• Title/Summary/Keyword: 영상 기반 증강현실

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Using the X-ray Image, Augmented Reality based electrocardiogram measurement system Development (X-ray 이미지를 활용한 증강현실 기반 심전도 측정시스템 개발)

  • Lee, Kwang-In;Jang, Jin-Soo;Lee, Tae-Ro
    • Journal of Digital Convergence
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    • v.14 no.9
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    • pp.331-339
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    • 2016
  • Chronic diseases are increasing nowadays as daily habits changed due to economic growth. Among chronic diseases, heart cerebrovascular disease is one of the major causes of death in South Korea that accounts for approximately 20% of mortality. Tests to measure anomaly of the heart is ECG tests, which measures and analyzes the electrical heart activity. Any mistakes in lead attachment location critically affects ECG testings, and statistical facts showed that only 2.8% of the nurses properly located leads to patients. As a solution, this paper proposes a system based on a projection-based augmented reality technology to generate X-ray images to the patient's chest to point out exact attachment locations of ECG leads. Evaluation comparison results showed a 2.6 cm difference between the conventional system and the proposed system. ECG test results also showed significant signal differences between the systems in leads V1, V2, and V3. The ECG measured accurately by the proposed system would help greatly in patient management and clinical decisions of clinicians.

A Case Study on Application of Realistic Content to Space Design (실감형콘텐츠의 공간디자인 적용사례연구)

  • Kang, Jae-Shin
    • Journal of Digital Convergence
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    • v.15 no.6
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    • pp.369-376
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    • 2017
  • In a digital multimedia environment with various experiences and communication, We live in an age where it is possible to experience from imagination to reality realizable by imagination. The remarkable technology based on ICT has been attracting attention as next generation video service technology from 3DTV, UHD TV, and hologram. These media, combined with space design, are able to offer us amazing and diverse experiences. In addition, now, there is a demand for more differentiated contents using human five senses recognition technology. We analyzed the application of realistic contents to space design. As a result, we have come to the conclusion that creative production which can express more fun and convenient will be an important issue.

A Study on Implementation of Motion Graphics Virtual Camera with AR Core

  • Jung, Jin-Bum;Lee, Jae-Soo;Lee, Seung-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.8
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    • pp.85-90
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    • 2022
  • In this study, to reduce the time and cost disadvantages of the traditional motion graphic production method in order to realize the movement of a virtual camera identical to that of the real camera, motion graphics virtualization using AR Core-based mobile device real-time tracking data A method for creating a camera is proposed. The proposed method is a method that simplifies the tracking operation in the video file stored after shooting, and simultaneously proceeds with shooting on an AR Core-based mobile device to determine whether or not tracking is successful in the shooting stage. As a result of the experiment, there was no difference in the motion graphic result image compared to the conventional method, but the time of 6 minutes and 10 seconds was consumed based on the 300frame image, whereas the proposed method has very high time efficiency because this step can be omitted. At a time when interest in image production using virtual augmented reality and various studies are underway, this study will be utilized in virtual camera creation and match moving.

Annotation System using Spatial Augmented Reality Display with Half-slivered Mirror (반투영 거울 기반 공간 증강 현실 환경의 전시물 안내 시스템)

  • Kim, Jung-Hoon;Lee, Young-Bo;Park, Hyun-Woo;Yun, Tae-Soo;Lee, Dong-Hoon
    • Journal of Korea Society of Industrial Information Systems
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    • v.13 no.1
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    • pp.37-45
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    • 2008
  • This paper proposes a half-silvered mirror display system designed to demonstrate useful information about things on display into the air. It helps the spectators gain quick access to information near the area where the things are put on display. This paper deals with three matters: First, tracking based on camera images created in real time enables the provision of information about the things that are both still and moving. Second, as information is output based on the real-time coordinates of things on display, the parallel processing-based tracking algorithm is used to ensure smooth transfer. Third, a half-mirror is placed in front of the display area to establish an augmented reality system and visual distortion caused by mirror angle is adjusted by the reflection transformation matrix. The objectives of this system are to arouse the spectators' interest in things on display and offer easy and quick access to information about them.

