• Title/Summary/Keyword: 엣지 네트워크

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Correlation Analysis of Connected Car Realtime Inhibition In Mobile Edge Computing Environment (모바일 엣지 환경에서 커넥티드카 실시간성 저해의 상관 관계 분석)

  • Jang, JuneBeom;Choi, HeeSeok;Yu, HeonChang
    • Annual Conference of KIPS
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    • 2019.05a
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    • pp.118-120
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    • 2019
  • 커넥티드카는 네트워크에 연결된 자동차가 다른 자동차 및 도로 인프라뿐만 아니라 스마트 디바이스와 통신하고 여러 소스로부터 실시간 데이터를 수집하여 다양한 서비스를 제공하는 것이다. 커넥티드카의 등장으로 인해서 자동차와 클라우드 서비스의 결합이 빠르게 진행되고 있으나 자동차 데이터 중 실시간 처리가 필수인 데이터가 많다는 특성이 있다. 그러므로 멀리 떨어진 중앙 집중식 서버에서 컴퓨팅을 하는 클라우드 컴퓨팅보다 최근 이슈가 되고 있는 디바이스와 가까운 가장자리에 위치한 서버에서 컴퓨팅을 하는 엣지 컴퓨팅이 커넥티드카의 실시간성을 보장하는 기술로 많은 관심을 받고 있다. 본 논문에서는 기존의 엣지 컴퓨팅과는 달리, 이동성이 있는 모바일 엣지 컴퓨팅(MEC) 환경에서 실시간 처리를 저해하는 요소를 찾아 원인을 분석하고 평가해 문제점을 해결하고자 한다. 먼저, MEC 환경을 구축한 후 오픈 소스 시뮬레이터인 Edge Cloudsim 에 적용시켜 시뮬레이션을 한다. 실험 결과 MEC 환경에서 실시간 처리를 저해하는 원인은 모바일 디바이스의 태스크가 오프로딩 되거나 응답을 받기 전 WLAN 의 범위를 벗어났을 때 Task Failure가 발생하기 때문임이 증명되었다.

Deep Reinforcement Learning Based Distributed Offload Policy for Collaborative Edge Computing in Multi-Edge Networks (멀티 엣지 네트워크에서 협업 엣지컴퓨팅을 위한 심층강화학습 기반 분산 오프로딩 정책 연구)

  • Junho Jeong;Joosang Youn
    • Journal of Korea Society of Industrial Information Systems
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    • v.29 no.5
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    • pp.11-19
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    • 2024
  • As task offloading from user devices transitions from the cloud to the edge, the demand for efficient resource management techniques has emerged. While numerous studies have employed reinforcement learning to address this challenge, many fail to adequately consider the overhead associated with real-world offloading tasks. This paper proposes a reinforcement learning-based distributed offloading policy generation method that incorporates task overhead. A simulation environment is constructed to validate the proposed approach. Experimental results demonstrate that the proposed method reduces edge queueing time, achieving up to 46.3% performance improvement over existing approaches.

Efficient Privacy-Preserving Duplicate Elimination in Edge Computing Environment Based on Trusted Execution Environment (신뢰실행환경기반 엣지컴퓨팅 환경에서의 암호문에 대한 효율적 프라이버시 보존 데이터 중복제거)

  • Koo, Dongyoung
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.9
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    • pp.305-316
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    • 2022
  • With the flood of digital data owing to the Internet of Things and big data, cloud service providers that process and store vast amount of data from multiple users can apply duplicate data elimination technique for efficient data management. The user experience can be improved as the notion of edge computing paradigm is introduced as an extension of the cloud computing to improve problems such as network congestion to a central cloud server and reduced computational efficiency. However, the addition of a new edge device that is not entirely reliable in the edge computing may cause increase in the computational complexity for additional cryptographic operations to preserve data privacy in duplicate identification and elimination process. In this paper, we propose an efficiency-improved duplicate data elimination protocol while preserving data privacy with an optimized user-edge-cloud communication framework by utilizing a trusted execution environment. Direct sharing of secret information between the user and the central cloud server can minimize the computational complexity in edge devices and enables the use of efficient encryption algorithms at the side of cloud service providers. Users also improve the user experience by offloading data to edge devices, enabling duplicate elimination and independent activity. Through experiments, efficiency of the proposed scheme has been analyzed such as up to 78x improvements in computation during data outsourcing process compared to the previous study which does not exploit trusted execution environment in edge computing architecture.

