• Title/Summary/Keyword: 앱 북

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App. book for Information service of Infant care (육아 정보 제공을 위한 앱 북)

  • Ha, Yan;Seo, A Rum;Cha, Hyo Eun;Han, Da Hee;Lim, So Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.07a
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    • pp.157-158
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    • 2015
  • 본 논문은 사용자가 육아에 있어서 필요한 지식을 제공해주는 육아 정보 제공을 위한 전용 앱 북을 만들고자 한다. 앱 북은 개인의 공감, 신뢰를 실현하는 공간을 연결해주는 정보성을 제공하며, 편리함을 가지고 육아를 하고 있는 사람들이 좀 더 쉽게 어디서든지 사용할 수 있다. 현재 앱북 시장과 앱북 사용자가 점차 증가하고 있기 때문에 육아에 있어서 좀 더 신뢰 있는 정보제공을 통해 사람들이 올바른 지식을 얻을 수 있도록 하는 것이 목표이다. 이를 위해 애니메이션 UI 가 포함된 기술적인 요소를 적용한 앱북을 제작하고자 한다.

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Mobile SNS Application Accessibility Evaluation for the Disabled and the Aged (장애우 및 고령자 측면에서의 모바일 SNS 앱접근성 평가)

  • Hong, Mee-Hee;Park, Hwa-Jin
    • Journal of Digital Contents Society
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    • v.13 no.4
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    • pp.575-582
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    • 2012
  • Mobile SNS like facebook is famous as an app which users cooperate others and share information without regard to time and place. But it is necessary to evaluate the mobile app accessibility in view of the disabled and the aged to check if they get appropriate interface service to use such a popular app. Mobile app accessibility is an indicator of equal opportunity to mobile app for all users regardless of cognitive and physical attribute. Therefore, this paper evaluates accessibility of facebook and kakaotalk mobile SNS, apprehend the status of conform to the manual, and suggest an improving way, based on 'mobile application accessibility guideline' announced by government and 'mobile application (Android) accessibiliy checking manual(v1.0)' by National Information society agency.

Implementation of Story-App Using CMS (CMS를 활용한 스토리앱 구현)

  • Kim, DaeYong;Kim, Young-Chul
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.07a
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    • pp.289-292
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    • 2015
  • 본 작품은 학생들이 만든 캡스톤디자인 작품이다. 본 작품의 기획의도는 특정한 형식에 구애받지 않고 자신만의 생각을 텍스트뿐만 아니라 여기에 사진과 동영상 등의 다양한 멀티미디어를 함께 첨부할 수 있는 스토리앱 형식의 전자책을 개발하고자 한다. 이 전자책은 디자인 템플릿을 통해 예쁘게 꾸밀 수 있으며, 본인이 담고 싶은 글을 책으로 만들고, 이렇게 만들어진 개성 있는 전자책은 상대방에게 공유를 통해 선물할 수 있는 어플리케이션으로 개발한다. 따라서 본 연구는 개성 있는 포토북을 자유롭고 쉽게 만들 수 있는 환경 구현 즉, CMS에 그치지 않고 개인의 소중한 추억을 타인들에게 공유함으로써 감동을 나눌 수 있게 하는 것이 최종 목표이다. 또한 모바일에서만 공유로 끝나는 것이 아닌 pc로도 전송 가능하기 때문에 만들어진 결과물을 출력 후 종이책으로 제본해 보관할 수 있는 서비스 역시 기대해 볼 수 있겠다.

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The Development of UCC Production App for Sharing on the SNS (SNS 공유를 위한 UCC 제작 앱 개발)

  • Jang, Eun-Gyeom;Kim, Jung-Eun;Kim, Hyeong-Seok;Lee, Kyong-Min;Choi, Kyung-Hoon;Lee, Da-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2015.07a
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    • pp.155-156
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    • 2015
  • 대중화된 소셜 네트워크 환경에서 사용자가 제작한 콘텐츠를 빠르고 간편하게 공유할 수 있도록 하는 모바일 App을 개발하였다. 기존 사용자 영상 콘텐츠 제작 환경에서는 필요 이상의 소음과 잡음이 혼재하여 영상에서 풍기는 이미지의 감동을 저해하고 있다. 이러한 주의의 소음과 잡음으로부터 영상을 보호하도록 배경음악을 영상과 함께 재생하여 영상의 감동과 느낌을 사용자에게 전달하기 위한 App이다. 또한 소셜 네트워크 환경에 간편하게 업로드 할 수 있도록 페이스북을 통해 다른 사용자와 빠른 공유를 할 수 있다.

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Smart Book Stand and Reading management App System (스마트 북스탠드와 독서관리 앱 개발에 관한 연구)

  • Choo, A-Reum;Noh, Seung-Young;Shin, Ye-Bin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.1317-1319
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    • 2021
  • 본 논문은 뉴미디어 시대의 새로운 온라인 독서 관리 시스템을 제안한다. 우리는 본 시스템을 사용자로 하여금 흥미로운 독서 취미 활동을 영위할 수 있도록 하는 것을 목표로 개발하였다. 아두이노에 무게센서, 조도센서, LCD 등을 부착한 스마트 북스탠드 '수북 홀더'와 이와 호환되는 안드로이드 OS 애플리케이션 '수북'을 설계하였다. 수북 홀더를 통해 수집된 사용자 독서 시간 데이터와 사용자 기록 데이터를 활용하여 저장 및 분석하고, Firebase Database 내에 관리한다. 본 논문의 시스템은 사용자의 좋은 독서 습관 형성에 도움을 주고 같은 취미를 가진 사람들 간 시공간적 제약 없이 소통할 수 있는 플랫폼을 제공한다.

