• Title/Summary/Keyword: 역할극

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Effects of Communication competency Enhancement Program Using Role playing : Focused on Psychiatric Mental Health Nursing Practicum (역할극을 활용한 의사소통능력 강화 프로그램의 효과 - 정신간호실습교육 중심으로 -)

  • Cho, Kyong-Ah;Eom, Mi-Ran
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.457-458
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    • 2018
  • 본 연구는 간호대학생의 정신간호실습을 위해 역할극을 활용한 의사소통능력 강화 프로그램을 적용하고, 그 효과를 검정하기 위함이다. 적용된 프로그램은 실제 실습현장에서 접하기 쉬운 사례를 바탕으로 시뮬레이션의 한 방법인 역할극을 주요한 교수방법으로 구성하여 적용하었다. 역할극을 활용한 의사소통능력 강화 프로그램을 통해 간호대학생들은 의사소통 지식과 의사소통 수행능력, 의사소통 자기효능감, 학습동기 및 교육만족도 향상에 효과적이었다.

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Student Satisfaction and Achievement after Role-playing in a Pediatric Dentistry Class (소아치과 역할극 수업에 대한 학생들의 만족도와 성취도)

  • Kim, Min Jin;Song, Ji-Soo;Shin, Teo Jeon;Kim, Young-Jae;Kim, Jung-Wook;Jang, Ki-Taeg;Lee, Sang-Hoon;Hyun, Hong-Keun
    • Journal of the korean academy of Pediatric Dentistry
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    • v.45 no.3
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    • pp.280-289
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    • 2018
  • This study aimed to investigate the effects of learning with role-playing on student satisfaction and achievement regarding behavior management teaching in pediatric dentistry. 93 students were divided into 19 groups and randomly assigned to role-play as a doctor, patient, parent, assistant, or narrator. Their performances were evaluated by the instructor and the satisfaction survey was conducted. All participants took the written test and were asked to compare lecture and role-playing with regard to the effectiveness of learning. Statistical analysis was performed with Mann-Whitney U test, Independent T-test, and Kruskal-Wallis test. 68 students (73.1%) who believed that the role-playing was more helpful than lecture showed higher level of satisfaction than students who believed lecture was more helpful. But there were no differences in the tutor evaluation score and the written test scores. Participants in the patient management scenario showed higher level of descriptive question scores of the written test and tutor evaluation score than those who participate in the parent management scenario. There were no differences between the role groups. Role-playing may help students to become more interested and participatory in learning behavior management. The level of satisfaction may differ by the design and content of the scenario.

The Effects of Role Playing on Empathy and Communication Competence for Nursing Students in Psychiatric Mental Health Nursing Practicum (정신간호실습교육에서 역할극이 간호대학생의 공감과 의사소통능력에 미치는 효과)

  • Seo, Dong-Hee;Jeong, In-Ju
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.4
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    • pp.263-270
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    • 2019
  • The purpose of this study was investigate the effects of role playing on empathy and communication competence of nursing students in psychiatric mental health nursing practicum. The study was designed using a nonequivalence control group design. The subject were 59(Experimental. 29, Control 30) nursing students from two different university in G city who were support to this study. The role playing conducted from February 26, 2018 to May 25, 2018. The study variables were 'empathy' and 'communication competence' surveyed by self-reported questionnaires. The score of empathy and communication competence of experimental group was significantly higher than those of control group after role playing. Based of these results, role playing for nursing students in psychiatric mental health nursing practicum was especially effective in increasing on the change of empathy and communication competence.

A Study on audience role of Contemporary Theatre - Focused on Punchdrunk's (동시대극의 관객역할 연구 - 펀치드렁크 극단의 <슬립 노 모어>를 중심으로)

  • Jeon, Yun-Kyung
    • (The) Research of the performance art and culture
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    • no.40
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    • pp.223-268
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    • 2020
  • In contemporary Theatre, the case of inducing direct communication between the audience and the performance is prominent. Especially with the development of digital technology, the audience wants a personalized experience. The emergence of 'immersive Theatre' in this trend has attracted great attention both at home and abroad. In particular, the most important role in the emergence of the concept of 'immersive Theatre' is the British punchdrunk Theatre. Their representative performance began to premiere in London in the UK in 2003 and has expanded to include New York and China in Shanghai and continues to be extremely popular until 2019. In general, a review of existing studies on the role of the audience in shows that the focus is on the participation of the audience. What experience will be given to the audience can not be emphasized in contemporary Theatre. In order to satisfy the diverse needs of the audience, contemporary Theatre are increasingly showing complexity that cannot be explained by any one theory. The same goes for . This is because each audience wants a personalized experience, and there are differences in experience depending on the environment in which the audience also grew up, knowledge, culture, and taste. This study selected Punch Drunk's as a performance that can represent contemporary Theatre, and conducted a study on the role of audience in contemporary Theatre. To this end, we have historically explored past discussions about the role of the audience and discussed the characteristics of the role of the audience in contemporary Theatre. Next, I analyzed in detail the experience of the researcher "He" who watched the performance with the researcher on the role of the audience in . In conclusion, the experience of the audience in is diverse and complex. In other words, the role of the traditional audience in the proscenium play, as well as the audience as a participant in the post-drama play, was also complex in the performance. And this complexity was not a coincidence, but a planning strategy for the Punchdrunk Theatre. Therefore, when discussing the role of the audience in contemporary Theatre, there should be a discussion that clearly sees the complex characteristics of contemporary Theatre through the approach from various perspectives, rather than merely one view of the audience as a participant. something to do.

