• Title/Summary/Keyword: 언어적 행위

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Application of the Fuzzy Set Theory to Uncertain Parameters in a Countermeasure Model (비상대응모델의 불확실한 변수에 대한 퍼지이론의 적용)

  • Han, Moon-Hee;Kim, Byung-Woo
    • Journal of Radiation Protection and Research
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    • v.19 no.2
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    • pp.109-120
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    • 1994
  • A method for estimating the effectiveness of each protective action against a nuclear accident has been proposed using the fuzzy set theory. In most of the existing countermeasure models in actions under radiological emergencies, the large variety of possible features is simplified by a number of rough assumptions. During this simplification procedure, a lot of information is lost which results in much uncertainty concerning the output of the countermeasure model. Furthermore, different assumptions should be used for different sites to consider the site specific conditions. Tn this study, the diversity of each variable related to protective action has been modelled by the linguistic variable. The effectiveness of sheltering and evacuation has been estimated using the proposed method. The potential advantage of the proposed method is in reducing the loss of information by incorporating the opinions of experts and by introducing the linguistic variables which represent the site specific conditions.

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Development of a Visual Simulation Tool for Object Behavior Chart based on LOTOS Formalism (객체행위챠트를 위한 LOTOS 정형기법 기반 시각적 시뮬레이션 도구의 개발)

  • Lee, Gwang-Yong;O, Yeong-Bae
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.5
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    • pp.595-610
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    • 1999
  • This paper presents a visual simulation tool for verification and validation(V&V) of design implications of the Object Behavior Chart developed in accordance with the existing real-time object's behavior design method. This tool can simulates the dynamic interactions using the executable simulation machine, that is EFSM(Extended Finite State Machine) and can detect various logical and temporal errors in the visual object behavior charts before a concrete implementation is made. For this, a LOTOS prototype specification is automatically generated from the visual Object Behavior Chart, and is translated into an EFSM. This system is implemented in Visual C++ version 4.2 and currently runs on PC Windows 95 environment. For simulation purpose, LOTOS was chosen because of it's excellence in specifying communication protocols. Our research contributes to the support tools for seamlessly integrating methodology-based graphical models and formal-based simulation techniques, and also contributes to the automated V&V of the Visual Models.

Masked language modeling-based Korean Data Augmentation Techniques Using Label Correction (정답 레이블을 고려한 마스킹 언어모델 기반 한국어 데이터 증강 방법론)

  • Myunghoon Kang;Jungseob Lee;Seungjun Lee;Hyeonseok Moon;Chanjun Park;Yuna Hur;Heuiseok Lim
    • Annual Conference on Human and Language Technology
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    • 2022.10a
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    • pp.485-490
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    • 2022
  • 데이터 증강기법은 추가적인 데이터 구축 혹은 수집 행위 없이 원본 데이터셋의 양과 다양성을 증가시키는 방법이다. 데이터 증강기법은 규칙 기반부터 모델 기반 방법으로 발전하였으며, 최근에는 Masked Language Modeling (MLM)을 응용한 모델 기반 데이터 증강 연구가 활발히 진행되고 있다. 그러나 기존의 MLM 기반 데이터 증강 방법은 임의 대체 방식을 사용하여 문장 내 의미 변화 가능성이 큰 주요 토큰을 고려하지 않았으며 증강에 따른 레이블 교정방법이 제시되지 않았다는 한계점이 존재한다. 이러한 문제를 완화하기 위하여, 본 논문은 레이블을 고려할 수 있는 Re-labeling module이 추가된 MLM 기반 한국어 데이터 증강 방법론을 제안한다. 제안하는 방법론을 KLUE-STS 및 KLUE-NLI 평가셋을 활용하여 검증한 결과, 기존 MLM 방법론 대비 약 89% 적은 데이터 양으로도 baseline 성능을 1.22% 향상시킬 수 있었다. 또한 Gate Function 적용 여부 실험으로 제안 방법 Re-labeling module의 구조적 타당성을 검증하였다.

