• Title/Summary/Keyword: 영상인력

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Diagnostic Classification of Chest X-ray Pneumonia using Inception V3 Modeling (Inception V3를 이용한 흉부촬영 X선 영상의 폐렴 진단 분류)

  • Kim, Ji-Yul;Ye, Soo-Young
    • Journal of the Korean Society of Radiology
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    • v.14 no.6
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    • pp.773-780
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    • 2020
  • With the development of the 4th industrial, research is being conducted to prevent diseases and reduce damage in various fields of science and technology such as medicine, health, and bio. As a result, artificial intelligence technology has been introduced and researched for image analysis of radiological examinations. In this paper, we will directly apply a deep learning model for classification and detection of pneumonia using chest X-ray images, and evaluate whether the deep learning model of the Inception series is a useful model for detecting pneumonia. As the experimental material, a chest X-ray image data set provided and shared free of charge by Kaggle was used, and out of the total 3,470 chest X-ray image data, it was classified into 1,870 training data sets, 1,100 validation data sets, and 500 test data sets. I did. As a result of the experiment, the result of metric evaluation of the Inception V3 deep learning model was 94.80% for accuracy, 97.24% for precision, 94.00% for recall, and 95.59 for F1 score. In addition, the accuracy of the final epoch for Inception V3 deep learning modeling was 94.91% for learning modeling and 89.68% for verification modeling for pneumonia detection and classification of chest X-ray images. For the evaluation of the loss function value, the learning modeling was 1.127% and the validation modeling was 4.603%. As a result, it was evaluated that the Inception V3 deep learning model is a very excellent deep learning model in extracting and classifying features of chest image data, and its learning state is also very good. As a result of matrix accuracy evaluation for test modeling, the accuracy of 96% for normal chest X-ray image data and 97% for pneumonia chest X-ray image data was proven. The deep learning model of the Inception series is considered to be a useful deep learning model for classification of chest diseases, and it is expected that it can also play an auxiliary role of human resources, so it is considered that it will be a solution to the problem of insufficient medical personnel. In the future, this study is expected to be presented as basic data for similar studies in the case of similar studies on the diagnosis of pneumonia using deep learning.

The Power Line Deflection Monitoring System using Panoramic Video Stitching and Deep Learning (딥 러닝과 파노라마 영상 스티칭 기법을 이용한 송전선 늘어짐 모니터링 시스템)

  • Park, Eun-Soo;Kim, Seunghwan;Lee, Sangsoon;Ryu, Eun-Seok
    • Journal of Broadcast Engineering
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    • v.25 no.1
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    • pp.13-24
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    • 2020
  • There are about nine million power line poles and 1.3 million kilometers of the power line for electric power distribution in Korea. Maintenance of such a large number of electric power facilities requires a lot of manpower and time. Recently, various fault diagnosis techniques using artificial intelligence have been studied. Therefore, in this paper, proposes a power line deflection detect system using artificial intelligence and computer vision technology in images taken by vision system. The proposed system proceeds as follows. (i) Detection of transmission tower using object detection system (ii) Histogram equalization technique to solve the degradation in image quality problem of video data (iii) In general, since the distance between two transmission towers is long, a panoramic video stitching process is performed to grasp the entire power line (iv) Detecting deflection using computer vision technology after applying power line detection algorithm This paper explain and experiment about each process.

PBSL(Project based Self Learning) for Pre-production of Game·Animation·Visual Images (게임·애니메이션·영상 기획 프로젝트 수업을 위한 PBSL(Project based Self Learning))

  • Lee, Hyun-Seok
    • Journal of Digital Convergence
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    • v.17 no.11
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    • pp.467-474
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    • 2019
  • Key areas of digital contents, the games and animation industries are increasingly expanding. Therefore, training of a specialized workforce is required in accordance with these enterprises' growing demand. Education in the field of games and animation lies in cultivating talents with creative thinking, collaboration, and problem-solving skills. Thus, this paper aims to propose a PBSL teaching model for creative convergent talent through game and animation projects. The study will focus on the characteristics of creative convergence talents, project teaching, and related job competencies for game and animation education. Based on literature research, a 'Project Based Self Learning' instructional model is presented, in which creative thinking and collaboration competencies are explained in a way they can be performed by the learner. As a case study, D University's class was applied with PBSL. A survey showed that the autonomy aspects were higher than the creativity and convergence attitudes, indicating that the students improved their autonomy and motivation. However, the team composition needs further supplementation.