The Effects of Education Using Case-Based Role Playing in Counseling Theory and Actual Subjects on the Empathy and Communication Ability of Nursing Students (상담이론과 실제 교과목에서 사례기반 역할극을 활용한 교육이 간호대학생의 공감 및 의사소통 능력에 미치는 효과)

  • Kim, Seon-Hee;Gang, Moon-Hee
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.3
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    • pp.221-229
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    • 2021
  • This study used a single group pre and post-experimental design for nursing students to understand the effects of counseling theory and actual subjects on empathy and communication ability by applying traditional lecture-style education and case-based role-playing education. The subjects of this study were 66 students who took counseling theory and actual courses, understood the purpose of the study, and voluntarily agreed to participate in the study among all 2nd grade students enrolled in C nursing college in G area. The curriculum consisted of six weeks of lecture-style education, followed by case-based role-play education for six weeks. Three surveys were conducted before training, after lecture-style training, and after case-based role-play training. The collected data were analyzed using the repeated measurement variance analysis using the SPSS 26.0 program. As a result of this study, when nursing students were selected as 20-29 years old and compared the effectiveness of the program according to gender and time point, there was no significant difference in the empathy ability of the subjects by group or time point. There was no significant difference in communication ability according to the group, but there was a significant difference according to the time point (F=4.20, p=.017). Therefore, it was proved that the application of education using case-based role play to counseling theory and actual subjects has a positive effect on communication ability of nursing students rather than lecture-style education.

Relationship of Learning Motivation, Self-Directed Learning Ability and Problem Solving Process of Nursing Students after Practice Evaluation of Fundamentals of Nursing Course using Role Play (역할극 활용 기본간호학 실습 교육평가방법에 대한 간호학생의 학습동기, 자기주도적 학습능력 및 문제해결과정과의 관계)

  • Kim, Young-Hee;Lee, Young-Mee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.1
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    • pp.147-155
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    • 2012
  • This study was to investigate the understand learning motivation, self-directed learning ability and problem solving process of fundamentals of nursing course using role play in evaluating the course. The subjects were 289 nursing students in year 1 in J college taking fundamental nursing practice course from Nov. 22 to Dec. 10. 2010. After setting hospital context and preparing scenario with patient and nurse roles, the evaluation of fundamentals of nursing practice was performed. For learning motivation and self-directed learning ability, there were significant differences by application motivation, a group intending further study and a group positive in role play evaluation. For problem solving process, there were significant differences in male group and a group positive in role play evaluation. Learning motivation had significant positive correlation between self-directed learning ability and between self-directed learning ability and problem solving process. This evaluation had correlation between learning motivation, self-directed learning ability and problem solving process.

Development and Application of Integrated Nursing Practice Program preceded Role-play related to Clinical Communication Situation (임상적 의사소통상황 관련 역할극을 선행한 통합실습프로그램의 개발 및 적용)

  • Kang, Seo-Young;Lim, You-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.5
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    • pp.3037-3045
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    • 2014
  • For this study, we developed and applied the integrated nursing practice program preceded role-play related to clinical communication situation to 115 nursing students and compared their communication ability, clinical competence and problem solving process scores between before and after the program. Integrated nursing practice program is composed of 6 role-play scenarios related to clinical communication situation, 3 role-play scenarios related to clinical situation and 3 core nursing skill practices. This program was conducted 4 hours a week for 8 weeks. Data were collected using self-report questionnaire before and after the program from March to June, 2013 and analyzed using descriptive analysis and t-test with SPSS/WIN 19.0. There were significant increase in communication ability, clinical competence and problem solving process scores after the program. These results indicate that this program is effective nursing practice education method. Therefore, this program would be used for other students.

A Survey of Students' Satisfaction on Participation Learning Using Role-play in Clerkship (역할극을 통한 참여형 임상실습 만족도 조사)

  • Hong, Jiwon;Kim, Jungwook;Kim, Youngjae
    • Journal of the korean academy of Pediatric Dentistry
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    • v.42 no.1
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    • pp.1-9
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    • 2015
  • This study was conducted for the purpose of providing basic data that aims to develop the clinical practice education program and improve satisfaction for clerkship by evaluating the satisfaction of students who participated in learning using role-play in the clerkship of the department of pediatric dentistry. 85 senior dental students participated in this study. The students were divided into 17 groups and randomly performed role-plays in their role. After each role-play, a questionnaire designed to evaluate students' satisfaction on interest and appropriacy and satisfaction on usefulness towards role-play were completed by 77 students. The mean score of total satisfaction was 3.38 on a 5 point Likert scale. The mean score satisfaction on interest and appropriacy was 3.99 and the mean score satisfaction on usefulness was 3.79. The satisfaction score in the role group of parents was the highest and there was a significant difference in mean scores by the role groups (p < 0.05). Students evaluated the role-play as an interesting and useful educational tool in clerkship. It is necessary to undergo further trials and complement programs to upgrade the quality of dental clerkship.