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Design Implementation of Robots Assemble Content for Education in Cyberspace (가상공간에서 로봇조립교육을 위한 콘텐츠 디자인 구현)

  • Jung, Hoe-Jun;Park, Dea-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.463-466
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    • 2011
  • 유무선 초고속 인터넷 연결과 모바일기기의 발달로 사이버공간을 이용하는 멀티미디어 교육용 콘텐츠에 대한 연구가 필요하다. 본 논문에서는 인터넷 가상공간에서 로봇조립에 대한 이해를 돕기 위해서 교육용 콘텐츠를 디자인하고 구현한다. 콘텐츠는 로봇 부품을 사용자가 조립해 나가는 과정으로 플래시 애니메이션 기법과 액션 스크립트을 활용해서 동영상과 상호작용을 조립과정 콘텐츠에 나타내었다. 인터넷 가상공간에서 사용자 중심의 상호 작용을 통하여 로봇 조립과정을 구현함으로써 가상공간에서 사용자 직접 조작으로 조립함으로서 교육효과를 증진시킬 수 있다. 현재의 구현과정은 이미지위주의 제한적 조립과정이지만 향후에는 3차원 모델링기반의 AR(증강현실) 구현으로 발전할 수 있다.

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Real-time 3D Pose Estimation of Both Human Hands via RGB-Depth Camera and Deep Convolutional Neural Networks (RGB-Depth 카메라와 Deep Convolution Neural Networks 기반의 실시간 사람 양손 3D 포즈 추정)

  • Park, Na Hyeon;Ji, Yong Bin;Gi, Geon;Kim, Tae Yeon;Park, Hye Min;Kim, Tae-Seong
    • Annual Conference of KIPS
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    • 2018.10a
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    • pp.686-689
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    • 2018
  • 3D 손 포즈 추정(Hand Pose Estimation, HPE)은 스마트 인간 컴퓨터 인터페이스를 위해서 중요한 기술이다. 이 연구에서는 딥러닝 방법을 기반으로 하여 단일 RGB-Depth 카메라로 촬영한 양손의 3D 손 자세를 실시간으로 인식하는 손 포즈 추정 시스템을 제시한다. 손 포즈 추정 시스템은 4단계로 구성된다. 첫째, Skin Detection 및 Depth cutting 알고리즘을 사용하여 양손을 RGB와 깊이 영상에서 감지하고 추출한다. 둘째, Convolutional Neural Network(CNN) Classifier는 오른손과 왼손을 구별하는데 사용된다. CNN Classifier 는 3개의 convolution layer와 2개의 Fully-Connected Layer로 구성되어 있으며, 추출된 깊이 영상을 입력으로 사용한다. 셋째, 학습된 CNN regressor는 추출된 왼쪽 및 오른쪽 손의 깊이 영상에서 손 관절을 추정하기 위해 다수의 Convolutional Layers, Pooling Layers, Fully Connected Layers로 구성된다. CNN classifier와 regressor는 22,000개 깊이 영상 데이터셋으로 학습된다. 마지막으로, 각 손의 3D 손 자세는 추정된 손 관절 정보로부터 재구성된다. 테스트 결과, CNN classifier는 오른쪽 손과 왼쪽 손을 96.9%의 정확도로 구별할 수 있으며, CNN regressor는 형균 8.48mm의 오차 범위로 3D 손 관절 정보를 추정할 수 있다. 본 연구에서 제안하는 손 포즈 추정 시스템은 가상 현실(virtual reality, VR), 증강 현실(Augmented Reality, AR) 및 융합 현실 (Mixed Reality, MR) 응용 프로그램을 포함한 다양한 응용 분야에서 사용할 수 있다.

