• Title/Summary/Keyword: 언어상호작용

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The Application of Digital-Diagrams as Infographic Material in Multimedia Design (멀티미디어디자인에서 인포그래픽 도구로서 디지털다이어그램 활용에 관한 연구)

  • 류시천
    • Archives of design research
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    • v.17 no.3
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    • pp.133-146
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    • 2004
  • Diagrams have been deeply and widely used for supporting effective communication relating to design information and knowledge in most design fields. The results show that their role expands to "developmental design material" increasing the principle and method of design process. It's recent trend that Digital-Diagrams are aggressively used in multimedia design fields such as web contents, interactive movies and DVD Titles in order to support user's information understanding more effectively and to stimulate user's participation in information acquiring process. This study aims to clarify the essence of digital diagram corresponding to infographic material in multimedia design and application of multimedia contents development process . This study purpose leads to argue the substance of Digital-Diagrams as one of infographic types and identity of Digital-Diagrams which is relatively compared to existing Diagrams. Eventually, this study examines the application issues of Digital-Diagrams in multimedia design process. Regarding the identity of Digital-Diagrams, they are functionally utilized depending on hypertext based on language forms and interactivity based on graphical forms as core attributes. Therefore, they semantically enlarge user s information understanding by segmenting hierarchy of information expression and rather support user s acquisition of information control ability. Relating to multimedia design process, Digital-Diagrams are used by information designers and navigation designers as method for ‘modeling for realization based on information acquisition support for information-users. Especially, the study results show that the applications of Digital-Diagrams are performed for information representing methods for information designers and embodiment of useful functional factors of interface for navigation designersgation designers.

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Space Design Expression Method According to the Analysis of the Characteristics of Movies - Focused on the Characteristics Expressive of the Illusionist - (영화의 특성 분석에 따른 공간디자인의 표현방법 - 환영성 표현 특성을 중심으로 -)

  • 송춘의
    • Archives of design research
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    • v.17 no.1
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    • pp.231-240
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    • 2004
  • Space design in the 21st century has been developed in connection with media more various than ever. In the age of image represented by popular culture, space design connected with media is based on post-reason thoughts constituting the post-modern society, and reflects polysemously and pluralistically changes in the society through the identification of art with life. The movie, which is an image perceived particularly sensibly and the most impractical simulated image among various illusionary media images composing the contemporary society, is growing rapidly in interrelation with various fields of art based on its peculiar nature, and its influence is getting more extensive. The movie manipulates mass society to create what does not exist and restore lost images into new realities through the reproduction of extremely realistic senses, and uses them in establishing virtual realities and creating illusionary images representing the age of simularc. The illusionary expression of the movie produces new meanings through disintegrating existing meanings and recombining them, and expresses popular culture from a position closest to our everyday life. Such an analytical attitude toward the illusionary movie reflecting our society can be a new approach to space design. The present study attempts to suggest the possibility of applying such an illusionary characteristic of the movie as a methodology of space design by utilizing the characteristic as a conceptual language of space design.

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The Design and Development of Online System to Improve Undergraduate Students' Competency (대학생의 역량개발을 위한 온라인 시스템 설계 및 개발)

  • Moon, Yun-Kyoung;Lee, Kyoung-Jae
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.6
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    • pp.3807-3818
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    • 2015
  • The objective of this study is to develop an on-line system for improving undergraduate students' competency development. After drawing elements necessary for the competency development such as assessment and planning, competency development, analysis of competency assessment, portfolio, analysis of job ability and community, based on the literature research related to competency and the analysis of the existing system, the direction of the system design was set up. The system was developed by using Microsoft Windows operating system in Windows server, ORACLE ver.10 as its database management system, and JSP and JAVA as its programing language. Reviewing errors and improvements of the system, it was modified and complemented. In order to examine the content functional utilization of the final competency development system, the utilization was verified. The competency development system for undergraduate students can be used as on-line space filled with the internalization of knowledge, self-directed competency development, convenience of record management and interactions between students-professors-alumna, owing to its functions such as boosting competency activities, cultivating career-pioneering ability and introspecting. When it is rare to find researches on the competency development system for undergraduate students, it is expected to be helpful to the development of competency education and the career education for undergraduate students as a new alternative for the competency development.

