• Title/Summary/Keyword: 실행형태

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Behavior Analysis of Internet Applications based on Network Traffic (네트워크 트래픽 기반 인터넷 응용의 동작형태 분석)

  • Park, Jin-Wan;Yoon, Sung-Ho;Park, Jun-Sang;Kim, Myung-Sup
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.1210-1213
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    • 2009
  • 네트워크 트래픽의 응용 별 분류는 최근 학계의 중요한 이슈 중 하나이다. 기존의 전통적인 트래픽 분류 방법으로 대표되는 well-known 포트 기반 분류 방법 및 페이로드 시그니쳐 기반 분류 방법의 구조적 한계점을 극복하기 위한 새로운 대안으로써, 트래픽의 상관관계를 통한 분류 방법이 제안되었다. 본 논문에서는 트래픽 상관관계에 대한 정형화된 식이나 룰을 찾는데 유용한 정보를 제공하기 위해 인터넷 응용 별 트래픽을 동작형태의 관점에서 분석하였다. 학내 망에서 자주 사용되는 인터넷 응용을 선정하고, 이들이 실행 초기에 발생시키는 트래픽을 플로우와 패킷 단위로 분석한 내용을 기술하였다. 특히, 인터넷 응용이 발생시키는 플로우 중 페이로드가 존재하는 첫 플로우를 first talk 라 정의하였으며, 이에 대한 상세한 분석 내용을 기술하였다.

An Error Manager running on SIP of Computer Supported Cooperated Work (컴퓨터 지원 협력 작업의 세션 초기 프로토콜에서 실행되는 오류 관리기)

  • Ko, Eung-Nam
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.698-701
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    • 2008
  • 본 연구는 멀티미디어 세션에 참여한 참여자간의 효율적인 의사소통과 상호협력 환경의 향상을 위하여 다양한 형태로 응용의 변화를 주는 세션 초기 프로토콜(SIP: Session Initiation Protocol)에서의 오류 관리기의 설계에 대한 연구이다. 제안하고자 하는 오류 관리기를 이용하면 멀티미디어 응용개발 환경에서의 오류 발생 시에 객체를 동적으로 생성 및 제거함으로써 자신의 컴퓨터 시스템 상황에 맞는 세션 초기 프로토콜에서의 세션을 진행할 수 있고, 유동적인 네트워크 트래픽에서도 진행 중인 세션 초기 프로토콜에서의 세션을 유지시킬 수 있을 뿐만 아니라, 오류가 발생된 응용을 제외한 객체만의 조합으로 다양한 형태의 세션 초기 프로토콜에서의 세션을 만들 수 있다.

Translation Techniques for Mobile Games (모바일 게임을 위한 번역 기법)

  • Park, Ji-Woo;Oh, Se-Man
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.9
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    • pp.936-947
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    • 2010
  • In the mobile gaming market, it is desirable for a specific content to be served on various platforms. Recently, it is a very important issue in the market for mobile games. This problem incurs extra cost, because we need to redevelop existing contents to be executed on another platforms. Moreover, the release of a new platform has spent much more effort and cost developing many contents in short period of time. Therefore, we need to research about translation techniques that enable the existing contents to run on a different platform. In this paper, we propose translation techniques for mobile games. The techniques can be applied on converting mobile contents to runnable contents on a new platform. To realize it, we design and implement a source-level contents translator which is targeting Android platform using the suggested techniques. Our source-level contents translator is implemented systematically by applying compiler theory. Also, we solve partially translation problems between different programming languages. The translator has been implemented separately divided into three tasks such as kernel porting, library mapping as well as language translation. We expect these techniques to increase utilization of existing mobile games and contribute to vitalizations of mobile contents industry.

Analysis Structure of Educational Software as Presentation Style (자료제시형 교육용 소프트웨어의 구조 분석)

  • Shin, Sao-Bum;Han, Hee-Jeong
    • 한국정보교육학회:학술대회논문집
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    • 2011.01a
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    • pp.83-90
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    • 2011
  • Cyber learning goes up in the quantity of educational contents as informational technology develops in Korea. However some research for the structure of the contents has not been tried to examine its quality. Therefore this research analyzed the most popular cyber learning contents in Korea. They were characterized as "presentational contents". The main research methods are survey and execution of the presentational contents. For the survey, 100 trainee teachers were interviewed. The result of survey is that presentational contents are close to both the tutorial contents type and drill and practice type. On the other hand it is revealed that the response for simulation and game contents type is very rare. The result of the execution for presentation contents recorded high level for frequency of presentation and motivation. To solve these problems, the approach for developing presentational contents should select an appropriate curriculum for cyber learning system and incorporate effective teaching presentation with technology.

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Design and Implementation of an Android Application for Real-time Motion Control (실시간 정밀 모션 제어를 위한 안드로이드 응용 설계 및 구현)

  • Kim, Dohyeon;Kang, Hyeongseok;Kang, Jeongnam;Lee, Eungyu;Kim, Kanghee
    • KIISE Transactions on Computing Practices
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    • v.21 no.4
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    • pp.315-319
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    • 2015
  • This paper addresses the design and implementation of an Android application for real-time precise motion control. To provide stable real-time performance, we implemented the application in two parts: Android service in the form of a daemon process, which periodically transfers a set of position commands for all motors through a real-time fieldbus, and Android UI application, which generates and delivers the set of position commands to the Android service. To support such a real-time motion control application, we use multi-core partitioning, which partitions the processor cores into a real-time partition to be used by the real-time motion control service and a non-real-time partition to be used by the Android application, and set up a shared buffer between them for communication. Our experiments show that we can obtain a motion control period of 2 ms with 99% task activation jitters less than ${\pm}55{\mu}s$ for a configuration where each of the four threads controls two motors in a group.