Development of the Portable Standard System for the Vehicle Detectors' Evaluation (차량검지기 성능평가를 위한 이동식 기준 장비 개발)

  • Lee, Sang Hyup;Baik, Nam Cheol;Heo, Woon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.3D
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    • pp.353-359
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    • 2006
  • Image frame analysis is a conventional way of evaluating loop detector's performance. In image frame analysis, the time to evaluate performance is linearly proportional to the number of evaluated subjects, and the results can be subjective, depending on operator's personal evaluation standards and physical condition. Also, this method is often inferior in accuracy to that provided by the evaluated devices. Therefore, it is critical to develop a portable standard system which has better accuracy and more objectivity in evaluating vehicle detectors. This paper discusses function and reliability of tape-switch detector, which can be a replacement for image frame analysis, for effectively measuring traffic volume, speed, and occupancy.

A Study for Generation of Artificial Lunar Topography Image Dataset Using a Deep Learning Based Style Transfer Technique (딥러닝 기반 스타일 변환 기법을 활용한 인공 달 지형 영상 데이터 생성 방안에 관한 연구)

  • Na, Jong-Ho;Lee, Su-Deuk;Shin, Hyu-Soung
    • Tunnel and Underground Space
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    • v.32 no.2
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    • pp.131-143
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    • 2022
  • The lunar exploration autonomous vehicle operates based on the lunar topography information obtained from real-time image characterization. For highly accurate topography characterization, a large number of training images with various background conditions are required. Since the real lunar topography images are difficult to obtain, it should be helpful to be able to generate mimic lunar image data artificially on the basis of the planetary analogs site images and real lunar images available. In this study, we aim to artificially create lunar topography images by using the location information-based style transfer algorithm known as Wavelet Correct Transform (WCT2). We conducted comparative experiments using lunar analog site images and real lunar topography images taken during China's and America's lunar-exploring projects (i.e., Chang'e and Apollo) to assess the efficacy of our suggested approach. The results show that the proposed techniques can create realistic images, which preserve the topography information of the analog site image while still showing the same condition as an image taken on lunar surface. The proposed algorithm also outperforms a conventional algorithm, Deep Photo Style Transfer (DPST) in terms of temporal and visual aspects. For future work, we intend to use the generated styled image data in combination with real image data for training lunar topography objects to be applied for topographic detection and segmentation. It is expected that this approach can significantly improve the performance of detection and segmentation models on real lunar topography images.

A study about the problems and their solutions in the production process of 3D character animation using optical motion capture technology (옵티컬 모션캡쳐 기술을 활용한 3D 캐릭터 애니메이션에서 제작과정상 문제점 및 해결방안에 관한 연구)

  • Lee, Man-Woo;Kim, Hyun-Jong;Kim, Soon-Gohn
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.831-835
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    • 2006
  • Motion capture means the recording of movement of objects such as human beings, animals, creatures, machines, etc in a form applicable to computer. Since the motion capture system can be introduced to the fields where realistic movement of human beings and animals, which cannot be attained with an existing key frame method is required, large scale is necessary or economical burden exists, it has a merit and possibility of new expression. For these reasons, this method is increasingly used in the field of digital entertainment such as movie, TV, advertisement, documentary, music video, etc centering around the game. However, in spite of such an advantage, problems such as too much advance preparation work in digital image expressions using motion capture, marker attachment, compensation of motion data, motion retargeting and lack of professional human resources, etc. are becoming a prominent figure. Accordingly, this study intends to suggest the way of more effective production of motion capture digital image through finding the problems and their draft possible solutions in the production process based on the image production examples using motion capture.

