• Title/Summary/Keyword: 연산 순서

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Implementation of High-Throughput SHA-1 Hash Algorithm using Multiple Unfolding Technique (다중 언폴딩 기법을 이용한 SHA-1 해쉬 알고리즘 고속 구현)

  • Lee, Eun-Hee;Lee, Je-Hoon;Jang, Young-Jo;Cho, Kyoung-Rok
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.4
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    • pp.41-49
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    • 2010
  • This paper proposes a new high speed SHA-1 architecture using multiple unfolding and pre-computation techniques. We unfolds iterative hash operations to 2 continuos hash stage and reschedules computation timing. Then, the part of critical path is computed at the previous hash operation round and the rest is performed in the present round. These techniques reduce 3 additions to 2 additions on the critical path. It makes the maximum clock frequency of 118 MHz which provides throughput rate of 5.9 Gbps. The proposed architecture shows 26% higher throughput with a 32% smaller hardware size compared to other counterparts. This paper also introduces a analytical model of multiple SHA-1 architecture at the system level that maps a large input data on SHA-1 block in parallel. The model gives us the required number of SHA-1 blocks for a large multimedia data processing that it helps to make decision hardware configuration. The hs fospeed SHA-1 is useful to generate a condensed message and may strengthen the security of mobile communication and internet service.

Fast Stream Cipher AA32 for Software Implementation (소프트웨어 구현에 적합한 고속 스트림 암호 AA32)

  • Kim, Gil-Ho;Park, Chang-Soo;Kim, Jong-Nam;Cho, Gyeong-Yeon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.6B
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    • pp.954-961
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    • 2010
  • Stream cipher was worse than block cipher in terms of security, but faster in execution speed as an advantage. However, since so far there have been many algorithm researches about the execution speed of block cipher, these days, there is almost no difference between them in the execution speed of AES. Therefore an secure and fast stream cipher development is urgently needed. In this paper, we propose a 32bit output fast stream cipher, AA32, which is composed of ASR(Arithmetic Shifter Register) and simple logical operation. Proposed algorithm is a cipher algorithm which has been designed to be implemented by software easily. AA32 supports 128bit key and executes operations by word and byte unit. As Linear Feedback Sequencer, ASR 151bit is applied to AA32 and the reduction function is a very simple structure stream cipher, which consists of two major parts, using simple logical operations, instead of S-Box for a non-linear operation. The proposed stream cipher AA32 shows the result that it is faster than SSC2 and Salsa20 and satisfied with the security required for these days. Proposed cipher algorithm is a fast stream cipher algorithm which can be used in the field which requires wireless internet environment such as mobile phone system and real-time processing such as DRM(Digital Right Management) and limited computational environments such as WSN(Wireless Sensor Network).

Acceleration of Viewport Extraction for Multi-Object Tracking Results in 360-degree Video (360도 영상에서 다중 객체 추적 결과에 대한 뷰포트 추출 가속화)

  • Heesu Park;Seok Ho Baek;Seokwon Lee;Myeong-jin Lee
    • Journal of Advanced Navigation Technology
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    • v.27 no.3
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    • pp.306-313
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    • 2023
  • Realistic and graphics-based virtual reality content is based on 360-degree videos, and viewport extraction through the viewer's intention or automatic recommendation function is essential. This paper designs a viewport extraction system based on multiple object tracking in 360-degree videos and proposes a parallel computing structure necessary for multiple viewport extraction. The viewport extraction process in 360-degree videos is parallelized by composing pixel-wise threads, through 3D spherical surface coordinate transformation from ERP coordinates and 2D coordinate transformation of 3D spherical surface coordinates within the viewport. The proposed structure evaluated the computation time for up to 30 viewport extraction processes in aerial 360-degree video sequences and confirmed up to 5240 times acceleration compared to the CPU-based computation time proportional to the number of viewports. When using high-speed I/O or memory buffers that can reduce ERP frame I/O time, viewport extraction time can be further accelerated by 7.82 times. The proposed parallelized viewport extraction structure can be applied to simultaneous multi-access services for 360-degree videos or virtual reality contents and video summarization services for individual users.

A Fault Tolerant Transaction Management in Multidatabase Systems (멀티 데이타베이스 시스템에서 고장을 허용하는 트랜잭션 관리)

  • Sin, Seong-Cheol;Hwang, Bu-Hyeon
    • The Transactions of the Korea Information Processing Society
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    • v.1 no.2
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    • pp.172-183
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    • 1994
  • In the multidatabase systems(MDBS), local autonomy and global consistency are important issues. Global consistency could be maintained by a global concurrency control algorithm and a global recovery algorithm. In this thesis, we propose a global concurrency control algorithm to ensure local autonomy and to guarantee global serializability, and a global recovery algorithm which is possible to recover the multudatabase from any failures. The proposed global concurrency control algorithm uses bottom-up approach, based on three-level transaction processing model. It can produce a local history that the execution order of subtransactions is identical to their serialization order by using dummy-operations in the server when an indirect conflict is caused between subtransactions due to local transactions. At the global module, it can efficiently validate global serializability of global transactions by checking global serializability only for the global transactions which conflict with each other.