Design and Implementation of Co-Verification Environments based-on SystemVerilog & SystemC (SystemVerilog와 SystemC 기반의 통합검증환경 설계 및 구현)

  • You, Myoung-Keun;Song, Gi-Yong
    • Journal of the Institute of Convergence Signal Processing
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    • v.10 no.4
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    • pp.274-279
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    • 2009
  • The flow of a universal system-level design methodology consists of system specification, system-level hardware/software partitioning, co-design, co-verification using virtual or physical prototype, and system integration. In this paper, verification environments based-on SystemVerilog and SystemC, one is native-code co-verification environment which makes prompt functional verification possible and another is SystemVerilog layered testbench which makes clock-level verification possible, are implemented. In native-code co-verification, HW and SW parts of SoC are respectively designed with SystemVerilog and SystemC after HW/SW partitioning using SystemC, then the functional interaction between HW and SW parts is carried out as one simulation process. SystemVerilog layered testbench is a verification environment including corner case test of DUT through the randomly generated test-vector. We adopt SystemC to design a component of verification environment which has multiple inheritance, and we combine SystemC design unit with the SystemVerilog layered testbench using SystemVerilog DPI and ModelSim macro. As multiple inheritance is useful for creating class types that combine the properties of two or more class types, the design of verification environment adopting SystemC in this paper can increase the code reusability.

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The Differences of Naming by Word Frequency, Length, and Animacy in Nonfluent Aphasic Patients (비유창성 실어증 환자의 단어빈도 및 길이, 생물성에 따른 이름대기 수행의 차이)

  • Kwon, Jung Hee;Choi, Hyun Joo
    • 재활복지
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    • v.20 no.1
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    • pp.171-188
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    • 2016
  • The purpose of this study is to investigate effects of three conditions-words frequency, word length, and animacy-on the performance of naming in nonfluent aphasic patients. 15 nonfluent aphasic patients and 15 normal adults were participated in this study. The words consist only of concrete nouns and confrontational naming test was used. The test consisted of 40 questions and the condition of word were frequency(low-frequency/high-frequency), length(1 syllable/3 syllables) and animacy(animate/inanimate). The result of the study was as follows. First, naming was performed better with high-frequency words than with low-frequency words in both groups. Second, naming was performed better with 1 syllable words than with 3 syllable words in both groups. Third, naming performance depending on animacy did not show significant differences in both groups. These results indicate that compared to animacy of word, word frequency and length have bigger influence on the naming, and the difference by word frequency was more pronounced for nonfluent aphasic patients than for normal adults. The results of this study suggest that target word for the assessment and intervention of nonfluent aphasic patients, words frequency should be considered first in clinical setting.

A Study on the Kindergarten Teacher's Experience in the Child Violence (아동폭력에 대한 유치원 교사의 경험에 관한 연구)

  • Seo, Young-Min;Shin, Nam-Joo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.9
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    • pp.362-371
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    • 2019
  • The purpose of this study is to recognize kindergarten teachers' experiences of child violence for identifying the site's needs for the implementation of preventive education in early childhood and to provide basic data on child violence. To this end, nine teachers were interviewed in-depth. From the study results, first, child violence-related child behavior, which usually occurs in kindergartens, includes physical assault, aggression, verbal violence, threats and threats, and bullying. Second, teachers usually use direct intervention laws in cases of child violence, but were finding it difficult to intervene properly with many tasks or high teacher-to-child ratios. Teachers recognized the need for lower teacher-to-child ratios and placement of each class burden. Third, teachers were aware of the need for prevention education for child violence targeting infants, and instigated the following appropriate interactions immediately after problem behavior occurred: large group activities, specific multimedia education data and parent education. Fourth, teachers are concerned about the possibility of problem behavior being learned and imitated through education in the implementation of prevention education for children's violence. Therefore, this study proposed the need to develop various teaching methods that could be applied to infant education sites, focusing on the types of child violence-related problem behaviors that occur in kindergartens.

Effects of Lecturer Appearance and Speech Rate on Learning Flow and Teaching Presence in Video Learning (동영상 학습에서 교수자 출연여부와 발화속도가 학습몰입과 교수실재감에 미치는 효과)

  • Tai, Xiao-Xia;Zhu, Hui-Qin;Kim, Bo-Kyeong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.1
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    • pp.267-274
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    • 2021
  • The purpose of this study is to investigate differences in learning flow and teaching presence according to the lecturer's appearance and the lecturer's speech rate. For this experiment, 183 freshman students from Xingtai University in China were selected as subjects of the experiment, and a total of four types of lecture videos were developed to test the lecturer's appearance and their speech rates. Data was analyzed through multivariate analysis of variance. According to the results of the analysis, first, learning flow and teaching presence of groups who experienced the presence of the lecturer appeared were significantly higher than the groups who learned without the appearance of the lecturer. Second, the groups who learned from videos with a fast speech rate showed higher learning flow and teaching presence than the group who learned at a slow speech rate. Third, there were no significant differences in both learning flow and teaching presence according to the lecturer's appearance and speech rate. This result provides a theoretical and practical basis for developing customized videos according to learners' characteristics.

