• Title/Summary/Keyword: 온라인교육 프로그램

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A Proposal for the Development of Online Graduate School for Lifelong Education (평생교육을 위한 온라인 대학원 발전방안 제안)

  • Kwon, Arum;Kim, Seung-In
    • Journal of Digital Convergence
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    • v.20 no.3
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    • pp.415-422
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    • 2022
  • This study requires a new paradigm for universities in line with the global pandemic and the 4th industrial revolution. Accordingly, we propose an educational plan for the H university online graduate school in Korea. As a research method, the implications of scholars and experts on future education were synthesized, and the cases of overseas universities using it were analyzed to propose an online graduate school education plan. As a result of the study, online graduate school needs diversity as a venue for providing new opportunities as lifelong education, and to realize this, they use a microcredit. Blockchain technology is introduced so that microcredit can be transparently verified. In addition, to correspond to various convergence major programs and further develop them, problem-solving-oriented teaching methods enhance students' convergent skills as well as active learning and interaction. More detailed curriculum research at online graduate schools is needed in the future, and we hope that you will contribute to the development of online graduate school education based on this study.

A Study on the Empathy Competence of Adolescents Using Empathic Reading Based on Online Remote Classes (비대면 온라인 원격수업 기반의 공감독서를 활용한 청소년의 공감역량에 관한 연구)

  • Song, Jiae
    • Journal of the Korean Society for Library and Information Science
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    • v.55 no.1
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    • pp.541-565
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    • 2021
  • The study is aimed at designing an effective edutech platform based on online remote classes, and clarifying the effect of empathy competence of youths through the operation linked with the empathic reading program focusing on reading. To this end, after constructing the environment for education and drawing a class model based on components of edutech for remote classes on the basis of previous studies and elaborating the empathic reading education program, this study has been conducted for one semester for 107 students in 4 classes in their 1st grade at S middle school, Gyeonggi-do in order to apply them to fields. As a result of the study, the empathy reading program that a remote class model was applied has shown a meaningful difference among groups in cognitive empathy and emotional empathy, and it was found that there was a statistically meaningful difference between the two groups in total scores. Besides, the effect and meaning of adolescents' empathy competence have been verified through the remote empathy reading education and the empirical analysis, and the direction to develop the empathy reading program has been suggested for a solution to settle differences in students' learning due to COVID-19.

Microdegree Cource Design for Game Programming (게임프로그래밍을 위한 마이크로디그리 교육과정 설계)

  • Myung-Ju Kang
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2024.01a
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    • pp.395-397
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    • 2024
  • 본 논문에서는 게임프로그래밍을 위한 마이크로디그리 교육과정을 제안하였다. 마이크로디그리는 특정 분야에서 특정 기술이나 지식을 제공하기 위해 설계된 단기과정의 집중 교육프로그램이다. 본 논문에서는 마이크로디그리 교육과정 운영 사례로 나노디그리로 유명한 온라인교육플랫폼 회사인 Udacity와 해외 대학 중 온라인/오프라인 학위과정뿐만 아니라 Certificate 과정을 체계적으로 운영하고 있는 Full Sail University, 국내 대학 중 소프트웨어 관련 마이크로디그리를 운영하는 경희대학교의 교육과정을 분석하였다. 분석결과 Udacity는 데이터분석, 프로그래밍, 인공지능, 클라우드컴퓨팅 등을 중심으로 교육과정이 운영되고 있다. Full Sail 대학의 게임관련 Certificate 교육과정으로는 Game Business & Esports이 운영되고 있고, 게임프로그래밍을 위한 단기교육과정이 없음을 확인하였다. 경희대학 마이크로디그리 교육과정 중 게임과련 교육과정은 "게임공학마이크로디그리" 교육과정 있다. 이 교육과정은 게임프로그래밍과 관련한 마이크로디그리 교육과정이지만 수강생들의 수준을 고려하지 않은 측면이 있어 비전공자나 초보자가 이수하기에는 한계가 있다고 판단된다. 본 논문에서는 이러한 사례 분석을 통해 게임프로그래밍을 위한 마이크로디그리 교육과정을 설계 제안하였다.

