• Title/Summary/Keyword: 온라인 공간

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A Proposal for Approaching Internet to Interior Design firm Management Strategy (인테리어 사무실 경영 전략을 위한 인터넷의 활용 제안)

  • 최용수
    • Korean Institute of Interior Design Journal
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    • no.33
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    • pp.99-105
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    • 2002
  • As a new environment, the Internet proposes to us the innovation of our life. New information technologies(IT) have enabled and stimulated new organizational forms. Electronic Commerce is the new economy that changes the pattern of our life and the form of business transaction. Electronic Commerce is rapidly growing due to the increasing of internet user and the development of information technology. With the emergence of the Internet, a totally new business, the electronic commerce(EC) is emerging. Internet EC brings in many benifits to the organization such as reduced costs, fast turnaround, better customer service, and in some firms strategic advantage over their competitors. As a newly created interior design paradigm, this proposal presents its utmost advantage, interlocking interior design firm management with virtual reality of internet. Appropriately interacting on-line with off-line in virtual reality of internet improves the image of interior design firm and makes the best use of its identity in marketing. This application can rightly attract consumers' interest. Analyzing the market, the most important thing in marketing is to anticipate consumers' existing and possible demand in future. In other word, servicing consumers with idea efficiently is competence. As the point of management, to maximize managing value in interior design proposes the application of internet to management strategy of interior design firm

A Study on the Development of Internet-based Reference Request System (인터넷 기반 참고질의시스템의 개발에 관한 연구)

  • 박준식;방대욱
    • Journal of Korean Library and Information Science Society
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    • v.32 no.1
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    • pp.1-31
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    • 2001
  • University libraries need the development of a common Internet-based reference request system in order to prevent duplicated investment and provide interoperability among them. This paper proposes a standard of Internet-based reference recluest system that serves reference request-responses and that provides reference source sites on the world wide web. Using this system, university libraries can cooperate other libraries with reference databases and may perform tasks of reference service efficiently.

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Designing of On-line Backup System using Snapshot Algorithm and SCSI-Protocol (Snapshot 알고리즘을 이용한 On-line 백업시스템 설계)

  • 김정기;이춘구;박순철
    • Proceedings of the Korea Society for Industrial Systems Conference
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    • 2002.06a
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    • pp.177-184
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    • 2002
  • In these day, the storage capacity has been growing and the informations increase in geometrically progression in a modem information age. At present the situation is required that the exchanges and access of the informations is available without regard to time and space. In this paper we present a effective backup systems to backup the information of server that continuously has to be accessible in 365's days. There are two backup cases. one is a file-base backup and the other is a block-based backup. In general, a block-based backup has a good performance than a file-based backup but it is difficult to implement a block-based systems. First, we introduce the technique of backup and methods, on-line backup. Next, we present our backup systems based on client-server model and have a snapshot facility. Finally we introduce SCSI-Protocol in order to increase the data transfer rate.

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An analysis of DIY Character System of Mobile Game (모바일 게임의 DIY 캐릭터 시스템 분석)

  • Lee, Wan-Bok;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.14 no.9
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    • pp.423-429
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    • 2016
  • Character customization means a series of processes to build a characters. Mobile character customizing system is very scarce than Online RPG system qualitatively or quantitatively. In this paper, I will propose some effective elements about A DIY character system that must be suitable for the mobile environment system. The reasons why Select System is mainly used as the customizing system in RPG are as follows; First, the screen of a mobile device is small; Second, it is due to the space-time characteristics with which mobile games are played. In the middle of playing a game, a customizing system should be adopted in order for players not to feel bored. In addition, avatar's costumes should be continually updated.

Design of A Blended Learning Teaching-Learning Model for the Efficient Use of WiKi WEB-based Debate System (Wiki 웹토론 시스템의 효율적 이용을 위한 블렌디드 러닝 교수학습모형 설계)

  • Woo, Kyung-Hee;Jun, Woo-Chun
    • 한국정보교육학회:학술대회논문집
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    • 2007.01a
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    • pp.359-364
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    • 2007
  • Wiki 웹토론 시스템의 목적은 지식을 공유하고 자기 주도적으로 학습을 가능하게 하는 토론을 활성화시키는 데 있다. 그러나 이러한 장점에도 불구하고 가정의 컴퓨터 보급률이라든지 인터넷 사용 등의 제반환경여건에 따라 원활한 수업이 이루어지지 않았다. 따라서 면대면 현장학습뿐만 아니라 온라인 환경과 기술요소에 따른 다양한 학습활동들이 필요하다. 블렌디드 러닝 (Blended Learning)이란 적합한 시간에 적합한 사람에게 적합한 기술을 개인에 적합한 학습스타일에 맞추기 위해 적합한 학습관련의 기술을 적용함으로써 학습목표 성취에 초점을 두는 학습형태이다. 블렌디드 러닝에 있어서 학습은 지속적인 과정이며 오프라인학습공간과 결합하여 학습의 장을 넓히는 것이다. 학습자의 관심을 끌어내어 교육의 효과성을 극대화하며 학습 프로그램의 개발이나 과정실행에서 적절한 방법으로 혼합함으로써 시간과 비용을 최적화할 수 있다. 본 연구에서 제시한 블렌디드 러닝 교수학습모형은 Wiki 웹토론 시스템을 보다 효율적으로 활용할수 있게 하였다. 본 모형의 특징은 첫째, 토론에 앞서 오프라인 학습으로 학습목표확인과 수업안내를 하여 학생들로 하여금 학습목표인지와 수업의 흐름을 보다 잘 파악할 수 있게 하였다. 둘째, 토론 후 교사의 강의가 오프라인 학습으로 이루어지도록 하여 학생들에게 배운 내용을 정리할 수 있는 기회를 제공하여 보다 충실한 수업이 될 수 있었다. 셋째, 토론 후 학습자-교사자 및 학습자 상호피드백이 이루어질 수 있도록 하였다.

