• Title/Summary/Keyword: 영상 편집

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Media Research in Global Brand Timelapse Advertisement (글로벌 브랜드 타임랩스 광고에 나타난 영상 연구)

  • Yu, Jung-Sun;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.15 no.8
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    • pp.333-340
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    • 2017
  • Timelapse is an imaging technique that captures motion at regular intervals and then projects it at normal speed. We looked at Timelapse advertising images of global brands and presented a model for analyzing components and expression methods of Timelapse, a new image technique. In previous research, literature research, Internet data survey, and YouTube data were investigated. Continuous photography has been developed as an imaging technique, and we have examined the current production status applied to domestic and foreign documentary, domestic and foreign drama, film, and advertisement. In 2015-2016, I will analyze the techniques of iPhones (2016), Ralph Lauren Polo Ads (2015), and Canon EOS (2013) videos that use Timelapse techniques in their recent advertisements. The results show that the Timelapse component is a static element, the static motif is mainly an artificial structure, the place is outdoor, the color is taken at a time showing the characteristics of the place, and the layout is all centered. The dynamic motif is a moving object. The dynamic line consists of a story based on the object. The time is about 11-15 seconds, the longest is about 1 minute and 30 seconds, and the editing is mainly focused on the product with the brand logo emphasized. In conclusion, it is the role of the image to pay attention to the advertisement and catch the eye. In order to motivate the buyer's mind, it is necessary to direct and edit such as Timelapse, which stimulates the emotions inherent in the mind and stimulates the non-verbal symbols. Future research is likely to reveal various attempts at temporal editing of images.

Development of DirectX-based Stereoscopic Image Authoring Tool for Immersive e-Book Production (몰입형 e-Book 제작을 위한 DirectX기반 입체 영상 저작도구 개발)

  • Lee, Keunhyung;Park, Jinwoo;Kim, Jinmo
    • Journal of Digital Contents Society
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    • v.17 no.1
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    • pp.23-31
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    • 2016
  • This study aims to develop a stereoscopic image authoring tool to effectively produce e-Book content that enhances user's sense of immersion in 3D environments. The proposed authoring tool consists of three core systems; 3D object editing, stereoscopic image, and image media production systems. First, the object editing system arranges and produces diverse objects that constitute virtual 3D spaces to fit the purpose of the content. In this case, commercial graphic authoring tools are utilized to design efficient data structures that can include produced external models. In addition, the material and textures of objects are made to be revisable and editable into the form wanted by the user. Thereafter, a stereoscopic image system will be implemented to produce the generated virtual scenes into stereoscopic images. This study uses the Anaglyph method so that the user can implement and use stereoscopic image scenes more easily. This method include functions to change the color of stereo cameras and control depth scaling. Finally, an image media production system will be implemented that will enable producing the produced stereoscopic images into single images or videos so that they can be effectively utilized in e-Book content.

Stereo Image Composition Using Poisson Object Editing (포아송 객체 편집을 이용한 스테레오 영상 합성)

  • Baek, Eu-Tteum;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39A no.8
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    • pp.453-458
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    • 2014
  • In this paper, we propose a stereo image composition method based on Poisson image editing. If we synthesize images without considering their depth values, it may lead to unwanted consequences. When we segment an image into its background and foreground regions using Grabcut, we take into account their geometric positions to mix color tones; thus, the image is composited more naturally. After synthesizing images, we apply a blurring operation around object boundaries; then, the foreground object and background are composited more seamlessly. In addition, we can adjust the distance of the object by setting arbitrary depth values and generating right color and depth images automatically. Experimental results show that the proposed stereo image composition method provides naturally synthesized stereo images. Improved portions were subjectively confirmed as well.

Efficient Film Post Production Process using Metadata on the eXtensible Markup Language (eXtensible MarkUp Language (XML) 기반 메타데이터를 활용한 효율적인 영화 후반 제작과정)

  • Lim, Young-Hoon;Kim, Chul-Hyun;Paik, Joon-Ki
    • Journal of Broadcast Engineering
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    • v.16 no.3
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    • pp.439-447
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    • 2011
  • In this paper, we present a novel method to use metadata based on the eXtensible Markup Language (XML) for efficient data transfer between visual effects (VFX) and film editing. For transferring data to the VFX process, image sequences such as Cineon DPX or TGA are currently used in Korean post productions. The use of image sequences tends to increase rendering time and the amount of data for repetitive file format conversions, and as a result causes inefficiency in the entire production process. On the other hand, the use of metadata on the XML can reduce time and data because the repetitive rendering processes are not needed. This method can also be used at a variety of editing and VFX programs, and provides content information for combining online contents. The development of XML-base methods on the web enables flexible combination with other types of media.

International Color Consortium Device Profiles (국제 컬러 컨소시엄(ICC)의 디바이스 프로파일)

  • Kim, J.S.;Cho, M.S.
    • Electronics and Telecommunications Trends
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    • v.18 no.2 s.80
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    • pp.25-36
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    • 2003
  • 컴퓨터 입출력 장치를 통해 다루어지는 디지털 영상의 컬러 매칭을 위하여 행해지는 영상의 컬러 정보 변환 표준으로 사용되는 ICC 디바이스 프로파일 표준 규격에 대하여 알아보고, 한국전자통신연구원에서 개발한 ICC 디바이스 프로파일을 이용한 컬러운영시스템 및 프로파일 편집기에 대하여 알아본다.

