• Title/Summary/Keyword: 에이젼트

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A Study of ITS Authoring Tool Architecture supporting Hypermedia using Agent (에이젼트를 이용한 하이퍼미디어지원 지능형 저작도구 구조에 관한 연구)

  • 이성곤;이성곤
    • Journal of Intelligence and Information Systems
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    • v.5 no.2
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    • pp.1-14
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    • 1999
  • 컴퓨터의 기술적인 응용과 발달이 계속되면서, 멀티미디어 및 하이퍼미디어를 적용한 컴퓨터 보조 학브 시스템 개발 연구가 확산되고 있다. 뿐만 아니라 더욱 효율적이고 실용적인 지능형 교습시스템 개발 요구가 대두되고 있다. 따라서 본 논문에서는 보다 효율적인 실제 개발 가능한 하이퍼미디어 지원 지능형 교습시스템 도구 모형을 제안하였으며, 이를 위하여 학습자와 ITS개발자를 위한 효율적인 인터페이스를 위해 에이젼트 개념을 도입하였다. 또한 학습자 모형을 구축하기 위하여 multilayerd 학습자 모형을 사용하였다. 이러한 모형에 의해 부분 구현하여 $\alpha$ test한 결과 학습자 수준에 맞는 교습과정을 제시할 수 있었다.

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Development on Intrusion Detection, Based on Blackboard Architecture (Blackboard 기반의 침입탐지 시스템 개발)

  • Shin, Woo-Chul;Choi, Jong-Uk
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.2
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    • pp.454-460
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    • 2000
  • In this paper, an architecture is suggested which efficiently detects intrusions in network environments. In the architecture, the Blackboardbased agent coordinates opinions of several independent agents which are performing unique functions, by resolving conflicts and reconfirming notices of intrusion. In the simulation, it was found that conventional agents judge simple resource access activities as 'intrusion' while blakcboard-based agent reserves the judgement until additional information confirms notices of independent agents. Reconfirmation process based on additional questioning will roduce positive errors.

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Multiagent Fault-Tolerant Supervisory Control of Serial Production Systems Under Partial Observation (부분관측하에서 직렬생산시스템의 멀티에이젼트 내고장성 관리제어에 관한 연구)

  • Cho, Kwang-Hyun;Lim, Jong-Tae
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.37 no.5
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    • pp.34-45
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    • 2000
  • In this paper, a multiagent fault-tolerant supervisory control methodology is proposed for serial production systems under partial observation. To this end, the idea of multiagent control is incorporated with the fault-tolerant supervisory control of discrete event systems. Especially, the concept of mutual fault-tolerance between cascaded processes is established and the unobservable fault identification utilizing the difference information of the controlled results is investigated. Then the synthesis of agent supervisors is formulated based on the proposed concept. A case study of the fault-propagation control of polypropylene prepolymerization and polymerization processes is provided to illustrate the proposed control policy.

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장애물에 의한 휴먼 모션의 적응적 변형기법

  • Kim, Gi-Hyeon
    • 한국게임학회지
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    • v.6 no.1
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    • pp.61-63
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    • 2009
  • 가상환경에서 다양한 객체 요소들이 휴먼 캐릭터와 서로 상호작용을 한다. 이것은 휴먼 모션 애니메이션에 영향을 준다. 기본모션데이터는 동적, 고정된 객체의 접촉 상태, 지면과의 관계에 따라 영향을 받는다. 모션이 적절히 수정되지 않으면 불규칙, 비합리적인 표현이 생성될수 있다. 본 논문은 모션 데이터 커브를 추적하고 적절히 장애물 객체의 속성을 포함하는 관절데이터를 추적한다. 상호작용의 결과에 적절히 응답하여 데이터를 수정한다. 본 논문은 애니메이션 시나리오상에서 상호작용하는 객체를 위한 동적 제어 메커니즘을 설계하는 기법을 제시한다. 특정한 규칙을 이용하여 의사 결정할 수 있는 지능형 에이젼트에 기반한 구조로 에이젼트 시스템을 제안한다.

