• Title/Summary/Keyword: 얼굴형태

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Study of Facial Expression Recognition using Variable-sized Block (가변 크기 블록(Variable-sized Block)을 이용한 얼굴 표정 인식에 관한 연구)

  • Cho, Youngtak;Ryu, Byungyong;Chae, Oksam
    • Convergence Security Journal
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    • v.19 no.1
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    • pp.67-78
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    • 2019
  • Most existing facial expression recognition methods use a uniform grid method that divides the entire facial image into uniform blocks when describing facial features. The problem of this method may include non-face backgrounds, which interferes with discrimination of facial expressions, and the feature of a face included in each block may vary depending on the position, size, and orientation of the face in the input image. In this paper, we propose a variable-size block method which determines the size and position of a block that best represents meaningful facial expression change. As a part of the effort, we propose the way to determine the optimal number, position and size of each block based on the facial feature points. For the evaluation of the proposed method, we generate the facial feature vectors using LDTP and construct a facial expression recognition system based on SVM. Experimental results show that the proposed method is superior to conventional uniform grid based method. Especially, it shows that the proposed method can adapt to the change of the input environment more effectively by showing relatively better performance than exiting methods in the images with large shape and orientation changes.

Face Detection using Orientation(In-Plane Rotation) Invariant Facial Region Segmentation and Local Binary Patterns(LBP) (방향 회전에 불변한 얼굴 영역 분할과 LBP를 이용한 얼굴 검출)

  • Lee, Hee-Jae;Kim, Ha-Young;Lee, David;Lee, Sang-Goog
    • Journal of KIISE
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    • v.44 no.7
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    • pp.692-702
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    • 2017
  • Face detection using the LBP based feature descriptor has issues in that it can not represent spatial information between facial shape and facial components such as eyes, nose and mouth. To address these issues, in previous research, a facial image was divided into a number of square sub-regions. However, since the sub-regions are divided into different numbers and sizes, the division criteria of the sub-region suitable for the database used in the experiment is ambiguous, the dimension of the LBP histogram increases in proportion to the number of sub-regions and as the number of sub-regions increases, the sensitivity to facial orientation rotation increases significantly. In this paper, we present a novel facial region segmentation method that can solve in-plane rotation issues associated with LBP based feature descriptors and the number of dimensions of feature descriptors. As a result, the proposed method showed detection accuracy of 99.0278% from a single facial image rotated in orientation.

3D Face Recognition using Projection Vectors and Surface Curvatures (투영 벡터와 표면 곡률을 이용한 3차원 얼굴 인식)

  • Park, Rocky;Lee, Yeung-Hak;Yi, Tai-Hong
    • Journal of KIISE:Software and Applications
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    • v.33 no.1
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    • pp.130-137
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    • 2006
  • The depth information in the face represents personal features in detail. In particular, the surface curvatures extracted from the face contain the most important personal facial information. This surface curvature and together with grouped projection vector which reduces the dimensions resulting less computations are collaborated into the proposed 3D face recognition algorithm. The maximum and minimum curvature are calculated from the surface curvature image, which are grouped into projected vectors for recognition. The minimum curvature showed the best recognition rate among the surface parameters.

Face Detection based Real-time Eye Gaze Correction Method Using a Depth Camera (거리 카메라를 이용한 얼굴 검출 기반 실시간 시선 보정 방법)

