• Title/Summary/Keyword: 실시간 멀티미디어 스트리밍

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A Novel Rate Control for Improving the QoE of Multimedia Streaming Service in the Internet Congestion (인터넷 혼잡상황에서 멀티미디어 스트리밍 서비스의 QoE 향상을 위한 전송률 제어기법)

  • Koo, Ja-Hon;Chung, Kwang-Sue
    • Journal of KIISE:Information Networking
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    • v.36 no.6
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    • pp.492-504
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    • 2009
  • The delivery of multimedia that efficiently adapts its bit-rate to changing network characteristics and conditions is one of the important challenging tasks in the design of today's real-time multimedia streaming systems such as IPTV, Mobile IPTV and so on. In these work, the primary focus is on network congestion, to improve network stability and inter-protocol fairness. However, these existing works have problems which do not support QoE (Quality of Experience), because they did not consider essential characteristics of contents playback such as the media continuity. In this paper, we propose a novel rate control scheme for improving the QoE of multimedia streaming service in the Internet congestion, called NCAR (Network and Client-Aware Rate control), which is based on network-aware congestion control and client-aware flow control scheme. Network-aware congestion control of the NCAR offers an improving reliability and fairness of multimedia streaming, and reduces the rate oscillation as well as keeping high link utilization. Client-aware flow control of NCAR offers a removing the media discontinuity and a suitable receiver buffer allocation, and provides a good combination of low playback delay. Simulation results demonstrate the effectiveness of our proposed schemes.

Design and Implementation for Multimedia Streaming Service based on IP (IP 기반 멀티미디어 스트리밍 서비스를 위한 설계 및 구현)

  • Jung, Kyu-Su;Park, Won-Gil;SO, Byung-Moon;Ryu, In-Ho;Kim, Hyung-Jin
    • Proceedings of the KAIS Fall Conference
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    • 2011.05a
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    • pp.437-440
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    • 2011
  • IP 기반은 VoD, 인터넷 등의 통신 서비스와 실시간 방송 프로그램을 제공하는 통신과 방송의 속성을 모두 가진 융합서비스를 의미한다. 이러한 IP 기반을 통해 본 논문은 사용자의 요청에 따라 양방향으로 다양한 멀티미디어 콘텐츠를 제공할 수 있도록 미디어 데이터의 유연성과 적응성이 고려된 멀티미디어 시스템 설계 및 구현을 하고자 한다.

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A Study on Real-time Streaming System Using the Dual-Streaming Technique (듀얼 스트리밍 기법을 활용한 실시간 스트리밍 시스템)

  • Ban, Tae-Hak;Kim, Eung-Yeol;Yang, Xitong;Kim, Ho-Sung;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.791-793
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    • 2015
  • Recently, UCC (User Created Contents) and VoD (Video on Demand), and multimedia content are growing, IP-TV, Smart TV, OHTV (Open Hybrid TV) various services such as multi platform (Multi-platform) environment, services and QoS issues. To solve this problem, the network efficiently, and improve the quality of content is necessary for the system. In this paper, the network of channels State and transmission of multimedia data based on dynamic resource usage, TCP and UDP, Adaptive dual-streaming system used for design and analysis. In addition, the existing TCP and UDP streaming system using a single protocol for analysis and verification of the effectiveness of the difference between and. This is a disaster, and medical/first aid system will be utilized in the field of feed, are ubiquitous.

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Soft Real-time Capabilities and Communication Performance Evaluation in Qplus for Multimedia Streaming Service (멀티미디어 스트리밍 서비스에 대한 QPLUS의 연성 실시간 및 통신 성능 평가)

  • Lee, GowangLo;Bae, ByeongMin;Lee, InHan;Kim, MinJung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.05a
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    • pp.301-304
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    • 2013
  • In this paper, to improve the fast boot and soft real-time for the responsiveness in Qplus with relative evaluation rather than an absolute evaluation using validated to perform the services actually used. Qplus is included soft real-time, fast booting, and file system technology. There is a development board that mounted on an embedded Linux and Qplus. AV (Audio / Video) group communications is ported on the development board for soft real-time multimedia streaming services and to evaluate the performance of communication. We performed three major evaluation such as booting time measurement experiment, own performance measurement experiments for soft real-time measurement experiment, and performance measurement experiments for via the network communication performance evaluation. They are a practical Qplus performance evaluation and analysis.

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Simulation of DMB System with GPAC OSMO Player in PDA Environments (모바일 환경에서 GPAC OSMO 재생기를 이용한 DMB 시스템 시뮬레이션)

  • Li, Song-Iu;Kim, Sang-Wook
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10b
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    • pp.134-137
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    • 2006
  • 디지털멀티미디어방송(DMB)은 고품질의 방송 영상 및 부가 데이터를 이동 중인 차량내에서나 휴대형 단말에서 수신할 수 있는 이동 멀티미디어 방송 서비스이다. 그러나 현재 국내에서 상용화 되고 있는 지상파와 위성 DMB 서비스는 아직 비디오와 오디오에 기반한 단순한 컨텐츠에 중심을 두고 있어 사용자의 기대치에 미치지 못하고 있는 상황이다. 그리하여 현재처럼 단순히 기존의 오디오와 비디오에 기반한 케이블 TV프로그램을 그대로 옮겨올 것이 아니라, 다양한 미디어 객체들을 추가하여 사용자 인터랙티브한 대화형 멀티미디어 컨텐츠를 지원하고 더 나아가서 사용자와 서비스 제공자와의 인터랙션을 지원하는 양방향 데이터 서비스에 대한 연구가 필요하다. 본 논문에서는 실시간 양방향 대화형 DMB 서비스를 최종목표로 먼저 PC환경에서 뿐만아니라 모바일 환경에서 MPEG-4 컨텐츠의 스트리밍 시스템을 구현함으로써 DMB시스템을 시뮬레이션 한다.