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Fuzzy Set Based Agent System for Adaptive Tutoring (적응형 교수 학습을 위한 퍼지 집합 기반 에이젼트 시스템)

  • Choi, Sook-Young;Yang, Hyung-Jeong
    • The KIPS Transactions:PartA
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    • v.10A no.4
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    • pp.321-330
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    • 2003
  • This paper proposes an agent-based adaptive tutoring system that monitors learning process of learners' and provides learning materials dynamically according to the analyzed learning character. Furthermore, it uses fuzzy concept to evaluate learners' ability and to provide learning materials appropriate to the level of learners'. For this, we design a courseware knowledge structure systematically and then construct a fuzzy level set on the basis of it considering importance of learning targets, difficulty of learning materials and relation degree between learning targets and learning materials. Using agent, monitoring continually the learning process of learners 'inferencing to offer proper hints in case of incorrect answer in learning assesment, composing dynamically learning materials according to the learning feature and the evaluation of assesment, our system implements effectively adaptive instruction system. Moreover, appling the fuzzy concept to the system could naturally consider and ideal with various and uncertain items of learning environment thus could offer more flexible and effective instruction-learning methods.

The (Re)production of Urban Housing Space and Housing Policies in South Korea in the 1980s and 1990s: from Institutional Perspectives (한국 도시 주택 공간 (재)생산 및 주택 정책에 대한 제도적 접근)

  • Ryu, Yeon-Taek
    • Journal of the Korean Geographical Society
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    • v.39 no.5 s.104
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    • pp.768-785
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    • 2004
  • Although it is widely accepted that housing agents and institutions play a crucial role in (re)configuring the internal structure of housing markets, there is no much literature on the power relations among housing agents and institutions in the (re)production of housing space in the non-Western context. In this paper, founded theoretically on institutional approaches to housing, I investigate the structure of housing production and allocation, and the housing market system in South Korea. In addition, this research explores the characteristics of Korean housing policies in conjunction with the roles of and the interrelationships among housing agents in the (re)production of housing space in the Korean context. Based on the analysis of the structure of housing production and allocation in Korea, I argue that institutional approaches are valuable in investigating the housing market system in which political power relations among agents play more significant roles than pure market mechanisms in the (re)production of housing space.

A Comparative Study on Behavior-based Agent Control for Computer Games

  • Kim, Tae-Hee
    • Journal of Korea Game Society
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    • v.2 no.2
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    • pp.37-45
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    • 2002
  • Computer games could be regarded as simulation of the real world. Control problems of software agents have long been studied in the field of Artificial Intelligence (AI), resulting in giving a birth to the behavior-based approach. three main approaches might be categorized out of the history of AI study. First, Cognitivists propose that intelligence could be represented and manipulated in terms of symbols. Second, Connectionists claim that symbols could not be isolated but they are embedded in the body structure. Third, the behavior-based approach is an approach to AI which suggests that intelligence is dynamic property that exists nowhere but emerges in the relationship of an agent and the world including observers while the agent performs behavior. This paper explains and compares the three approaches to AI, then discusses the plausibility of the behavior-based approach and problems. Finally, this paper proposes application of behavior-based approach to computer games in terms of agent control.

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System Design of IDS for DDoS Detect and Defense (DDoS공격감지 및 방어를 위한 침입방지 시스템의 설계)

  • Hong, Seong-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.11
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    • pp.6845-6848
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    • 2014
  • This paper proposes a system design of IDS for detecting and defending against DDoS attacks on a network. The proposed system has three parts; the Alert, Attack Analyzer and Defense agent. When the server resource was reduced too much by incoming traffic, the Alert Agent sends message and traffic information to the Attack Analyzer. The message and traffic to the Attack analyzer include only the sender & receiver address and packet numbers for minimizing the overload of Attack Analyzer. Message Received Attack Analyzer investigates the Message. If the pattern of traffic is the same as the DDoS Style, the Analyzer sends a message to the Defense Agent to block that traffic. In this system, at the serious state of the server-down, the Attack analyzer uncovers the DDoS Attacker and send a message to the Defense Agent to block that traffic. This works for server reactivation as soon as possible.