• Title/Summary/Keyword: 실천계획

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제6차 경제사회발전계획 작성지침

  • 한국레미콘공업협회
    • 레미콘
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    • no.9 s.5
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    • pp.80-89
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    • 1985
  • 경제기획원은 제6차 경제사회발전계획 작성지침을 마련하여 7월 일 각부처에 시달했다. '87~'91년의 6차계획은 2000년대를 앞두고 「아세아 ㆍ태평양시대」의 미래상을 향한 실천계획이다. 다음은 각부문별 계획작성지침 가운데 몇 개 주요부문만을 요약해다.

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Marine Environment Protection in Northeast Asia and NOWPAP: Achievements and Challenges (북서태평양실천계획의 성과와 과제)

  • Chung Suh-Yong
    • Journal of the Korean Society for Marine Environment & Energy
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    • v.9 no.2
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    • pp.120-129
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    • 2006
  • This paper aims at investigating the developments and challenges of Northwest Pacific Action Plan (NOWPAP), a regional cooperation mechanism to protect marine environment in Northeast Asia. As one of 16 UNEP's Regional Seas Program, NOWPAP has evolved since its inception in 1994. Based on the belief that a cooperative institution may work more efficiently to address common regional concerns on marine environment, China, Japan, Russia and South Korea have developed NOWPAP under the UNEP's leadership. NOWPAP now has its own independent secretariat, and 4 regional activity centers while expanding its partnership with other institutions. However, NOWPAP must address several challenges that it now faces for better achievement of its goals. They include consideration of unique geopolitical situation in this region, participation of North Korea, incorporation of sustainable development concept in its activities, reconsideration of equal opportunity principle for more efficient cooperation, and securing sufficient financial resources.

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생산통제용 일정계획 편집기(Gantt Chart Editor)의 객체지향적 설계

  • 김승권;김선옥;홍윤호;이준열
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1993.10a
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    • pp.165-173
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    • 1993
  • 생산일정계획 수립 시스템을 통하여 수립된 생산계획을 현장에서 실천하고자 할 때, 일반적으로 계획수립 후 얼마 지나지 않아 계획수립시 고려할 수 없었던 기계고장 또는 자재조달 지연, 작업 지체, 주문 취소 등과 같은 요인으로 생산일정을 계획대로 실천할 수 없는 경우가 발생한다. 이런 상황에서는 기존의 생산계획을 계속 실행할 수 없으므로 손쉽게 대처할 수 있는 방안이 필요하다. 본 연구에서는 일정계획편집기를 이러한 문제점을 해결할 수 있는 대안으로 제시한다. 일정계획편집기를 GUI, 객체지향적 설계를 통해 구현하므로서 이상상황과 일정변동에 효과적으로 대처할 수 있다. GUI환경을 통해, 수립된 생산일정과 이상상황, 작업진척, 수행도 등을 화면에 Gantt 도표로 표시해 주어 현장 파악을 용이하게 하고 작업추가, 삭제, 작업시간 변경, 대체공정으로의 이동 등의 편집을 mouse와 icon을 이용, 편리하게 수행할 수 있다. 편집작업시 자동으로 생산일정의 타당성을 만족시켜 줄 수 있는 지능화를 위한 기초 단계로서 객체지향설계를 이용한 규칙기반 일정계획 편집기를 설계한다.

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Development of an Instructional Design Model for Practical Problem-Based Learning in Practical Arts Based on the Backward Design Model (백워드 설계 모형에 기초한 실과 실천적 문제 중심 수업 설계 모형 개발)

  • Lee, Eun-young;Choi, Ji-Yeon;Chae, Jung-Hyun
    • Journal of Korean Home Economics Education Association
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    • v.31 no.2
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    • pp.155-175
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    • 2019
  • This study aimed to present a concrete and systematic lesson design model for practical problem-based learning in Practical Arts based on the backward design model. To this purpose, this study was conducted in the following four stages: analysis, design, development, and evaluation. In the analysis stage, the literature related to the practical-problem-based curriculum and the instructional design model were reviewed as the theoretical foundations, and the 2015 revision of Practical Arts curriculum was analyzed. In the design stage, based on the literature review, the stages and sub-elements of practical-problem-based learning in Practical Arts were determined, and a template of instructional design was constructed. In the development stage, the design model was drafted based on the stages and sub-elements determined at the design stage. In the evaluation stage, the drafted design model from the development stage was evaluated, modified, and enhanced through expert verification. Based on the suggestions from the experts, the 'practical problem setting' stage was added to the original three-stage model, resulting in a model composed of the following four stages: practical problem setting, goal setting, evaluation planning, and learning activity planning. The experts appraised that the developed model of practical-problem-based instructional design in Practical Arts to be a systematic template that would serve as a concrete guideline for teachers who are trying to design classes based on practical problems.