• Title/Summary/Keyword: 신체동작

Search Result 356, Processing Time 0.027 seconds

The Effect of Care Workers' Assistance Services on Behavioral Changes of the Elderly (요양보호사의 지원서비스가 노인의 행동변화에 미치는 영향)

  • Jeong, Yun-Mo;Kang, Young-Sik
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.14 no.4
    • /
    • pp.1675-1682
    • /
    • 2013
  • The purpose of this study is to examine the effect of care workers' assistance services on behavioral changes of the elderly. To achieve this, a survey was carried out on 100 elderly people, who receive the services from care workers in J area-based elderly care facilities, and elderly patient families. The results of this study are as follows. First, the effect of care workers' assistance services on the elderly's satisfaction of physical activities showed that the nursing and caregiving services have a significant positive effect on their satisfaction of physical activities(p<.05). Second, the effect of care workers' assistance services on the elderly's satisfaction of psycho-emotional activities showed that the caregiving services have a significant positive effect on their satisfaction of psycho-emotional activities(p<.01). Third, the effect of care workers' assistance services on the elderly's satisfaction of social cognition activities showed that the caregiving services have a significant positive effect on their satisfaction of social cognition activities(p<.01). Consequently, if the elderly receive the repetitive and continuous nursing and caregiving service in the limit that is forced to deteriorate the elderly's physical, psychological and cognitive development, and slow down their activities, there will be changes and promotion in their physical, psychological and cognitive behaviors. In other words, it is of use in that care workers' continuous assistance services can improve the elderly's life, driven by the changes of their physical, psychological and cognitive behaviors.

A Research on Prediction of Hand Movement by EEG Coherence at Lateral Hemisphere Area (편측적 EEG Coherence 에 의한 손동작 예측에 관한 연구)

  • Woo, Jin-Cheol;Whang, Min-Cheol;Kim, Jong-Wha;Kim, Chi-Jung;Kim, Ji-Hye;Kim, Young-Woo
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.330-334
    • /
    • 2009
  • 본 연구는 뇌의 편측 영역 에서의 EEG(Electroencephalography) coherence 로 손동작 의도를 예측하고자 하는 연구이다. 손 동작 예측을 위한 실험에 신체에 이상이 없는 6 명의 피실험자가 참여 하였다. 실험은 데이터 트레이닝 6 분과 동작 의도 판단 6 분으로 진행되었으며 무작위 순서로 손 동작을 지시한 후 편측적 영역 5 개 지점의 EEG 와 동작 시점을 알기 위한 오른손 EMG(Electromyography)를 측정하였다. 측정된 EEG 데이터를 분석하기 위해 주파수 별 Alpha 와 Beta 를 분류하였고 EMG 신호를 기준으로 동작과 휴식으로 분류된 Alpha 와 Beta 데이터를 5 개의 측정 영역별 Coherence 분석을 하였다. 그 결과 동작과 휴식을 구분할 수 있는 통계적으로 유효한 EEG Coherence 영역을 통하여 동작 판단을 할 수 있음을 확인하였다.

  • PDF

Real-time Motion Generation of Virtual Character using the Stereo Images (스테레오 영상을 이용한 가상 캐릭터의 실시간 동작 생성)

  • Lee, Ran-Hee;Kim, Sung-En;Park, Chang-Jun;Lee, In-Ho
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2002.11a
    • /
    • pp.31-34
    • /
    • 2002
  • 본 논문에서는 2 대의 카메라로부터 입력된 스테레오 영상을 이용하여 가상캐릭터의 동작을 실시간으로 생성하는 방법에 대해 기술한다. 이 시스템은 동작자의 움직임을 캡쳐하기 위해 동작자의 좌, 우 전방에 동기화된 2 대의 컬러 CCD 카메라를 위치시킨다. 카메라로부터 입력된 스테레오 영상을 분석하여 신체의 중심이 되는 루트와 머리, 손, 발과 같은 end-effector의 2차원 특징점을 추출하고, 추출된 특징점들은 카메라의 사영행렬과 추적 알고리즘을 통해 3차원 위치를 생성한다. 생성된 루트와 end-effector 의 3 차원 위치정보는 노이즈 제거를 위한 필터링을 거친 후 역운동학 알고리듬에 적용하고, 인체 관절의 해부학적인 제약조건과 관절간의 상호 연관성 및 전 후 프레임간의 부드러운 연결 동작 생성을 고려하여 중간관절의 위치를 정밀하게 계산한다. 중간관절의 위치를 생성하므로 서 임의 동작자의 움직임에 대한 모든 관절의 정보를 획득할 수 있으며, 획득된 동작 데이터를 가상 캐릭터에 적용하므로 서 캐릭터의 움직임을 실시간으로 생성할 수 있다.