  • Jo, Hoon;Ra, Moon-Soo;Kim, Whoi-Yul;Kim, Deuk-Hwa
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.11a
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    • pp.151-154
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    • 2012
  • 본 논문에서는 화상통신의 현실감을 증진시킬 수 있는 화자 간 시선 맞춤 시스템을 제안한다. 제안하는 방법은 Kinect 거리 카메라로부터 입력된 영상에서 화자의 얼굴 영역을 획득하여 화자의 시선이 카메라를 응시하도록 획득한 영역을 변환한 후에 원본 영상과 합성한다. Kinect 거리 카메라에서 획득한 얼굴 영역에는 다양한 형태의 잡음이 많아 미디언 필터와 모폴로지 연산을 통해 얼굴 영역의 잡음을 제거한다. 화자의 위치에 상관 없이 화자가 카메라를 응시하는 영상을 생성하기 위해서 Kinect 가 제공하는 거리 정보를 이용하여 시선 보정 각도와 회전 축을 획득한다. 시선이 보정된 얼굴 영역은 원본 영상에서 존재하지 않는 영역을 포함하고 있기 때문에, 원본 영상의 각 화소를 삼각형 메쉬로 구성한 후 해당 영역을 보간하여 최종적으로 시선이 보정된 영상을 생성한다. 제안하는 방법은 시선 맞춤 영상을 생성하는 데 필수적인 눈과 주변 얼굴 영역만 선택해서 변환하므로 영상의 왜곡이 적고 실시간 처리가 가능하다는 장점이 있다. 또한 카메라와 화자 사이의 거리 정보를 이용해 화자의 위치에 적응적인 시선 맞춤 영상을 생성할 수 있다. 실험을 통해 Intel i5 CPU 를 장착한 PC에서 $320{\times}240$ 크기의 영상을 사용할 경우 초당 약 35 프레임의 보정된 영상을 생성하여 제안하는 방법이 실시간 처리가 가능하다는 것을 확인하였다.

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Implementation of Immersive Interactive Content Using Face Recognition Technology - (Exhibition of ReneMagritte) Focused on 'ARPhotoZone' (얼굴 인식 기술을 활용한 실감형 인터랙티브 콘텐츠의 구현 - (르네마그리트 특별전) AR포토존을 중심으로)

  • Lee, Eun-Jin;Sung, Jung-Hwan
    • Journal of Korea Game Society
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    • v.20 no.5
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    • pp.13-20
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    • 2020
  • Biometric technology with the advance of deep learning enabled the new types of content. Especially, face recognition can provide immersion in terms of convenience and non-compulsiveness, but most commercial content has limitations that are limited to application areas. In this paper, we attempted to overcome these limitations, implement content that can utilize face recognition technology based on realtime video feed. We used Unity engine for high quality graphics, but performance degradation and frame drop occurred. To solve them, we augmented Dlib toolkit and adjusted the resolution image.

Proposing Shape Alignment for an Improved Active Shape Model (ASM의 성능향상을 위한 형태 정렬 방식 제안)

  • Hahn, Hee-Il
    • Journal of Korea Multimedia Society
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    • v.15 no.1
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    • pp.63-70
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    • 2012
  • In this paper an extension to an original active shape model(ASM) for facial feature extraction is presented. The original ASM suffers from poor shape alignment by aligning the shape model to a new instant of the object in a given image using a simple similarity transformation. It exploits only informations such as scale, rotation and shift in horizontal and vertical directions, which does not cope effectively with the complex pose variation. To solve the problem, new shape alignment with 6 degrees of freedom is derived, which corresponds to an affine transformation. Another extension is to speed up the calculation of the Mahalanobis distance for 2-D profiles by trimming the profile covariance matrices. Extensive experiment is conducted with several images of varying poses to check the performance of the proposed method to segment the human faces.

A Design and Implementation of The Biometrics Collection System (생체정보 수집 시스템 설계 및 구현)

