• Title/Summary/Keyword: 실시간 모바일 응용

Search Result 126, Processing Time 0.027 seconds

Design and Implementation of Location Management System of Stock Keeping Unit with High Mobility Using Embedded System and Wireless LAN (임베디드 시스템과 무선 랜을 이용한 이동성이 높은 재고단위의 위치관리 시스템 설계 및 구현)

  • Lee, Jae-Hyun;Kwon, Kyung-Hee
    • The KIPS Transactions:PartA
    • /
    • v.9A no.4
    • /
    • pp.413-420
    • /
    • 2002
  • It it essential to get the exact location information of products for a warehouse management. It is very hard, however, to know the location of products which change their location in warehouse frequently This causes the effective warehouse management to be almost impossible. In this paper, we suggest a new location management system for such a SKU(Stock Keeping Unit) with high mobility. The system is composed of RFID (Radio Frequency IDentification), a management terminal with wireless LAN, mobile devices (Cellular Phone & PDA), and a central management system. As a model of a SKU with high mobility, we selected a used-car stored in a large-scale warehouse. We designed and implanted used-car location management system. After analyzing the operations of each position in used-car warehouse where the system will run, we implemented each function. This research shows that an embedded system with wireless LAN is able to know the status of coming in and cut and location of a SKU with high mobility in warehouse very accurately in real time. Therefore, it makes the warehouse to be controlled systematically.

Adaptive quantization for effective data-rate reduction in ultrafast ultrasound imaging (초고속 초음파 영상의 효과적인 데이터율 저감을 위한 적응 양자화)

  • Doyoung Jang;Heechul Yoon
    • The Journal of the Acoustical Society of Korea
    • /
    • v.42 no.5
    • /
    • pp.422-428
    • /
    • 2023
  • Ultrafast ultrasound imaging has been applied to various imaging approaches, including shear wave elastography, ultrafast Doppler, and super-resolution imaging. However, these methods are still challenging in real-time implementation for three Dimension (3D) or portable applications because of their massive data rate required. In this paper, we proposed an adaptive quantization method that effectively reduces the data rate of large Radio Frequency (RF) data. In soft tissue, ultrasound backscatter signals require a high dynamic range, and thus typical quantization used in the current systems uses the quantization level of 10 bits to 14 bits. To alleviate the quantization level to expand the application of ultrafast ultrasound imaging, this study proposed a depth-sectional quantization approach that reduces the quantization errors. For quantitative evaluation, Field II simulations, phantom experiments, and in vivo imaging were conducted and CNR, spatial resolution, and SSIM values were compared with the proposed method and fixed quantization method. We demonstrated that our proposed method is capable of effectively reducing the quantization level down to 3-bit while minimizing the image quality degradation.

MPLS and Video Stream broadcast multicast transport optimization through convergence (MPLS와 멀티캐스트 융합을 통한 Video Stream 방송 전송 최적화)

  • Hwang, Seong-Kyu;Han, Seung-Jo
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.6
    • /
    • pp.1330-1336
    • /
    • 2014
  • QoS techniques and transmitted in real-time communication with the advancement of technology a variety of applications and services are available these days, mobile devices bogeuphwa LTE technology to the development of multimedia services with high quality can be realized. In order to satisfy this condition simply with a router with an increased bandwidth expansion by considering the increase in the routing table of the network scalability problems included. Burst traffic data to be distributed according to the environment is to be centered. To do this, the destination -based routing method to transmit the current paper -based (Source routing) routing settings are required. In this paper, published by the IETF, IP switching system based on standardized protocol Label Switching Multi-Protocol Label Switching (MPLS) network by using the existing Best Effect is difficult to guarantee QoS for multimedia transmission in MPLS network environment using optimized QoS guarantees to transmit the multicast.

Wavelet Transform-based Face Detection for Real-time Applications (실시간 응용을 위한 웨이블릿 변환 기반의 얼굴 검출)

  • 송해진;고병철;변혜란
    • Journal of KIISE:Software and Applications
    • /
    • v.30 no.9
    • /
    • pp.829-842
    • /
    • 2003
  • In this Paper, we propose the new face detection and tracking method based on template matching for real-time applications such as, teleconference, telecommunication, front stage of surveillance system using face recognition, and video-phone applications. Since the main purpose of paper is to track a face regardless of various environments, we use template-based face tracking method. To generate robust face templates, we apply wavelet transform to the average face image and extract three types of wavelet template from transformed low-resolution average face. However template matching is generally sensitive to the change of illumination conditions, we apply Min-max normalization with histogram equalization according to the variation of intensity. Tracking method is also applied to reduce the computation time and predict precise face candidate region. Finally, facial components are also detected and from the relative distance of two eyes, we estimate the size of facial ellipse.

Design and Implementation of Visitor Access Control System using Deep learning Face Recognition (딥러닝 얼굴인식 기술을 활용한 방문자 출입관리 시스템 설계와 구현)

  • Heo, Seok-Yeol;Kim, Kang Min;Lee, Wan-Jik
    • Journal of Digital Convergence
    • /
    • v.19 no.2
    • /
    • pp.245-251
    • /
    • 2021
  • As the trend of steadily increasing the number of single or double household, there is a growing demand to see who is the outsider visiting the home during the free time. Various models of face recognition technology have been proposed through many studies, and Harr Cascade of OpenCV and Hog of Dlib are representative open source models. Among the two modes, Dlib's Hog has strengths in front of the indoor and at a limited distance, which is the focus of this study. In this paper, a face recognition visitor access system based on Dlib was designed and implemented. The whole system consists of a front module, a server module, and a mobile module, and in detail, it includes face registration, face recognition, real-time visitor verification and remote control, and video storage functions. The Precision, Specificity, and Accuracy according to the change of the distance threshold value were calculated using the error matrix with the photos published on the Internet, and compared with the results of previous studies. As a result of the experiment, it was confirmed that the implemented system was operating normally, and the result was confirmed to be similar to that reported by Dlib.

Design and Implementation of Interactive Game based on Embedded System (내장형 시스템 기반 체험형 게임의 설계 및 구현)

  • Lee, Woosik;Jung, Hoejung;Heo, Hojin;Kim, Namgi
    • Journal of Internet Computing and Services
    • /
    • v.18 no.4
    • /
    • pp.43-50
    • /
    • 2017
  • Embedded System includes touch, GPS, motion, and acceleration sensor, and can communicate with neighbor devices using wireless communication. Because Arduino with embedded system provides good environment for development and application, developers, engineers, designers, as well as artists, students have a great interest. They utilize Arduino in the robot, home appliances, fashion, culture and so on. In this paper, we design and implement a game using Arduino with embedded system which recognizes the human movement by moving away from one-dimensional game of the existing touch method. Implemented embedded system game measures gyro-sensor to recognize human movement and detects the attack success of the opponent by using touch sensor. Moreover, health of the game player is updated in the real time through the android phone-based database. In this paper, implemented embedded system-based game provides GUI screen of android phone. It is possible to select watching mode and competition mode. Also, it has low energy consumption and easy to expand because it send and receive data packet through recent Bluetooth communication.