• Title/Summary/Keyword: 언어 사용역

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Aspects of Korean and English Translation of 'KURERU' in the Novel - about NATSUMESOSEKI 『KOKORO』 (소설 속의 'くれる類'동사에 대한 한국어와 영어의 번역양상 - 하목수석(夏目漱石)의 『こころ』를 중심으로 -)

  • Yang, Jungsoon
    • Cross-Cultural Studies
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    • v.46
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    • pp.327-353
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    • 2017
  • This study analyzed how an aspect of translation can be shown on the 'Kureru type(くれる類)' verbs in "Kokoro", which was a Japanese modern novel when it was reproduced by translators. It focused on 'the use in accordance with a subject of expression and the other person' and 'the object of movement'. 'The use in accordance with a subject of expression and the other person' could be summarized as follows: The 'Kureru type' verbs were not translated only in accordance with the use of vocabulary in a dictionary. 'Kudasaru' was used in many examples of letter writing when 'the giver' was younger and it was translated to a polite form in Korean. 'Kureru' had a characteristic when 'the giver' was older in Korean translation. The act of parents was translated to an honorific form if parents were 'givers' regardless of whether a listener was an internal character or an external character in parent-child relationships. The degree of politeness was different in English translation when the 'Kureru type' verbs were used for asking a favor request command. 'Please' was used more for 'Kudasaru' than 'Kureru'. An aspect of translation in accordance with 'the object of movement' could be summarized as follows: The 'Kureru type' verbs were used as main verbs. 'Kureru' and 'Kudasaru' were translated to 'Juda' 'Jusida' in Korean translation, but they were translated to various vocabulary words in accordance with the characteristic of 'the object of movement' and were translated to imply a specific act, the process of possession and the result of possession in English translation. The 'Kureru type' verbs were also used as auxiliary verbs. The translated vocabulary words for Korean translation and English translation were different in accordance with whether the movement of things other than the movement of act was included or not. Examples were translated predominantly to expressions of profit such as '-Jada' '-Dalla' '-Jusida' when there was a movement of act as well as specific things in Korean translation. Also, some examples were translated to expressions of profit when there was the movement of act with an abstract matter and there was only the act of the object of movement, but many examples were translated to the act of first verbs. Examples were translated predominantly to the act of first verbs when there was the movement which included specific things and abstract matters or there was only the movement of act in English translation. Expressions of asking a favor request such as 'Kureru' and 'Kudasaru' were translated to '-Dalla' '-Juseyo' in Korean translation, but they were translated to expressions which specify an act while focusing on the structure of sentences or the function of language, such as 'must', 'ask', 'wish', 'would', and 'would like to' 'please' in English translation.

Korean Semantic Role Labeling Based on Suffix Structure Analysis and Machine Learning (접사 구조 분석과 기계 학습에 기반한 한국어 의미 역 결정)

  • Seok, Miran;Kim, Yu-Seop
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.11
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    • pp.555-562
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    • 2016
  • Semantic Role Labeling (SRL) is to determine the semantic relation of a predicate and its argu-ments in a sentence. But Korean semantic role labeling has faced on difficulty due to its different language structure compared to English, which makes it very hard to use appropriate approaches developed so far. That means that methods proposed so far could not show a satisfied perfor-mance, compared to English and Chinese. To complement these problems, we focus on suffix information analysis, such as josa (case suffix) and eomi (verbal ending) analysis. Korean lan-guage is one of the agglutinative languages, such as Japanese, which have well defined suffix structure in their words. The agglutinative languages could have free word order due to its de-veloped suffix structure. Also arguments with a single morpheme are then labeled with statistics. In addition, machine learning algorithms such as Support Vector Machine (SVM) and Condi-tional Random Fields (CRF) are used to model SRL problem on arguments that are not labeled at the suffix analysis phase. The proposed method is intended to reduce the range of argument instances to which machine learning approaches should be applied, resulting in uncertain and inaccurate role labeling. In experiments, we use 15,224 arguments and we are able to obtain approximately 83.24% f1-score, increased about 4.85% points compared to the state-of-the-art Korean SRL research.

