• Title/Summary/Keyword: 영상처리

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The Study about influence of immersiveness on PPL advertising in on-line game (몰입 정도가 온라인 게임 내 PPL 인지에 미치는 영향에 대한 연구)

  • Park, Seong-Min;Ryu, Seoung-Ho
    • Journal of Korea Game Society
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    • v.6 no.3
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    • pp.67-76
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    • 2006
  • This study is to examine relationship between immersiveness aspect and the recognition of garners who are exposed to PPL (Product Placement Advertisement) in online game. The frequency of exposure, the placement type of PPL, the perception under the threshold of consciousness and the interest at the product and knowledge about PPL have been widely known as the factors of effectiveness in PPL advertising. In this study, 'immersiveness' is newly introduced to investigate the effectiveness of PPL advertising due to the unique characteristics of game which easily leads to immersion. Control group is exposed to movie clip and experimental group to lacing online game. In conclusion, the deep immersion has reduced the perception level of user on PPL except the variable of PPL placement. This study suggests that how to design the PPL placement in game for enhancing marketing effect is all the more vital, in spite of the result that the player in high immersion cannot distinguish different images.

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Secondary Residual Transform for Lossless Intra Coding in HEVC (제 2차 잔차 변환을 이용한 HEVC 무손실 인트라 코딩)

  • Kwak, Jae-Hee;Lee, Yung-Lyul
    • Journal of Broadcast Engineering
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    • v.17 no.5
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    • pp.734-741
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    • 2012
  • A new lossless intra coding method based on residual transform is applied to the next generation video coding standard HEVC (High Efficiency Video Coding). HEVC includes a multi-directional spatial prediction method to reduce spatial redundancy by using neighboring samples as a prediction for the samples in a block of data to be encoded. In the new lossless intra coding method, the spatial prediction is performed as samplewise DPCM (Difference Pulse Code Modulation) but is implemented as block-based manner by using residual transform and secondary residual transform on the HEVC standard. Experimental results show that the new lossless intra coding method reduces the bit rate by approximately 6.45% in comparison with the lossless intra coding method previously included in the HEVC standard.

High Resolution Depth-map Estimation in Real-time using Efficient Multi-threading (효율적인 멀티 쓰레딩을 이용한 고해상도 깊이지도의 실시간 획득)

  • Cho, Chil-Suk;Jun, Ji-In;Choo, Hyon-Gon;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.17 no.6
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    • pp.945-953
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    • 2012
  • A depth map can be obtained by projecting/capturing patterns of stripes using a projector-camera system and analyzing the geometric relationship between the projected patterns and the captured patterns. This is usually called structured light technique. In this paper, we propose a new multi-threading scheme for accelerating a conventional structured light technique. On CPUs and GPUs, multi-threading can be implemented by using OpenMP and CUDA, respectively. However, the problem is that their performance changes according to the computational conditions of partial processes of a structured light technique. In other words, OpenMP (using multiple CPUs) outperformed CUDA (using multiple GPUs) in partial processes such as pattern decoding and depth estimation. In contrast, CUDA outperformed OpenMP in partial processes such as rectification and pattern segmentation. Therefore, we carefully analyze the computational conditions where each outperforms the other and do use the better one in the related conditions. As a result, the proposed method can estimate a depth map in a speed of over 25 fps on $1280{\times}800$ images.

Video GIS using Virtual World Mapping Technique (가상 세계 매핑기법을 이용한 비디오 GIS)

  • Kim, Sung-Soo;Lee, Seong-Ho;Kim, Kyung-Ok;Lee, Jong-Hun
    • Journal of Korean Society for Geospatial Information Science
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    • v.10 no.4 s.22
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    • pp.31-39
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    • 2002
  • In this paper, we propose Media CIS system architecture which provides geographical information of geo-features in video sequences by using 3D geographical database and GPS-related data resulted from 4S-Van. We introduce a novel interoperable geographical data service concept, so-called, Virtual World Mapping (VWA) that can map 3D graphic world with real-world video to provide geographical information. Our proposed method can easily retrieve geographical information and attributes to reconstruct 3D virtual space according to certain frame in video sequences. Our proposed system architecture also has an advantage that can provide geographical information service with video stream without any image processing procedures. In addition to, describing the details of our components, we present a Media GIS web service system by using GeoVideo Server, which performs VWM technique.

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Emotion Classification Method Using Various Ocular Features (다양한 눈의 특징 분석을 통한 감성 분류 방법)

  • Kim, Yoonkyoung;Won, Myoung Ju;Lee, Eui Chul
    • The Journal of the Korea Contents Association
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    • v.14 no.10
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    • pp.463-471
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    • 2014
  • In this paper, emotion classification was performed by using four ocular features extracted from near-infrared camera image. According to comparing with previous work, the proposed method used more ocular features and each feature was validated as significant one in terms of emotion classification. To minimize side effects on ocular features caused by using visual stimuli, auditory stimuli for causing two opposite emotion pairs such as "positive-negative" and "arousal-relaxation" were used. As four features for emotion classification, pupil size, pupil accommodation rate, blink frequency, and eye cloased duration were adopted which could be automatically extracted by using lab-made image processing software. At result, pupil accommodation rate and blink frequency were statistically significant features for classification arousal-relaxation. Also, eye closed duration was the most significant feature for classification positive-negative.