  • PDF

The Kinematical Analysis of Straddle Jump to Push up Motion on Sports Aerobics (스포츠 에어로빅스 Straddle Jump to Push up 동작의 운동학적 분석)

  • Kim, Cha-Nam
    • Korean Journal of Applied Biomechanics
    • /
    • v.12 no.2
    • /
    • pp.77-90
    • /
    • 2002
  • This study serves the purpose of understanding about correct jump and landing motion through Kinematical Analysis of Straddle Jump to Push up Motion at target by four elite sports aerobics athletes have more than four years career. And further more that make good assistance for coaches effective guidance through an offer basic data and correct diagnosis, evaluate of motions. It was picture-taked by two-video camera for Straddle Jump to Push up Motions. Camera speeds are 60 frame/sec. There are Kinematical Variation elements for analysis, the displacement of COG, each angle displacement left/right of shoulder-joint, each angle displacement left/right of knee-joint and each speed left/right of tip of the toes. Every each person accomplished severaly 3 times and we have acquired this conclusion. The conclusions were as follows; 1. Each situation for displacement of COG showed low height of COG by phase 1, 4, 5(79.05${\pm}9.07,\;46.41{\pm}3.65,\;18.66{\pm}0.54cm$) and It showed high height of COG by phase 2, 3($120.80{\pm}6.13,\;148.12{\pm}9.19cm$). 2. Each displacement left, right of shoulder-joint flexion by phase 1($91.07{\pm}8.30,\;90.77{\pm}5.72$deg/sec)and It showed maximal extension angles by phase 2($102.48{\pm}10.00,\;102.39{\pm}10.51$deg/sec). in part of phase 3, left of shoulder-joint angle($94.43{\pm}4.12$deg/sec) showed flexion phase 1, the other right shoulder-joint angle(88.38${\pm}$4.98deg/sec) showed more a little lower than phase 1, in last phase that showed most low by phase 4($70.58{\pm}13.72,\;54.24{\pm}11.58$deg/sec). 3. Each displacement left, right of hip joint showed maximal extent conditions by phase 2, 3($160.35{\pm}22.68,\;1534.77{\pm}5.40$deg/sec, $150.04{\pm}12.79,\;145.54{\pm}13.00$deg/sec) beside, ankle-joint showed minimal angle by phase 1, 4($93.59{\pm}18.92,\;85.37{\pm}13.23$deg/sec, $66.60{\pm}15.77,\;80.60{\pm}16.57$deg/sec). 4. Each displacement left, right of hip joint showed maximal extent conditions by phase 2($157.15{\pm}9.13,\;163.52{\pm}8.18$deg/sec), and right of hip joint showed minimal angle by phase 3($110.87{\pm}13.81,\;77.53{\pm}8.95$deg/sec) It showed alike condition of low angle by phase 1, 4($91.04{\pm}2.31,\;96.26{\pm}2.20$deg/sec). 5. Each displacement left, right of knee-joint showed maximal extent conditions by phase 1, 3, 4($173.46{\pm}2.95,\;171.51{\pm}5.44$deg/sec, $172.24{\pm}4.49,\;171.26{\pm}0.65$deg/sec, $162.78{\pm}2.13,\;164.10{\pm}5.97$deg/sec) but It showed flexion only left of knee-joint by phase 2($164.45{\pm}7.51,\;159.38{\pm}3.48$deg/sec). 6. Each speed left, right of the tip of the toes showed most fastest when someone jumped with lift up leges by phase 1, 2($321.32{\pm}67.91,\;316.90{\pm}41.97$cm/sec, $410.06{\pm}153.06,\;399.77{\pm}189.34$cm/sec), It showed more less speed than phase 1,2 by phase 3($169.74{\pm}67.17,\;150.00{\pm}63.80$cm/sec) and It showed most slow speed than phase 1,2,3 by phase 4($87.22{\pm}34.90,\;85.72{\pm}52.23$cm/sec).

