• Title/Summary/Keyword: 온라인 교실

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Analysis of health food consumers' online purchase search trend of herbal medicines and natural products (건강식품 소비자의 한약 및 천연물 온라인 구입 검색 동향 분석 및 고찰)

  • Anna, Kim;Young-Sik, Kim;Seungho, Lee
    • Herbal Formula Science
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    • v.31 no.1
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    • pp.67-79
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    • 2023
  • Objectives : The purpose of this study was to confirm the consumption trends of Korean medicine for health food consumption of consumers by using the Naver DataLab Shopping Insight service. Methods : In this study, the search data for the category of Korean herbal ingredients in the health food field of Naver Datalab shopping insight site was collected and sorted in order of frequency from August 1st, 2017 to June 22nd, 2022. The frequently searched keywords were organized based on the inclusion of Korean Pharmacopoeia (KP), Korean Herbal Pharmacopoeia (KHP), and Food Code. Results : 67,804 keywords were collected, and the most frequent keywords appearing for more than 200 days among the top 500 were 827 (1.184%). Among the frequent keywords, there were 149 keywords related to traditional medicine names included in the KP and KHP, and five prescriptions were included. 60 keywords were not included in the KP and KHP, and the keyword with the highest search frequency was "kujibbongnamu" (Maclura tricuspidata). Conclusions : The findings of this study provide information on the consumer's interest in traditional korean medicine (TKM) and natural products (NP), and can be used as a basis for understanding the demand for TKM and NP in the online shopping market.

A Case Study on Student's Perspective on Java Applets in Web-based Online Courseware (자바 애플릿(Java Applets)의 교육적 활용에 대한 학습자의 인식 및 태도 : 웹기반수업 사례연구)

  • Park, HaeOck;Choi, WonSik
    • 대한공업교육학회지
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    • v.31 no.1
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    • pp.170-184
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    • 2006
  • The purpose of this paper is to examine student's perspective on java applets used in web-based online courseware. undergraduate The subject of study was 94 undergraduates and web-based online courseware for the study was made. A suvey was conducted using a questionnaire form right after the semester was over. The results of this study were as follows; 1. 61.7% of the students answered that java applets used in the web-based courseware was very interesting. 2. For the reason why the students had the feeling of liking on the java applets, 33% of the students checked the item "due to the java applets' characteristics of repetition", and 30.9% of the students checked the item "due to the concrete and dynamic explanation on the contents". 3. The majority of the students answered that the java applets helped their learning(71.3%), induced their academic motivation(67%), and felt interactivity while learning(73.4%). 4. 81.9% of the students felt that java applets was necessary and essential contents in the industrial education web-based online courseware.

Design and Implementation of a Class-based Learning Support System Using Personalized System of Instruction Theory (개별화 수업체제를 활용한 학급단위 학습지원시스템의 설계 및 구현)

  • Kim, Yeon-Jung;Jun, Woo-Chun
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.99-110
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    • 2010
  • In order to adapt learners' individual differences in learning ability, individual learning and level-learning have been recommended. However, instructing each student accordingly is not easy issue. In this paper, an online learning support system based on Keller's Personalized System of Instruction theory is developed. As a class-based system, it supports teachers and students to conveniently conduct frequent formative evaluations. It enables students to study at their own learning pace and to reach their learning goals. And it adopts point system and level system to induce self-directed participation. Our implementation results confirm teachers can conduct formative evaluations efficiently.

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A Study on the Analysis of Korean Medical Services using Latent Dirichlet Allocation Topic Modeling : Focusing on online reviews by medical consumers (Latent Dirichlet Allocation 토픽모델링을 이용한 한방 의료 서비스 분석에 관한 연구 : 의료 소비자의 온라인 리뷰를 중심으로)