Research for the satisfaction of social network service - Functional elements of Instagram and Facebook - (소셜 네트워크 서비스의 만족도를 위한 연구 - 인스타그램과 페이스북의 기능적 요소를 중심으로 -)

  • Choi, Seula-A;Hong, Mi-Hee
    • Cartoon and Animation Studies
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    • s.40
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    • pp.423-442
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    • 2015
  • In a digital environment that is keep in change content from smart phones to tablet PC are a social network service is holding deep place in our lives. Social networking applications has building a network and communication with others than other application, it means that Social networking applications are sharing not only personal purpose in that trend of variety and competition of these social networks can be expected to trend and be developed thru analysis of user certification. this study of social network service application is proposed to developing of application thru analyze the two-effective application which is high ranked in google store. the theoretical foundation was set based on the seven elements of the social network service of the information structures designed by Jean Smith. This study proceeded analysis is for the functional elements of Facebook and Instagram, and the advantages and disadvantages through survey research. As a result of the empirical analysis to user of Instagram and face book of communication, identity, satisfaction for the group are equally. Instagram is about the presence, reputation, and Facebook has had a high level of satisfaction for each sharing and relationship. Facebook got high satisfaction from sharing features, but user feel of discomfort in the randomly showing advertising content. Instagram is not showing off advertise on common page of content, it is good point to be complementary to facebook. And, Instagram hashtag is good for convenience, but satisfaction is high with Facebook. in order to increase the satisfaction of Instagram, it is necessary to consider the main advantage of the communication and the functional aspects of the share from facebook.

Development of Personal Character Analyzing Application Based on the Opened Information at the Social Media (소셜미디어에 공유한 정보를 통한 개인 성격유형 분석 앱 개발)

  • Han, Jung Hwa;Park, Jin Wan
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.19-27
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    • 2014
  • The amount of personal information has increased dramatically due to the prevalent use of smartphones and the rapid growth of social networking services. Under these circumstances, there has been a lot of efforts to obtain new information based on the overflowing personal data. The conventional character analysis method, which heavily relies on personal surveys, had some limitations in that it was difficult for psychologist to have a complete access to the surveyed results. When it comes to celebrities, however, it is relatively easy to access to their information through various media. Therefore there has been various researches that examined celebrities' personalities. On the contrary, not many studies have focused on analyzing the characteristics of the general public whose information is not so accessible. In this research, we suggest a method to analyze ordinary people's characteristics based on information available via their social networking services. This research focuses on developing a Facebook-native application, which examines the user's character type based on the posts shared in the user's Facebook page.

Study on the development for social DMB app service (소셜 DMB 서비스 앱 개발에 관한 연구)

  • Won, Chung-ho
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.7 no.2
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    • pp.69-81
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    • 2014
  • SBS has developed "Social DMB App" and now the service through Android market, where the viewers can produce and share their emotion related in program using twitter while watching real-time DMB broadcasting program at the same time. Previously, it is difficult to combine TV and social media because of the difference of family shared medium and individual service. But, DMB, individual mobile broadcast service, can offer new interest to the viewer by integrating social media service and broadcast. The service base was provided to the viewer where they can use original contents of broadcasters by constructing social circle and they are able to express and share their emotion through social DMB app. In this paper, introduce of development technical for social DMB app service include of configuration app servic, link of DMB broadcasting and facebook.

A Study on the State of the Service-based Library 2.0 Through Web Site Analysis of Korean University Libraries (대학도서관 웹사이트 분석을 통한 도서관 2.0 기반 서비스 운영실태 분석)

  • Noh, Dong-Jo;Min, Sook-Hee
    • Journal of Information Management
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    • v.42 no.4
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    • pp.195-223
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    • 2011
  • The purpose of this study is to determine the progress of the implementation of the Servicebased Library 2.0 in Korean university libraries. We assess the Service-based Library 2.0 based on the web site analysis of 179 different Korean university libraries. Highlights of our survey include: (1) The most accessed features of the Service-based Library 2.0, were the 'Book Review', 'RSS', 'Tag & Tagging', 'Mobile App', 'Facet' and 'Open API'. (2) Among 179 libraries, of the 16 different services offered by the Service-based Library 2.0, 145 libraries opted for 4 or fewer services offered through the Service, 3 libraries opted for 5-9 services and 3 libraries availed themselves of 10 or more services. (3) More national university libraries than private libraries are implementing Service-based Library 2.0, including such services as 'Book Review', 'RSS', 'Mobile App', 'Facet', 'Blog', 'Twitter', 'Personnel service', 'SMS', 'Facebook'.

An Exploratory Study on Convergence generation according to the convergence level estimation of Digital Device and Service (디지털기기와 디지털서비스의 컨버전스 수준 평가에 따른 컨버전스 세대의 탐색적 고찰)

  • Kim, Yeon-Jeong
    • Journal of Digital Convergence
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    • v.9 no.4
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    • pp.169-179
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    • 2011
  • The purpose of this study are as follows. First, to analyze digital convergence level of convergence generation to demographic variables. Second, the convergence level to digital device and using frequency to digital service. Third, the convergence level to digital service and using frequency to digital service. The research methods FGI, the interview with IT expert group and survey. The results of research are as follows. First, 30 aging, expert group, higher education group over graduate school are actively using and participated. Second, high level of convergence device are smart-phone, tablet PC, net-book are in order. high level of convergence service are SNS service, twitter, uee, portal messenger and app store, e-Book, web hard are in order. Third, The convergence generation enjoying app-store of smartphone, wireless game and more participating facebook/cyworld twitter, Portal, internet community.