• Title/Summary/Keyword: 언어교육 프로그램 개발

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The effects of S-STEAM program on creativity and multiple intelligences of young children (과학 중심 융합인재교육(S-STEAM) 프로그램이 유아의 창의성 및 다중지능에 미치는 영향)

  • Song, Min-Seo;Kim, Hyoung-Jai
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.4
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    • pp.361-372
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    • 2016
  • The purpose of this study was to develop a STEAM-based science education program for children and to verify its effectiveness. An S-STEAM-based science education program for young children was developed through careful analysis of prior research on science education for young children and S-STEAM. The participants were 29 four-year-old children from daycare centers located in Seoul (an experimental group of 14 and comparative group of 15). The S-STEAM program was applied to the experimental group, while the control group went through a general science education course provided by the government. TTCT of Creative Thinking (TTCT: Figures A and B) was used as a research tool, and a multiple intelligence test tool was applied to teachers of the groups. Afterwards, analysis of covariance was implemented to find the S-STEAM program's effects. First, the results showed positive effects on overall creativity, as well as in fluency, originality, abstractness, elaboration, and openness components of creativity. Second, the results showed positive effects on overall multiple intelligences and its components of linguistic, musical, spatial, logical/mathematical, physical exercise, interpersonal, and naturalist intelligence.

Changes in attitudes and efficacy of AI learners according to the level of programming skill and project interest in AI project (AI 프로젝트 수업에서 프로그래밍 언어 활용 수준 및 프로젝트 흥미에 따른 AI에 대한 태도 및 효능감 변화)

  • Han, eongyun
    • Journal of The Korean Association of Information Education
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    • v.24 no.4
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    • pp.391-400
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    • 2020
  • While artificial intelligence (AI) is attracting attention as a core technology in the era of the 4th industrial revolution, needs for artificial intelligence education to cultivate AI literacy is emerging. In this regard, we developed and applied a project-based AI education program for elementary and middle school students, and analyzed its effects. Participants were assigned into teams with three members, and each team engaged in a project-based AI education program for two nights and three days. In the project, they selected an real-world problem they wanted and devised an AI-enabled artifact to solve it. The effectiveness of the program was investigated with the changes in attitude and efficacy of learners toward artificial intelligence. The results showed that the AI project learning positively changed both attitudes and efficacy toward artificial intelligence at a statistically significant level. This change was more pronounced as the level of perceived programming skills increased, and the level of interest in the project learning increased.

Influential Error Factors of Robot Programming Learning on the Problem Solving Skill (로봇 프로그래밍 학습에서 문제해결력에 영향을 미치는 오류요소)

  • Moon, Wae-Shik
    • Journal of The Korean Association of Information Education
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    • v.12 no.2
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    • pp.195-202
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    • 2008
  • The programming learning by using a robot may be one of the most appropriate learning methods for enabling students to experience the creative learning of future society by avoiding the existing stereotyped style educational environment, and understand and improve algorithm which is the basic fundamental of mathematics and science. This study proposed four types of items of errors which may occur during robot programming by elementary school students, and made elementary school students in the fifth and sixth grades learn robot programming after developing the curriculum for the robot programming. Then, the study collected and classified errors that had occurred during the process of learning, and conducted a comparative analysis of computer-based programming language which had been previously studied. This study identified that robot programming in elementary school was shown superior to existing computer-based programming language as a creative learning method and tool through the field experience.

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WebER: Web Based Statistical Tool Interfacing R for Teaching Purposes (WebER: R을 이용한 웹 기반의 교육용 통계 분석 시스템 구현)

  • Ko, Young-Jun;Park, Yong-Min;Kim, Jin-Seog
    • Communications for Statistical Applications and Methods
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    • v.19 no.2
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    • pp.257-266
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    • 2012
  • R is a free software for statistical analysis that provides simple interfaces to other application programs. Many people are trying to learn R, but it is difficult to learn R compared to commercial software such as SPSS or SAS, and it is cumbersome to provide an environment to teach R. Thus, it is essential to provide a new web-based R environment for novice users or for laboratory use. We developedWebER (a web-based R environment) using PHP on the Linux apache server. WebER can be easily used by any R user because we implemented the same functions as the basic Rgui such as editing R program, generating the text, image outputs, errors and warnings. It is also possible for multi-users to access WebER.

The Relationship of Communication Skill, Communication Self-Efficacy and Communication Related Educational Needs (간호대학생의 의사소통능력, 의사소통 자기효능감 및 의사소통교육요구도)

  • Cho, In-Young
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.16 no.4
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    • pp.2593-2601
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    • 2015
  • This study was conducted to describe the relationship of Communication Skill, Communication Self-Efficacy and Communication Related Educational Needs of nursing students. The participants were 206 nursing students in K City who were surveyed using self report questionnaires and the data was analyzed using SPSS 20.0. 83.5% of nursing students answered communication related education was necessary and they preferred practice centered communication education through role-play. And there was a significant positive correlation between Communication Skill and Communication Self-Efficacy. The results of this study provided a foundation to develop efficient communication program to improve interpersonal relationship of nursing students.

