conflict and remained passive during the explanation of anomalous phenomenon or easily desisted any attempt to resolve the conflict situation because of their epistemological belief to depend on the external absolute knowledge of teachers, an extrinsic motivation to choose easier tasks, or reliance on the teachers' reputations. Therefore, Instructors need to recognize these characteristics in order to facilitate vocational students' conceptual change when presenting cognitive conflict tasks.

A Case of Lymphangioleiomyomatosis Combined with Chylothorax and Bilateral Pneumothoraces (유미흉과 양측성 기흉을 동반한 폐 림프관평활근종증 1예)

  • Kim, Jong-Hwa;Kim, Yang-Ki;Kim, Jung-Hyun;Lee, Young Mok;Kim, Ki-Up;Uh, Soo-taek;Noh, Hyung-Jun;Kim, Hyun Jo;Jang, Won Ho;Kim, Dong-Won
    • Tuberculosis and Respiratory Diseases
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    • v.62 no.6
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    • pp.554-559
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    • 2007
  • A 29-year-old female patient presented with exertional dyspnea that she had suffered with for 2 months. The chest X-ray displayed right pleural effusion that was diagnosed as chyle, according to the level of cholesterol and triglyceride in the pleural fluid. VATS (video assisted thoracic surgery) of the right lung was performed on the 7th day of hospitalization for obtaining a lung biopsy and to control the of pneumochylothorax. On the 11th hospitalization day, VATS of left lung was also performed to control the recurrent pneumothorax via pleurodesis. The lung biopsy showed moderate amounts of spindle-shaped and rounded cells (so-called LAM cells), which were reactive to actin and HMB45 (on immunohistochemical stains). We report here on a rare case of lymphangioleiomyomatosis combined with chylothorax and bilateral pneumothroraces.

Mobile game meet Reality (모바일 게임, 현실과 만나다)

  • Park, Joon-Won
    • 한국HCI학회:학술대회논문집
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    • 2006.02b
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    • pp.215-220
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    • 2006
  • 오늘날 우리는 모바일 기기의 눈부신 성장과 보급으로 인해 누구나 손쉽게 모바일 게임을 즐길 수 있게 되었다. 많은 게임 제작 업체들은 모바일 게임개발에 총력을 기울이고 있고, 단말기 제조업체들 역시 게임 전용폰을 출시하는 등 모바일 게임에 대한 호응이 고조되고 있는 상황이다. 이는 모바일 게임이 시간과 공간적 개념을 뛰어넘는 이동성(Mobility)이라는 큰 장점을 가지고 있기 때문이다. 그러나 이러한 장점에도 불구하고 현재까지 모바일 게임의 컨텐츠는 기존의 다른 게임에 비해 그다지 큰 차별성을 가지고 있지 않다. 고스톱이나 단순한 퍼즐게임 등이 호응을 얻고 있기는 하지만 '이동성' 이라는 큰 장점을 살리기 위해서는 거 적극적이고 새로운 개념의 접근이 필요하기 때문이다. 더구나 요즘은 PSP 와 같은 막강한 휴대용 게임기가 등장하면서 휴대폰에서 즐기는 모바일 게임은 작은 화면이나 낮은 메모리 등의 한계로 인해 점점 더 그 자리를 내어주고 있는 실정이다. 그렇다면 '이동성'을 적극적으로 활용할 수 있는 모바일 개임 제작에 대한 새로운 접근방식은 어떻게 이루어져야 할까? 이를 위한 효과적인 방법으로 본 논문에서는 게임의 무대를 우리가 살고 있는 '현실-Reality'로 옮겨 올 것을 제안한다. 그렇게 되면 게이머는 모바일 기기가 가진 제약에서 벗어나 그 자신이 직접 현실세계를 배경으로 한 게임캐릭터가 되고, 물리적 이동에 따라 게임이 진행되는 전혀 새로운 방식의 모바일 게임을 경험할 수 있게 될 것이다. 현재 국내외적으로 이러한 실험적 시도가 조금씩 이루어지고 있기는 하지만 아직 호응은 그리 높지 않다. 그리하여 본 논문에서는 그러한 사례들을 조망하고 가장 효과적인 방법을 국내의 현실에 적합하게 적용할 새로운 모바일 게임의 방식을 제안하고자 한다. 연구사례로 제안 할 모바일 게임은 인터넷 미니홈피, GPS, 멀티미디어 메시지, 카메라 폰, 전자상거래의 기능을 통합하여 활용하는 'Dice Adventure Meeting'이라는 이름의 모바일 미팅 게임이며, 게임의 구체적인 시나리오를 살펴보면서 현실을 배경으로 한 새로운 모바일 개임의 제작에 대한 접근방법을 제시하고자 한다.