Development of a Lipsync Algorithm Based on Audio-visual Corpus (시청각 코퍼스 기반의 립싱크 알고리듬 개발)

  • 김진영;하영민;이화숙
    • The Journal of the Acoustical Society of Korea
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    • v.20 no.3
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    • pp.63-69
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    • 2001
  • A corpus-based lip sync algorithm for synthesizing natural face animation is proposed in this paper. To get the lip parameters, some marks were attached some marks to the speaker's face, and the marks' positions were extracted with some Image processing methods. Also, the spoken utterances were labeled with HTK and prosodic information (duration, pitch and intensity) were analyzed. An audio-visual corpus was constructed by combining the speech and image information. The basic unit used in our approach is syllable unit. Based on this Audio-visual corpus, lip information represented by mark's positions was synthesized. That is. the best syllable units are selected from the audio-visual corpus and each visual information of selected syllable units are concatenated. There are two processes to obtain the best units. One is to select the N-best candidates for each syllable. The other is to select the best smooth unit sequences, which is done by Viterbi decoding algorithm. For these process, the two distance proposed between syllable units. They are a phonetic environment distance measure and a prosody distance measure. Computer simulation results showed that our proposed algorithm had good performances. Especially, it was shown that pitch and intensity information is also important as like duration information in lip sync.

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Studies on X-Ray Fluorescence Analysis of Sulfide Ores by Solution Technique (I). Analysis of Sulfur (용액법을 이용한 황화광석의 X-선 형광분석에 관한 연구 (제1보). 황의 분석)

  • Young-Sang Kim;Kee-Chae Park
    • Journal of the Korean Chemical Society
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    • v.26 no.4
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    • pp.229-234
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    • 1982
  • Using solution technique, sulfur in the sulfide ore was indirectly determined by X-ray fluorescence spectrometry. The sample was dissolved with the mixed solution of B$r_2$ and HN$O_3$, and Si$O_2$, a major constituent, was repelled from the solution by HF treatment several times, B$a^{2+}$ solution was added to the solution to precipitate the S$O^4_{2-}$ ion as BaS$O_4$. Measuring the fluorescent X-ray intensity of excess Ba2+ ion in the filtrate, the content of sulfur in the original ore was back-calculated. Comparing the results by this method with the gravimetric method, the mean difference was ${\pm}1.7%$ in the range of 20 to 40% of sulfur content and the method was tolerably reproducible.

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Deformation Measurement of Electronic Components in Mobile Device Using High Sensitivity Shadow Moiré Technique (고감도 그림자 무아레 기법을 이용한 모바일 전자부품의 변형 측정)

  • Yang, Hee-Gul;Joo, Jin-Won
    • Journal of the Microelectronics and Packaging Society
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    • v.24 no.1
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    • pp.57-65
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    • 2017
  • The electronic components in mobile device are composed of electronic chips and various other materials. These components become extremely thin and the constituent materials have different coefficient of thermal expansion, so that considerable warpages occurs easily due to temperature change or external load. Shadow $moir{\acute{e}}$ is non-contact, whole field technique for measuring out-of-plane displacement, but the measurement sensitivity is not less than $50{\mu}m/fringe$, which is not suitable for measuring the warpage of the electronic components. In this paper, we implemented a measurement method with enhanced sensitivity of $25{\mu}m/fringe$ by investigating and optimizing various experimental conditions of the shadow $moir{\acute{e}}$. In addition, four $moir{\acute{e}}$ fringe patterns recorded by the phase shift are processes to obtain a $moir{\acute{e}}$ fringe patterns with a sensitivity four times higher. The measurement technique is applied to small electronic components of a smart phone for measuring warpage with a high sensitivity of $5{\mu}m/fringe$ at room temperature and at the temperature of $100^{\circ}C$.

High resolution groud penetrating image radar using an ultra wideband (UWB) impulse waveform (초광대역 임펄스를 이용한 고해상도 지반탐사 이미지 레이더)

  • Park Young-Jin;Kim Kwan-Ho;Lee Won-Tae
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.42 no.11
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    • pp.101-106
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    • 2005
  • A ground penetrating image radar (GPR) using an ultra wideband (UWB)impulse waveform is developed for non destructive detection of metallic pipelines buried under the ground. Dielectric constant of test field is measured and then a GPR system is designed for better detection up to 1 meter deep. By considering total path loss, volume of complete system, and resolution, upper and lower frequencies are chosen. First, a UWB impulse for the frequency bandwidth of the impulse is chosen with rising time less than 1 ns, and then compact planar UWB dipole antenna suitable for frequency bandwidth of a UWB impulse is designed. Also, to receive reflected signals, a digital storage oscilloscope is used. For measurement, a monostatic technique and a migration technique are used. For visualizing underground targets, simple image processing techniques of A-scan removal and B-scan average removal are applied. The prototype of the system is tested on a test field in wet clay soil and it is shown that the developed system has a good ability in detecting underground metal objects, even small targets of several centimeters.

A Tracking System of Moving Object using Active Blocks) (액티브 블록을 이용한 단일 이동 물체 추적 시스템)

  • 안인수;최태섭;김광훈;임승하;사공석진
    • Journal of the Institute of Electronics Engineers of Korea TE
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    • v.37 no.3
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    • pp.21-29
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    • 2000
  • In this paper, we propose a way to detect a moving object efficiently and to track it using the active blocks. Instead of all Pixels in 8*8 Pixel value, any special pixel is extracted and we detect a moving object by comparison and by analysis the difference image information from darkness value of the same area. In the acquisition of image data by software processing, we reduce the number of data which obtain by convert high resolution image to low resolution image, and we can track a moving object in real time. So it can track a moving object in simple system without all the pixel value of the image data or additional VxD(Virtual x Driver). This system can be useful to track of a moving object in fixed block on PC(Personal Computer) and low custom.

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