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Networks and Protocols for MPEG-21 Digital Item Transmission (MPEG-21 디지털 아이템 전송을 위한 네트워크 구조 및 프로토콜)

  • 송영주;김만배;홍진우
    • Journal of Broadcast Engineering
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    • v.8 no.4
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    • pp.427-436
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    • 2003
  • Many applications that are transport multimedia data through the networks should put existing network structure to practical use. Because the existing network structure and protocols are designed for static data transmission, multimedia applications with timing concept have limitations for using existence. In this paper, we present limitations of existing network structure for multimedia delivery, survey network element's characteristics in side view of multimedia application, present the streaming protocol for realtime multimedia traffic. Lastly, we consider a protocol stack for MPEG-21 Digital Item transmission using these existing protocols.

Design of Buffer Management for Media Switching based of Mobile Environment (이동 네트웍에서 미디어 스위칭을 위한 효율적인 버퍼 관리의 설계)

  • 김상옥;이강희;김장하;김상욱
    • Proceedings of the Korea Multimedia Society Conference
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    • 2004.05a
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    • pp.567-570
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    • 2004
  • 본 논문은 유비쿼터스 컹퓨팅 환경에서 미디어 서비스를 이용하는 사용자가 위치 이동에 따라 미디어 서비스를 요구할 경우 QoS의 저하 없이 유연하게 미디어를 서비스하기 위한 버퍼 관리 모델을 제안한다. 사용자는 미디어 서비스를 받기 위하여 일반 데스크탑 뿐만 아니라 셋탑박스, PDA와 같은 이동 단말기 등 다양한 형태의 단말환경으로 연결하여 이용 할 수 있다. 이와 같이 사용자에게 미디어 서비스를 제공할 경우 유연한 미디어 스위칭이 필요하다. 본 논문에서 제안하는 미디어 스위칭을 위한 버퍼 관리는 사용자의 이동에 따라 유연하게 서비스를 제공되기 위한 단말의 센서관리 모듈, 실시간으로 미디어를 제공할 수 있는 미디어 스트리밍 서버, 그리고 미디어 서비스의 세션과 버퍼를 관리하기 위한 관리 모듈로 구성된다.

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The Configuration of Real-time Streaming Service Using Sensor (센서를 이용한 실시간 스트리밍 서비스 구성 방안)

  • Hong, Sung-Hwa
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.524-526
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    • 2022
  • Considering QoS only considering real-time multimedia service, it is possible to adjust the number of terminals and ensure them appropriately, but this study considers complex services considering real-time multimedia service and general data service. Since the amount of physical network resources is limited, the guarantee of the desired QoS can not be achieved unless the appropriate CAC is done. However, given the traffic profile and QoS spec of the entire network resource and the current service being provided, and the traffic profile and QoS spec of the newly requested service, it is quite difficult to determine exactly whether the new service request is acceptable from this. To do this, it is necessary to study in various directions from mathematical analysis to various simulations and statistical research based on data obtained from actual network operation.

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A P2P Overlay System based on P4P-framework for Live Multimedia Streaming Services (라이브 멀티미디어 스트리밍 서비스를 위한 P4P 프레임워크 기반의 P2P 오버레이 시스템)

  • Byun, Hae-Sun;Lee, Mee-Jeong
    • The KIPS Transactions:PartC
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    • v.18C no.1
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    • pp.51-60
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    • 2011
  • In this paper, we propose a P4P based P2P system for live multimedia streaming services. In order to satisfy the strict requirement of delay in live multimedia streaming, in the proposed scheme, the P4P server of network provider provides the network status information related to delay and congestion links to P2P system in addition to the information to optimize the network resource utilization. The P2P system server, then, makes the peering suggestion based on the information from the network server. Also, we propose a playback synchronization mechanism that enable each peer to start the playback within the limited variation from the playback positions of source peer. Through the simulation results, it is shown that the proposed scheme not only deals with the original objective of the P4P framework, i.e., effective network utilization, but also the live multimedia streaming requirements. It enhances the playback continuity, and reduces the playback start-up latency and the control overhead. In addition, the proposed scheme reduces the variation in playback positions of the peers.

A Study on Streaming Service for Content Protection (컨텐츠 보호를 위한 스트리밍 서비스 방안 연구)

  • 박지현;윤기송;전경표
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.198-201
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    • 2003
  • Changes in internet and network environment make it possible to provide high-quality content services in real time. As demand for digital content is increased, problems related to intellectual property rights are getting more important. Streaming service like video-on-demand solved this problem by preventing content from being saved. But, as the advent of several tools able to save streamed content, the streamed content is not free from these problems any more. So, with security countermeasure like access control, new technologies to control and manage rights for content are needed. One of the solutions is DRM In this paper, we describe a DRM-based streaming service that can send the ASF stream which is the multimedia file format of Microsoft.

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