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An Experimental Study on Negative Emotional Effects in Violent Video Game (폭력적 게임의 시청행위와 게임행위의 부정적 감정효과에 대한 실험연구)

  • Yun, Ju-Sung;Bang, Young-Ju;Noh, Ghee-Young
    • Journal of Korea Game Society
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    • v.14 no.6
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    • pp.7-18
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    • 2014
  • People generally think that negative effects of violent game contents are more serious in active playing behavior than passive watching video. This research examined the negative emotions which could arise out of playing violent games as fear, anxiety, hate, state-anger, hostility, and depression and performed an experiment methodology to assess those emotion effects between playing and watching violent game. The results of this research found that the watching group of violent video game showed a stronger internal negative feeling such as hate and depression, but the playing group of violent game had a deeper state-anger and hostility as external negative feeling than watching group. This research concludes that each media delivers different negative feelings, and there is little difference in the intensity of negative effects between playing and watching violent game.

사출 금형 자동공정계획시스템

  • 조규갑;임주택;오정수;노형민
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1991.10a
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    • pp.261-267
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    • 1991
  • 다품종소량생산의 특징을 갖고 있는 금형공업에서 컴퓨터통합생산시스템(Computer Integrated Manufacturing System;CIMS)의 실현을 위한 중요한 분야의 하나는 부품설계도면으로부터 최종제품을 생산하는데 필요한 공정계획의 자동화, 즉 컴퓨터를 이용하여 공정계획을 자동적으로 생성하는 자동공정계획시스템(Computer Aided Process Planning;CAPP) 기술의 개발이다. 국내외적으로 CAPP분야의 연구는 컴퓨터 지원에 의한 자동화 기술의 급속한 발전과 더불어 지난 20여년 동안에 기계가공품에 관한 CAPP은 약 150여가지가 개발되었으나, 이는 컴퓨터 지원에 의한 설계의 자동화(Computer Aided Design;CAD)나 컴퓨터 지원에 의한 제조의 자동화(Computer Aided Manufacturing;CAM)분야에 비해 상대적으로 저조한 형편이다. 특히 금형을 대상으로 한 CAPP시스템의 개발은 아직 초기단계에 있기 때문에, 본 연구에서는 사출금형을 대상으로 하여 실용성이 있는 공정설계시스템을 개발함을 목적으로 한다. 일반적으로 공정계획은 "소재로부터 제품을 경제적, 효율적으로 생산하는데 필요한 제조공정의 체계적인 결정"이라고 정의할 수 있다. 공정계획은 제품의 종류와 수량, 재료와 부품의 종류, 보유 생산설비와 제조기술의 수준에 따라 다르나, 공정설계(Process Design)와 작업설계(Operation Design)로 구분할 수 있다. 본 연구에서는 공정계획을 광의의 공정설계로 정의하고, 공정설계와 공정계획을 동의어로 통용토록 한다. 기존의 CAPP시스템의 개발에 관한 기본적인 접근방법은 변성형방법(Variant method), 창성형방법(Generative method) 및 자동화방법(Automatic method)이 있다. 이들 CAPP시스템을 개발할 때 사용하는 기법은 크게 5가지- (1) GT(group Technology) 접근기법, (2) Bottom-up 접근기법, (3) Top-down 접근기법, (4) AI와 전문가시스템(Expert System) 접근기법, (5) 컴퓨터 프로그래밍 언어 - 로 분류할 수 있다. 본 연구에서는 전문가시스템 기법을 도입해서 사출금형 공정계획전문가의 지식과 경험을 획득하여 지식베이스를 구축하고, 전문가시스템 셀(shell)중 CLIPS를 이용하여 자동공정계획시스템인 Mold CAPP을 개발하였다.PP을 개발하였다.