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An Analysis of Learners' satisfaction for the Usability of Distance Education System (원격교육의 사용성을 위한 학생 만족도 피드백 분석)

  • 최영미;주문원
    • Journal of the Korea Computer Industry Society
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    • v.3 no.12
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    • pp.1737-1746
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    • 2002
  • This paper analyse the learners' satisfaction for the usability of distance teaming system. We have analysed collected data regarding the learners' satisfaction with the online Master's in Library and Information Science (MLIS) program as an example. The learner responses from the focus groups broke down into the following five themes: General program issues, Course issues, Communication/interaction issues, On-campus experience issues, Technology issues. The feedback can be applied to most online learning environments as a guideline for teaching and developing of online course.

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Comparison of the effectiveness of SW-based maker education in online environment: From the perspective of self-efficacy, learning motivation, and interest (비대면 온라인 환경에서 SW기반 메이커교육의 효과성 비교: 자기효능감, 학습동기, 흥미도의 관점에서)

  • Kim, Tae-ryeong;Han, Sun-gwan
    • Journal of The Korean Association of Information Education
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    • v.25 no.3
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    • pp.571-578
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    • 2021
  • This study compares Online SW-based maker education in terms of self-efficacy, learning motivation, and interest after applying differently according to blended learning strategies. First, a SW maker program for blended learning was developed and applied as a live seminar-type class including real-time interactive and a support-providing class consisting of online content and Q&A. As a result of comparing the differences between students according to the two strategies divided into pre- and post- survey, in the self-efficacy part, there was a significant difference in the positive efficacy and the overall part, and in the learning motivation part, the live seminar form was significantly higher in the confidence part. In the interest part, the support-providing form showed a significantly higher average in the instrumental interest and nervous part. In order to maintain the effect of maker activities like existing face-to-face situations in Online learning, it is necessary to increase sharing time between students, an integrated learning environment, and sufficient provision of exploration time and learning materials.

Study on the Accomplishment and Satisfaction of Middle School and High School Students for Online Learning (온라인 학습에 대한 중${\cdot}$고등학생들의 성취도 및 만족도에 관한 연구)

  • Son, Jung-Eun;Moon, Sang-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.1089-1093
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    • 2005
  • 인터넷의 발전과 PC의 빠른 보급, 초고속 통신망의 급속한 확산 등에 따라 산업과 마찬가지로 전통적인 교육산업도 큰 변화를 격고 있다. 새로운 개념의 학습 방법인 인터넷이나 매체를 통한 온라인 학습이 오프라인 교육으로 대변되는 기존의 전통적인 교육 매체를 대체할 가능성과 상호보완적인 역할 가능성을 살펴보기 위하여 기존의 전통적인 교육 매체 수용자의 특성과는 다른 양상을 나타낼 온라인 학습 매체 이용자의 만족도와 충족도에 관하여 설문 조사하였다. SPSS 통계 프로그램으로 조사 결과를 분석하였고, 전체적인 신뢰계수는 0.89로 설문 결과의 신뢰성은 높게 나타났다.

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Planning on Writing Class Based on Multi-textbooks Utilizing Online Methods (온라인을 활용한 범교과적 글쓰기(WAC) 수업 방안)

  • Eum, Yeong-Cheol
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2016.07a
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    • pp.39-40
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    • 2016
  • 본 연구는 온라인을 활용한 범교과적 글쓰기(WAC) 수업 방안을 연구한 것으로 크게 세 가지에 초점을 두어 진행하였다. 첫째, WAC 수업은 현재 교수자와 학습자 간의 일대일 상담으로 진행되고 있다. 온라인을 통해 WAC 수업이 운용된다면 교수자와 학습자 간의 시간과 에너지를 줄여서 탄력적으로 운용될 수 있다. 둘째, 오프라인 상에서 이루어진 WAC 수업은 소규모 강좌에서 이루어져 왔다. 그러나 온라인을 통해 WAC 수업이 진행된다면 대학에서 소규모가 아닌 중규모에서 도 WAC 수업이 가능하다. 셋째, WAC 수업이 원활하게 진행되기 위해서는 글쓰기 센터가 중심이 되어야 한다. 이를 통해 교수자와 학습자 간의 선진화된 WAC 프로그램이 개발될 것이다.

