• Title/Summary/Keyword: 온라인 지도

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온라인 생태계에 대한 정부 규제, 더욱 강화될 것

  • Polonetsky, Jules
    • 정보보호뉴스
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    • s.137
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    • pp.38-41
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    • 2009
  • 지난 2008년 미국 대통령 오바마가 대선 후보시절, 온라인 상의 개인정보와 프라이버시 보호에 대한 강화의지를 피력한 기사를 볼 수 있었다. 마케팅 천국이라고 불리는 미국에서 온라인 상에서 수집되는 개인정보가 어떻게 보호될 것인지 그리고 그에 따른 강력한 미 정부규제는 어떻게 진행될 것인지 궁금해 지는 대목이었다. 그런 의미에서 오바마에게 연방정부 차원의 CPO를 임명할 것을 요구했던 Future Of Privacy Forum의 회장인 Jules Polonetsky와 이메일 인터뷰를 진행했다. 그는 American Online, AIM, Netscape 등 AOL 자회사 소비자 보호 및 리스크 관리 이슈 담당자를 거쳐, TRUSTe, IAPP, Direct Marketing Associationd의 프라이버시 위원회 등에서 프라이버시 및 소비자 보호 관련 임원을 맡고 있다.

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Exploring Influential on Learning achievement and Learning satisfaction (온라인 학습자들의 학습성취, 학습만족에 미치는 요인)

  • Shim, Sun-Kyung
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.247-248
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    • 2018
  • 본 연구의 목적은 온라인 학습자들의 학습효과를 높힐 수 있는 교수 학습환경을 마련하기 위한 기초자료를 제공하기 위함이다. 본 연구에서는 온라인 학습자들의 학습성취와 학습만족에 미치는 학습자 개인요인- 건강, 가족지원 정도, 컴퓨터 능력, 취업여부, 자기조절학습능력- 에 초점을 두어 분석하였다. 본 연구는 서울사이버대학교 사회복지학부 재학생을 대상으로 수집된 총 226개 설문지를 회귀분석방법으로 분석하였다. 연구결과 학습성취에는 학습자 개인의 건강, 자기조절학습능력이 유의미한 영향을 보였고, 학습만족에는 가족들의 지원 정도와 자기조절학습능력이 영향을 나타냈다.

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A Comparison of Children's behavior patterns between in Real World and in On-line Game World - Focused on Users of the Online Game "Lineage" - (초등학생의 온라인게임 라이프스타일과 오프라인에서의 교우관계의 연관성 분석 - '리니지' 이용자를 중심으로 -)

  • Choe, Eun-Jeong;Chang, Geun-Young;Han, Jeong-Hye
    • Journal of The Korean Association of Information Education
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    • v.9 no.3
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    • pp.387-396
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    • 2005
  • The purpose of this research was to find differences of children's behavioral pattern between players and non players of the online game "Lineage" in on-line and off line space. As a result, social behaviors of children who play online games were less active than who don't. Based on their motive and behavior pattern in online world, four behavior patterns in online world were identified; "Single-Oriented", "Community-Oriented", "Off-Real World" and "Discriminative." Off-Real World and Discriminative players were more sociable than Single-Oriented and Community-Oriented players. And Discriminative player has more self assertive attitude than others. This study may serve as a model to understand how players will respond to the various game features and how they adopt the virtual world for their interpersonal relationships.

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Study on Online Signature Estimation using 2-D Information of Signature (서명의 2차원 정보를 이용한 온라인 서명 평가에 관한 연구)

  • Hwang, Young-Chul;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.797-800
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    • 2008
  • Online signature verification system is widely used in banking account, credit card and so on, because system for online signature verification is easy to implementation and inexpensive. Therefore there are a lot of study on online signature verification. However there is little research about online signature is safe or not. This paper shows a way of online signature estimation using various information of signature. This paper make a experiment about relation sorority grade of online signature and 2-D information of online signature like the number of strokes and cross points, density of points, standard deviation of direction, velocity and acceleration, lengths of signature and convex hull etc. Finally, this paper presents several features of safe online signature.

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The influence of social self-efficacy on online game satisfaction (온라인 게이머의 사회적 효능감이 게임 이용 만족도에 미치는 영향)

  • Wi, Jon-H.;Oh, Na-Ra
    • Journal of Korea Game Society
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    • v.7 no.3
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    • pp.13-22
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    • 2007
  • A study examined the causal effects of online social self-efficacy on online game life satisfaction. A total of 1,754 Korean online game users who play 'Goon-Zu' completed a questionnaire developed by the present researchers. The results were as follows. First, there was a significant positive correlation among online social self-efficacy, social support from online game community, online relation satisfaction, and achievement satisfaction in online games. Second, it was found that the partial mediation model explained the data better than the full mediation model.

