• Title/Summary/Keyword: 에지 방향정보

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Face Detection Using Skin Color and Geometrical Constraints of Facial Features (살색과 얼굴 특징들의 기하학적 제한을 이용한 얼굴 위치 찾기)

  • Cho, Kyung-Min;Hong, Ki-Sang
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.12
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    • pp.107-119
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    • 1999
  • There is no authentic solution in a face detection problem though it is an important part of pattern recognition and has many diverse application fields. The reason is that there are many unpredictable deformations due to facial expressions, view point, rotation, scale, gender, age, etc. To overcome these problems, we propose an algorithm based on feature-based method, which is well known to be robust to these deformations. We detect a face by calculating a similarity between the formation of real face feature and candidate feature formation which consists of eyebrow, eye, nose, and mouth. In this paper, we use a steerable filter instead of general derivative edge detector in order to get more accurate feature components. We applied deformable template to verify the detected face, which overcome the weak point of feature-based method. Considering the low detection rate because of face detection method using whole input images, we design an adaptive skin-color filter which can be applicable to a diverse skin color, minimizing target area and processing time.

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Robust 3D Hand Tracking based on a Coupled Particle Filter (결합된 파티클 필터에 기반한 강인한 3차원 손 추적)

  • Ahn, Woo-Seok;Suk, Heung-Il;Lee, Seong-Whan
    • Journal of KIISE:Software and Applications
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    • v.37 no.1
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    • pp.80-84
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    • 2010
  • Tracking hands is an essential technique for hand gesture recognition which is an efficient way in Human Computer Interaction (HCI). Recently, many researchers have focused on hands tracking using a 3D hand model and showed robust tracking results compared to using 2D hand models. In this paper, we propose a novel 3D hand tracking method based on a coupled particle filter. This provides robust and fast tracking results by estimating each part of global hand poses and local finger motions separately and then utilizing the estimated results as a prior for each other. Furthermore, in order to improve the robustness, we apply a multi-cue based method by integrating a color-based area matching method and an edge-based distance matching method. In our experiments, the proposed method showed robust tracking results for complex hand motions in a cluttered background.

Texture Classification Using Rotation Invariant Local Directional Pattern (Rotation Invariant Local Directional Pattern을 이용한 텍스처 분류 방법)

  • Lee, Tae Hwan;Chae, Ok Sam
    • Convergence Security Journal
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    • v.17 no.3
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    • pp.21-29
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    • 2017
  • Accurate encoding of local patterns is a very important factor in texture classification. However, LBP based methods w idely studied have fundamental problems that are vulnerable to noise. Recently, LDP method using edge response and dire ction information was proposed in facial expression recognition. LDP is more robust to noise than LBP and can accommod ate more information in it's pattern code, but it has drawbacks that it is sensitive to rotation transforms that are critical to texture classification. In this paper, we propose a new local pattern coding method called Rotation Invariant Local Direc tional Pattern, which combines rotation-invariant transform to LDP. To prove the texture classification performance of the proposed method in this paper, texture classification was performed on the widely used UIUC and CUReT datasets. As a result, the proposed RILDP method showed better performance than the existing methods.

A Study for Depth-map Generation using Vanishing Point (소실점을 이용한 Depth-map 생성에 관한 연구)

  • Kim, Jong-Chan;Ban, Kyeong-Jin;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.14 no.2
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    • pp.329-338
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    • 2011
  • Recent augmentation reality demands more realistic multimedia data with the mixture of various media. High-technology for multimedia data which combines existing media data with various media such as audio and video dominates entire media industries. In particular, there is a growing need to serve augmentation reality, 3-dimensional contents and realtime interaction system development which are communication method and visualization tool in Internet. The existing services do not correspond to generate depth value for 3-dimensional space structure recovery which is to form solidity in existing contents. Therefore, it requires research for effective depth-map generation using 2-dimensional video. Complementing shortcomings of existing depth-map generation method using 2-dimensional video, this paper proposes an enhanced depth-map generation method that defines the depth direction in regard to loss location in a video in which none of existing algorithms has defined.

Recognition of Car License Plates Using Difference Operator and ART2 Algorithm (차 연산과 ART2 알고리즘을 이용한 차량 번호판 통합 인식)

  • Kim, Kwang-Baek;Kim, Seong-Hoon;Woo, Young-Woon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.11
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    • pp.2277-2282
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    • 2009
  • In this paper, we proposed a new recognition method can be used in application systems using morphological features, difference operators and ART2 algorithm. At first, edges are extracted from an acquired car image by a camera using difference operators and the image of extracted edges is binarized by a block binarization method. In order to extract license plate area, noise areas are eliminated by applying morphological features of new and existing types of license plate to the 8-directional edge tracking algorithm in the binarized image. After the extraction of license plate area, mean binarization and mini-max binarization methods are applied to the extracted license plate area in order to eliminated noises by morphological features of individual elements in the license plate area, and then each character is extracted and combined by Labeling algorithm. The extracted and combined characters(letter and number symbols) are recognized after the learning by ART2 algorithm. In order to evaluate the extraction and recognition performances of the proposed method, 200 vehicle license plate images (100 for green type and 100 for white type) are used for experiment, and the experimental results show the proposed method is effective.