Small Scale Digital Mapping using Airborne Digital Camera Image Map (디지털 항공영상의 도화성과를 이용한 소축척 수치지도 제작)

  • Choi, Seok-Keun;Oh, Eu-Gene
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.29 no.2
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    • pp.141-147
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    • 2011
  • This study analyzed the issues and its usefulness of drawing small-scale digital map by using the large-scale digital map which was producted with high-resolution digital aerial photograph which are commonly photographed in recent years. To this end, correlation analysis of the feature categories on the digital map was conducted, and this map was processed by inputting data, organizing, deleting, editing, and supervising feature categories according to the generalization process. As a result, 18 unnecessary feature codes were deleted, and the accuracy of 1/5,000 for the digital map was met. Although the size of the data and the number of feature categories increased, this was proven to be shown due to the excellent description of the digital aerial photograph. Accordingly, it was shown that drawing a small-scale digital map with the large-scale digital map by digital aerial photograph provided excellent description and high-quality information for digital map.

Construction of Facility Guide and Management System Using Multi-Imagery and Geospatial Information System (다중영상과 지형공간정보체계를 이용한 시설물 안내 및 관리시스템 구축)

  • Sohn, Duk-Jae;Lee, Hey-Jin;Lee, Seung-Hwan
    • 한국지형공간정보학회:학술대회논문집
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    • 2002.03a
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    • pp.93-98
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    • 2002
  • 본 연구는 비교적 높은 정확도가 요구되지 않거나 짧은 시간 안에 수치기본도의 수정이 필요한 경우에 활용할 수 있는 기법을 개발하고자 하였으며, 인공위성 영상과 항공사진 및 지상사진 등 다양한 형태의 영상자료를 이용하여 지형도와 준공도면에서 누락된 자료를 보완하여 수치지도를 편집 갱신할 수 있는 가능성을 제시하였다. 또한, 기존의 대학 시설물 관리에 관한 연구가 시설물 DB 설계에 치중되어 있던 반면, 본 연구에서는 다중영상을 활용한 현황도 작성을 바탕으로 안내 및 관리 시스템을 구축함으로써 보다 많은 활용 가능성을 제시하였다.

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A Study on Some Examples of Special Effect in Digital Image (디지털 영상 표현에 있어 특수효과 사례에 관한 연구)

  • 이은화;이규옥
    • Archives of design research
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    • v.12 no.1
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    • pp.51-60
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    • 1999
  • Since the appearance of moving images, the expansion of mass media such as 1V or VCR has made the pace and range of spreading information to people faster and widely popular. Recendy, the development of digital image technique has resulted in solving the problem -great defect- of the display quality of analogue system; special effects by means of computer graphics have risen to a higher quality level; showed the new direction of digital image; and popular wi1h people all c:Ner the world. This paper reestablishes the notion of image up to now, and analyses the technical differences between analogue system and digital system on the basis of the SpecifIC property and skill of digital image editing; it also studies the special effects which can be applied to the image editing software. Moreover, in researdting 1V advertising, the special effects by digital system in use in 1his country today complies with the statistics in their own field. The special effects in 1V advertising is performed at a higher standard by a professional production. Accordingly, with the help of technology of digital moving image, the special effects are expected to continue developing into a level of high quality

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A Study for Virtual Reality 360 Video Production Workflow with HDR Using log Shooting (log 촬영과 HDR을 이용한 실사 360 영상 제작흐름 연구)

  • Kim, Chulhyun
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.63-73
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    • 2018
  • These days, VR contents are created in three ways: CG based method, game engine based method, and live action shooting method. The most universal method is live action shooting. So far, most live actions are shot with action cams. Therefore, this method is different from professional image production method for movies and TV dramas. This study tries to point out the difference between professional image production method and action cam based shooting method, and proposes an alternative. The proposed method is log shooting based HDR filming and editing. As the result of test shooting and editing, the proposed method was able to obtain more color information than conventional action cam based shooting method and thereby to implement high-definition images which are hard in an action cam.

Automatic Video Editing Technology based on Matching System using Genre Characteristic Patterns (장르 특성 패턴을 활용한 매칭시스템 기반의 자동영상편집 기술)

  • Mun, Hyejun;Lim, Yangmi
    • Journal of Broadcast Engineering
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    • v.25 no.6
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    • pp.861-869
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    • 2020
  • We introduce the application that automatically makes several images stored in user's device into one video by using the different climax patterns appearing for each film genre. For the classification of the genre characteristics of movies, a climax pattern model style was created by analyzing the genre of domestic movie drama, action, horror and foreign movie drama, action, and horror. The climax pattern was characterized by the change in shot size, the length of the shot, and the frequency of insert use in a specific scene part of the movie, and the result was visualized. The model visualized by genre developed as a template using Firebase DB. Images stored in the user's device were selected and matched with the climax pattern model developed as a template for each genre. Although it is a short video, it is a feature of the proposed application that it can create an emotional story video that reflects the characteristics of the genre. Recently, platform operators such as YouTube and Naver are upgrading applications that automatically generate video using a picture or video taken by the user directly with a smartphone. However, applications that have genre characteristics like movies or include video-generation technology to show stories are still insufficient. It is predicted that the proposed automatic video editing has the potential to develop into a video editing application capable of transmitting emotions.