A Study on the Development of Visual Arts Convergence Education Model with the Formless Concept (비정형 개념에 따른 시각예술 융합교육 모형 개발)

  • Cho, Hyun Geun
    • Korea Science and Art Forum
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    • v.37 no.2
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    • pp.275-292
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    • 2019
  • This study was initiated with the attention of demanding new and diverse approaches, we're talking familiar with imitations in the design process like a way to draw a image. So I studied a convergence of humanities and visual arts with the understanding and conceptual approach of the formless. The purpose of this study is to develop formless languages and to organize practical courses which are to enable deeper research and design expression on theoretical approaches and explanations of outcomes required before and after the process when we practice in connection with the formless. The method of this study is to draw detailed items from selected words through advanced researches, work and author researches and practice teaching. The results of the study I proposed the formless language that is related to the horizontality in spatial positioning system, and pulse in the separation of space and time, and entropy in structural orders of the system, and base materialism in the limitation of matter as the operating mechanism and parent item of formless. And those elements are related with shape, size, shading, color, texture, space, structure as visual elements of formative elements and those have various adjectival meanings as the subordinate concept. So I presented an education materials of basic design which is to enable understanding and expressing the formless language in the overall process of formless visual art(theoretical approach, practice course, presentation, etc.). Based on these study results, I hope that this educational materials will be used as educational contents that makes them express and understand different new beauties, and a role that reveals social identity, and a reference for research on a formless visual arts.

Aviation English and Test in Korea -Based on a Survey for Pilots and ATCs- (한국의 항공영어 시험에 관한 연구 -조종사와 관제사의 설문조사 중심으로-)

  • Choi, Jeongsook
    • Journal of the Korean Society for Aviation and Aeronautics
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    • v.26 no.1
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    • pp.44-56
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    • 2018
  • 2003년 ICAO가 국제 조종사에 관한 언어능력 기준을 제시한 이래로 국제노선에 취항하는 한국 항공 종사자들은 영어 능력을 증명하기 위한 노력을 해왔다. 1969년 처음으로 항공영어교육이 시작되고 2006년 처음 시험이 도입되면서 한국은 이를 충족하기 위한 알맞은 영어 교육 프로그램을 시행하려 시도해 왔다. 그러나, 항공영어 교육과 시험에 관련된 문제점들이 꾸준히 제기되었고 특히 항공 종사자들의 필요와 요구에 맞지 않는 시험 제도와 내용에 대한 논쟁이 끊이지 않았다. 본 연구는 이러한 측면에서 항공영어와 교육에 대한 이론적 접근과 더불어, 106명의 항공종사자에게 실시한 설문지를 토대로 그들의 항공영어와 일반영어에 관한 의견, 항공영어시험에 관한 의견을 수집 분석하였다. 조사결과, 참여자들은 현재 실시되고 있는 항공영어시험이 실제 업무를 효과적으로 반영하지 않으며, 좀 더 실제적인 내용이 시험에 반영되기를 희망하였다. 즉, 항공영어 시험이 좀 더 업무에 사용되는 영어를 많이 반영하고 난이도를 고려한 새로운 형태의 시험이 개발 되어야 한다는 의견이 많았다. 또한, 설문지를 통하여 나타난 여러 사항들을 바탕으로 향후 항공영어 평가가 나아갈 방향을 항공종사자의 측면과 관련 교육기관과 시험출제자, 관련 당국 등 3 가지 분야로 나누어 논의 하였다.

The Impacts of Examples On the Learning Process of Programming Languages (예제가 프로그래밍 언어의 학습과정에 미치는 영향)

  • 김진수;김진우
    • Korean Journal of Cognitive Science
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    • v.11 no.2
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    • pp.19-35
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    • 2000
  • Learning by examples has proven to be an efficient method in mastering various subjects including programming languages. This study hypothesizes that the number of examples and the type of examples are two significant dimensions that influence the performance of learning programming languages by examples. A set of experiments was conducted to investigate the impacts of the two dimensions in the domain of JAVA programming. The results showed that providing two examples is more effective than providing only one example even though significantly more explanations are attached to the single example. Among the 'two-example' groups, the group that was given functionally similar examples performed better than those with functionally dissimilar examples. Explanations for these results are provided in this paper based on the behavioral patterns of individual subjects in terms of time and frequency. This paper concludes with the implications of the study results for the development of effective tutoring systems for programming languages.

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A Study on Visiting Caregiver's Perception of Elder Abuse (방문요양보호사의 노인학대에 대한 인식)

  • Oh, Chung-uk;Kang, Hye-kyung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.4
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    • pp.638-645
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    • 2016
  • This study describes visiting caregivers' perceptions and reporting of elder abuse. From January 13 to February 10, 2014, data were collected from 249 visiting caregivers working at homes by using a structured questionnaire. The caregivers' perceptions of abuse were high overall. Physical abuse was the most common type, followed by financial, verbal, negligence, and emotional abuse. Most visitors recognized that it is important to require reporting for the prevention of elder abuse, but most of them had no experience with reporting abuse, and the agencies that they knew were mostly the police. A majority of the visiting caregivers had attended an elder abuse program and recognized the importance of such programs. The caregivers hoped that the programs would have specific examples of how to deal with elder abuse and family counseling methods, and other practical content for their work. Programs should focus on coping with individual cases, proper counseling methods, and awareness of elder abuse.

Development of English word learning contents using touch sensor based on S4A (S4A 기반의 터치센서를 이용한 영어단어 학습용 콘텐츠 개발)

  • Wi, Ji-Yeon;Lee, Jun-Hyeong;Lee, Hyeong-Ok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.317-320
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    • 2017
  • S4A (Scratch For Arduino) is a program that controls to Arduino with scratch. In this paper, We developed a simple game form for learning contents and using touch sensor that composed of scratch language based on S4A. We used background music and scores to motivate and interest that beginning to learn English for students.

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