Kinematical Analysis of Fastball and Longtoss during Baseball Throwing (투구시 속구와 멀리던지기 동작의 운동학적 비교분석)

  • Woo, Byung-Hoon;Jung, Yun-Jin
    • Korean Journal of Applied Biomechanics
    • /
    • v.19 no.3
    • /
    • pp.425-433
    • /
    • 2009
  • The purpose of this study was to investigate relation between fastball motion and longtoss motion, and the kinematical analysis using APAS(Ariel Performance Analysis System). Eight people(age: $21.2{\pm}3.6years$, height: $177.1{\pm}3.1cm$, weight $68.6{\pm}2.5kg$) participated in the experiment. Followings are the conclusion. In displacement of fore-aft on COG(Center of Gravity), fastball motion moved more forward than longtoss motion. In displacement of vertical on COG(Center of Gravity), fastball motion was lower than longtoss motion In velocity of right hand, greater release velocity was measured for fastball motion than for longtoss motion. In displacement of elbow and shoulder joint, more extended displacement was exhibited in fastball motion than longtoss motion. In displacement of trunk tilt, fastball motion showed foreward tilt, longtoss motion showed backward tilt. In stride, fastball showed longer than longtoss.

Verification of the Difference in Effectiveness of Static Plank Exercise by Motion -Focusing on EMG Analysis- (정적 플랭크 운동의 동작 별 효과성 차이 검증 -근전도 분석을 중심으로-)

  • Kim, You-Sin
    • Journal of the Korean Applied Science and Technology
    • /
    • v.39 no.2
    • /
    • pp.335-339
    • /
    • 2022
  • The purpose of this research was to investigate the comparison of core muscle activities according to different performance in static Plank exercise. Ten "J" University's males(age, 23.20±0.65 years; height, 174.54±1.51 cm; body mass, 70.00±2.24 kg; and BMI, 22.94±0.51 kg/m2) completed this study as the subjects. Four type's static Plank motions were performed(full Plank, FP; elbow Plank, EP; side Plank, SP; reverse Plank, RP). For the EMG analysis, we measured the core muscle activities of right side on the rectus abdominis(RA), external oblique(EO), latissimus dorsi(LD), and erector spinae(ES). This research's results were as follows. LD and ES muscle activities were greatest during RP(p<.001). RA and EO muscle activities were greatest during EP(p<.001). Therefore, this results are anticipated to serve as basic data for static Plank performance applications in effective exercise programs.

A Study of Use of Body Motions and Body-weighted Values for Motion Display in Virtual Characters (신체 가중치를 이용한 동일 감정 표현의 몸동작 변형)

  • Lee, Chang-Sook;Jin, Da-Xing;Um, Ky-Hyun;Cho, Kyung-Eun
    • Journal of Korea Game Society
    • /
    • v.10 no.6
    • /
    • pp.125-135
    • /
    • 2010
  • Body motions are commonly used to express emotions in virtual characters based on body parts, which are frequently employed in games. For this purpose, it is necessary to create different types of animations corresponding to the emotions shown by virtual characters. Therefore, a large of number of animations should be created for different gestures depending on the level of human emotion. In this paper, we propose a method for displaying gestures with various degrees of complexity on the basis of the level of emotion in virtual characters. In particular, this method can be used to display passive and exaggerated expressions by adding weighted values to the frames that rotate the characters to make them show different gestures depending on the level of emotion. To verify the effectiveness of the proposed method, we use the Emotional Animation Tool (EATool), with which body-weighted values can be applied to the actual or virtual characters. After assigning different emotions to walking motions in the newly developed environment, we apply different body-weighted values depending on the level of each emotion. The results of a comparative test reveal that a given type of walking motion differs with the level of emotion.

