• Title/Summary/Keyword: 온라인 교육 시스템

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User Centered Improvements of the School Information Management System (학교정보관리시스템의 사용자 중심 개선안)

  • 김창용;배재학
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.682-684
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    • 2004
  • 초.중등학교에서는 교우학사관련 업무경감과 교육행정업무의 효율성 및 온라인 민원서비스 제공을 목표로 학교정보관리시스템을 활용하고 있다. 본 논문에서는 2003년 새로 도입한 교육행정정보시스템(NEIS)에서 건강관리 학교급식관리, 학교시설.장비관리 영역의 사용자 중심의 편이성과 현장 적함성에 대한 개선 방안을 강구하였다. 그 결과는 다음과 같다: (1) 학교와 의료기관에서 건강정보를 공동으로 관리.활용할 수 있는 평생건강관리체제가 국가인적자원관리에 더욱 효율적이다. (2) 법.제도, 업무절차, 표준화, 정보기술측면의 내실화된 학교급식관리가 요구된다. (3) 자재명세서(Bill of Material: BOM)와 워크플로우를 활용한 개선방안이 교육정보화 시설.장비관리에 효율적이고 업무처리변화에 유연함을 확인하였다.

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A Study on Education Platform for Automobile Students Using AR System (AR 시스템 기반 자동차 교육 플랫폼 연구)

  • Luo, YIng;Jang, Wan-Sok;Pan, Young-Hwan
    • Journal of the Korea Convergence Society
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    • v.10 no.12
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    • pp.243-250
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    • 2019
  • With the popularization of online learning, mobile learning and blended learning model, augmented reality technology is increasingly widely applied in the field of education today. This article stresses the necessity of applying augmented reality to education by summarizing the current situation and advantages of augmented reality technology in education. Next, the author proposes a new education system-"AR+E education cloud platform system". Last, the author proposes several inspirations for the design of AR-based education software according to the observation and interview of the behaviors and preferences of the respondents.

Design and Implementation of a Class-based Learning Support System Using Personalized System of Instruction Theory (개별화 수업체제를 활용한 학급단위 학습지원시스템의 설계 및 구현)

  • Kim, Yeon-Jung;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.99-110
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    • 2010
  • In order to adapt learners' individual differences in learning ability, individual learning and level-learning have been recommended. However, instructing each student accordingly is not easy issue. In this paper, an online learning support system based on Keller's Personalized System of Instruction theory is developed. As a class-based system, it supports teachers and students to conveniently conduct frequent formative evaluations. It enables students to study at their own learning pace and to reach their learning goals. And it adopts point system and level system to induce self-directed participation. Our implementation results confirm teachers can conduct formative evaluations efficiently.

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Development of e-learning support platform through real-time two-way communication (실시간 양방향 소통을 통한 이러닝 학습 지원 플랫폼의 구축)

  • Kim, Eun-Mi;Choi, Jong-Won
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.7
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    • pp.249-254
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    • 2019
  • The concept of 'Edu-Tech', which is rapidly reorganized around e-Learning, has been spreading along with the development of intelligent information technology according to the fourth industrial revolution such as Artificial Intelligence (AI), Internet of Things (IoT), BigData. Currently, leading companies are conducting online education services, but real-time two-way communication is difficult. In addition, in the case of off-line class, there are many students, and not only the time is limited, but also they often miss the opportunities to ask questions. In order to solve these problems, this paper develops a real - time interactive question and answer management system that can freely questions both on - line and off - line by combining the benefits of offline instant answers and the advantages of online openness. The developed system is a real-time personalized education system that enables the respondent to check the situation of the questioner in real time and provide a customized answer according to the inquirer's request. In addition, by measuring and managing the system usage time in seconds, the questioner and the respondent can efficiently utilize the system.

Design and Implementation of YouTube-based Educational Video Recommendation System

  • Kim, Young Kook;Kim, Myung Ho
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.5
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    • pp.37-45
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    • 2022
  • As of 2020, about 500 hours of videos are uploaded to YouTube, a representative online video platform, per minute. As the number of users acquiring information through various uploaded videos is increasing, online video platforms are making efforts to provide better recommendation services. The currently used recommendation service recommends videos to users based on the user's viewing history, which is not a good way to recommend videos that deal with specific purposes and interests, such as educational videos. The recent recommendation system utilizes not only the user's viewing history but also the content features of the item. In this paper, we extract the content features of educational video for educational video recommendation based on YouTube, design a recommendation system using it, and implement it as a web application. By examining the satisfaction of users, recommendataion performance and convenience performance are shown as 85.36% and 87.80%.

