• Title/Summary/Keyword: 실시간 신호시스템

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Development of ATSC3.0 based UHDTV Broadcasting System providing Ultra-high-quality Service that supports HDR/WCG Video and 3D Audio, and a Fixed UHD/Mobile HD Service (HDR/WCG 비디오와 3D 오디오를 지원하는 초고품질 방송서비스와 고정 UHD/이동 HD 방송 서비스를 제공하는 ATSC 3.0 기반 UHDTV 방송 시스템 개발)

  • Ki, Myungseok;Seok, Jinwuk;Beack, Seungkwon;Jang, Daeyoung;Lee, Taejin;Kim, Hui Yong;Oh, Hyeju;Lim, Bo-mi;Bae, Byungjun;Kim, Heung Mook;Choi, Jin Soo
    • Journal of Broadcast Engineering
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    • v.22 no.6
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    • pp.829-849
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    • 2017
  • Due to the large-scale TV display, the convergence of broadcasting and broadband, and the advancement of signal compression and transmission technology, terrestrial digital broadcasting has evolved into UHD broadcasting capable of providing simultaneous broadcasting of fixed UHD and mobile HD. The Korean standard for terrestrial UHDTV broadcasting is based on ATSC 3.0, the broadcasting standard of North America. The terrestrial UHDTV broadcasting standard chose that as a new AV codec standard, HEVC video codec which can compress with higher efficiency compared to AVC, and MPEG-H 3D audio codec for realistic audio. Also, DASH and MMT are adopted as transmission format instead of MPEG-2 TS to support broadband as well as broadcasting network, and in order to provide 4K UHD/mobile HD service simultaneously ROUTE multiplexing technology is applied. In this paper, we propose an audio/video encoder, which is required to provide HDR/WCG supported high quality video service, 10.2 channel/4 object supporting stereo sound service, fixed UHD and mobile HD simultaneous broadcasting service based on ATSC3.0, also we implemented the ATSC 3.0 LDM system for ROUTE/DASH packager, multiplexing system and physical layer transmission/reception, and verified the service ability by applying it to real time broadcast environment.

Oblique Angle Measurements of Flood Velocities Using Microwave Water Surface Current Meter (홍수유속의 전자파표면유속계를 이용한 편각측정)

  • Kim, Young-Sung;Koh, Deuk-Koo
    • Proceedings of the Korea Water Resources Association Conference
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    • 2009.05a
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    • pp.1807-1811
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    • 2009
  • 홍수기 유량측정에 있어서 가장 큰 어려움이었던 유속측정의 정확성을 확보하고 실무자의 안전성을 보장하기 위한 기본 취지에서 1993년 시작된 "대하천 유량 자동측정 설비개발"이라는 연구 주제하에 비접촉식 유속측정 기법에 대한 연구를 수년간 연구개발을 거듭한 결과물인 전자파표면유속계를 1999년도에 상품화하여 현재 국내에서 홍수유속측정 설비로 이용되어지고 있다. 현장에서 유량측정업무에 종사하는 실무자들은 홍수유량측정에 비하여 훨씬 간편함을 몸소 느끼게 되었고, 상품화보급이 시작된지 수년이 지난 상태에서는 더욱 성능이 개선된 전자파표면유속계가 개발되기를 기대하였다. 무엇보다도 홍수기에 유량측정시 기존의 유속측정 방법과 같은 방식으로 각 측선마다 전자파표면유속계를 설치해야하는 번거로움을 피력하였다. 기존의 전자파표면유속계는 하천을 가로지르는 교량위에서 흐름방향에 나란히 측정하는 조건을 고려하였기 때문에 이와 같은 편각인 상태의 유속측정은 검토하지 않았다. 이와 같은 사용자의 요구에 대하여 한국수자원공사에서는 홍수기 유량측정시의 사용자 편의성을 증대하기 위하여 성능개선 작업에 착수하여 편각측정용 전자파표면유속계를 개발하였다. 편각측정의 주된 목적은 전자파표면유속계를 모든 측선에 설치하지 않고 한 지점에서 편각(oblique angle)으로 여러 측선의 유속을 측정함으로써 유속측정의 효율성을 증대시키는 것이다. 전자파표면 유속계에서의 편각 측정은 하천의 유속 방향을 기준으로 정면에서 측정하면 수평 편각이 0도가 되며 좌우로 안테나를 회전하여 움직인 각도가 측정 편각으로 결정된다. 전자파의 물리적 특성 때문에 편각이 증가하면 반사된 신호의 수신 크기가 감소하여 측정이 불가능하게 된다. 이러한 문제를 최대한 극복하는 것이 본 연구의 중점 개선사항이다. 이를 통하여 전자파표면유속계를 교량의 임의 지점에 설치하여 좌우로 편각 $20^{\circ}$에 이르는 범위의 유속을 측정하고자 목표로 하였다. 홍수시의 현장 측정 환경은 열악하기 때문에 정확한 측정을 조건으로 측정자에게 최대한의 편리함과 신속한 측정 환경을 제공해야 효과적인 업무수행이 가능하다. 이러한 편각 측정을 가능토록 하기 위해서는 유속측정시 송신되는 전자파의 출력을 기존의 시스템보다 보다 높게 발사하여야 하며 안테나의 수신감도 및 지향성이 개선되어야 한다. 이를 위해서 안테나 형태에 있어 기존 전자파표면유속계와의 차이점은 기존안테나는 파라볼릭 형상이었으나 신규 제작된 안테나는 평면안테나로 이러한 형태의 개선를 통해 안테나 특성 및 구조적인 차이를 유도하였다. 두 가지 안테나 사양 각각 장단점이 있으나 가장 큰 차이점은 빔폭 특성에서 평면 안테나가 우수하며 수신 감도를 향상시킬 수 있다는 강점이 있다. 특히 Tx/Rx 분리의 평면안테나 구조는 파라볼릭 안테나에서 불가능한 기능으로서 편각측정으로 인한 수신감도의 저하의 문제를 해결하기 위한 개선조치이었다. 성능개선 제작된 편각측정용 전자파표면유속계를 이용하여 일반하천의 홍수유속에 대한 편각측정 실험을 안성천에서 실시한 결과 유속 약 1.7 m/s 인 상황에서 편각 $20\;^{\circ}$ 까지 편각 $0\;^{\circ}$일때와 유사한 측정 성능을 보였다.