  • Son, Chaeyeon;Song, Yeonwoo;Lee, Seungho
    • Journal of Society of Preventive Korean Medicine
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    • v.26 no.1
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    • pp.43-57
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    • 2022
  • Objective : This study aims to understand the consumer's needs for Korean medicine medical service using online review analysis of medical consumers. Methods : We analyzed the purpose and satisfaction factors of medical service use using LDA (Latent Dirichlet Allocation) topic modeling. The data used in the study was 120,727 screened reviews written by medical consumers registered on Naver. The analyzed results were compared with the "2020 Korean Medicine Utilization Survey". Results : From 2018 to 2021, the five most frequently used terms were "kindness", "treatment", "doctor", "Korean medicine", and "acupuncture". The main purpose of visiting Korean medicine medical clinic and hospital was to treat "traffic accidents" in 2018, "waist(back) pain" in 2019, "musculoskeletal pain" in 2020 & 2021. Based on the rating, reviewers were satisfied with "explanation of treatment" and "treatment attitude", and dissatisfied with "accessibility to the institution". Conclusion : We concluded that the main purpose of use of Korean medicine institution was to treat musculoskeletal disorders. Based on the results of this study, it is expected that it will be used to improve Korean medicine medical service in the future.

Assessment of Emergency Remote Teaching for Clinical Interview Skills due to COVID-19: Its Implication for Future Online Medical Education (코로나19로 인한 일개 의과 대학의 비대면 의료 면담 실습수업 사례 분석)

  • Lee, Sang-ok;Kim, Yoo-Ri;Kim, Sung-Soo
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.431-443
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    • 2022
  • The purpose of this study is to share and assess the experiences of the emergency remote teaching method adopted for the medical communication course at a medical school due to the COVID-19 pandemic. The standardized patients hired for this 'Emergency Remote Teaching (hereafter ERT)' course said that students' interactions with them were less enthusiastic and less realistic, However, in the one-on-one virtual practice, the students seemed to be more focused than in the existing face to face practice. There were no differences in the unit practice test scores between ERT and the face-to-face course while in the face-to-face final exam, the test scores of FTF students were statistically higher than those of the ERT students, which might have resulted from the different methodologies of teaching. Further research on the virtual medical communication course is necessary to prepare medical students for the adoption of the telemedicine which could be accelerated in the near future.

3D Massively Multiplayer Online Role Playing Game (MMORPG) Based Lecturing System (3차원 다중 사용자 온라인 게임 기반 강의 시스템)

  • Lim, Nak-Kwon;Lee, Hae-Young
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.1
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    • pp.21-27
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    • 2010
  • Today the lectures are usually practiced in a teacher-led traditional classroom system or a student-led e-learning system. Students passively follow the teacher's lectures in both systems, though. Also due to the advances in 3D Computer Graphics and Game technologies, there are trials to exploit the positive effect of games in learning. The serious games, specifically designed games for an educational goal, or existing games for a special class have been used as lectures. Still these games have a great difficulty in being integrated into the educational system technically and economically. Therefore a new 3D MMORPG based lecturing system is presented in this paper. In our new lecturing system, the characteristics of a 3D MMORPG, achievement, sociality, and immersion, are provided to motivate students to participate actively in a lecture. A teacher and students interact with each other in realtime as 3D characters in a 3D virtual classroom on-line. An ordinary teacher can also easily apply our new system to existing classes since a teacher only needs to specify a slide file to prepare a lecture. For the future work, a user study and the effect of our new lecturing system will be performed.

Social Distancing by Socioeconomic Characteristics during the Early Phase of COVID-19 Pandemic (코로나19 확산 초기의 사회경제적 특성별 사회적 거리두기 준수)

  • Kang, Eunjeong;Kim, Sun Jung;Shon, Changwoo;Koh, Kwangwook
    • The Journal of the Korea Contents Association
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    • v.22 no.1
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    • pp.581-590
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    • 2022
  • The purpose of this study was to ascertain the differences in social distancing practices by socioeconomic characteristics according to the national campaign on strong social distancing from March 22 through April 19. The data were obtained from the online survey performed by Embrain from May 13 through May 19. The sample consisted of 1,117 adults aged between 19 and 69. The campaign included six rules: to postpone or cancel unnecessary meeting, to refrain from going out, to keep personal hygiene, to stay home when sick, to ventilate frequently. Social distancing scores were defined as the proportion of items observed on a scale of 10. The multivariate regression analysis showed that type of housing and type of working were significantly related to social distancing scores. Study results imply that customized campaigns are needed for those from lower socioeconomic status.