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Development of Vision-Based Vehicle Tracking for Extracting Microscopic Traffic Information (미시적 교통정보자료의 취득을 위한 영상기반 차량추적기술 개발)

  • Lee, Ki-Young;Chang, Myung-Soon
    • Journal of Korean Society of Transportation
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    • v.23 no.7 s.85
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    • pp.137-148
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    • 2005
  • The position information of individual vehicles on a road at every time instant can be used to analyze the microscopic behaviors of driving of each vehicle. The limited information obtained from previous imaging technology such as traffic volume and interval velocity cannot be used to explore such microscopic traffic conditions. Also, information gathering for the microscopic behaviors by manual analysis of captured video takes large amount of time and man-power. In the paper we develop the rule-based vehicle tracking technology from which the position information of individual vehicles on a road at every time instant can be automatically obtained. Also, we extract the position data of driving vehicles on a road, length of 130m for every 0.05 second, and calculate the velocity of each traced vehicles to compare with the real velocity for the verification of accuracy. In the future, this type of tracking techniques based on video analysis can be widely used to provide the practically important information of road traffic conditions and to analyze the academically important microscopic behaviors of driving patterns.

Motion Capture System for Digital Entertainment (디지털 엔터테인먼트에서의 모션 획득 시스템)

  • Lee, Man-Woo;Kim, Soon-Gohn
    • The Journal of the Korea Contents Association
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    • v.7 no.5
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    • pp.85-93
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    • 2007
  • The motion capture system has shown its great potential as a new image expression means for handling such challenging tasks as realistic animation of humans or animals in motion, which cannot be handled by the existing key frame method satisfactorily, and also projects involving a large scale or a burdensome economic expenses. Its applications also has been intensified and widened in the entertainment arena including motion pictures, TV, advertisements, documentaries, music videos, etc. centering around games. Despite of these merits, though, a number of issues have been surfaced in the digital image expression utilizing the motion capture system, such as a burdensome amount of preparatory work, the needs for attachment of markers and for remedial corrections of motion data, and the lack of trained manpower. We would like to present in this paper a new direction for making the digital image production more efficient, based on the extensive analysis of prior image production projects that used the motion capture system.

Analysis of Optical Satellite Images and Pyroclastic Flow Inundation Model for Monitoring of Pyroclastic Flow Deposit Area (화성쇄설류 분출 지역의 감시를 위한 광학영상과 화성쇄설류 범람 예측 모델링 분석)

  • Cho, Minji;Lee, Saro;Lee, Chang-Wook
    • Korean Journal of Remote Sensing
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    • v.30 no.2
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    • pp.173-183
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    • 2014
  • Field survey research on damages caused by volcanic activities has plenty of difficulties due to human resources, safety and costs issues. Remote sensing application using satellite image is one of very useful tools to overcome those issues. In this study, we monitored the volcanic activities of Sinabung volcano in 2010, which is located in Sumatra island, Indonesia by using Landsat 7 ETM+ satellite images acquired on 17 April, 2009 and 30 July, 2012. We found that the area of pyroclastic flow inundation after 2010 has been tripled roughly, since extracting the pyroclastic flow inundation before and after 2010 eruption from classification. The result from modeling of pyroclastic flow inundation has been compared with the extracted pyroclastic flow inundation from Landsat 7 ETM+ images. As a result, we confirmed that the length of inundation area from the modeling was calculated to 92% accurate, but the width of inundation area was somewhat imprecisely estimated in the volcanic area having the sharp slope and only calculated to 17% accurate.

The Curriculum Design for Department of Culture and Contents according to Technology Change (기술 변화에 따른 문화 콘텐츠 관련학과 교육과정 개발)

  • Jeon, SeongSin;Lee, WonHyung
    • Journal of Digital Convergence
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    • v.11 no.3
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    • pp.299-304
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    • 2013
  • Culture contents are connected directly with our lives. Experts who produce culture contents or work at such industry or most of people regardless of age and gender are exposed to media contents like movie, game, animation, broadcasting and advertising. There are a number of users who use smart phones and smart pads which can view such media contents. The era of smart device which people easily surf, watch, and produce media contents will be opened. Therefore, the efficient curriculum for producing more touchable media contents should be developed continuously. Most of people recognize the necessity of educations to enhance creativity at university education. This paper intended to research the method of roles curriculum of university produce culture contents which stimulate emotion, creative and show new technology. This paper suggests academic curriculum for department of culture and contents based on the basics, even though new media device emerges the proper talents can be fostered.