• Title/Summary/Keyword: 언어 사용역

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Clustering of Web Document Exploiting with the Co-link in Hypertext (동시링크를 이용한 웹 문서 클러스터링 실험)

  • 김영기;이원희;권혁철
    • Journal of Korean Library and Information Science Society
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    • v.34 no.2
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    • pp.233-253
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    • 2003
  • Knowledge organization is the way we humans understand the world. There are two types of information organization mechanisms studied in information retrieval: namely classification md clustering. Classification organizes entities by pigeonholing them into predefined categories, whereas clustering organizes information by grouping similar or related entities together. The system of the Internet information resources extracts a keyword from the words which appear in the web document and draws up a reverse file. Term clustering based on grouping related terms, however, did not prove overly successful and was mostly abandoned in cases of documents used different languages each other or door-way-pages composed of only an anchor text. This study examines infometric analysis and clustering possibility of web documents based on co-link topology of web pages.

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System Realization of Whale Sound Reconstruction (고래 사운드 재생 시스템 구현)

  • Chong, Ui-Pil;Jeon, Seo-Yun;Hong, Jeong-Pil
    • Journal of the Institute of Convergence Signal Processing
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    • v.20 no.3
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    • pp.145-150
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    • 2019
  • We develop the system realization of whale sound reconstruction by inverse MFCC algorithm with the weighted L2-norm minimization techniques. The output products from this research will contribute to the whale tourism and multimedia content industry by combining whale sound contents with the prototype of 3D printing. First of all, we develop the softwares for generating whale sounds and install them into Raspberry Pi hardware and fasten them inside a 3D printed whale. The languages used in the development of this system are the C++ for whale-sounding classification, MATLAB and Python for whale-sounding playback algorithm, and Rhino 6 for 3D printing.

Performance Analysis of Own Ship Noise Cancellation in Hull Mounted Sonar System Using Adaptive Filter (HMS시스템에서 적응필터를 이용한 자함의 소음감소 성능분석)

  • Yoon, Kyung-Sik;Jung, Tae-Jin;Lee, Kyun-Kyung
    • The Journal of the Acoustical Society of Korea
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    • v.29 no.1
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    • pp.10-17
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    • 2010
  • In a passive sonar, the improvement of detection performance by using noise cancellation is usually a important problem. In this paper, we have analyzed the own-ship noise cancellation in the two operation modes which are used in the HMS system. In the operator mode, an adaptive line enhancer(ALE) is applied to improve the tonal detection by using broadband noise cancellation and the normalized least mean square(NLMS) algorithm is applied to the design of an adaptive filter. The reference input that is correlated with a primary input can be used to remove the noise incident on the observation directionin the automatic mode. Computer simulations with real sea that data show that the proposed adaptive noise canceller has good performance in passive detection under HMS operation.

An interactive teachable agent system for EFL learners (대화형 Teachable Agent를 이용한 영어말하기학습 시스템)

  • Kyung A Lee;Sun-Bum Lim
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.3
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    • pp.797-802
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    • 2023
  • In an environment where English is a foreign language, English learners can use AI voice chatbots in English-speaking practice activities to enhance their speaking motivation, provide opportunities for communication practice, and improve their English speaking ability. In this study, we propose a teaching-style AI voice chatbot that can be easily utilized by lower elementary school students and enhance their learning. To apply the Teachable Agent system to language learning, which is an activity based on tense, context, and memory, we proposed a new method of TA by applying the Teachable Agent to reflect the learner's English pronunciation and level and generate the agent's answers according to the learner's errors and implemented a Teachable Agent AI chatbot prototype. We conducted usability evaluations with actual elementary English teachers and elementary school students to demonstrate learning effects. The results of this study can be applied to motivate students who are not interested in learning or elementary school students to voluntarily participate in learning through role-switching.

Study of emoticon as an emotional sign under the digital communication environment (디지털 커뮤니케이션 환경에서 감성기호로서 이모티콘에 관한 연구)

  • 조규명;김경숙
    • Archives of design research
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    • v.17 no.1
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    • pp.319-328
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    • 2004
  • The communication environment made by digital technologies has made it possible to exchange information and deliver messages fast and easily among people of various classes in virtual space beyond time and space. Net-generation, who is accustomed to this virtual space, couldn't be satisfied with the linear text-oriented language any more, and began to make signs by use of computers in order to differentiate itself from others and to express its desires. Among the signs, emoticon created by joint of popular culture and digital communication centering around young generation is a new visual sign and emotional sign that can deliver a sender's feelings contained in a message. This paper has studied social phenomena, their relationships with emoticon and background of its creation through documentary review of media development, changes in the communication environment and popular culture. Furthermore, it has analyzed the meaningful action and roles of emoticon as a sign in terms of semiotics and also, studied a possibility of using emoticon as a new emotional sign. The study results say that emoticon can play the roles of a non-linguistic sign just like general signs that make mutual exchange through meaningful action, and also that it can be used to effectively deliver messages not only in virtual space, but also in advertising, posters, magazines and CI. However, emoticon is better at emotional expressions yet than other textual signs or visual signs, but in order to position itself as a universal and popular sign, emotional expressions should be clear, any difference in understanding messages should be removed, and message delivery should be more efficient.

