• Title/Summary/Keyword: 아키

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Evaluation of Thermal Environment of External Space following the Fence Demolition Campaign in Detached Housing Area (담장허물기로 인한 주택지 외부공간의 열환경 평가)

  • Ryu, Ji-Won;Jung, Eung-Ho;Shimizu, Aki;Oh, Sang-Hak;Hoyano, Akira
    • Journal of the Korean housing association
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    • v.23 no.1
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    • pp.19-26
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    • 2012
  • This study examines how fence demolition may change the thermal environments of external spaces of houses and suggests what factors need to be considered when a fence is demolished. The results of the research are summarized as follows. In terms of the surface temperature, there was no significant difference in all time plots after the removal of all materials. However, applying greening methods (changing the surface materials, planting trees, and building a green roof following fence demolition) could lower the surface temperatures, calling for proper plans for various greening methods. The MRT results indicates that walls block solar radiation and provide shade, reducing radiant heat from roads and surrounding structures during the daytime when solar radiation directly effects surface temperatures. Also, the application of greening methods such as planting vegetation and trees could have shading and evapotranspiration effects, leading to a lower temperature distribution. The HIP results were similar to the MRT results. They indicated that walls block solar radiation within the residential sections and provide shade, resulting in a lower temperature distribution during the daytime. However, areas where greening methods such as a green roof or tree planting were applied showed $1{\sim}2^{\circ}C$ difference in temperature distribution.

A Study on Ludo-narrative Harmony in the Video Game "Ghost of Tsushima" (비디오 게임 "고스트 오브 쓰시마"의 게임플레이-스토리의 조화성 고찰)

  • Chun, Bumsue
    • Journal of Korea Game Society
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    • v.21 no.5
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    • pp.87-104
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    • 2021
  • Ludo-narrative dissonance is a prevalent problem among open-world genre video games. However, Ghost of Tsushima (2020) alleviates this issue by designing its characters and narrative structure influenced by Akira Kurosawa's samurai films. The game's protagonist represents "Bushido," a samurai code, and the structure exudes similarity to Joseph Campbell's "Hero's Journey," which heavily influenced Kurosawa's films. The developers also designed the gameplay mechanics such as level-up system, map design, and side quests based on these narrative traits, ultimately making the goal of the narrative and the gameplay mechanics cohesive.

Effect on nitrogen removal in the intermittent aeration system with the anaerobic archaea added (혐기성 아키아 주입이 간헐폭기 시스템에서 질소제거에 미치는 영향)

  • Lee, Sang-Hyung;Park, Noh-Back;Park, Sang-Min;Jun, Hang-Bae
    • Journal of Korean Society of Environmental Engineers
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    • v.27 no.11
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    • pp.1186-1192
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    • 2005
  • The relationship between bacteria and anaerobic archaea, sludge yield coefficient and nitrogen removal rate were investigated in intermittent aeration systems(I/A) with added archaea, I/A and conventional activated sludge system. As the archaea solution was added to the I/A reactor, organic removal rate as well as nitrogen removal rate increased. Also, sludge production rate in I/A system added the archaea was maintained lower than other systems because sludge yield coefficient was decreased due to the role of anaerobic archaea such as anaerobic degradation of organics. The experimental data supported the possibility of symbiotic activated sludge system with anaerobic archaea under intermittent aeration, leading to the enhanced nitrogen removal. Crucial results to be presented are: 1) specific oxygen utilization rate(SOUR) of the I/A-arch system was $2.9\;mg-O_2/(g-VSS{\cdot}min)$. SOUR and nitrification rate of the sludge from the I/A-arch system was higher than those from the I/A and A/S reactors. 2) Removal efficiencies of $TCOD_{Cr}$ in the I/A-arch, I/A and A/S reactors were 93, 90 and 87%, respectively. 3) Nitrification occurred successfully in each reactor, while denitrification rate was much higher in the I/A-arch reactor. Efficiencies of TN removal in the I/A-arch, I/A and A/S reactors were 75, 63 and 33%, respectively.

해외리포트 - 대기압 플라즈마의 최전선

  • 한국광학기기협회
    • The Optical Journal
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    • s.141
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    • pp.46-50
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    • 2012
  • 플라즈마는 반도체, 우주 추진체, 수소 에너지, 디스플레이, 태양전지 등 다양한 산업 분야에서 활용되고 있다. 특히 대기압 플라즈마는 기압을 낮추기 위한 별도의 기압 조정 설비가 필요하지 않아 활용도가 매우 높다. 이번호에서는 최첨단의 대기압 플라즈마 장치인 '멀티가스 데미지프리 플라즈마 제트', '리니아형 데미지프리 플라즈마', '온도제어 플라즈마'를 소개한다. 이 원고는 도쿄공업대학 종합이공학연구과 창조에너지전공의 오키노 아키토시 교수가 월간 OPTRONICS 2012년 6월호에 기고한 내용으로 그린광학의 유정훈 팀장이 번역에 도움을 주었다.

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이라크 알포방파제 설계 및 시공현황

  • Yun, Ik-Su;Kim, Sang-Hyeong;Choe, Jae-Cheon
    • Proceedings of the Korean Institute of Navigation and Port Research Conference
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    • 2018.05a
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    • pp.81-83
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    • 2018
  • 국내 항만 공공시장이 침체된 상황에서 이라크 바스라주 남부지역내 컨테이너 전용부두와 일반화물부두를 조성하는 대형사업이 계획되었다. 그리스 주도의 다국적 기업인 아키로돈이 공사중인 동측방파제와 병행하여 대우건설은 15.85km 사석경사식의 서측방파제 공사를 2014년 2월부터 2018년 5월 현재까지 수행 중에 있으며 그 주된 설계, 시공현황을 요약하였다. 아울러, 시공 중 재료수급, 해양조건, 사업지 지반여건을 고려한 설계 최적화 과정도 소개하였다.

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Archisalon - From movies to animation and games… Architecture in a 'Virtual World' shining in various colors (아키살롱 - 영화부터 애니메이션, 게임까지⋯ 다양한 색으로 빛나는 '가상세계' 속 건축)

  • Kang, Subin;Kim, Jinwan;Park, Sehong;Ji, Haneul
    • Korean Architects
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    • s.612
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    • pp.144-149
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    • 2020
  • 건축은 우리 실제 삶 가운데 존재하지만, 영화·게임 등의 가상세계 속 세상에서도 배경이 되어 다채로운 빛깔을 드러냅니다. 가상세계 속이지만 그럼에도 익숙함에 지나칠 수 있었던 건축물을 학생기자의 눈에서 해석해 보려 합니다. 영화와 게임, 애니메이션의 공간 속에서 어떤 건축이 존재하는지 이야기해 보겠습니다.

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