3D conversion of 2D video using depth layer partition (Depth layer partition을 이용한 2D 동영상의 3D 변환 기법)

  • Kim, Su-Dong;Yoo, Ji-Sang
    • Journal of Broadcast Engineering
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    • v.16 no.1
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    • pp.44-53
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    • 2011
  • In this paper, we propose a 3D conversion algorithm of 2D video using depth layer partition method. In the proposed algorithm, we first set frame groups using cut detection algorithm. Each divided frame groups will reduce the possibility of error propagation in the process of motion estimation. Depth image generation is the core technique in 2D/3D conversion algorithm. Therefore, we use two depth map generation algorithms. In the first, segmentation and motion information are used, and in the other, edge directional histogram is used. After applying depth layer partition algorithm which separates objects(foreground) and the background from the original image, the extracted two depth maps are properly merged. Through experiments, we verify that the proposed algorithm generates reliable depth map and good conversion results.

A Car License Plate Recognition Using Morphological Characteristic, Difference Operator and ART2 Algorithm (형태학적 특징 및 차 연산과 ART2 알고리즘을 이용한 차량 번호판 인식)

  • Kang, Moo-Jin;Kim, Jae-Kun;Kim, Kwang-Baek
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.10a
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    • pp.431-435
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    • 2008
  • 2006년 11월 이후 신 차량 번호판 등장 후, 신 차량 번호판과 구 차량 번호판이 혼합되어 있다. 이에 따라 속도위반, 신호위반 단속, 무인 주차관리 시스템, 범죄 및 도주 차량 검거, 고속도로 톨게이트에서 통행료 지불로 인한 교통 체증현상을 해소하기 위한 자동 요금 징수와 같은 다양한 경우에서 자동차 번호판의 특징에 맞는 인식 시스템이 요구되고 있다. 따라서 본 논문에서는 이러한 문제를 해결하기 위해 형태학적 특징 및 차 연산과 ART2 알고리즘을 이용한 차량 번호판 인식 방법을 제안한다. 무인 카메라에서 획득된 차량 번호판 영상에서 차 연산을 이용하여 에지를 추출한 후에 블록 이진화를 한다. 이진화 된 차량 영상에서 신 구 차량 번호판의 형태학적 특성을 8방향 윤곽선 추적 알고리즘에 적용하여 잡음 영역을 제거하고, 차량의 번호판 영역을 추출한다 추출된 번호판 영역에 대하여 평균 이진화와 최대 최소 이진화를 적용하여 번호판의 개별 영역에 대한 형태학적 특성을 고려하여 잡음을 제거하고, Labeling 알고리즘을 적용하여 개별 문자를 추출한 후에 결합한다. 이렇게 분류된 개별 문자 및 숫자 코드를 ART2 알고리즘에 적용하여 학습 및 인식을 한다. 제안된 차량 번호판 추출 및 인식 방법의 성능을 평가하기 위해 녹색 번호판과 흰색 번호판 이미지 각각 100장을 대상으로 실험한 결과, 제시 된 차량 번호판 추출 및 인식 방법이 실험을 통해서 효율적인 것을 확인하였다.

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Design of Computer Vision Interface by Recognizing Hand Motion (손동작 인식에 의한 컴퓨터 비전 인터페이스 설계)

  • Yun, Jin-Hyun;Lee, Chong-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.3
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    • pp.1-10
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    • 2010
  • As various interfacing devices for computational machines are being developed, a new HCI method using hand motion input is introduced. This interface method is a vision-based approach using a single camera for detecting and tracking hand movements. In the previous researches, only a skin color is used for detecting and tracking hand location. However, in our design, skin color and shape information are collectively considered. Consequently, detection ability of a hand increased. we proposed primary orientation edge descriptor for getting an edge information. This method uses only one hand model. Therefore, we do not need training processing time. This system consists of a detecting part and a tracking part for efficient processing. In tracking part, the system is quite robust on the orientation of the hand. The system is applied to recognize a hand written number in script style using DNAC algorithm. Performance of the proposed algorithm reaches 82% recognition ratio in detecting hand region and 90% in recognizing a written number in script style.

Spatio-Temporal Video De-interlacing Algorithm Based on MAP Estimation (MAP 예측기 기반의 시공간 동영상 순차주사화 알고리즘)

  • Lee, Ho-Taek;Song, Byung-Cheol
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.49 no.2
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    • pp.69-75
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    • 2012
  • This paper presents a novel de-interlacing algorithm that can make up motion compensation errors by using maximum a posteriori (MAP) estimator. First, a proper registration is performed between a current field and its adjacent fields, and the progressive frame corresponding to the current field is found via MAP estimator based on the computed registration information. Here, in order to obtain a stable solution, well-known bilateral total variation (BTV)-based regularization is employed. Next, so-called feathering artifacts are detected on a block basis effectively. So, edge-directional interpolation is applied to the pixels where feathering artifact may happen, instead of the above-mentioned temporal de-interlacing. Experimental results show that the PSNR of the proposed algorithm is on average 4dB higher than that of previous studies and provides the better subjective quality than the previous works.

Extending the Abstraction Capability of BPMN by Introducing Vertical Abstraction (수직적 추상의 도입에 의한 BPMN 추상기능의 확장)

  • Kang, Sung-Won;Lee, Dan-Hyung;Ahn, Yu-Whoan
    • The KIPS Transactions:PartD
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    • v.16D no.2
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    • pp.223-236
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    • 2009
  • BPMN is a standard business process description notation developed by OMG. It allows the user to have an abstract view of a process that hides its details with the Collapsed Sub-Process notation. While it is a useful direction of abstraction that can be called the horizontal abstraction, a different kind of abstraction, the vertical abstraction, is necessary when different stakeholders of business would like to have different views of the business process form their own viewpoints of interest. For example, stakeholders may want to see a process from the viewpoint of a particular group of actors or from the viewpoint of a certain set of goals. This paper first extends horizontal abstraction capability of BPMN by introducing the notion of super edge and, moreover, adds the vertical abstraction capability to it by introducing the notions of 'aspect attribute' and 'interest specification' and notations for them.