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The Individual Discrimination Location Tracking Technology for Multimodal Interaction at the Exhibition (전시 공간에서 다중 인터랙션을 위한 개인식별 위치 측위 기술 연구)

  • Jung, Hyun-Chul;Kim, Nam-Jin;Choi, Lee-Kwon
    • Journal of Intelligence and Information Systems
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    • v.18 no.2
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    • pp.19-28
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    • 2012
  • After the internet era, we are moving to the ubiquitous society. Nowadays the people are interested in the multimodal interaction technology, which enables audience to naturally interact with the computing environment at the exhibitions such as gallery, museum, and park. Also, there are other attempts to provide additional service based on the location information of the audience, or to improve and deploy interaction between subjects and audience by analyzing the using pattern of the people. In order to provide multimodal interaction service to the audience at the exhibition, it is important to distinguish the individuals and trace their location and route. For the location tracking on the outside, GPS is widely used nowadays. GPS is able to get the real time location of the subjects moving fast, so this is one of the important technologies in the field requiring location tracking service. However, as GPS uses the location tracking method using satellites, the service cannot be used on the inside, because it cannot catch the satellite signal. For this reason, the studies about inside location tracking are going on using very short range communication service such as ZigBee, UWB, RFID, as well as using mobile communication network and wireless lan service. However these technologies have shortcomings in that the audience needs to use additional sensor device and it becomes difficult and expensive as the density of the target area gets higher. In addition, the usual exhibition environment has many obstacles for the network, which makes the performance of the system to fall. Above all these things, the biggest problem is that the interaction method using the devices based on the old technologies cannot provide natural service to the users. Plus the system uses sensor recognition method, so multiple users should equip the devices. Therefore, there is the limitation in the number of the users that can use the system simultaneously. In order to make up for these shortcomings, in this study we suggest a technology that gets the exact location information of the users through the location mapping technology using Wi-Fi and 3d camera of the smartphones. We applied the signal amplitude of access point using wireless lan, to develop inside location tracking system with lower price. AP is cheaper than other devices used in other tracking techniques, and by installing the software to the user's mobile device it can be directly used as the tracking system device. We used the Microsoft Kinect sensor for the 3D Camera. Kinect is equippedwith the function discriminating the depth and human information inside the shooting area. Therefore it is appropriate to extract user's body, vector, and acceleration information with low price. We confirm the location of the audience using the cell ID obtained from the Wi-Fi signal. By using smartphones as the basic device for the location service, we solve the problems of additional tagging device and provide environment that multiple users can get the interaction service simultaneously. 3d cameras located at each cell areas get the exact location and status information of the users. The 3d cameras are connected to the Camera Client, calculate the mapping information aligned to each cells, get the exact information of the users, and get the status and pattern information of the audience. The location mapping technique of Camera Client decreases the error rate that occurs on the inside location service, increases accuracy of individual discrimination in the area through the individual discrimination based on body information, and establishes the foundation of the multimodal interaction technology at the exhibition. Calculated data and information enables the users to get the appropriate interaction service through the main server.