The Kinetic Analysis of Arabesque Turn Motion in Modern Dance by Upper Extremity Usage (상지이용유무에 따른 현대무용 아라베스크 턴 동작의 운동역학적 분석)

  • Park, Yang-Sun;Kim, Ji-Hye
    • Korean Journal of Applied Biomechanics
    • /
    • v.19 no.3
    • /
    • pp.457-466
    • /
    • 2009
  • This study puts the purpose in providing the scientific basis of dance motion as an artistic expression by analyzing the kinematic variable and the distribution factor of power affecting the motion, which is connected to the turn, right after the arabesque motion according to the existence and non existence of using the arm in the arabesque motion of modern dance. As a result of this study, arabesque turn motion, not using the upper limbs, used more turning force of head and body than the arabesque turn motion, using the upper limbs, and arabesque turn using the upper limbs obtained the turning force, using the right shoulder. The range of the hip joint on the left and the position change of left tiptoe in the Arabesque turn motion using the upper limbs is largely ascended to the vertical axis, while, the position of tiptoe in the Arabesque turn motion, not using the upper limbs is dropped to the lower part of each event. In the replacement of body center, Arabesque turn motion using the upper limbs is moved more to the turning axis than arabesque turn motion not using the upper limbs. As a result of maximum vertical ground reaction force, Arabesque turn motion using the upper limbs appeared to be a lower value than the Arabesque turn motion not using the upper limbs.

A Study about the Training Program for the Kolman Technique on the Horizontal Bars (체조 철봉 콜만 기술동작의 훈련프로그램 적용 및 향상도평가)

  • Back, Jin-Ho;Park, Jong-Chul;Yoon, Chang-Sun
    • Korean Journal of Applied Biomechanics
    • /
    • v.19 no.1
    • /
    • pp.37-47
    • /
    • 2009
  • This study develops a technique training program to enhance the completion of Kolman, the high air flight technique, and applies it to two national athletes of the horizontal bar, one of the gymnastic events, for eight weeks. After that, their improvement was measured through 3D motion analysis to help them elevate their performance. The training program includes swing, hand release, twist, and bar hold, and its implementation produced the results stated below. They were made to practice the motion in the following way. After the hand-standing of giant swing which initiates the motion, they lift their body upward a little bit more. Next, they take their body down almost like a vertical descent and make a deep tap swing. Instead of doing the tap swing which widens the flection of hip and shoulder joints, while body revolution is more emphasized in particular, they release the bar as raising the centroid of their body sufficiently. During the flight, they try to narrow every joint in their body. As a result, the bar's elasticity becomes greatly increased, and since the backing rate of their body gets higher, the centripetal force of the swing is improved that they can release the bar in the higher position. In addition, because they can erect their body faster during the flight, they can perform comfortable twist and revolution in the air. They can also adjust the direction of the flight easily without too much concern for the proper timing of hand release as they rise. Thereby, they can not only maintain adequate distance from the bar for the bar hold but also ensure enough distance for body revolution and twist.

Development of Future Soldier Battle Jacket Design based on the Measurement by Motion Capture System (동작에 따른 체표변화 측정결과를 이용한 미래병사 전투복 설계안 개발 -Motion Capture System 계측법을 중심으로)

  • Park, Seon-Hyeong;Yang, Jin-Hui;Jeong, Gi-Sam;Chae, Jae-Uk;Kim, Hyeon-Jun;Choe, Ui-Jung;Lee, Ju-Hyeon
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 2009.11a
    • /
    • pp.206-209
    • /
    • 2009
  • 미래의 정보전의 환경 하에서 병사들은 전투 상황 중에 각종 정보를 획득하고 이에 신속히 대응하는 하나의 체계(system)로서 전투 임무를 담당하게 될 것이며, 미래의 병사들은 각종 첨단 장비들을 신체에 부착하고 전투에 임하게 될 것이다. 첨단 디지털 기기들을 추가로 휴대하고도 기동성과 움직임에 저해 받지 않고, 오히려 정보력 상승으로 더 나은 전투력을 갖추기 위해 장치 구성품들을 의복에 내장시킨 '스마트 전투복'을 입을 것으로 생각된다. 본 연구는 정확한 모션 캡쳐 솔루션을 지원하는 VICON사의 Motion Capture System을 이용하여 동작에 따른 체표변화를 측정하고 해석하여 적절한 신체 부위에 기기를 배치함으로써 미래 전장에 적합한 스마트 전투복 디자인을 개발하는 것을 목표로 한다.

  • PDF