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A Study on the Scale Development of School Dropout (청소년의 학업중단 위험성 척도개발에 관한 연구)

  • Roh, Seung Hyun;Jung, Jae Min;Choi, Eun ji;Kim, Han Na
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.10
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    • pp.6584-6594
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    • 2015
  • This study is intended to come up with the Scale of the danger in the adolescents' school-dropout. The present dissertation developed the questions and collected them on the base of the potential variables, that consist of the school-dropout of adolescents, and the operational definition of each variable, through the verification of the precedent research and the review of the related literatures. In addition, the interviews for the teachers who have experienced the school-dropouts of adolescents are performed and are analyzed, and then the relevant questions were culled. The Scale developed in this study is composed of 48 questions and 10 factors. The questions which have the same factors and clustered are reflected, and then are discerned into 3 dimensions, that is, the outer attitude, the inner attitude, and the attitude of parents. The Scale of the danger in the adolescents' school-dropout which is contrived through this study is expected to prevent school-dropouts to teenagers and the teachers.

Developing Virtual Learning Environments for Improving Spatial Sense of Young Children (유아의 공간감각 향상을 위한 가상학습공간 구축)

  • Cha, Eun-Mi;Lee, Kyoung-Mi;Lee, Jeong-Wuk
    • The Journal of the Korea Contents Association
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    • v.7 no.6
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    • pp.154-160
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    • 2007
  • The 'spatial sense' means an intuitive feel for one's surroundings and the objects in them. The early childhood is an important period to develop the 'spatial sense'. For young children, motion is a major way of extending their spatial awareness. Consequently, an important step in spatial sense instruction involves getting the children moving. This paper proposes four motion based-contents for improving the spatial sense of young children: a bubble game, a cyber goalkeeper game, a mud-huddle game, and a shape recognition game, The proposed four games are implemented to the virtual learning environments. Also, the virtual learning environments utilize the realistic interfaces which can recognize motions of young children and then interact with the games as they do the movement at the virtual environments provided. Using the realistic interfaces not only develops young children's spatial sense but also offers them the pleasure and interest of self-study.

A Case of Paragonimiasis that was Suspicious for a Lung Malignancy by PET/CT (PET/CT에서 폐암으로 의심된 폐흡충증 1예)

  • Moon, You Ri;Lee, Yang Deok;Park, Sang Hyun;Cho, Yong Soo;Na, Dong Jib;Cho, Yong Seon;Han, Min Soo;Choi, Hee Jeong;Kim, Do Hyung;Yang, Seoung Oh;Kim, Kyung Hee
    • Tuberculosis and Respiratory Diseases
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    • v.63 no.6
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    • pp.521-525
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    • 2007
  • Positron emission tomography/computed tomography (PET/CT) is valuable for the diagnosis of malignancies. However, PET/CT is unable to discriminate exactly between inflammation and a neoplasm. We report a case of a 50-year-old man with pulmonary paragonimiasis that was suspicious for lung cancer, as detected by PET/CT. The use of PET/CT revealed multilobulated consolidation on the right lung and patchy consolidation on the left lung, with increased fluorodeoxyglucose (FDG) uptake. In addition, the left paraaortic lymph node (LN) and peripancreatic LN showed enlargement with increased FDG uptake. Lung cancer with multiple lymph node metastases was suspected from the increased standardized uptake values (SUV>4.5) determined by PET/CT. We performed wedge resection via video-assisted thoracic surgery (VATS) and found Paragonimus westermani eggs in the involved tissues.