Dynamic Screened Zone for Distributed Intrusion Detection System (분산 침입탐지시스템을 위한 Dynamic Screened Zone)

  • 이정석;유기영
    • Proceedings of the Korean Information Science Society Conference
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    • 2002.04a
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    • pp.889-891
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    • 2002
  • 인터넷의 발달과 함께, 인터넷을 이용한 전자상거래, 흠 뱅킹 , 온라인 교육 등 정보통신 관련 서비스가 급격히 발전하게 되었다. 그러나 이러한 확장으로 인한 긍정적인 효과도 있으나, 시스템 불법 침입, 중요 정보의 유출 및 훼손, 불법적인 사용, 악성 바이러스 등 역기능 역시 심각한 피해를 주고 있다. 이러한 피해를 막기 위한 기술로 다양한 침입탐지 시스템과 방화벽이 활용되고 있으나, 아직 한계와 문제점들이 존재하고 있다. 본 논문에서는 이러한 악의적인 공격들로부터 대처하기 위해 현재 개발 중인 분산 침입 탐지 시스템과 함께 동작 하게 될 Dynamic Screened Zone을 구성하였다.

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A Chatting System using XML based Messages (XML 기반 메시지를 이용한 채팅 시스템)

  • 김경덕;여재욱;조우찬;정은주
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.06a
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    • pp.433-436
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    • 2001
  • 본 논문은 XML 기반의 문자 메시지를 전송하는 실시간 채팅 시스템을 제안한다. 기존 채팅 시스템은 대부분 의사 전달을 위하여 고정된 크기의 문자 메시지를 사용함으로써, 사용자의 의도를 효율적으로 표현하기 어렵다. 그러므로, 본 논문에서는 사용자 대화의 높낮이 및 행위를 효율적으로 표현하기 위하여 XML 기반의 메시지를 이용하여 다양한 효과를 제공한다. 제안한 시스템의 구성은 클라이언트/서버 구조를 가지며, 클라이언트는 브라우저에서 수행 가능한 자바 애플릿으로 구현하였다. 응용분야로는 온라인 게임 및 교육 등이다.

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A Study on Development of Customized Education and Training Model Using Online Learning Platform (온라인학습플랫폼을 활용한 맞춤형 교육훈련 모델 수립방안에 관한 연구)

  • Rim, Kyung-hwa;Shin, Jung-min;Lee, Sookyoung
    • Journal of Practical Engineering Education
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    • v.11 no.1
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    • pp.75-86
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    • 2019
  • Globally, the change in higher education is gradually moving toward a trend that seeks a change in innovative higher education through the revitalization of digital-based education. Accordingly, this study designed a customized education model based on e-learning that can be used in undergraduate education and development of lifelong vocational skills. The use of online learning platforms and the expansion of education are major factors that change the overall higher education system as the form and content of curriculum changes around the world. In order to establish a customized education model using online learning platform, this study analyzed major overseas advanced education cases and selected the basic direction of customized learning as personalized learning, competency based learning, and training for talents leading the 4th Industrial Revolution. Then, FGI was conducted for undergraduate and lifelong vocational ability development experts. As a result, a customized education model using an online learning platform was derived from a degree-type model available in undergraduate education and a non-degree-type model available in the field of lifelong vocational ability development, and each operation strategy was suggested.

Development of a Web Community-based Inquiry Learning System for Elementary Science Education Utilizing Blended-Learning Strategy (블랜디드 러닝 전략을 활용한 웹 커뮤니티 기반 초등 과학과 탐구학습 시스템의 개발 및 적용)

  • Kim, Seong-Jung;Moon, Gyo-Sik
    • Journal of The Korean Association of Information Education
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    • v.10 no.2
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    • pp.171-182
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    • 2006
  • Science education in elementary school is mostly based on solving investigative tasks conducted by small groups on the basis of the inquiry activities such as experiments, observations, etc. Students should be able to draw conclusions from experiments and observations through their collaborative interactions by exchanging ideas. If learners use the advantages of Blended-Learning as a new pedagogical method comprehending merits of both off-line and on-line learning to complement off-line activities throughout the entire process, the interactions among them may be reinforced, and they would take part in the inquiry learning more actively. Accordingly, the proposed system can help children foster science inquiry learning effectively by using on-line communication facilities to arrange learners' diverse opinions and thoughts coming from off-line inquiry activity process. The result shows that the system enhanced learners' interest about science inquiry learning and improved their learning achievements by exchanging diverse opinions via the Web communication facilities.

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Web page-based programming education and scoring system for software education (소프트웨어 교육을 위한 웹 페이지 기반의 프로그래밍 교육 및 채점 시스템)

  • Cho, Minwoo;Choi, Jiyoung;Jung, Hoekyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.1
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    • pp.134-139
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    • 2022
  • Recently, interest in programming and artificial intelligence is continuously increasing, and software education is being implemented as a mandatory education from elementary school. For efficient programming education, it is basically necessary to build a lab environment suitable for students and teachers, but there are performance problems due to the inadequacy of old computers and network equipment. Therefore, in this paper, we propose a web page-based online practice environment and algorithm competition scoring system using React and Spring boot to solve the problem of the programming practice environment. Through this, it is thought that programming learning can be carried out using only a web browser even on low-spec computers. In addition, since various programming languages can be learned irrespective of the language to be learned, it is considered that the time cost for establishing a practice environment can be reduced.