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Application Method of Task Ontology Technology for Recommendation of Automobile Parts (자동차부품 추천을 위한 태스크 온톨로지 기술의 적용방법)

  • Kim, Gui-Jung;Han, Jung-Soo
    • Journal of Digital Convergence
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    • v.10 no.6
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    • pp.275-281
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    • 2012
  • This research proposes the method to develop the recommendation system of automobile parts using task ontology technology. The proposed intelligent recommendation system is designed to learn the assembly process of automobile parts and the automobile parts are composed by ontology method for the recommendation of the parts. Using hierarchical taxonomy based on is-a relationship, the relationship between each part that makes up automotive engine was set. Each part has each different weighted value according to the knowledge of automobile experts. The weighted value is created by the number of selection that the users of the automobile recommendation system select while using the system and the final value calculated by the multiplication of the weighted value, which is recorded within the system. As a result, the users can easily identify which factor in which part is important by the output in the order of the priority. The intelligent recommendation system for automobile parts is a system to inform of the assembly, the usage and the importance of automobile parts without any specialized knowledge by expressing the parts that are closely related with the applicable parts when selecting any part on the basis of the generated data for the automobile parts that are difficult to access by users.

Improvement of Iterative Algorithm for Live Variable Analysis based on Computation Reordering (사용할 변수의 예측에 사용되는 반복적 알고리즘의 계산순서 재정렬을 통한 수행 속도 개선)

  • Yun Jeong-Han;Han Taisook
    • Journal of KIISE:Software and Applications
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    • v.32 no.8
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    • pp.795-807
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    • 2005
  • The classical approaches for computing Live Variable Analysis(LVA) use iterative algorithms across the entire programs based on the Data Flow Analysis framework. In case of Zephyr compiler, average execution time of LVA takes $7\%$ of the compilation time for the benchmark programs. The classical LVA algorithm has many aspects for improvement. The iterative algorithm for LVA scans useless basic blocks and calculates large sets of variables repeatedly. We propose the improvement of Iterative algorithm for LVA based on used variables' upward movement. Our algorithm produces the same result as the previous iterative algorithm. It is based on use-def chain. Reordering of applying the flow equation in DFA reduces the number of visiting basic blocks and redundant flow equation executions, which improves overall processing time. Experimental results say that our algorithm ran reduce $36.4\%\;of\;LVA\;execution\;time\;and\;2.6\%$ of overall computation time in Zephyr compiler with benchmark programs.

A Multi-stage Markov Process Model to Evaluate the Performance of Priority Queues in Discrete-Event Simulation: A Case Study with a War Game Model (이산사건 시뮬레이션에서의 우선순위 큐 성능분석을 위한 다단계 마코브 프로세스 모델: 창조 모델에 대한 사례연구)

  • Yim, Dong-Soon
    • Journal of the Korea Society for Simulation
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    • v.17 no.4
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    • pp.61-69
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    • 2008
  • In order to evaluate the performance of priority queues for future event list in discrete-event simulations, models representing patterns of enqueue and dequeue processes are required. The time complexities of diverse priority queue implementations can be compared using the performance models. This study aims at developing such performance models especially under the environment that a developed simulation model is used repeatedly for a long period. The developed performance model is based on multi-stage Markov process models; probabilistic patterns of enqueue and dequeue are considered by incorporating non-homogeneous transition probability. All necessary parameters in this performance model would be estimated by analyzing a results obtained by executing the simulation model. A case study with a war game simulation model shows how the parameters defined in muti-stage Markov process models are estimated.

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The Design and Simulation of Out-of-Order Execution Processor using Tomasulo Algorithm (토마술로 알고리즘을 이용하는 비순차실행 프로세서의 설계 및 모의실행)

  • Lee, Jongbok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.20 no.4
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    • pp.135-141
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    • 2020
  • Today, CPUs in general-purpose computers such as servers, desktops and laptops, as well as home appliances and embedded systems, consist mostly of multicore processors. In order to improve performance, it is required to use an out-of-order execution processor by Tomasulo algorithm as each core processor. An out-of-order execution processor with Tomasulo algorithm can execute the available instructions in any order and perform speculation in order to reduce control dependencies. Therefore, the performance of an out-of-order execution processor can be significantly improved compared to an in-order execution processor. In this paper, an out-of-order execution processor using Tomasulo algorithm and ARM instruction set is designed using VHDL record data types and simulated by GHDL. As a result, it is possible to successfully perform operations on programs written in ARM instructions.