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Development and Application of an Online Scoring System for Constructed Response Items (서답형 문항 온라인 채점 시스템의 개발과 적용)

  • Cho, Jimin;Kim, Kyunghoon
    • The Journal of Korean Association of Computer Education
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    • v.17 no.2
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    • pp.39-51
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    • 2014
  • In high-stakes tests for large groups, the efficiency with which students' responses are distributed to raters and how systematic scoring procedures are managed is important to the overall success of the testing program. In the scoring of constructed response items, it is important to understand whether the raters themselves are making consistent judgments on the responses, and whether these judgments are similar across all raters in order to establish measures of rater reliability. The purpose of this study was to design, develop and carry out a pilot test of an online scoring system for constructed response items administered in a paper-and-pencil test to large groups, and to verify the system's reliability. In this study, we show that this online system provided information on the scoring process of individual raters, including intra-rater and inter-rater consistency, compared to conventional scoring methods. We found this system to be especially effective for obtaining reliable and valid scores for constructed response items.

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The study about influencing factors on the member's identification in online community (온라인 커뮤니티 회원의 동일시에 영향을 미치는 요인에 관한 연구)

  • Suh, Mun-Shik;Kim, Yu-Kyung
    • Journal of Global Scholars of Marketing Science
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    • v.10
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    • pp.111-137
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    • 2002
  • The purpose of the current study was to examined the effect of the perceived membership and social support on the members' identification in online community. The sample consisted of 189 college students in pusan, korea. The results of the study were as follows. First, the effects of perceived memberships on the online community members' identification was influenced significantly. Second, perceived social support was found to be significantly influenced on the online community members' identification. Third, community members' identification in the online was found to be significantly influenced on relationship-oriented behavior. Finally, perceived membership and social support was found to be significantly influenced on relationship-oriented behavior mediating community identification.

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A Study on Activation of Online Performances Using Sac on Screen Project Analysis (Sac on Screen 사업 분석을 통한 온라인 공연 활성화 방안 연구)

  • Kim, Gyu-Jin;Na, Yun-Bin
    • The Journal of the Korea Contents Association
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    • v.20 no.8
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    • pp.114-127
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    • 2020
  • The online performance market is increasing due to recent pandemic events. However, due to the short introduction time of domestic online performances, there is a lack of related prior studies or success stories. In addition, most of these projects are short-lived projects or poor profits, so it is necessary to study how to activate them. The Sac on Screen project, which has been in progress since 10 years ago, has its own imaging experience, and the screening works and screening venues are also diverse, so it is an object of study. In addition, since annual satisfaction surveys are conducted, the business was evaluated based on the voice of customers from the data of the past three years. Based on the analyzed results, a free and paid version of the business model canvas was drawn through a group of experts. As a result of this synthesis, the following major implications were drawn. First, expanding research on online performances, second, needing a sense of responsibility for quality management of content, third, increasing diversity in content selection, and fourth, enhancing the liveliness of online performances, Fifth, efforts are needed to attract private investment and develop value-added products.

The Influence of Online Basic Clinical Training on Critical Thinking Disposition, Self Determination Motivation and Learning Satisfaction for Nursing student

  • Seo, Ji-Un;Hong, Sun-Yeun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.2
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    • pp.91-98
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    • 2022
  • The purpose of this study is to investigate the effect of online basic clinical training on critical thinking disposition, self determination motivation and learning satisfaction for nursing student in the COVID-19 situation. This study is one group pre-test and post-test design. The subjects of this study were collected using an online questionnaire for third-year nursing students located in G city, and 41 students participated in the final. The results of this study showed that critical thinking disposition(p=.013) and self determination motivation(p=.007) increased statistically significantly after the online basic clinical training. This findings indicate that online basic clinical training is effective in improving critical thinking disposition, self determination motivation. As it is difficult to perform direct nursing in the COVID-19 medical field recently, it is expected that the limitations of online clinical practice can be overcome by using various online contents.

A Study on the Policy Possibility for Public Journalism of korea Newspaper (한국언론의 공공저너리즘의 역할에 관한 고찰)

  • Shin, Yun-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.4 no.3
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    • pp.169-175
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    • 2009
  • In this research, the first online journalism in South Korea on the research itself in reality only have 3, only 2 cases in the United States the study of online journalism deulyigie, in online journalism for the public to feel the necessity of research and These online agents not jeoneolriseuteuna the role of public journalism, the media can perform that role, she felt the need for the rest, in the process of the last 16 presidential election, as reported salpyeobomeu in South Korea of jourmalism online newspapers will want to research about the policy.

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