A Study on Verification of Back TranScription(BTS)-based Data Construction (Back TranScription(BTS)기반 데이터 구축 검증 연구)

  • Park, Chanjun;Seo, Jaehyung;Lee, Seolhwa;Moon, Hyeonseok;Eo, Sugyeong;Lim, Heuiseok
    • Journal of the Korea Convergence Society
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    • v.12 no.11
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    • pp.109-117
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    • 2021
  • Recently, the use of speech-based interfaces is increasing as a means for human-computer interaction (HCI). Accordingly, interest in post-processors for correcting errors in speech recognition results is also increasing. However, a lot of human-labor is required for data construction. in order to manufacture a sequence to sequence (S2S) based speech recognition post-processor. To this end, to alleviate the limitations of the existing construction methodology, a new data construction method called Back TranScription (BTS) was proposed. BTS refers to a technology that combines TTS and STT technology to create a pseudo parallel corpus. This methodology eliminates the role of a phonetic transcriptor and can automatically generate vast amounts of training data, saving the cost. This paper verified through experiments that data should be constructed in consideration of text style and domain rather than constructing data without any criteria by extending the existing BTS research.

A Study on the Performative Scenography of Ivo Van Hove : Focusing on The Fountainhead (이보 반 호브의 수행적 시노그래피 연구 : <파운틴헤드>(The Fountainhead)를 중심으로)

  • Yoon, Joo-Ha;Cho, Joon-Hui
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.141-155
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    • 2021
  • This study aims to consider characteristics of the scenography in terms of directorial viewpoints of Belgian director Ivo Van Hove(1958~) and define indefinite realities through his production, The Fountainhead. Van Hove has gained worldwide fame with his dramatic and spectacular stage production and audience participation in his production Roman Tragedies. I paid attention to the spatial aesthetics of director Van Hove, which supports such bold stage production. I believed that his philosophy of space would exist behind his sophisticated space concept. Also, if you look closely at his work's spatial characteristics, you will find elements that capture the essence of his work and lead to a performative transition of the audience. Therefore, I would like to find out in detail how these elements were applied to the work The Fountainhead and conduct researches on the spatial characteristics of Van Hove's production. In particular, The Fountainhead shows a unique stage language through Van Hove's space production, and it is considered as the best work to study the characteristics of Van Hove's space production through a hero architect Howard Roak. In other words, I judged that through Roark as a persona, I could find a link between Van Hove's spatial aesthetics and directorial scenography. I hope that active following researches on Van Hove's spatial aesthetics could be conducted in the future, and this study would be a small starting point for his research on directorial scenography.

How are Good Dogs Made? : Focusing on the Cultural Intermediary Work of Dog Trainers in EBS1 and KBS2 (좋은 반려견은 어떻게 만들어지는가? : EBS1 <세상에 나쁜 개는 없다>와 KBS2 <개는 훌륭하다>의 반려견 훈련사의 문화매개 작업을 중심으로)

  • Choo, Hye-Won
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.4
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    • pp.17-29
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    • 2020
  • This research looked into the two programs There are No Bad Dogs in the World(EBS1) and The Dogs are Respectable(KBS2) that can be considered as one of the factors that changed the culture of dog rearing in the country. Focus was also directed toward the cultural intermediary work of trainer Hyung-Wook Kang and veterinarian Chae-Hyun Seol, and the linguistic texts and visual images that describe the programs were analyzed. The findings showed that the two experts reproduce dog-related beliefs and values using devices such as "serious" storytelling, dog bodies, and guardian re-education. They perform cultural intermediary work in that they create the value of the companion dog culture in these programs and provide corresponding products and services to consumers through direct face-to-face interactions. This study contributes academically in the following respects. First, the issue of companion dogs in Korea was approached from a cultural point of view rather than bounding analysis to the industrial and economic level called the "petconomy" (pet + economy). Second, the concept of cultural intermediaries and related theories were examined, along with how the two experts engender the value of dog training in the broadcasting program. The results are expected to help illustrate the diversity of Korean dog culture.