Requirement Analysis and Design for a Real-Time Student Evaluation System in Smart Education Environment (스마트 교육환경에서 실시간 학습자 평가 시스템 요구사항 분석 및 설계)

  • Park, Chan Jung;Hyun, Jung Suk
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.319-322
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    • 2016
  • 본 연구는 온라인교육에서 주로 활성화 되어 있는 데이터 기반의 학습자 평가시스템이 아닌 초 중등학교 면대면 교실 수업 중 실시간으로 발생하는 유의미한 학습활동 정보를 스마트기술을 활용하여 데이터로 축적하고 분석하여 다양하게 제시함으로써, 학습자에게는 학습에 대한 정확한 피드백을 주고 교수자에게는 수업방향을 제고하며 부모들에게는 자녀들의 학습활동에 대한 이해도 높일 수 있는 학습자 분석 및 평가 시스템을 개발 시 요구사항들을 분석하고자 한다. 이를 위해 스마트교육을 위한 교수학습 방법들을 고려하여 적합한 스마트기기 기반 수업지원 도구를 조사하고 도구 사용 후 발생되는 학습활동에 관한 데이터를 분석할만한 데이터 마이닝 기법을 소개하여 향후 학습자평가 시스템에 대해 제언한다.

Metaverse platform-based flipped learning framework development and application (메타버스 플랫폼 기반 플립러닝 프레임워크 개발 및 적용)

  • Ko, Hyunjoo;Jeon, Jaecheon;Yoo, Inhwan
    • Journal of The Korean Association of Information Education
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    • v.26 no.2
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    • pp.129-140
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    • 2022
  • Our society is undergoing rapid changes due to COVID-19, and in particular, online learning using digital technology is being tried in various forms in the educational field. A change has occurred. However, the limitations of distance learning, such as reduced learning immersion in non-face-to-face educational situations, lack of interaction between teachers and learners, and lower basic academic ability, are constantly being raised, and an appropriate educational strategy is needed to solve these problems. This study focused on the concept of 'Metaverse' based on the interaction between the virtual world and the real world, and tried to verify the effectiveness of educational activities based on it. In detail, we propose an educational framework for realizing flipped learning in the Metaverse Virtual Classroom, and a frame developed by measuring the learning immersion of a single group with a teaching/learning program developed based on this. The effectiveness of the work was verified. When the metaverse platform-based flip learning framework and education program proposed in this study were applied, it was confirmed that learners' immersion in learning was improved.

On-line Image Guided Radiation Therapy using Cone-Beam CT (CBCT) (콘빔CT (CBCT)를 이용한 온라인 영상유도방사선치료 (On-line Image Guided Radiation Therapy))

  • Bak, Jin-O;Jeong, Kyoung-Keun;Keum, Ki-Chang;Park, Suk-Won
    • Radiation Oncology Journal
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    • v.24 no.4
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    • pp.294-299
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    • 2006
  • $\underline{Purpose}$: Using cone beam CT, we can compare the position of the patients at the simulation and the treatment. In on-line image guided radiation therapy, one can utilize this compared data and correct the patient position before treatments. Using cone beam CT, we investigated the errors induced by setting up the patients when use only the markings on the patients' skin. $\underline{Materials\;and\;Methods}$: We obtained the data of three patients that received radiation therapy at the Department of Radiation Oncology in Chung-Ang University during August 2006 and October 2006. Just as normal radiation therapy, patients were aligned on the treatment couch after the simulation and treatment planning. Patients were aligned with lasers according to the marking on the skin that were marked at the simulation time and then cone beam CTs were obtained. Cone beam CTs were fused and compared with simulation CTs and the displacement vectors were calculated. Treatment couches were adjusted according to the displacement vector before treatments. After the treatment, positions were verified with kV X-ray (OBI system). $\underline{Results}$: In the case of head and neck patients, the average sizes of the setup error vectors, given by the cone beam CT, were 0.19 cm for the patient A and 0.18 cm for the patient B. The standard deviations were 0.15 cm and 0.21 cm, each. On the other hand, in the case of the pelvis patient, the average and the standard deviation were 0.37 cm and 0.1 cm. $\underline{Conclusion}$: Through the on-line IGRT using cone beam CT, we could correct the setup errors that could occur in the conventional radiotherapy. The importance of the on-line IGRT should be emphasized in the case of 3D conformal therapy and intensity-modulated radiotherapy, which have complex target shapes and steep dose gradients.