• Title/Summary/Keyword: 애플릿

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A Study on Java COS for Devices Which Have Safe Power System (전력공급이 안정된 장치들을 위한 자바 COS에 관한 연구)

  • Jung, Min-Soo
    • Journal of Korea Multimedia Society
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    • v.14 no.1
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    • pp.103-111
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    • 2011
  • Legacy Java card which adapts a Java platform loads and executes an application when electronics power is provided. However, recently the most Java cards are embedded into a mobile terminal as USIM cards, therefore the power is continually provided for the smart cards. In this case, operation of a Java card system needs to consider its operating system to be advanced in memory management, object management and transaction mechanism. In this paper, we present a high performance Java Card system which is able to have efficient installation, loading and execution of application by applying a new memory management of the smart card that has safe power system.

STUDY ON 3-D VIRTUAL REALITY FOR STEREOSCOPIC VISUALIZATION ON THE WEB (웹 환경에서의 입체적 가시화를 위한 3-D 가상현실 기법의 적용)

  • Lee, J.H.;Park, Y.C.;Kim, J.H.;Kim, B.S.
    • Journal of computational fluids engineering
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    • v.16 no.1
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    • pp.30-35
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    • 2011
  • In this paper, our effort to apply 3-D Virtual Reality system for stereoscopic visualization of mesh data on the web is briefly described. This study is an extension of our previous and on-going research efforts to develop an automatic grid generation program specialized for wing mesh, named as eGWing. The program is developed by using JAVA programming language, and it can be used either as an application program on a local computer or as an applet in the network environment. In this research advancing layer method(ALM) augmented by elliptic smoothing method is used for the structured grid generation. And to achieve a stereoscopic viewing capability, two graphic windows are used to render its own viewing image for the left and right eye respectively. These two windows are merged into one image using 3D monitor and the viewers can see the mesh data visualization results with stereoscopic depth effects by using polarizing glasses. In this paper three dimensional mesh data visualization with stereoscopic technique combined with 3D monitor is demonstrated, and the current achievement would be a good start-up for further development of low-cost high-quality stereoscopic mesh data visualization system which can be shared by many users through the web.

Development of Highly Interactive Web-based Contents for Electrical Machiness (상호작용 기능을 갖춘 웹 기반의 전기기기 학습 컨텐츠 개발)

  • Ho Won;Jeong Kwang-Young
    • Journal of Engineering Education Research
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    • v.6 no.2
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    • pp.30-37
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    • 2003
  • This paper presents web-based contents for studying electrical machines using Java Bean and Flash. The component-based software development techniques have been used to develop Java Bean and Flash components which are simple and convenient for learners. The components have been used to make 61 contents for the electrical machines. The contents have highly interactive capability, which gives much interest to learners. The learners can easily understand the electro-mechanical concept by changing the parameters interactively. The class load of the lecture can be reduced because the basic explanation of the subject is replaced by the web contents. The better quality of the class is expected by dealing with the higher concept in the classroom lecture because the basic concepts are explained through the contents.

Development of Optimal Maze Path Game Using Java (3차원 최적 미로 게임 개발)

  • Kim, Ki-Bum;Baek, Tae-Gwan;Jeong, Gab-Joong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.113-116
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    • 2007
  • This paper describes the development of an optimal 3D maze path game as web-based game contents. Client user using web can access and run java applet program with download of java byte code with the independence of hardware system. The optimal 3D maze path game developed in this paper consists of random maze path generation module, selected path input module, weighted optimal path search module, and path comparison module. It enhances the cognition faculty of game users with the comparison of the maze path searched by optimal path search algorithm and the selected maze path by game users.

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Establishment of the Internet-based Virtual Laboratory for Intelligent Robot Control (지능형 로봇의 제어를 위한 인터넷 기반 가상 실험실 구축)

  • Joo, Young-Hoon;Jo, Sang-Gyun
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.6
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    • pp.732-736
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    • 2004
  • Currently, the supply of Internet have been generalized. The technique and the equipment using internet are developing. We can use Internet well in an engineering research such timex flows. We can obtain the result and experimentation about a intelligent robot used of advantage that easily use internet. And other equipment can obtain the above experiment and result. Intelligent robot do not be affected by a limitation of wireless because it can load a wireless LAN equipped computer. The experiment is possible in the space which a wireless internet is just possible. In this paper, Internet-based Virtual Laboratory was consisted of a intelligent robot which load control computer and a general computer. Internet-based Virtual Laboratory have a multi-interface.