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Development and Application Effect of Entrepreneurship Education Program for Teachers (창업 교육 역량 강화 프로그램 개발 및 적용 효과)

  • Baek, MinJung;Kang, Kyoung-Kyoon;Yoon, Eunjin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.12
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    • pp.532-540
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    • 2018
  • The purpose of this study is to develop a training program for teachers to improve their entrepreneurial education competency for teenager entrepreneurship education. In order to achieve this objective, the training program was developed through a literature review and input from professionals. In addition, to verify field appropriateness of the entrepreneurship program for teachers, teachers participated in the program and a satisfaction survey was conducted. Results of this study are as follows. First, this study developed teaching contents and methods for entrepreneurship education which included 4 hours of online education and 26 hours of off-line education, for a total of 30 hours. Second, for verifying the applicability to schools and its effects, the satisfaction of training was examined using 88 teachers that participated in the entrepreneurship education program. Results found the satisfaction level was rated 4.58 for the curriculum suitability and 4.67 for the effectiveness of class contents, indicating that teachers were very satisfied with the training program and contents.

Preference Factors of the Korean MZ Generation vis-à-vis the Online Programs of Museums Abroad (비대면 시대 해외 뮤지엄의 온라인 프로그램에 대한 한국 MZ 세대의 선호요인 연구)

  • Kwak, Song-Bi;Kwon, Cheeyun
    • Journal of Digital Convergence
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    • v.20 no.4
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    • pp.565-573
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    • 2022
  • This study aims to analyze the preference factors of the Korean MZ generation with regards to the online programs developed by museums abroad during the COVID-19 pandemic. World renown museums such as the British Museum, the National Gallery of London, Van Gogh Museum, J. Paul Getty Museum, Hasting Contemporary, Uffizi Gallery, and the Guggenheim Museum tackled the social-distancing situation with various creative online programs and events to continue their role as socially relevant institutions. Ten acclaimed programs conducted by these museums were shown to the Korean MZ generation, the most digitally savvy and frequent visitors to museums, to extract their responses to the various types of programs. The study showed that the Korean MZ generation prefer online programs which most closely reflect the onsite experience of a museum, and online contents with educational elements.

Establishment Plan on Personalized Training Model for Fostering AI Integrated Human Resource: Focusing on the Ministry of Employment and Labor's STEP as a Public Education and Training Platform (AI 융합형 인재양성을 위한 학습자 맞춤형 훈련프로그램 모델 수립 방안: 고용노동부의 STEP을 중심으로)

  • Rim, Kyung-Hwa;Shin, Jung-min;Lee, Doo-wan
    • Journal of Practical Engineering Education
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    • v.12 no.2
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    • pp.339-351
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    • 2020
  • In response to changes in Fourth Industrial Revolution in recent years, the field of education has focused on development of the human resources in the areas of artificial intelligence (AI: Artificial Intelligence) and industrial robot. Due to particular interest in these areas, the importance of developing integrated human resources equipped with artificial intelligence technology is emphasized in higher education and vocational competence development. In regards to rapid changing environment, this study created a program "Fostering personalized AI integrated human resource" and established an operational model correspond to latest personalized education trend. The established operational model was conducted twice using Delphi survey with experts in AI and innovative education in order to verify the suitability of program's basic structure, training process, and the sub-components of the operational strategy. The final training model was applied to the online vocational training platform (STEP) and a plan was proposed to establish a personalized training model to foster an AI integrated competent individual.