• Title/Summary/Keyword: 영상부호화

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Vertex selection method considering texture degradation for contour approximation (밝기 왜곡을 고려한 윤곽선 근사화용 정점 선택 방법)

  • Choi Jae Gark;Lee Si-Woong;Koh Chang-Rim;Lee Jong-Keuk
    • Journal of Broadcast Engineering
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    • v.10 no.4 s.29
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    • pp.632-642
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    • 2005
  • This paper presents a new vertex selection scheme for the polygon-based contour approximation. In the proposed method, the entire contour is partitioned into partial segments and they are approximated adaptively with variable accuracy. The approximation accuracy of each segment is controlled based on its relative significance. By computing the relative significance with the texture degradation in the approximation error region, the visual quality enhancement in the reconstructed frames can be achieved under the same amount of the contour data. For this purpose, a decision rule for $d_{max}$ is derived based on inter-region contrasts. In addition, an adaptive vertex selection method using the derived rule is proposed. Experimental results are presented to show the superiority of the proposed method over conventional methods.

Quad-tree Subband Quantizer Design for Digital Hologram Encoding based on Fresenelet (프레넬릿 기반의 디지털 홀로그램 부호화를 위한 쿼드트리 부대역 양자화기 설계)

  • Seo, Young-Ho;Kim, Moon Seok;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.5
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    • pp.1180-1188
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    • 2015
  • In this paper, we propose a new subband quantizer which is a type of quad-tree for applying to digital hologram compression based on Fresenelet transform. After executing Fresnelet transform to the captured digital holgoram, we analyze effect of the designed quantizer for the reconstructed objects from analyzing average energy of each coefficient and visual importance in all subbands. We analyze distribution of coefficient and set dynamic range for each subband, and then design subband quantizer. For enhancing effectiveness of the designed quantize, we adopt a method using the coefficients which are located out of dynamic range, which are named by exception indices. From this, we can obtain more effective quantizer which has higher performance in a range of σ′ = 5.0.

Standard Technology for Digital Cable Stereoscopic 3DTV Broadcasting (디지털 케이블 양얀식 3DTV 방송 표준 기술)

  • You, Woong-Shik;Lee, Bong-Ho;Jung, Joon-Young;Yun, Kug-Jin;Choi, Dong-Joon;Cheong, Won-Sik;Hur, Nam-Ho;Kwon, Oh-Seok
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.9B
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    • pp.1126-1142
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    • 2011
  • This paper addresses the stereoscopic 3D broadcasting technology that delivers the 3DTV contents through the digital cable networks. In order to convey the 3D contents via DCA TV network, specifications of 3D video format, compression, multiplexing, signalling and transport are to be developed. Since 3D has some constraints unlike 2D, it is required to be well designed by considering the capacity of the additional view and the backward/forward compatibility. This paper goes with the latest trends of 3D standard, requirements and service scenarios and then covers the 3D format, compression, multiplexing and signaling, service information and transport/reception technologies.

The Architecture of Intra-prediction & DCTQ Hardware for H.264 Encoder (H.264 부호화기를 위한 Intra-prediction & DCTQ Hardware 구조)

  • Suh, Ki-Bum
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.5
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    • pp.1-9
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    • 2010
  • In this paper, the novel architecture of Intra-prediction & DCTQ hardware, which can process for the Full HD image($1980{\times}1088$@30fps) in realtime, is proposed. The cycle optimization method for the overall cycle of prediction, transform, scaling, descaling, and reconstruction is proposed. To reduce the cycle in the $4{\times}4$ prediction, the quantization process is performed during the prediction cycle and pre-selection of 2 modes among the 9 modes is performed to reduce the hardware area. To reduce the hardware of $16{\times}16$ and $8{\times}8$ prediction, the sharing logic between 2 prediction is utilized. The proposed architecture can process the 30frame/sec of full HD image in 108 MHz clock and operate 425 cycle for one macroblock.

Object Tracking in HEVC Bitstreams (HEVC 스트림 상에서의 객체 추적 방법)

  • Park, Dongmin;Lee, Dongkyu;Oh, Seoung-Jun
    • Journal of Broadcast Engineering
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    • v.20 no.3
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    • pp.449-463
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    • 2015
  • Video object tracking is important for variety of applications, such as security, video indexing and retrieval, video surveillance, communication, and compression. This paper proposes an object tracking method in HEVC bitstreams. Without pixel reconstruction, motion vector (MV) and size of prediction unit in the bitstream are employed in an Spatio-Temporal Markov Random Fields (ST-MRF) model which represents the spatial and temporal aspects of the object's motion. Coefficient-based object shape adjustment is proposed to solve the over-segmentation and the error propagation problems caused in other methods. In the experimental results, the proposed method provides on average precision of 86.4%, recall of 79.8% and F-measure of 81.1%. The proposed method achieves an F-measure improvement of up to 9% for over-segmented results in the other method even though it provides only average F-measure improvement of 0.2% with respect to the other method. The total processing time is 5.4ms per frame, allowing the algorithm to be applied in real-time applications.

