• Title/Summary/Keyword: 앱 평가

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A Study on the Prevention of Consumer Problems of Mobile Game In-app Payment (모바일게임 인앱결제 소비자피해 예방을 위한 연구)

  • Koo, Hye-Gyoung;Kim, Min-Ji;Kim, Su-Yeon;Seo, Do-Yeon;Yang, So-Hyeon;Lim, Jeong
    • The Journal of the Korea Contents Association
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    • v.19 no.8
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    • pp.93-105
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    • 2019
  • This study want to identify problems related to mobile in-app payment from the perspective of consumers and suggest ways to solve them. Three scenarios have been developed to achieve the objectives of this study. This suggests the situation of in-app payment problem that consumers often experience. Then 323 consumers in their 20s and 30s read the scenario, identified the problem in each situation and assessed who was responsible. Consumers were aware of in-app payment problems due to problems with in-app payment readability, problems with app market responsibility, problems with responsibility of game companies, and problems of consumer responsibility. And different consumers had different levels of assessment on the problem of in-app payment. According to the research, consumers have high demand for improvement of the lack of readability in related laws, including strengthening the readability of the in-app payment indicator. In addition, the company confirmed the importance of cooperative efforts by consumers, businesses, and the government due to high consumer expectations for the role of the distribution company App Market other than the content developer game company.

A Method on the Implementation of Intelligent Security Service Application based on Spatial Information (공간정보기반 지능형 방범서비스 어플리케이션 개발)

  • Choi, Woo Chul;Na, Joon Yeop
    • Spatial Information Research
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    • v.23 no.6
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    • pp.89-98
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    • 2015
  • In this study, The criteria for assessing the security-related functions and services using spatial information is deduced, and orders of priority a priority for the applicable alternatives of functions/services of intelligent security service application based on spatial information are suggested by calculating relative importance. Also this study suggested connection plan about service implementation of national security services by government ministry & local government. And, the intelligent security app service model which has possible substantiation and commercialization is proposed. This study performed the AHP as the final assessment criterions by 3 item in 1st class and 12 item in 2nd class. And, tried to implementation methods of the intelligent security service application(ex. control of emergency and the crime opportunity, real-time location tracking of protector, the device for missing child & dementia patient, user participation & provision of information).

Usability Test to Improve the News Applications of the Major Broadcasting Companies :Focus on the MBC and SBS (지상파 방송사의 뉴스 앱 개선을 위한 사용성 평가 :MBC와 SBS를 중심으로)

  • Oh, Ryeong;Lim, Soon-Bum
    • The Journal of the Korea Contents Association
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    • v.21 no.3
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    • pp.10-22
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    • 2021
  • This study conducted usability test to users in 20s in order to find problems for improving news apps of the major broadcasting companies. Efficiency, effectiveness, and satisfaction were evaluated by mobile news content type. Also there is including analysis of the news topics (hard news, soft news) and broadcasters (MBC, SBS). As a result, same problems were found in common items according to mobile news content types. And in the news topic, there was a difference in the news values and news attributes that need to be improved. This study gives practical implications to the news producers to improve the contents of news apps.

Development of a Tailored Mobile Application to Improve Elementary School Students' Competencies of Emotional Awareness and Empathy (초등학생들의 감정인식과 공감능력 향상을 위한 맞춤형 모바일 앱 개발)

  • Kim, EunJung;Lee, Yuna;Lee, Sangsoo
    • The Journal of Korean Association of Computer Education
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    • v.17 no.3
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    • pp.85-99
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    • 2014
  • Recently youth problems such as school violence and bullying are becoming increasingly lower age. In order to overcome this situation highlights the importance of education and the emotions, which in analyzing the existing mobile app, only the most fun-oriented approach has been made and the information presented. It focuses on the emotion awareness and empathy abilities of learners diagnosis, training, application can be made at the level of educational mobile app prototype was developed. First, self-understanding, self-expression, others-understanding, and empathy of emotional competency derived from review of emotional awareness skills training programs. Second, by analyzing the existing emotion recognition app macro-principles and micro-strategy of mobile app's designs were derived. Third, accordi was conducted on prototype of storyboard and app the completed prototype was completed. The proposed app is a fun and learning by doing, also Depending on students' level of performance can be customized. The proposed mobile app is efficient and effective, engaging learning space as a systematic training in the diagnosis and the emotions through the elementary students will be able to improve emotional awaeness competency.

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The Visualization Evaluation of Traffic Apps using Heuristics Techniques (휴리스틱 기법을 이용한 교통정보 어플리케이션의 시각화 평가)

  • Cho, Hyun-Ji;Nam, Doohee
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.13 no.3
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    • pp.89-95
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    • 2014
  • Traffic information is closely related to our daily lives. Thanks to the development of portable electronic devices, we can get traffic information rather easily. In particular, Most of traffic informations are being provided through mobile apps due to the spread of smartphones. Accordingly, to improve usability is emerged significant challenge. Therefore, this paper perform comparative evaluation for four traffic mobile apps which is currently being offered in our country and draw user needs. Then we suggest direction of traffic information apps for the future. First, We summarized research trend on information visualization and techniques which is used to traffic mobile apps with introduction traffic mobile apps. We adopted heuristic evaluation technique which is suitable for evaluating visualization and drew evaluation elements for traffic information visualization. Then, We conducted a survey based on evaluation elements so we was able to give objectivity to evaluation of information visualization which was could subjective. Based on the results we could derive results of evaluation of visualization for four traffic mobile apps. We expect that the results of this study will be contributed to develop of traffic information visualization services.

