• Title/Summary/Keyword: 예술 신화

Search Result 43, Processing Time 0.023 seconds

Analysis on the Traditional Cultural Elements of the Chinese Animated Film Big Fish & Begonia (중국 애니메이션 영화 <나의 붉은 고래>의 전통문화원소 분석)

  • Dou, Guo-Hao
    • Journal of Korea Entertainment Industry Association
    • /
    • v.13 no.7
    • /
    • pp.165-172
    • /
    • 2019
  • The animated film Big Fish & Begonia is a new attempt of Chinese animated films in recent years. Both market performance and artistic creation are an improvement. In the process of creation in the past ten years, Big Fish & Begonia has profoundly excavated Chinese myths and legends and combined them with modern art. This study takes the traditional Chinese cultural elements in the film as the starting point for research, from the aspects of character design, scene design and national culture. Through the analysis of the traditional cultural elements in Big Fish & Begonia, try to find a better direction for the development of animated films, such as the integration of modern art and traditional culture. It is precisely because of the large number of Chinese cultural elements incorporated in the Big Fish & Begonia that it is ingeniously set up to bring visual enjoyment and inner resonance to the audience.

The musical Iconography of Borobudur and today's performance culture in Indonesia (보로부두르 주악도와 한국의 불교 악가무)

  • Yoon, So-Hee
    • (The) Research of the performance art and culture
    • /
    • no.39
    • /
    • pp.637-667
    • /
    • 2019
  • I have researched in the field the religious and performance culture of Indonesia through the musical iconography of Borobudur. There are many kinds of musical instruments which belong to India or Indonesia, performers being either court or folk musicians. Contemporary south-east Asian Indonesia has a broad religious heritage. Most of the population is Muslim, but the culture and customs are rooted in Indian Ramayana. I discovered, for example, the same percussion instruments played on a person's knees. I also came across similar string instruments with long and elliptical resonance casks on the iconography of the Incense Burner and Byam temple stone pagoda of Beakje dynasty in Korea and in Borobudur in Indonesia. The two musical instruments can not be found in other countries, such as Silla, Koguryŏ, China or the silk road area, but only Indonesia or India. This suggests that Beakje Buddhism is from the southern regions rather than China. I also discovered the same dancing motion with the court performers on the iconography of Borobudur, and the same musical instrument and performance in the Gamelan in today's Indonesian performance. Despite a disjuncture between the people and their past, the Shailendra Buddhism is alive in people's life and culture in the present day. So we can discover some familiarities between Indonesia's Gamelan and the percussional performance in Korean Buddhist rituals.

함정용 대공방어 시스템 이지스

  • Korea Defense Industry Association
    • Defense and Technology
    • /
    • no.6 s.208
    • /
    • pp.40-45
    • /
    • 1996
  • 이지스 시스템은 미국이 고성능 대함 미사일을 함정에서 요격하기 위하여 개발한 함정용 대공 방어 시스템이다. 이지스(Aegis)는 그리스 신화에 나오는 방패(모든 사악한 것으로부터 몸을 지킨다는 방패)로, 중앙에 괴물 고르곤(Gorgon)의 머리 모양이 그려져 있다. 고르곤은 머리털이 뱀이며 그 눈을 본 사람은 무서운 나머지 돌로 변했다고 전해지는 스테노(Stheno), 에우리알레(Euryale), 메두사(medusa) 등 3자매중 하나를 말한다. 이 방패는 처음에 제우스(Zeus)가 소유하였으나, 뒤에 자신의 딸인 지혜.예술.전쟁의 여신 아테나(Athena)에게 주었다. 이지스 시스템은 요격용 대공 미사일인 Standard Missile SM-MR(RIM-66시리즈)과 위상 배열 레이다 SPY-1을 중심으로 하여, 그 외의 함내 센서(탐지 장치), 전술 정보처리장치 등 많은 무기 체계의 기능을 통합시킨 집합체이며, 이 위상 배열 안테나는 이지스 시스템의 상징으로 되어 있다. 현재 미국 해군의 Ticonderogal(CG-47)급 순양함, Arleigh Burke(DDG-51)급 구축함, 그리고 일본 해상 자위대 Kongo(DD-173)급 구축함에 탑재되어 작전의 효율성을 높이고 있다.