A Study on the Adaptive Quantizer Appropriate to DWT-based H.263 (DWT 기반 H.263에 적합한 적응 양자화기에 관한 연구)

  • Sim, Woo-Sung;Lee, Yong-Sik;Jung, Sang-Yun;Huh, Do-Geun
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.11
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    • pp.112-119
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    • 1999
  • TMN5 has been used to evaluate the performance of H.263, the ITU-T/LBC standard of moving picture coding. As DCT is used as transform coding methods in TMN5, blocking effect exists seriously in reconstruction picture at low bit rate. In this pater, DWT is substituted for DCT and adaptive quantizer is designed while the structure of TMN5 is maintained to be excellent in the transplantation of conventional system. It has shown that average PSNR is reduced by 0.35dB in luminance but increased by 2dB in chrominance comparing with that of TMN5. As block effect is reduced in reconstruction picture, the subjective picture quality is better than that of TMN5. Picture drop is, also, reduced because much more frames are transmitted at same bit rate.

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The Efficient Coding Tools based 3-Dimensional Transform in H.264/AVC (H.264/AVC에서 3차원 변환에 기반을 둔 효율적인 동영상 압축 방법)

  • Jo, Jae-Kyu;Cho, Hye-Jeong;Lee, Jin-Ho;Jeong, Se-Yoon;Ahn, Chang-Beom;Oh, Seoung-Jun
    • Journal of Broadcast Engineering
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    • v.15 no.3
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    • pp.434-453
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    • 2010
  • In this paper, we propose 3DTE(3-Dimensional Transform Environment) that is based on 3DT(Dimensional Transform) that performs 2-dimensional integer DCT(Discrete Cosine Transform) based on $4{\times}4$ block and 1-dimensional integer DCT based on $4{\times}1$ block after collecting same frequency coefficients in neighboring $4{\times}4$ block and supports it's additional coding tools for high performance. The transform of 3DT can keep prediction error by using $4{\times}4$ block and reduce spatial redundancy additionally. The proposed 3DTE can provide coding tools to improve the coding efficiency with using 3DT. The performance of 3DTE compared to JM11.0 is average 3.58% and 5.40% bit savings for all test sequences and HD sequences, respectively, with keeping subjective video quality in High profile.

Motion Estimation Method by Using Depth Camera (깊이 카메라를 이용한 움직임 추정 방법)

  • Kwon, Soon-Kak;Kim, Seong-Woo
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.676-683
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    • 2012
  • Motion estimation in video coding greatly affects implementation complexity. In this paper, a reducing method of the complexity in motion estimation is proposed by using both the depth and color cameras. We obtain object information with video sequence from distance information calculated by depth camera, then perform labeling for grouping pixels within similar distances as the same object. Three search regions (background, inside-object, boundary) are determined adaptively for each of motion estimation blocks within current and reference pictures. If a current block is the inside-object region, then motion is searched within the inside-object region of reference picture. Also if a current block is the background region, then motion is searched within the background region of reference picture. From simulation results, we can see that the proposed method compared to the full search method remains the almost same as the motion estimated difference signal and significantly reduces the searching complexity.

Multipoint multimedia communication service in broadband ISDN part II : NOEG video bridge based on non-transcoding mechanism (광대역 ISDN상의 다지점 멀티미디어 통신서비스 II부 : Non-Transcoder근간의 MPEG 비디오브리지)

  • 박정호;황대환;이종형;구한준;조규섭
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.23 no.6
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    • pp.1526-1537
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    • 1998
  • The split-screen function on the multipoint control unit(MCU) which is usually using processing method based on pixel domain has many problems for manipulating the video signal in real-time. Although the researches and the developements to cope ith such problems are processing, these have too complex architecture to implement and are limited to method for H.261 video signal. In this paper, we propose a new mechanism for split-screen that can actually apply to ISO/IEC MPEG video standard. The new method that is proposed in this paper do the processes in complete compression domain, thus it is suitable for the application of real-time multipoint multimedia communication service. By simple interpreting and manipulating the MPEG video element stream, the split-screen functional module can be implemented easily and the result of the procedures does not accompany image degradation at all. Finally, the complexity of implementation, the aspect for processing delay and the loss of image quality as compared to that resulting in the case of applying the previous split-screen method has been investigated. And it is confirmed that the proposed mechanism has a significant advantage as a split-screen method.

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Half-Pixel Accuracy Motion Estimation Algorithm in the Transform Domain for H.264 (H.264를 위한 주파수 영역에서의 반화소 정밀도 움직임 예측 알고리듬)

  • Kang, Min-Jung;Heo, Jae-Seong;Ryu, Chul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.11C
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    • pp.917-924
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    • 2008
  • Motion estimation and compensation in the spatial domain check the searching area of specified size in the previous frame and search block to minimize the difference with current block. When we check the searching area, it consumes the most encoding times due to increasing the complexity. We can solve this fault by means of motion estimation using shifting matrix in the transform domain instead of the spatial domain. We derive so the existed shifting matrix to a new recursion equation that we decrease more computations. We modify simply vertical shifting matrix and horizontal shifting matrix in the transform domain for motion estimation of half-pixel accuracy. So, we solve increasing computation due to bilinear interpolation in the spatial domain. Simulation results prove that motion estimation by the proposed algorithm in DCT-based transform domain provides higher PSNR using fewer bits than results in the spatial domain.