Design and implementation of a structure-and content-based document retrieval system for XML documents (XML 문서를 위한 구조 및 내용기반 문서검색 시스템 설계 및 구현)

  • 이정재;장재우
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10a
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    • pp.93-95
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    • 1999
  • 최근 XML 문서에 대한 활용이 늘어나면서 이들 문서에 대한 저장 및 검색에 대한 요구가 증가하고 있다. XML문서는 SGML(Standard Generalized Markup Language) 문서가 가지고 있는 다양한 기능들과 구조적인 표현 능력, 그리고 사용의 용이성 등의 장점을 지닌 언어로 1996년 웹의 문서 표준으로 제안되었다. 따라서 XML 문서의 특성을 반영한 문서 검색시스템에 대한 요구가 시급한 상태이며, 기존의 시스템의 경우 구조 및 내용-기반 멀티미디어 문서검색을 효과적으로 지원하지 못하고 있다. 본 논문에서는 XML 문서의 구조정보 및 내용정보를 효과적으로 검색할 수 있는 XML 문서 저장 시스템을 설계 및 구현한다. 구현하는 시스템은 구조-기반 검색을 위해 o2store위에 역파일 인덱스를 구축하고 내용-기반 검색을 위해 X-tree를 사용한다. 또한 검색 인터페이스를 JAVA로 구현하여 효율적인 검색이 이루어지도록 한다.

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A Study on the Types of Time for Expression as Film Language in Animation (애니메이션의 다양한 시간의 종류와 영상 언어적인 표현에 대한 연구)

  • 김지홍
    • Archives of design research
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    • v.15 no.4
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    • pp.253-262
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    • 2002
  • Without the involvement of time in animation, it cannot be possible to create movement. Therefore, tine is the important element to create animation. In animation, the expression of the emotion of character is more complicate than the appearance. Time is one of element to use for express of the emotion. It can be divided two types of time as the real time and the animation time broadly. The real time has linear, irreversible and analogue form which is in our daily life. And the animation time has multi-direction, reversible, and digital form which can be detected in the movie. For the animation time, there are many types of time that are the running time, the production time, the subjective time, the objective time, the ambiguous time and the universal time etc. This study is to extend and enrich the express as film language through various types of times in animation. Time is one of important element that can be useful method for expressing many unique scenes in film art as film language.

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An XQuery Processing Engine for Real-Time Sensor Data in Ubiquitous Environments (유비쿼터스 환경에서 실시간 센서 데이터를 위한 XML 질의언어 처리 엔진)

  • Yim, Hyung-Jun;Kim, Jae-Hoon;Lee, Kyu-Chul
    • The Journal of Society for e-Business Studies
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    • v.15 no.4
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    • pp.1-19
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    • 2010
  • Recently, it is necessary to process real time sensor data, which is generated from ubiquitous environments. Data, which are written by XML, are small, but, large volumes of data. Therefore, weneed to use an efficient method for processing a large amount of it. An XQuery has two types for sensor data: one is to get sensor identification and value from sensor data; the other is restructuring for user's convenience. Existing XQuery engines don't have efficient method for batch processing of sensor data. This paper proposed the twig query processing over reverse path summary, and we developed and applied restructuring batch processing method for real time processing of a large amount of sensor data. Finally, we do performance evaluation using XMark and RFID EPC data, and comparison analysis with MonetDB/XQuery and Berkeley DB XML.

Limitations and Future Work Suggetion on Safe Interaction Model between Rust and C/C++ (Rust와 C/C++간 안전한 상호작용에 관한 연구의 맹점과 개선 모델 연구)

  • Taehyun Noh;Hojoon Lee
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.33 no.2
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    • pp.345-351
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    • 2023
  • As software development progresses and programs become increasingly complex, the cost of reducing and managing software vulnerabilities has also increased. To address this issue, the Rust programming language, which guarantees Memory Safety, has been suggested as an alternative for more error-prone languages such as traditional C/C++. However, Rust also supports the use of libraries written in C/C++ to enhance compatibility with older languages and avoid redundant development, compromising its original guarantees. For example, memory corruption happened in C/C++ can lead to exploits such as buffer overflow, Use-After-Free and null-pointer dereferecing. To tackle this problem, recent studies have been conducted to secure interactino between Rust and C/C++ by isolation. This paper uncovers areas that have not been fully explored in previous studies, following limitation analysis on each. Finally, this paper suggests the future direction of research on safe interaction between Rust and C/C++.

A Study on Understanding of the Elementary Teachers in Pre-service with respect to Fractional Division (우리나라 예비 초등 교사들의 분수 나눗셈의 의미 이해에 대한 연구)

  • 박교식;송상헌;임재훈
    • School Mathematics
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    • v.6 no.3
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    • pp.235-249
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    • 2004
  • The purpose of this study was to analyze the error patterns and sentence types in word problems with respect to 1$\frac{3}{4}$$\div$$\frac{1}{2}$ which were made by the pre-service elementary teachers, and to suggest the clues to the education in pre-service. Korean elementary teachers in pre-service misunderstood 'divide with $\frac{1}{2}$' to 'divide to 2' by the Korean linguistic structure. And they showed a new error type of 1$\frac{3}{4}$$\times$2 by the result of calculation. Although they are familiar to 'inclusive algorithm' they are not good at dealing with the fractional divisor. And they are very poor at the 'decision the unit proportion' and the 'inverse of multiplication'. So, it is necessary to teach the meaning of the fractional division as 'decision the unit proportion' and 'inverse of multiplication' and to give several examples with respect to the actual situation and context.