Game-Based Content Caching and Data Sponsor Scheme for the Content Network (콘텐츠 네트워크 환경에서 게임이론을 이용한 콘텐츠 캐싱 및 데이터 스폰서 기법)

  • Won, JoongSeop;Kim, SungWook
    • KIPS Transactions on Computer and Communication Systems
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    • v.8 no.7
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    • pp.167-176
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    • 2019
  • Recently, as the types of services that can be enjoyed in mobile telecommunication networks such as social networks and video streaming are increasing, mobile users(MUs) can access mobile contents easily by consuming mobile data. However, under a mobile telecommunication environment, MUs have to pay a high data fee to a network service provider(SP) in order to enjoy contents. The 'data sponsor' technique, introduced as a way to solve this problem, has attracted attention as a breakthrough method for enhancing contents accessibility of MUs. In this paper, we propose an algorithm that determines the optimal discount rate through the Stackelberg game in the data sponsor environment. We also propose an algorithm to design edge caching, which caches highly popular content for MUs on edge server, through many-to-many matching game. Simulation results clearly indicate that the profit for CP's content consumption is improved by about 6~11%, and the profit of CP according to the ratio of edge caching is improved by about 12% than the other existing schemes under data sponsor environment.

Edge Caching Strategy with User Mobility in Heterogeneous Cellular Network Environments (이종 셀룰러 네트워크 환경에서 사용자 이동성을 고려한 엣지 캐싱 기법)

  • Choi, Yoonjeong;Lim, Yujin
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.2
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    • pp.43-50
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    • 2022
  • As the use of mobile data increases, the proportion of video content is increasing steeply. In order to solve problems that arise when mobile users receive data from geographically remote cloud servers, methods of caching data in advance to edge servers geographically close to the users are attracting lots of attention. In this paper, we present a caching policy that stores data on Small Cell Base Station(SBS) to effectively provide content files to mobile users by applying a delayed offloading scheme in a cellular network. The goal of the proposed policy is to minimize the size of data transmitted from Macro Base Station(MBS) because the delayed offloading scheme requires more cost than when downloaded from MBS than from SBS. The caching policy is proposed to determine the size of content file and which content file to be cached to SBS using the probability of mobile users' paths and the popularity of content files, and to replace content files in consideration of the overlapping coverage of SBS. In addition, through performance evaluation, it has been proven that the proposed policy reduces the size of data downloaded from MBS compared to other algorithms.

5G 엣지 보안 기술 동향

  • Park, Jong-Geun;Kim, Yeong-Su;Lee, Jong-Hun;Jang, Jong-Su;Mun, Dae-Seong;Kim, Ik-Gyun
    • Review of KIISC
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    • v.30 no.6
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    • pp.7-16
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    • 2020
  • 1980년대 아날로그 이동전화서비스로 시작된 이동통신 기술은 매 10년을 주기로 빠르게 발전해 오고 있다. 디지털화를 거쳐 모바일 광대역 서비스에 초점을 맞춘 이전 세대와는 달리, 5G 이동통신서비스는 다양한 미래 정보통신 융합서비스의 플랫폼으로서, 산업구조 혁신을 통해 새로운 스마트 비즈니스 모델 및 산업 생태계를 창출하는 4차 산업혁명의 핵심 인프라로 주목받고 있다. 이러한 변화의 흐름속에서 이동통신서비스는 우리 실생활과 더욱 밀접해지고 있으나, 다른 한편으로 이동통신 환경의 취약점을 악용한 사이버 공격 위험에 노출될 가능성도 점차 확대되고 있다. 이런 배경에는 국제전기통신연합(ITU)의 IMT-2020 비전 및 요구사항을 충족시키기 위한 5G 네트워크의 구조적인 변화에 따라 공격접점이 크게 확대 되었기 때문이다. 본 고에서는 5G 시대의 도래와 함께 가장 큰 구조적 변화를 겪으며 5G 융합서비스의 핵심 인프라로서 새롭게 주목받고 있는 5G 엣지의 주요 특징을 살펴보고, 5G 엣지에서 제기되고 있는 보안위협과 이에 대한 대응 기술의 동향에 대해 살펴보고자 한다.