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In Targetless era, Comparison Study between Women oriented Ads and Man Execution through new and old media. (탈 타겟시대, 기존미디어와 뉴미디어에 나타난 여성타겟 광고와 남성타겟광고의 표현비교 연구)

  • 이영희
    • Archives of design research
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    • v.17 no.1
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    • pp.361-372
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    • 2004
  • This study would focus on two section of comparison about creative : one is on between advertisement in magazines as an old media and banner advertisements in websites, the other is on between woman target-oriented advertisement and man target-oriented one. This study commenced on the basis on the viewpoint of gender-design assuming prevalence of masculine ideology in advertisement in the context of men-built society. How delicate the expressions toward woman in woman target-oriented adverts\ulcorner The objectives of this study is as followed. The stereotype could be seen in magazine adverts and web-banner. We can conclude that changed media environment seldom affects in the old media and new media. Especially color stereotype is appeal.

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Reserch on Adverse Anthropomorphic Characters that Observed in Short Animation "The Employment" (단편 애니메이션 "The Employment 고용" 에서 관찰되는 역의인화 캐릭터에 관한 연구)

  • Lee, Se-Jung;Park, Young-Won
    • The Journal of the Korea Contents Association
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    • v.14 no.4
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    • pp.58-66
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    • 2014
  • It is one of the representation technique very common to be used, such as visual communication, a variety of cultural content, anthropomorphic, is dependent on the anthropomorphic approach most content for children in particular. In addition, personification can see a variety of cases in the field of culture and art of many other operations, including literature and poetry. By analyzing the case of reverse personification and anthropomorphic when transmitting content and image of the language that was meant, of anthropomorphic elements, which can be reverse action and an equal effect between those non-human and human it is possible to confirm that. Therefore, in this paper, we redefine the concept and elements of anthropomorphic, it defines the concept of anthropomorphic station on the basis of this, and were analyzed for the case. In addition, among the cases of good quality that communicate with anthropomorphic approach the station, the character analysis short animation of "The Employment employment", be used as academic materials of anthropomorphic approach the station of visual culture content areas of future possible.

Analysis of Big Data by Regimes of Image Contents Field (영상콘텐츠분야 정권별 빅데이터 분석 - 상위 중심성 값의 변화를 중심으로)

  • Hwang, Go-Eun;Moon, Shin-Jung
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.911-921
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    • 2017
  • The purpose of this study was to investigate the semantic network analysis to understand image contents and to examine the degree to which words, word clusters contributed to the formation of semantic map within image contents. For this research, from 1993 until 2016 the field of the image contents were collected for a total of 2,624 cases papers. The word appeared in Title analyzed the social network by using the R program of Big Data. The results were as follows: First, Research on 'education' in the field of image contents has decreased. Second, the role of 'media' in the field of image contents is changing. Finally, It is a change in the status of 'contents' in the field of image contents.

Korean Syntactic Rules using Composite Labels (복합 레이블을 적용한 한국어 구문 규칙)

  • 김성용;이공주;최기선
    • Journal of KIISE:Software and Applications
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    • v.31 no.2
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    • pp.235-244
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    • 2004
  • We propose a format of a binary phrase structure grammar with composite labels. The grammar adopts binary rules so that the dependency between two sub-trees can be represented in the label of the tree. The label of a tree is composed of two attributes, each of which is extracted from each sub-tree so that it can represent the compositional information of the tree. The composite label is generated from part-of-speech tags using an automatic labeling algorithm. Since the proposed rule description scheme is binary and uses only part-of-speech information, it can readily be used in dependency grammar and be applied to other languages as well. In the best-1 context-free cross validation on 31,080 tree-tagged corpus, the labeled precision is 79.30%, which outperforms phrase structure grammar and dependency grammar by 5% and by 4%, respectively. It shows that the proposed rule description scheme is effective for parsing Korean.

A String Analysis based System for Classifying Android Apps Accessing Harmful Sites (유해 사이트를 접속하는 안드로이드 앱을 문자열 분석으로 검사하는 시스템)

  • Choi, Kwang-Hoon;Ko, Kwang-Man;Park, Hee-Wan;Youn, Jong-Hee
    • The KIPS Transactions:PartA
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    • v.19A no.4
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    • pp.187-194
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    • 2012
  • This paper proposes a string analysis based system for classifying Android Apps that may access so called harmful sites, and shows an experiment result for real Android apps on the market. The system first transforms Android App binary codes into Java byte codes, it performs string analysis to compute a set of strings at all program points, and it classifies the Android App as bad ones if the computed set contains URLs that are classified because the sites provide inappropriate contents. In the proposed approach, the system performs such a classification in the stage of distribution before installing and executing the Apps. Furthermore, the system is suitable for the automatic management of Android Apps in the market. The proposed system can be combined with the existing methods using DNS servers or monitoring modules to identify harmful Android apps better in different stages.