Modeling of Sensorineural Hearing Loss for the Evaluation of Digital Hearing Aid Algorithms (디지털 보청기 알고리즘 평가를 위한 감음신경성 난청의 모델링)

  • 김동욱;박영철
    • Journal of Biomedical Engineering Research
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    • v.19 no.1
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    • pp.59-68
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    • 1998
  • Digital hearing aids offer many advantages over conventional analog hearing aids. With the advent of high speed digital signal processing chips, new digital techniques have been introduced to digital hearing aids. In addition, the evaluation of new ideas in hearing aids is necessarily accompanied by intensive subject-based clinical tests which requires much time and cost. In this paper, we present an objective method to evaluate and predict the performance of hearing aid systems without the help of such subject-based tests. In the hearing impairment simulation(HIS) algorithm, a sensorineural hearing impairment medel is established from auditory test data of the impaired subject being simulated. Also, the nonlinear behavior of the loudness recruitment is defined using hearing loss functions generated from the measurements. To transform the natural input sound into the impaired one, a frequency sampling filter is designed. The filter is continuously refreshed with the level-dependent frequency response function provided by the impairment model. To assess the performance, the HIS algorithm was implemented in real-time using a floating-point DSP. Signals processed with the real-time system were presented to normal subjects and their auditory data modified by the system was measured. The sensorineural hearing impairment was simulated and tested. The threshold of hearing and the speech discrimination tests exhibited the efficiency of the system in its use for the hearing impairment simulation. Using the HIS system we evaluated three typical hearing aid algorithms.

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UX Methodology Study by Data Analysis Focusing on deriving persona through customer segment classification (데이터 분석을 통한 UX 방법론 연구 고객 세그먼트 분류를 통한 페르소나 도출을 중심으로)

  • Lee, Seul-Yi;Park, Do-Hyung
    • Journal of Intelligence and Information Systems
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    • v.27 no.1
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    • pp.151-176
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    • 2021
  • As the information technology industry develops, various kinds of data are being created, and it is now essential to process them and use them in the industry. Analyzing and utilizing various digital data collected online and offline is a necessary process to provide an appropriate experience for customers in the industry. In order to create new businesses, products, and services, it is essential to use customer data collected in various ways to deeply understand potential customers' needs and analyze behavior patterns to capture hidden signals of desire. However, it is true that research using data analysis and UX methodology, which should be conducted in parallel for effective service development, is being conducted separately and that there is a lack of examples of use in the industry. In thiswork, we construct a single process by applying data analysis methods and UX methodologies. This study is important in that it is highly likely to be used because it applies methodologies that are actively used in practice. We conducted a survey on the topic to identify and cluster the associations between factors to establish customer classification and target customers. The research methods are as follows. First, we first conduct a factor, regression analysis to determine the association between factors in the happiness data survey. Groups are grouped according to the survey results and identify the relationship between 34 questions of psychological stability, family life, relational satisfaction, health, economic satisfaction, work satisfaction, daily life satisfaction, and residential environment satisfaction. Second, we classify clusters based on factors affecting happiness and extract the optimal number of clusters. Based on the results, we cross-analyzed the characteristics of each cluster. Third, forservice definition, analysis was conducted by correlating with keywords related to happiness. We leverage keyword analysis of the thumb trend to derive ideas based on the interest and associations of the keyword. We also collected approximately 11,000 news articles based on the top three keywords that are highly related to happiness, then derived issues between keywords through text mining analysis in SAS, and utilized them in defining services after ideas were conceived. Fourth, based on the characteristics identified through data analysis, we selected segmentation and targetingappropriate for service discovery. To this end, the characteristics of the factors were grouped and selected into four groups, and the profile was drawn up and the main target customers were selected. Fifth, based on the characteristics of the main target customers, interviewers were selected and the In-depthinterviews were conducted to discover the causes of happiness, causes of unhappiness, and needs for services. Sixth, we derive customer behavior patterns based on segment results and detailed interviews, and specify the objectives associated with the characteristics. Seventh, a typical persona using qualitative surveys and a persona using data were produced to analyze each characteristic and pros and cons by comparing the two personas. Existing market segmentation classifies customers based on purchasing factors, and UX methodology measures users' behavior variables to establish criteria and redefine users' classification. Utilizing these segment classification methods, applying the process of producinguser classification and persona in UX methodology will be able to utilize them as more accurate customer classification schemes. The significance of this study is summarized in two ways: First, the idea of using data to create a variety of services was linked to the UX methodology used to plan IT services by applying it in the hot topic era. Second, we further enhance user classification by applying segment analysis methods that are not currently used well in UX methodologies. To provide a consistent experience in creating a single service, from large to small, it is necessary to define customers with common goals. To this end, it is necessary to derive persona and persuade various stakeholders. Under these circumstances, designing a consistent experience from beginning to end, through fast and concrete user descriptions, would be a very effective way to produce a successful service.