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A Comparative Analysis of Cognitive Thinking Process for Character Design Between Korea and China (한국과 중국의 캐릭터 디자인과정 인지적 사고특성 비교분석)

  • Zhang, Xiao Bo;Kim, KieSu
    • The Journal of the Korea Contents Association
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    • v.17 no.9
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    • pp.672-680
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    • 2017
  • Today the distribution of characters in the consumer market based on digital smart phones is expanding, and the characters themselves are sold with independent merchandise, also various application researches about character are being activated. However, depending on the style of worker 's work on the design process of Korea and China regarding characters, there are differences in design characteristics and the diversity of work. In this study, we attempted to investigate the implications of these designers on the development of creative character design through in-depth research and experiment. Therefore, previous researches of cognitive science were investigated and cognitive experiments were conducted on design process for experts. For this research experiment, the initial sketch stage in the character work of Korea and China was recorded by the method of the designer by the subject through the protocol analysis method which is the qualitative research method. We coded the collected language based on this recording experiment and analyzed the problem behavior. We examined how the cognitive acts are done by the designer to develop the characters. The behavior characteristics and the accidental characteristics. The differences of the behavioral characteristics and the accidental characteristics in each step of the character design process were identified. Through these cognitive experiments, we could examine the behavior analysis of the design thinking process in Korea and China. In the field of design practice, we can set the direction of the design work process of the two countries and help us to produce creative and individual results. I think. These studies are expected to contribute to practical application of product marketing and new cooperation development methods in terms of activation of character industry in the future.

On the SimFlex Language Constructs for Object-Based Software Process Programming (객체기반 소프트웨어 프로세스 프로그래밍을 위한 SimFlex 언어의 구조)

  • Kim, Young-Gon;Lee, Myung-Joon;Kang, Byeong-Do
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.11
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    • pp.2756-2768
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    • 1997
  • The software Process can be defined as the set of activities, rules, procedures, techniques and tools used within the production of software. A software process model is a conceptual representation of a real world software Process and can be described by process programming languages. In this paper, we present the language constructs of SimFlex designed for object-based software process programming. The design of SimFlex is based on the object concept, so that it can model complex software processes concisely both in syntax and semantics. Since the language constructs of SimFlex are derived from the analysis of major PSEEs and their associated process programming languages, SimFlex includes the core characteristics required for a desirable object-based process programming language. In addition, SimFlex is designed to act as a template software process definition language which could be included in specific PSEEs through customization appropriate to those PSEEs.

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The Impacts of Examples On the Learning Process of Programming Languages (예제가 프로그래밍 언어의 학습과정에 미치는 영향)

  • 김진수;김진우
    • Korean Journal of Cognitive Science
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    • v.11 no.2
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    • pp.19-35
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    • 2000
  • Learning by examples has proven to be an efficient method in mastering various subjects including programming languages. This study hypothesizes that the number of examples and the type of examples are two significant dimensions that influence the performance of learning programming languages by examples. A set of experiments was conducted to investigate the impacts of the two dimensions in the domain of JAVA programming. The results showed that providing two examples is more effective than providing only one example even though significantly more explanations are attached to the single example. Among the 'two-example' groups, the group that was given functionally similar examples performed better than those with functionally dissimilar examples. Explanations for these results are provided in this paper based on the behavioral patterns of individual subjects in terms of time and frequency. This paper concludes with the implications of the study results for the development of effective tutoring systems for programming languages.

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Formal Verification of Synchronization Protocol for Data Coherence (자료 일치성을 위한 동기화 프로토콜의 정형 검증)