  • PDF

A Study on the A-Leadership and Innovation Success Factors of Apple (A리더십과 애플의 성공요인)

  • Kim, Gye-Soo
    • Proceedings of the Korean Society for Quality Management Conference
    • /
    • 2010.04a
    • /
    • pp.337-344
    • /
    • 2010
  • 개인과 조직을 둘러싼 환경은 급변하고 있다. 이러한 상황에서 최근의 세간에 화제가 되고 있는 애플(Apple) 컴퓨터의 스티브 잡스와 아바타(Avatar)의 영화감독 캐머린의 리더십 특성을 확인하는 것도 흥미있는 일이다. Apple과 Avater의 신화는 첫 글자 'A'를 가지고 나타낼 수 있는 'A리더십'의 결과라고 할 수 있다. A리더십의 특징은 창조와 혁신을 통해서 끊임없이 차별적인 제품을 개발하는 데 있다. 현재, 우리나라의 기업가 정신을 대표하는 혁신과 도전의 정신이 퇴색한다고 걱정을 하고있다. 이에 기술이 보편적으로 평준화된 시대에서 최신 기술을 응용한 기본 기능에 차별적인 감성과 철학, 예술이 녹아있는 A리더십을 통해서 새로운 변화를 모색해야 한다. 이를 통해서 고객이 행복감을 맛볼 수 있게 해야 한다. A리더십에 관한 내용을 정리하면서 환경변화에 대비하는 것은 발상의 전환, 창의적인 아이디어, 끊임없는 혁신과 도전 마인드, 그리고 공격적인 실행으로 고객이 감동할 수 있는 제품과 서비스를 제공하는 것이 중요함을 확인하게 된다.

  • PDF

A study on the Chinese Animation Film-focusing on the Chinese Culture feature (<대성귀래>를 통해본 중국 전통 스타일 연구)

  • Ma, qing;Choi, chul-yong
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2016.05a
    • /
    • pp.143-144
    • /
    • 2016
  • 깊은 전통 문화를 지닌 중국 전통 요소들은 줄곧 예술 창작의 발원지였고 사람들에게 잘 알려진 신화, 전설과 고전 명작들을 탄생해냈다.<대성귀래>의 성공은 단지 수많은 애니메이터들의 꿈일 뿐만 아니라 중국 전통 요소들의 재차 발광과 승화이다. <대성귀래>는 중국 고전 <서유기>를 배경으로 영화 전반의 제작에 중국 요소를 활용함과 동시에 사상에 대한 전통 문화의 속박을 깨뜨려 현실 생활과 절묘하게 결합해 대중들에게 전면적이고 새로운 영화 이념을 펼쳐냈다.<대성귀래>를 연구 대상으로 하는 것은 우리가 중국 애니메이션 콘셉트의 발전 추이를 알아가는데 새로운 시각을 제공할 것이다. 본문은 중국 전통 요소인 <대성귀래> 속 배역과 장면 및 배경 음악의 활용에 대한 분석을 통해 <대성귀래>속 중국 요소가 뛰어난 빛을 낸 활용에 대해 연구하였다.

  • PDF

On some Problems in describing of the History of Ancient Chinese Dance (중국 고대 무용사 기술에 있어서의 몇 가지 문제점)

  • Nam, Jongjin
    • (The) Research of the performance art and culture
    • /
    • no.25
    • /
    • pp.31-56
    • /
    • 2012
  • This paper were reviewed on some problems in the early history of Chinese dance written by scholars of contemporary China. Results of the review, were found the following problems; First, In describe to the early history of Chinese dance, contemporary Chinese scholars do not distinguish myths, legends and historical materials, so the history of ancient Chinese dance makes to mystery, thus, eventually will cause a lack of truthfulness. Second, In order to fill the lack in the early history of Chinese dance, the Chinese scholar often use a drawing of earthenware or mural. However, in certain cases, the same drawing by the other observer to be interpreted differently. In this case, if use as evidentiary material, there is a problem. Third, Most contemporary Chinese scholars usually say that the origins of dance is labor. It is to have originated from materialistic historical view can be said. However, in ancient China, but rather about the origin and function of dance there were diverse views. Therefore, this aspect should be cautious.