A Technique for Protecting Android Applications using Executable Code Encryption and Integrity Verification (실행코드 암호화 및 무결성 검증을 적용한 안드로이드앱 보호 기법)

  • Shim, HyungJoon;Cho, Sangwook;Jeong, Younsik;Lee, Chanhee;Han, Sangchul;Cho, Seong-je
    • Journal of Software Assessment and Valuation
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    • v.10 no.1
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    • pp.19-26
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    • 2014
  • In this paper, we propose a method for protecting Android applications against reverse engineering attacks. In this method, the server encrypts the original executable code (DEX) included in an APK file, inserts into the APK file a stub code that decrypts the encrypted DEX later at run-time, and distributes the modified APK file. The stub code includes an integrity validation code to detect attacks on itself. When a user installs and executes the APK file, the stub code verifies the integrity of itself, decrypts the encrypted DEX, and loads it dynamically to execute. Since the original DEX is distributed as an encrypted one, we can effectively protect the intellectual property. Further, by verifying the integrity of the stub code, we can prevent malicious users from bypassing our method. We applied the method to 15 Android apps, and evaluated its effectiveness. We confirmed that 13 out of them operates normally.

Design of a Metamodel for the Development Process of a Mobile Application (모바일 앱 개발 프로세스 메타모델 설계)

  • Cho, Eun-Sook
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.8
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    • pp.5248-5255
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    • 2014
  • Because of the rapid growth of smart phone market, the number of mobile applications has increased exponentially. As mobile applications are developing at a rapid rate, many of them are being developed without considering a systematic development process or quality factors, such as reusability, extensibility, etc.. As a result, they have many faults internally, they are being underrated in satisfaction or reliability from customers, and finally customers do not update or repeat the purchase. Therefore, a meta-model of development process for mobile applications was designed to improve the continuous usability of mobile applications as well as the satisfaction and reliability from users. Applying development process based on a meta-model to mobile application development is expected to improve development productivity and quality of mobile applications.

Optimal Machine Learning Model for Detecting Normal and Malicious Android Apps (안드로이드 정상 및 악성 앱 판별을 위한 최적합 머신러닝 기법)

  • Lee, Hyung-Woo;Lee, HanSeong
    • Journal of Internet of Things and Convergence
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    • v.6 no.2
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    • pp.1-10
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    • 2020
  • The mobile application based on the Android platform is simple to decompile, making it possible to create malicious applications similar to normal ones, and can easily distribute the created malicious apps through the Android third party app store. In this case, the Android malicious application in the smartphone causes several problems such as leakage of personal information in the device, transmission of premium SMS, and leakage of location information and call records. Therefore, it is necessary to select a optimal model that provides the best performance among the machine learning techniques that have published recently, and provide a technique to automatically identify malicious Android apps. Therefore, in this paper, after adopting the feature engineering to Android apps on official test set, a total of four performance evaluation experiments were conducted to select the machine learning model that provides the optimal performance for Android malicious app detection.

Community Mobile App Design to Relief Loneliness in Elderly People (고령층의 사회적 고독감 해소를 위한 커뮤니티 모바일 앱 설계)

  • Kim, Ki Hwan;Kim, Min Bum;Kim, Sung Hee
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2018.10a
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    • pp.210-212
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    • 2018
  • According to the OECD (Organization for Economic Cooperation and Development) report, the suicide rate of senior citizens has been high since 2009 due to lower social participation compared to their youth and depression. As entering the Information Era, it became easier to form and expand relationships due to the influence of online community sites. However, it is difficult to use these community sites for the elderly because they lack accessiblity for seniors. In this paper, we describe the content of community mobile apps for senior citizens' social solitude and participation in information society. We also, analyze why community sites are difficult to use, and suggest community mobile app interfaces and content considering physical and cognitive conditions, focusing on user scenarios based on PACMAD, one of the user assessment models. This will serve as the basis for encouraging the elderly to participate in the information society.

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Enhancing the User Experience: A Research on China Mobile E-book App (사용자 경험 향상: 중국 모바일 독서어플 관한 연구)

  • Liang, Peipei;Pan, Young-Hwan
    • Journal of Digital Contents Society
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    • v.18 no.8
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    • pp.1475-1480
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    • 2017
  • The flourishing China mobile e-book App market has caused a series of problems, for which enhancing the user experience become an urgent matter. As a whole, user experience is related to the five planes such as the device, platform, medium, form and content. However, to understand the user needs is the logical starting point of the whole process. Contextual interview has been conducted in this study, while four types of tasks such as discovering and accessing a target e-book, setting and experiencing the reading interface, listening to the e-book and reviewing and sharing were asked to perform during the process, which has resulted in relevant problems and unpleasant factors in user experience. Based on the aforementioned contents, guidelines for enhancing the user experience of China mobile e-book App has been summarized as a result.