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Software Component Retrieval System for Version Control (버전제어를 위한 소프트웨어 구성요소의 검색 시스템)

  • O, Sang-Yeop;Kim, Heung-Jin;Jang, Deok-Cheol
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.5
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    • pp.1093-1102
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    • 1996
  • For the reuse, configuration management, and version control of softwares, the composition of retrieval systems and library are most important matters, which makes it possible to retrieve the concerned software components. Retrieval systems, which is able to store many components, must make it possible to retrieve the concerned components with deadwoods in the fastest way. Based either on keyboards or the concept of inverted file on the part of content is usually used in the current retrieval systems. However, in this paper, new retrieval systems are suggested with using set and bag class with Smalltalk language, one of object- oriented programming language, based either on the keywords or on the part of content to find out the concerned components. This method is improved the function of user interface and its management, In this paper, library is also suggested along with the new retrieval systems, and user interface is designed and implemented for its management and control. The new retrial systems of this paper can be employed by interface in another language, and this system is to provide the concerned user with the appropriate retrieval systems and library for the version control.

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Post-Processing of Voice Recognition Using Phonologic Rules and Morphologic analysis (음절 복원 규칙과 형태소 분석을 이용한 음성인식 후처리)

  • Seo, Sang-Hyun;Kim, Jae-Hong;Kim, Hae-Jin;Kim, Mi-Jin;Lee, Sang-Jo
    • Annual Conference on Human and Language Technology
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    • 1997.10a
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    • pp.495-499
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    • 1997
  • 컴퓨터의 사용이 보편화됨에 따라 컴퓨터와 사용자 사이의 쉽고 자연스러운 의사 소통을 위한 자연어 인터페이스에 대한 연구가 활발히 진행되고 있다. 이 중에서 특히, 음성인식 분야는 음성명령, 받아쓰기 시스템 등 일반적인 컴퓨터 사용자의 요구를 충족시켜 줄 수 있는 분야로 주목을 받고 있다. 그러나 음성인식은 인식 자체만으로는 인식률에 한계가 있으며, 인식 결과를 향상시키기 위해서는 후처리 단계가 필요하다. 본 논문에서는 음성 인식의 성능을 향상시키기 위해 음성 인식의 결과로 들어온 연속된 한국어 음성을 올바른 음절로 복원시켜 주는 시스템을 구현하였다. 이 시스템에서는 어절단위의 연속된 한국어 음성을 입력으로 받아 한국어 발음 규칙을 역으로 적용하여 원래의 음절로 복원시키고, 형태소 분석기를 이용하여 복원된 음절이 올바른지를 확인하고 수정한다. 초등학교 교과서에 나오는 문장을 대상으로 본 시스템의 성능을 실험한 결과, 90.42%의 복원율을 나타내었다. 현재 정확하게 복원이 되지 않는 것 중에는 동음이의어가 차지하는 비중이 크며, 이 문제는 구문분석이나 의미분석을 이용하여 어느 정도 개선할 수 있을 것으로 보인다.

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3D Object State Representation via State Diagram based on Informal Natural Language Requirement Specifications (비정형 자연어 요구 사항 기반 상태 모델을 통한 3D 객체의 상태 표현 메커니즘)

  • Ye Jin Jin;Chae Yun Seo;R. Young Chul Kim
    • Annual Conference of KIPS
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    • 2024.05a
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    • pp.494-496
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    • 2024
  • 현재 소프트웨어 산업에서 자연어 요구사항의 정확한 분석 연구는 활발히 진행되고 있다. 그러나, 문법적인 분석만을 통해 해석하는 것이 일반적이다. 본 연구는 요구공학과 언어학 그리고 카툰 공학을 접목을 제안한다. 이를 위해서, 1) 언어학적 관점에는 촘스키의 구문 구조 분석 이론과 필모어의 의미역 이론을 결합하여 문법적, 의미적 분석을 수행한다. 2) 요구공학 관점에서는 요구사항 분석으로 상태 모델 속성 추출 및 접목한다. 3) 카툰 공학에서는 3D 이미지 생성한다. 또한, 해결 못했던 동사와 형용사에 대해 분석하여 범위를 확장한다. 즉 언어학적 분석을 바탕으로 UML 상태 다이어그램을 추출하고, 이를 3D 상태 이미지 생성한다. 본 연구는 AI 기술(Text to Image)에 소프트웨어 공학적 방법에서의 절차적인 공정과 재사용 적용함으로써, AI 내부 작동 원리에 대해 체계적으로 연구하고자 한다.