Digital Storytelling Application for Modern Transformation of the Traditional Portrait -Focusing on the Portrait of Hong Do Kim- (전통 인물화의 현대적 변용을 위한 디지털 스토리텔링 적용 모색 -김홍도의 도석인물화를 중심으로-)

  • Kim, Sun-Young;Jeon, Hye-Seong
    • Journal of Digital Convergence
    • /
    • v.13 no.2
    • /
    • pp.325-331
    • /
    • 2015
  • The purpose of this study is to apply the digital storytelling to the traditional portrait which includes the various historical and personal stories for modern transformation of it. In the general understanding of traditional paintings, there is a oversimplified analysis of the narrative about traditional portrait. Considering the contemporary cultural context, the multi-dimensional study on the various modern meanings of the traditional portrait are very essential. This study examines the digital storytelling application of the traditional portrait of Kim, Hongdo and applies for modern transformation. This research has the implications for modern transformation of traditional art that broaden our understanding of the various traditional portrait includes ideological and aesthetic significances by the digital storytelling.

Study about Form Conversion and Scene Conversion in the Metamorphosis, Animation (메타모포시스, 애니메이션에서 관찰되는 형태변화와 장면전환에 관한 연구)

  • Lee, Se-Jung;Jung, Hae-Kyung
    • Journal of Digital Contents Society
    • /
    • v.8 no.4
    • /
    • pp.563-571
    • /
    • 2007
  • The meaning of 'Metamorphosis' is transformation or disguise. It also means the process of modification from 'Image A' to 'Image B'. 'Metamorphosis' which has derived from many race's myth shows the various field of 'Literature', 'Music' and 'Art'. Through the development of cinematography, the still image in 'Film' and 'Animation' could be combined with time and the process of 'Metamorphosis' has been observed. Specially individual and fantastic forms in animation have created by many animators, because every factor of individual image in animation could be transformed and modified. And 'Metamorphosis' shows the sector of metaphor which is based on narration and the functional scene conversion in animation. 'Metamorphosis' which includes magical and fantastic character also provides the hilarious effect and the special film language to us.

  • PDF

Pigeon: The Success Story of Challenge, Principle, and Focus ("빨래엔 피죤하세요!" 도전과 원칙, 그리고 집중의 성공신화)

  • Ryu, Gangseog;Yoo, Pil Hwa;Lee, Hak Sik
    • Asia Marketing Journal
    • /
    • v.6 no.3
    • /
    • pp.99-121
    • /
    • 2004
  • Using Keller's customer-based brand equity framework, we attempt to understand and analyze marketing efforts that Pigeon has made to build the most valuable brand in the fabric softner marketing over the last 25 years. Our analysis revealed that first, Pigeon has developed and executed its brand system, brand elements, and marketing programs in a consistent and complementary way. Second, Pigeon's dedication to R&D as well as to customer needs has enabled it to offer a series of successful products with high quality and great value. Third, Pigeon has made good use of both scientific and intuitive approaches in the strategic management process. Lastly, the power leadership of the top management and its emphasis on personnel made a significant contribution to the success of Pigeon.

  • PDF

Characteristics of Middle School Students' Exploration of Art Materials Including Astronomical Phenomena (천문 현상을 포함하는 예술 작품에 대한 중학생의 탐색 분석)

  • Choi, Haneul;Shin, Donghee
    • Journal of the Korean earth science society
    • /
    • v.42 no.6
    • /
    • pp.700-716
    • /
    • 2021
  • This study is based on the importance of observation or exploration in contemporary scientific inquiry and the need to expand the learning materials of science inquiry. It aims to analyze students' characteristics of exploration in abduction by developing and applying an educational program using art materials. For this study, a program named "Scientist going to the museum" utilizing artistic materials such as Oriental and Western paintings, mythology, orchestral suite, and traditional houses, was developed and five middle school students participated. Students who found and explored interesting phenomena in the work were divided into three main groups depending on the characteristics of the exploration activity. Some students observed and described elements that could be connected to scientific concepts, while others mainly explored everyday elements that were relatively unrelated to such concepts. Moreover, another type of students explored the works based on their subjective evaluations. This study shows that learning materials that cannot be visually explored are not suitable for abductive activities that students' prior knowledge has a significant impact on their exploration, and that educational materials for earth science inquiry could be expanded. This study also provides an example of learning materials and methods, and that abduction may be utilized for learning astronomy.