Extracting optimal moving patterns of edge devices for efficient resource placement in an FEC environment (FEC 환경에서 효율적 자원 배치를 위한 엣지 디바이스의 최적 이동패턴 추출)

  • Lee, YonSik;Nam, KwangWoo;Jang, MinSeok
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.1
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    • pp.162-169
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    • 2022
  • In a dynamically changing time-varying network environment, the optimal moving pattern of edge devices can be applied to distributing computing resources to edge cloud servers or deploying new edge servers in the FEC(Fog/Edge Computing) environment. In addition, this can be used to build an environment capable of efficient computation offloading to alleviate latency problems, which are disadvantages of cloud computing. This paper proposes an algorithm to extract the optimal moving pattern by analyzing the moving path of multiple edge devices requiring application services in an arbitrary spatio-temporal environment based on frequency. A comparative experiment with A* and Dijkstra algorithms shows that the proposed algorithm uses a relatively fast execution time and less memory, and extracts a more accurate optimal path. Furthermore, it was deduced from the comparison result with the A* algorithm that applying weights (preference, congestion, etc.) simultaneously with frequency can increase path extraction accuracy.

A Study on the Latency Analysis of Bus Information System Based on Edge Cloud System (엣지 클라우드 시스템 기반 버스 정보 시스템의 지연시간 분석연구)

  • SEO Seungho;Dae-Sik Ko
    • Journal of Platform Technology
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    • v.11 no.3
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    • pp.3-11
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    • 2023
  • Real-time control systems are growing rapidly as infrastructure technologies such as IoT and mobile communication develop and services that value real-time such as factory management and vehicle operation checks increase. Various solutions have been proposed to increase the time sensitivity of this system, but most real-time control systems are currently composed of local servers and multiple clients located in control stations, which are transmitted to local servers where control systems are located. In this paper, we proposed an edge computing-based real-time control model that can reduce the time it takes for the bus information system, one of the real-time control systems, to provide the information to the user at the time it collects the information. Simulating the existing model and the edge computing model, the edge computing model confirmed that the cost for users to receive data is reduced from at least 10% to up to 80% compared to the existing model.

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Cloud-based smart maritime logistics warehouse management system with IP cameras (IP 카메라와 클라우드 기반 스마트 해상물류 창고 관리 시스템)

  • Kang-Hyeon Ryu;Dae-Hoon Kang;Dong-Min Kim;Min-Ho Kim
    • Annual Conference of KIPS
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    • 2023.11a
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    • pp.1082-1083
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    • 2023
  • 우리나라의 수출입 대부분은 해상을 통해 이루어지고 있으나 항만의 물류 창고는 데이터 네트워크를 통한 유기적인 화물의 출입과 현황관리가 부족한 실정이다. 이는 부족한 데이터 네트워크 인프라와 CCTV에 의한 아날로그 영상 데이터에 의존하는 기존 시스템의 한계로 인해 기인하는 바가 크다. 이에 IP 카메라와 엣지 디바이스의 영상분석에 의한 개별 화물 창고의 디지털 현황 분석 기반을 구축하고 분산된 개별 화물 창고의 데이터를 클라우드에 위치한 중앙 집중 데이터 분석 시스템을 구축하여 유연한 개별 화물 창고 관리와 지속적인 모니터링 기반을 제공한다. 사용자 인터페이스는 웹 기반으로 구축하여 항만 화물 관계자에게 편의성과 위치에 구애받지 않는 서비스를 제공한다. 이 과정에서 사설 IoT 네트워크를 통한 최소한의 시공비용으로 항만 내 인터넷 데이터 네트워크를 구축하여 향후 항만 내 다양한 데이터 서비스를 위한 초석을 제공한다.

A Study on the High Quality 360 VR Tiled Video Edge Streaming (방송 케이블 망 기반 고품질 360 VR 분할 영상 엣지 스트리밍에 관한 연구)

  • Kim, Hyun-Wook;Yang, Jin-Wook;Yoon, Sang-Pil;Jang, Jun-Hwan;Park, Woo-Chool
    • Journal of the Korea Convergence Society
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    • v.10 no.12
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    • pp.43-52
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    • 2019
  • 360 Virtual Reality(VR) service is getting attention in the domestic streaming market as 5G era is upcoming. However, existing IPTV-based 360 VR video services use upto 4K 360 VR video which is not enough to satisfy customers. It is generally required that over 8K resolution is necessary to meet users' satisfaction level. The bit rate of 8K resolution video exceeds the bandwidth of single QAM channel(38.817mbps), which means that it is impossible to provide 8K resolution video via the IPTV broadcast network environment. Therefore, we suggest and implement the edge streaming system for low-latency streaming to the display devices in the local network. We conducted experiments and confirmed that 360 VR streaming with a viewport switching delay less than 500ms can be achieved while using less than 100mbps of the network bandwidth.