  • Ko, Ginam;Lee, YongSub;Moon, Nammee
    • Proceedings of the Korea Information Processing Society Conference
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    • 2015.10a
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    • pp.1530-1533
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    • 2015
  • 본 논문은 지문, 홍채, 얼굴 및 서명 이미지를 수집하고, 이를 기 수집된 생체정보들과 비교 분석하여 고유한 개인 정보를 생성함으로써, 회원 및 직원 등 소규모 단위뿐만 아니라, 국가 단위의 주민 정보에도 활용 가능한 생체정보 수집 시스템의 설계 및 구현에 관한 것이다. 제안 시스템은 개인정보 수집기, 생체정보 수집기(지문수집기, 홍채수집기, 얼굴수집기 및 서명 수집기), 생체정보 검증기(지문검증기, 홍채검증기)와 생체정보 관리기로 구성되어 있으며, 웹페이지 형태의 개인정보 수집기에서 Java로 구현된 생체정보 수집기의 호출 및 데이터 송수신을 위해, 최근 기술적 추세에 맞추어 자바애플릿 형태가 아닌 브라우저 플러그인 형태의 데이터 연동모듈을 구현하였다.

A New Face Detection Method using Combined Features of Color and Edge under the illumination Variance (컬러와 에지정보를 결합한 조명변화에 강인한 얼굴영역 검출방법)

  • 지은미;윤호섭;이상호
    • Journal of KIISE:Software and Applications
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    • v.29 no.11
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    • pp.809-817
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    • 2002
  • This paper describes a new face detection method that is a pre-processing algorithm for on-line face recognition. To complement the weakness of using only edge or rotor features from previous face detection method, we propose the two types of face detection method. The one is a combined method with edge and color features and the other is a center area color sampling method. To prevent connecting the people's face area and the background area, which have same colors, we propose a new adaptive edge detection algorithm firstly. The adaptive edge detection algorithm is robust to illumination variance so that it extracts lots of edges and breakouts edges steadily in border between background and face areas. Because of strong edge detection, face area appears one or multi regions. We can merge these isolated regions using color information and get the final face area as a MBR (Minimum Bounding Rectangle) form. If the size of final face area is under or upper threshold, color sampling method in center area from input image is used to detect new face area. To evaluate the proposed method, we have experimented with 2,100 face images. A high face detection rate of 96.3% has been obtained.

An Analysis on Face Recognition system of Housdorff Distance and Hough Transform (Housdorff Distance 와 Hough Transform을 적용한 얼굴인식시스템의 분석)

  • Cho, Meen-Hwan
    • Journal of the Korea Computer Industry Society
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    • v.8 no.3
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    • pp.155-166
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    • 2007
  • In this paper, captured face-image was pre-processing, segmentation, and extracting features from thinning by differential operator and minute-delineation. A straight line in slope-intercept form was transformed at the $r-\theta$ domain using Hough Transform, instead of Housdorff distance are extract feature as length, rotation, displacement of lines from thinning line components by differentiation. This research proposed a new approach compare with Hough Transformation and Housdorff Distance for face recognition so that Hough transform is simple and fast processing of face recognition than processing by Housdorff Distance. Rcognition accuracy rate is that Housdorff method is higher than Hough transformation's method.

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Face Texture Generation using Geometric Characteristics of Ellipsoid Prototype Model (타원체형 모텔의 기하학적인 특성을 이용한 얼굴 텍스쳐 생성)

  • 노명우;이중재;김계영;최형일
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.04c
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    • pp.346-348
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    • 2003
  • 본 논문에서는 얼굴 형태와 유사한 타원체형 모텔의 가변적 블록크기를 기반으로 하는 영상정렬 알고리즘을 제안한다. 실린더형 모델을 사용한 기존의 방법은 블록정합 수행 시 좌우 곡률을 고려하므로 좌우영상은 정확히 정렬하지만 상하 부분은 사람의 두상모양이나 턱 구조와 다르기 때문에 상하 영상을 정렬할 때 오류가 발생한다. 본 논문에서 제안하는 알고리즘은 얼굴 모델의 상하좌우의 곡률에 따라 가변적인 블록크기론 사용하고 영상의 상관관계를 이용하여 정확한 정렬을 할 수 있도록 한다. 그리고 얼굴 텍스쳐영상을 생성하기 위하여 영상 모자익 기법을 사용하며 영상들이 서로 잘 융합하도록 크로스디졸브(Cross dissolve) 기법을 적용하여 영상을 스티칭한다.

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