Real-Time Multi-Objects Detection and Interest Pedestrian Tracking in Auto-Controlled Camera Environment (제어 가능한 카메라 환경에서 실시간 다수 물체 검출 및 관심 보행자 추적)

  • Lee, Byung-Sun;Rhee, Eun-Joo
    • Proceedings of the Korea Society of Information Technology Applications Conference
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    • 2007.05a
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    • pp.38-46
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    • 2007
  • 본 논문에서는 실시간으로 획득된 영상을 분석하여 움직이는 다수 물체를 검출하고, 카메라를 자동 제어하여 관심 보행자만을 추적하는 시스템을 제안한다. 다수 물체 영역 검출은 차영상과 이전변환 밀도값을 이용한다. 검출된 다수 물체 영역에서 사람의 구조적 정보와 형태 정보를 이용하여 나무들의 흔들림으로 인한 영역이나 차량의 움직임 영역은 제거되고, 관심 보행자 영역만을 검출하였다. 관심 보행자 추적은 무게중심 차를 이용한 움직임 정보와 k-means 알고리즘으로 구한 세 점의 평균 색상 정보를 이용한다. 원거리 관심 보행자는 인식률을 높이기 위해 줌을 실행하여 확대하고, 관심 보행자의 화면상 위치에 따라 카메라 방향을 자동으로 조정하여 관심 보행자반을 연속적으로 추적한다. 실험 결과, 제안한 시스템은 실시간으로 움직이는 다수 물체를 검출하고, 사람의 구조적 특정과 형태 정보로 관심 보행자만을 검출할 수 있었고, 움직임 정보와 색상정보로 관심 보행자를 연속적으로 추적할 수 있었다.

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The Role of Script Type in Janpanese Word Recognition:A Connectionist Model (일본어의 단어인지과정에서 표기형태의 역할:연결주의 모형)

  • ;阿部純
    • Korean Journal of Cognitive Science
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    • v.2 no.2
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    • pp.487-513
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    • 1990
  • The present paper reviews experimental finding such as kanji stroop effect, kana superiority effect in naming task, kanji superiority effect in lexical devision task, and the different pattern of facilitatory priming effect in repetition priming task. Most of the experimental findings indicate that kana script and kanji script are processed independently and modularly. These indications are also consistent with the basic observations on Japanese dyslexics. A connectionist model named JIA(Japanese Interactive Activation)is proposed which is a revision of interactive activation model proposed by McClelland & Rumelhart(1981). The differences between the two models are as follows. Firstly, JIA has a kana module and kanji module at letter level. Secondly, JIA adopts script-specific interconnections between letter-level nodes and word-level nodes:word nodes receive larger activation from the script consistent letter-level nodes. JIA successfully explains all the experimental findings and many cases of Japanese dyslexia. A computer program which simulates JIA model was written and run.

A Workflow System based on Meta-Services in Grid Environments (그리드 환경에서 메타서비스 기반의 워크플로우 시스템)

  • Lee, Jin-Bock;Lee, Sang-Keon;Choi, Jae-Young;Byeon, Ok-Hwan
    • Journal of KIISE:Computer Systems and Theory
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    • v.34 no.9
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    • pp.385-394
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    • 2007
  • In this paper, we present a workflow system which manages efficiently operations in workflow form. The workflow of this system is made up of concepts of meta-services for increasing reusability. Thus users can execute the workflow by calling their services. Also, GUI workflow editor is developed with the workflow system which provides users with convenience. Furthermore the workflow model is divided into 3-layers such as service, flow, and task layer for reusability and scalability of workflow. Therefore, this middleware can use grid resources effectively and offer convenience to users.

Bioworks - A scientific workflow platform for problem solving in biological domain (Workflow 기반의 생명정보 분석 자동화 환경 구축에 관한 연구)

  • Hahn, Youngmahn;Lee, Sang-Joo
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.550-552
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    • 2007
  • Bioworks is designed to make, visualize, automate and execute a model of biological analysis processes as a workflow in biotechnology field. It provides for constructing a workflow model of complex biological analysis processes more easily and reporting the analysis results of each step. Users can perform their analysis process by using a visuality and validation module provided as a plug-in program. It supports sharing their workflow in XML format, to which conversion is supplied by Bioworks, with Web Services to improve the efficiency of their study.

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A Modeling Technique for Development of Mobile App. based on Android (안드로이드 기반의 모바일 앱 개발을 위한 모델링 기법)

  • Cho, Eun-Sook;Kim, Chul-Jin;Lee, Sook-Hee
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.14 no.8
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    • pp.3999-4005
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    • 2013
  • We forecast that the scale of mobile market will be large scale according to the twenty million times of smart phone's user is arrived. The type of software development is being transferred into mobile-based App. or cloud computing-based service from web-based software. Currently both Google's android and Apple's IOS are known for two prominent platforms. Existing modeling techniques cannot be applied into the case of mobile application which is executed those platforms. Therefore, we suggest a modeling technique that is customized existing modeling techniques into android-based software development. That is, we propose an analysis and design techniques which are needed into android-based mobile smart environment.