A Robust Marker Detection Algorithm Using Hybrid Features in Augmented Reality (증강현실 환경에서 복합특징 기반의 강인한 마커 검출 알고리즘)

  • Park, Gyu-Ho;Lee, Heng-Suk;Han, Kyu-Phil
    • The KIPS Transactions:PartA
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    • v.17A no.4
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    • pp.189-196
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    • 2010
  • This paper presents an improved marker detection algorithm using hybrid features such as corner, line segment, region, and adaptive threshold values, etc. In usual augmented reality environments, there are often marker occlusion and poor illumination. However, existing ARToolkit fails to recognize the marker in these situations, especially, partial concealment of marker by user, large change of illumination and dim circumstances. In order to solve these problems, the adaptive threshold technique is adopted to extract a marker region and a corner extraction method based on line segments is presented against marker occlusions. In addition, a compensating method, corresponding the marker size and center between registered and extracted one, is proposed to increase the template matching efficiency, because the inside marker size of warped images is slightly distorted due to the movement of corner and warping. Therefore, experimental results showed that the proposed algorithm can robustly detect the marker in severe illumination change and occlusion environment and use similar markers because the matching efficiency was increased almost 30%.

Indoor Precise Positioning Technology for Vehicles Using Floor Marks (플로어 마크를 이용한 차량용 실내 정밀 측위 기술)

  • Park, Ji-hoon;Lee, Jaesung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.10
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    • pp.2321-2330
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    • 2015
  • A variety of studies for indoor positioning are now being in progress due to the limit of GPS that becomes obsolete in the room. However, most of them are based on private wireless networks and the situation is difficult to commercialize them since they are expensive in terms of installation and maintenance costs, non-real-time, and not accurate. This paper applies the mark recognition algorithm used in existing augmented reality applications to the indoor vehicle positioning application. It installs floor marks on the ground, performs the perspective transformation on it and decodes the internal data of the mark and, as a result, it obtains an absolute coordinate. Through the geometric analysis, it obtains current position (relative coordinates) of a vehicle away from the mark and the heading direction of the vehicle. The experiment results show that when installing the marks every 5 meter, an error under about 30 cm occurred. In addition, it is also shown that the mark recognition rate is 43.2% of 20 frames per second at the vehicle speed of 20km/h. Thus, it is thought that this idea is commercially valuable.

Design of AR based Job Education System for An Efficient Task Progressing of Worker (작업자의 효율적인 업무진행을 위한 AR 기반 업무 교육 시스템 설계)

  • Kwon, Hyuk;Kim, Sung-jin;Oh, Chang-heon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.805-807
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    • 2016
  • By using ICT in the manufacturing industry with the advent of "Industry 4.0" of Germany, it has been promoted a lot of research to maximize the production capacity. Be particularly increased manufacturing complexity, increase the information delivered to the operator, augmented reality technologies in order to maximize production have been studied. In this paper, in order to solve the deficiencies problem that frequently occurs in the actual site, using the augmented reality technology, provides a system for providing personal training information to the worker. Proposed system, by fusing worker information and process another job, generates educational information of the individual, it is to provide information through the video of the tablet. When using such methods, it is expected that it is possible to improve the production quality of the manufacturing industry to overcome the deficiencies problem that frequently occurs through the continuing education of employees.

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A method of improving the quality of 3D images acquired from RGB-depth camera (깊이 영상 카메라로부터 획득된 3D 영상의 품질 향상 방법)

  • Park, Byung-Seo;Kim, Dong-Wook;Seo, Young-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.25 no.5
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    • pp.637-644
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    • 2021
  • In general, in the fields of computer vision, robotics, and augmented reality, the importance of 3D space and 3D object detection and recognition technology has emerged. In particular, since it is possible to acquire RGB images and depth images in real time through an image sensor using Microsoft Kinect method, many changes have been made to object detection, tracking and recognition studies. In this paper, we propose a method to improve the quality of 3D reconstructed images by processing images acquired through a depth-based (RGB-Depth) camera on a multi-view camera system. In this paper, a method of removing noise outside an object by applying a mask acquired from a color image and a method of applying a combined filtering operation to obtain the difference in depth information between pixels inside the object is proposed. Through each experiment result, it was confirmed that the proposed method can effectively remove noise and improve the quality of 3D reconstructed image.