A Matrix-Based Graph Matching Algorithm with Application to a Musical Symbol Recognition (행렬기반의 정합 알고리듬에 의한 음악 기호의 인식)

  • Heo, Gyeong-Yong;Jang, Kyung-Sik;Jang, Moon-Ik;Kim, Jai-Hie
    • The Transactions of the Korea Information Processing Society
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    • v.5 no.8
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    • pp.2061-2074
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    • 1998
  • In pattern recognition and image analysis upplications, a graph is a useful tool for complex obect representation and recognition. However it takes much time to pair proper nodes between the prototype graph and an input data graph. Futhermore it is difficult to decide whether the two graphs in a class are the same hecause real images are degradd in general by noise and other distortions. In this paper we propose a matching algorithm using a matrix. The matrix is suiable for simple and easily understood representation and enables the ordering and matching process to be convenient due to its predefined matrix manipulation. The nodes which constitute a gaph are ordered in the matrix by their geometrical positions and this makes it possible to save much comparison time for finding proper node pairs. for the classification, we defined a distance measure thatreflects the symbo's structural aspect that is the sum of the mode distance and the relation distance; the fornet is from the parameters describing the node shapes, the latter from the relations with othes node in the matrix. We also introduced a subdivision operation to compensate node merging which is mainly due t the prepreocessing error. The proposed method is applied to the recognition of musteal symbols and the result is given. The result shows that almost all, except heavily degraded symbols are recognized, and the recognition rate is approximately 95 percent.

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Application and Comparison of Genetic Algorithm and Harmony Search Algorithm for Optimal Cost Design of Water Distribution System (상수도 관망 최적설계에 대한 유전 알고리즘과 하모니써치 알고리즘의 적용 및 비교)

  • Hong, Ari;Lee, Ho Min;Choi, Young Hwan;Choi, Ji Ho;Kim, Joong Hoon
    • Proceedings of the Korea Water Resources Association Conference
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    • 2016.05a
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    • pp.521-521
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    • 2016
  • 상수도 관망은 수원에서 수요절점까지 물을 안정적으로 공급하는 것을 목표로 한다. 상수도 관망의 최적설계는 수리학적 제한조건 (절점의 수압, 관로의 유속)을 만족하는 범위에서 비용을 최소화하는 설계안을 얻는 것으로 Savic and Walters (1997)는 유전 알고리즘 (Genetic Algorithms, Holland 1975)을 적용한 상수도 관망 설계 프로그램인 GANET를 제안하였고, Maier et al. (1996)은 개미군집알고리즘 (Ant Colony Optimization Algorithm, Dorigo et al. 1996)을 상수도 관망 최적설계에 적용한 후 그 결과가 유전 알고리즘에 비해 우수함을 증명하는 등 상수도 관망 최적설계에 관한 연구가 활발히 진행되어 오고 있다. 유전알고리즘은 선택, 교차, 돌연변이의 반복계산 과정을 통하여 최적해를 찾는 최적화 기법이다. 이 과정에서 결정변수는 유전자 (Gene)의 집합으로 표현되며, 염색체 (Chromosome) 내에서 근접한 유전 인자들은 일종의 Building Block을 형성하게 된다. Building Block은 좋은 해를 갖는 유전 인자를 높은 확률로 보관하여 지역해에 빠질 가능성을 줄이는 반면, 유전형 (Genotype)이 표현형 (Phenotype)을 충분히 모방하여 표현하지 못한 경우 오히려 최적해의 탐색을 방해할 수 있다는 한계점을 갖는다. 유전 알고리즘을 상수도 관망 최적설계에 적용하였을 때에도 이 한계점은 여실히 드러난다. 관로의 관경을 결정변수로 설정한 후 유전형으로 표현하였을 때, 관망도 상에서 근접하지 않은 두 관로가 염색체 내에서 연속으로 나열된다면 두 관로 간의 연관성이 실제보다 크게 고려되기 때문이다. 한편, 하모니써치 (Harmony Search, Geem et al. 2001) 알고리즘은 즉흥 연주 (Improvisation)를 통해 최상의 화음을 만들어내는 현상으로부터 착안하여 만들어진 최적화기법으로 연산 기법은 무작위선택, 기억회상, 피치조정 등으로 구성되어 있으며, 결정변수에 해당하는 연주자가 독립적으로 행동하며 해를 탐색한다는 점에서 유전알고리즘과 큰 차이를 갖는다. 본 연구에서는 유전알고리즘의 Building Block에 의해 발생하는 오류를 개선하고자, 상수도 관망 최적설계 연구에 많이 사용되는 Hanoi 관망 (Fujiwara and Khang 1990) 관로의 정렬 순서를 여러 가지 기준으로 설정하여 관망데이터를 구축한 후 하모니써치와 유전 알고리즘을 적용하여 최적화를 수행하였고 그 결과를 비교하였다. 그 결과 유전 알고리즘과 달리 하모니써치 알고리즘의 경우, 관로의 나열 순서와 상관없이 우수한 최적해 탐색 결과를 보이는 것을 확인할 수 있었다.

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