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FADA: A fuzzy anomaly detection algorithm for MANETs (모바일 애드-혹 망을 위한 퍼지 비정상 행위 탐지 알고리즘)

  • Bae, Ihn-Han
    • Journal of the Korean Data and Information Science Society
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    • v.21 no.6
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    • pp.1125-1136
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    • 2010
  • Lately there exist increasing demands for online abnormality monitoring over trajectory stream, which are obtained from moving object tracking devices. This problem is challenging due to the requirement of high speed data processing within limited space cost. In this paper, we present a FADA (Fuzzy Anomaly Detection Algorithm) which constructs normal profile by computing mobility feature information from the GPS (Global Positioning System) logs of mobile devices in MANETs (Mobile Ad-hoc Networks), computes a fuzzy dissimilarity between the current mobility feature information of the mobile device and the mobility feature information in the normal profile, and detects effectively the anomaly behaviors of mobile devices on the basis of the computed fuzzy dissimilarity. The performance of proposed FADA is evaluated through simulation.

Optical Design and Construction of Narrow Band Eliminating Spatial Filter for On-line Defect Detection (온라인 결함계측용 협대역 제거형 공간필터의 최적설계 및 제작)

  • 전승환
    • Journal of the Korean Institute of Navigation
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    • v.22 no.4
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    • pp.59-67
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    • 1998
  • A quick and automatic detection with no harm to the goods is very important task for improving quality control, process control and labour reduction. In real fields of industry, defect detection is mostly accomplished by skillful workers. A narrow band eliminating spatial filter having characteristics of removing the specified spatial frequency is developed by the author, and it is proved that the filter has an excellent ability for on-line and real time detection of surface defect. By the way,. this spatial filter shows a ripple phenominum in filtering characteristics. So, it is necessary to remove the ripple component for the improvement of filter gain, moreover efficiency of defect detection. The spatial filtering method has a remarkable feature which means that it is able to set up weighting function for its own sake, and which can to obtain the best signal relating to the purpose of the measurement. Hence, having an eye on such feature, theoretical analysis is carried out at first for optimal design of narrow band eliminating spatial filter, and secondly, on the basis of above results spatial filter is manufactured, and finally advanced effectiveness of spatial filter is evaluated experimentally.

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Study On the Object Oriented Design Project of Online Game Engine Using UML (UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구)

  • Choi, Sung
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.21-28
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    • 2004
  • Game Designs & Developers that system designs improve, the product and the change of tasks to all developers are essential in achieving On-Line Game project. Existent On-line Game project management designs supper the definition and the change of project activities, and configuration management designs support version check, workspace management, build management, etc. In this paper, the proposed Design defines Game component based development process model, and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using UML. Furthermore, study on the stake holders get the systematic management and standardization by sharing information that are necessary in Game design & development and configuration management in distributed environment using the system integrated management design.

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International Scientific and Scholarly Communication Networks on World Wide Web (월드와이드웹에 나타난 국제 학술 커뮤니케이션 네트워크에 대한 탐사적 연구)

  • Park, Han-Woo
    • Journal of the Korean Society for Library and Information Science
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    • v.37 no.2
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    • pp.153-168
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    • 2003
  • A hyperlink on academic World Wide Web has started to be recognized as a form of collaborative communication network connecting individual researchers and research groups and expanding their collaboration relations by making possible easy and direct online contact among people or groups anywhere in the world. This paper describes the structure of academic hyperlinks embedded in universities' Web sites hosted at the 10 Asian countries and further, examines the association between the structure of the hyperlink network and collaborative communication pattern among those countries based on their frequency of co-authoring articles. This research found that the number of inter-hyperlinks among universities' Web sites was significantly correlated with the frequency of co-authored articles across the 10 countries.

Cultural Capital in Online-RPG - Focusing on experience of 'World of Warcraft' play - (온라인 RPG에서의 문화자본 - '월드 오브 워크래프트' 플레이 경험을 중심으로 -)

  • Choi, Han-jeong;Ryu, Seoung-ho
    • Journal of Korea Game Society
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    • v.19 no.2
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    • pp.95-110
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    • 2019
  • This paper aims to study on attribute of interaction between user from cultural capital perspective of Bourdieu who expanded the concept of capital and presented class production and reproduction through 'World of Warcraft' play and analysis. The results of this study is that First, game ability showed properties of cultural capital that embodied, objectified, institutionalized. Second, the types of interaction by difference of cultural capital appeared that lurking, reciprocity, exclusion. This study identified game ability have attributes of cultural capital and that Due to the nature of the interaction for 'Disticion', individual actions are related to the process of accumulating power and contribute to class reproduction.