  • Chun, Seung-Su;Kwon, Gi-Hwon
    • Annual Conference of KIPS
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    • 2002.11c
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    • pp.1973-1976
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    • 2002
  • 본 논문에서는 유 무선 네트워크 환경에서의 자료 일치성 유지를 위한 동기화 프로토콜(SyncML1.1)을 검증한다. 프로토콜 검증에 관한 기존 연구에서는 약한 일관성을 갖는 동기화 프로토콜은 다루어지지 않았으며 정리 증명 혹은 모델 채킹에 대한 선택적 접근으로인해 증명 영역이 제한적이었다. 본 연구에서는 프로토콜의 의미를 정의하고 행위 및 시스템 구조, 메시지 패싱에 대한 개별적 모델을 단계적으로 설계하는 한편, 동기화 프로토콜에서의 안전성 및 상호 배제, 궁극성 속성은 시퀀트 계산법에서의 역방향 전략으로 증명되며, 모델 채킹 기술을 하나의 증명 규칙으로 사용했다. 본 연구는 두가지 부분에서 특징과 의미을 갖는다. 첫째, 정리증명과 모델 채킹이 혼합된 검증 방법을 사용했다. 둘째, 객체 제약 언어 및 정형 명세 언어의 사용을 통해 모델의 생성을 보다 단계적이고 정형적으로 유도했으며 이를 통해 검증의 신뢰성 및 품질을 높였다.

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Structural Study on Dance Story-Telling (무용의 스토리텔링 구조연구)

  • Kim, Ki-Hwa;Baek, Hyun-Soon
    • The Journal of the Korea Contents Association
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    • v.12 no.1
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    • pp.265-274
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    • 2012
  • This study aims to examine the physical language of dance art's acceptability of the discourse method of story-telling as a narrative discourse system from the view of story-telling of cultural contents. Dance, through the establishment of relationship between dancers and stage art, can form a discourse system with various literary devices including figures of speech, metaphors, and symbols. The argument over manifestation of dance's narrative components in the concept of story-telling is shown as follows; the background as an object can offer time and spatial backgrounds through stage art and the dancers' performance elements; and, for the character, the dancer himself can be the first-person-narrator and possibly makes plane personality descriptions. As for the elements of main affairs of dance, the stage art components present the background of primary motif of incident and the dancer's diverse relationships form conflicts through the correlation of solo dance, duet, and group dance. The plot as a process of developing the main affair is led by actant such as the dancer's mime actions, gestures, facial expressions, etc. The element of dance's revealing narration is the dance art itself and the developing structure of narration is the dance language's own grammar. Choreographers should compose persuasive dance texts to convey stories efficiently through character decisions, their actions, stage art's elements that display the time and spatial backgrounds, and the development of plot, as a narrative discourse of dance.

Real-Time Functional Reactive Program Translator for Embedded Systems (임베디드 시스템을 위한 실시간 함수형 반응적 프로그램 변환기)

  • Lee, Dong-Ju;Woo, Gyun
    • The KIPS Transactions:PartA
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    • v.13A no.6 s.103
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    • pp.481-488
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    • 2006
  • FRP(Functional Reactive Programming) is a kind of embedded language in Haskell, it declaratively program reactive system based on two essential high-order types named behavior and events. This Paper design and implementation RT-FRP(Real-time Functional Reactive Programming) translator for using FRP in embedded systems with many constraints. The RT-FRP translator generates a C Program from an RT-FRP program according to the operational semantics of the RT-FRP language. To show the effectiveness of the RT-FRP translator, we loaded and executed the test program generated by the translator onto a real embedded system, LEGO Mindstorm. According to the experimental result, the reactive system software can be programmed more concisely using RT-FRP than using an imperative counter part although the size of the binary code is rather increased.

Lexical and Phrasal Analysis of Online Discourse of Type 2 Diabetes Patients based on Text-Mining (텍스트마이닝 기법을 이용한 제 2형 당뇨환자 온라인 담론의 어휘 및 구문구조 분석)

  • Hwang, Moonl-Hyon;Park, Jungsik
    • Journal of Digital Convergence
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    • v.12 no.6
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    • pp.655-667
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    • 2014
  • This paper has identified five major categories of the T2D patients' concerns based on an online forum where the patients voluntarily verbalized their naturally occurring emotional reactions and concerns related to T2D. We have emphasized the fact that the lexical and phrasal analysis brought to the forefront the prevailing negative reactions and desires for clear information, professional advice, and emotional support. This study used lexical and phrasal analysis based on text-mining tools to estimate the potential of using a large sample of patient conversation of a specific disease posted on the internet for clinical features and patients' emotions. As a result, the study showed that quantitative analysis based on text-mining is a viable method of generalizing the psychological concerns and features of T2D patients.