Methods of Reconstructing Numerical Analysis Program for Utilizing the Internet (인터넷을 활용하기 위한 수치해석 프로그램의 재구성 방법)

  • Song Heeyong;Koak Youngkyun;Ko Sungho
    • Proceedings of the KSME Conference
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    • 2002.08a
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    • pp.63-66
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    • 2002
  • The present study introduces some useful methods of implementing the Internet numerical analysis program with existing numerical codes for utilizing the Internet environment. The Internet gives developers good environment for development and release. Several methods were suggested, and some of them were implemented with an existing numerical code named SOLA-VOF, a computational fluid dynamics program to solve two-dimensional transient flow problems with free surface. This was reconstructed with Java technologies and compared with the original one. Java technologies have been applied to development of Internet applications for a long time. The objective of this work is to contrive methods of implementing Internet numerical analysis program with existing numerical codes and confirm the possibility of them. Methods using the applet-servlet communication were suggested and implemented. In addition, the Java web services with XML was introduced, which makes possible the cooperation of components. Although the concept has been suggested and developed for business applications, it can also be used for engineering softwares. Therefore, this study will be a preparation for numerical analysis to participate in engineering web services.

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The Application of Internet 3D Technologies using Java3D and GL4Java (Java3D 및 GL4Java로 구현한 인터넷 3D기술 응용)

  • 김병수;강병익
    • Journal of Korea Multimedia Society
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    • v.5 no.2
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    • pp.222-230
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    • 2002
  • Various virtual reality methods are examined on the internet. In this paper, 3D implementations on the internet are discussed using Java3D and GL4Java which are based on the Java. 3D shoppingmall, real time 3D renderings, and various objects are implemented using Java3D and GL4Java, respectively. Especially with Java3D, the file formats of VRML97, OBJ, and 3DS are implemented using Java3D loader, which shows that object implementation in Java3D is better than other methods. Also, the comparisons between Java3D and GL4Java are discussed.

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An Implementation of Remote Examination System on Internet using lava/SWING (Java를 이용한 인터넷기반 원격시 험시스템의 구현)

  • 김윤호;박운영
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.6
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    • pp.915-922
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    • 2002
  • This paper presents an implementation of an Remote Examination System on Internet using Java and SWING GUI API. The system is consisted of three parts: generating examination part that is Java application, answering questions part that is Java Applet, reviewing results part that is Java Applet. The first part is implemented with the 2-tier client/server architecture and the last two parts is implemented the 3-tier client/server architecture. Database programming is done using Java JDBC API for database independence and portability. This system can be used the evaluation of lectures, and substituted for pen-and-pencil examinations or adopted to survey applications based on Internet.

Practical Implementation Methodology of a Web-based Virtual Laboratory in the Electrical and Electronic Fields (웹기반 전기전자 가상실험일 구현방법)

  • Kim Dong-Sik;Seo Sam-Jun
    • Journal of Engineering Education Research
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    • v.4 no.1
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    • pp.20-25
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    • 2001
  • This paper presents the practical implementation methodology of a web-based Virtual Laboratory in the field of electrical and electronic engineering, in which efficient self-learning can be available due to high interactivities between a teacher and a learner. Now that the proposed Virtual Laboratory is composed of 3 learning classrooms and their management system, the learners can understand easily the several important electrical concepts and make an experiment in the cyberspace through simple mouse manipulations. The results of this research are to allow the implementation of an efficient Virtual Laboratory system, and are also expected to make a contribution to the activation of educational system in cyberspace.

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Implementation of A Web-based Virtual Laboratory For Electronic Circuits Using Java Applets (자바 애플릿을 이용한 웹기반 전자회로 가상실험실의 구현)

  • Kim, Dong-Sik;Choi, Kwan-Sun;Lee, Sun-Heum;Seo, Sam-Jun
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2625-2627
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    • 2002
  • A virtual laboratory for measurement and instrumentation must aim to realize an integrated environment. To achieve this goal, we designed and implemented a client/server distributed environment and developed a web-based virtual laboratory system for electronic circuits. The proposed virtual laboratory system is composed of four important components : Principle Classroom, Virtual Experiment Classroom, Evaluation Classroom and Overall Management System. Through our virtual laboratory, the learners will be capable of learning the concepts and theories related to electronic circuit experiments and how to operate the experimental equipments. Also, every activity occurred in our virtual laboratory is recorded on database and printed out on the preliminary report form. All of these can be achieved by the aid of the Management System. The database connectivity is made by PHP and the virtual laboratory environment is set up slightly differently for each learner. Finally, we have obtained several affirmative effects such as reducing the total experimental hours and the damage rate for experimental equipments and increasing learning efficiencies as well as faculty productivity.

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