• Title/Summary/Keyword: 어류백과사전

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Korean Electronic Dictionary of Encyclopedic Nouns I. - Nouns related to Human Names - (검색 엔진을 위한 '백과 명사' 전자 사전의 구축 (I) <인명 관련 백과 명사의 연구>)

  • Nam, Jee-Sun;Lee, Ju-Ho;Choi, Key-Sun
    • Annual Conference on Human and Language Technology
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    • 1998.10c
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    • pp.304-315
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    • 1998
  • 정보 검색 시스템에서 가장 문제가 되는 어휘 클라스는 소위 '고유 명사'와 '합성 명사'로 분류되는 명사 유형이다. 이들 클라스는, 기존 대사전 및 전자 사전 (MRD)류에서, 그 어휘 목록을 체계적으로 제공하지 못하는 가장 대표적인 부류들인데, 실제 검색 시스템에서는 많은 경우 정보의 핵심어 (Key Word)가 된다. 본 연구에서는 신문, 잡지등 시사 문서류에서 가장 빈번히 발견되는 명사 유형의 하나인, '인명 관련 고유 명사' 유형에 대한 문제에 그 논의의 촛점을 두고, 이들 명사들의 체계적인 처리를 위해서 어떠한 형태로 사전을 구성해야 하는지를 검토할 것이다. '고유 명사'라는 개념 자체가 지니고 있는 외연적 정의상의 문제점을 극복하기 위해서 우리는 '백과 명사 (Encyclopedic Noun)'라는 용어를 사용하기로 하며, 이는 좁은 의미의 고유 명사 및, 전문어, 고유 명사 관련 파생-복합어류 등을 포함하는, 보다 확장된 개념으로 이해되어야 한다. <인명> 관련 백과 명사류의 하위 유형 분류 및 그 특징적 결합어 형태(Appropriate Particle)에 대한 연구 결과들이 소개된다.

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3D Fish Encyclopedia System based on Mobile Augmented Reality (모바일 증강현실 기반의 3D 어류백과 시스템)

  • Oh, Yeon-Jae;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.5
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    • pp.1005-1010
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    • 2012
  • The Augmented Reality, as a technology caught the spotlight as a next generation's technology of inserting 3D virtual objects in the space of reality seen through the camera, can maximize the learning effects by inducing user's absorption and interest using interaction between user and objects. Recently, as the movile devices having excellent mobility and portability are generalized, the diversified augmented reality are introduced using mobile devices. In this article, a 3D fish encyclopedia system augmented from the mobile environment was designed to provide the user with learning contents focusing on the sense of absorption and an interest. This system is intened to provide helps to learn about the fishes by recognizing the pictures of fishes in the encyclopedia as marker, bringing out the 3D model stored in server and displaying in the mobile environment.

Design and Implementation of Fishes Growth Process System using Morphing Techniques (모핑 기법을 활용한 어류 성장 과정 시스템 설계 및 구현)

  • Kim, Eung-Kon;Ryu, Nam-Hoon;Lee, Hye-Mi;Oh, Kyeong-Sug;Ban, Kyeong-Jin;Han, Jae-Jeong;Park, Yeong-Og
    • The Journal of the Korea institute of electronic communication sciences
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    • v.5 no.1
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    • pp.102-108
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    • 2010
  • With gradual growth of digital image contents industry connected with computer graphics technology, users require high-quality animations similar to real world and want to observe the type of fishes or their swimming types through cyber aquarium and fish encyclopedia. This study designed and developed fish growth process system to express natural and dynamic movement of fish, which is the critical in expressing submarine environment. This system proposes new mopping technique not presented in existing mopping studies as well as simulation using algorithm that newly supplemented existing fish swimming types. In addition, disease infection status is realistically expressed, which may occur depending on environmental factors during their growth process. With comprehensive fish studies, different from existing fish studies, this study examines the overall features of fish with realistic simulation.

Expressing Techniques of Natural-Looking Fish Locomotion applied the Pendulum Concept (진자개념을 적용한 자연스러운 어류 움직임 표현 기법)

  • Yoo, Bong-Gil;Ryu, Nam-Hoon;Ban, Kyeong-Jin;Kim, Kyeong-Og;Oh, Kyeong-Sug;Lee, Hye-Mi;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.4 no.2
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    • pp.108-115
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    • 2009
  • Thanks to the development of computer graphics, Animation can be easily accessed through movies or games. The users can meet various contents and are asking for high quality animations that resembles reality to a near perfection. The research is proceeded to observe the fish shapes and swimming movements through cyber aquariums, fish ecology museums and fish encyclopedias. The core of expressing undersea scenery is the natural and dynamic movements of the fish. In this thesis in order to achieve the natural shape of fish swimming, it is necessary to design a fish growth process system based on environmental factors and apply different standard points depending on the various swimming types of fish species to express the fish as near reality as possible. And by calculating the different swimming velocities of different standard points, a natural swimming shape will be achieved.

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Frame Morphing Technique for the Expression of Fish Growth Process (어류 성장과정 표현을 위한 프레임 모핑 기법)

  • Lee, HyeMi;Ryu, NamHoon;Lee, SangJin;Oh, KyeongSug;Kim, EungKon
    • Proceedings of the Korea Contents Association Conference
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    • 2009.05a
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    • pp.759-764
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    • 2009
  • With its rapid growth, the digital contents-related industry is drawing attention as an industry generating a high value added. Specifically, the 3D morphing technology often used in the appearance or movement of each object comprising contents makes it possible to compose various contents by inferring the appearance and movement of the object. For a realistic swimming appearance of fish by using fish that swim in the water, this paper proposes a technique that applies the same speed concept as a physical pendulum to a swimming cycle and applies a frame morphing technique that is able to express the growth process from fry to adult fish. This article is capable of realistically reviving the fish growth process, and can through magnified applying can be applied to in 3D fishes encyclopedias or virtual underwater expressions etc. in the viewpoint which is oceanography.

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