• Title/Summary/Keyword: 신체동작

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A Kinematical Characteristic Analysis of a Iron fade-shot with a Golf Swills (아이언 페이드샷의 운동학적 특성 분석)

  • Lee, Kyung-Il;Oh, Jong-Sun;Chung, Jin-Young
    • Korean Journal of Applied Biomechanics
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    • v.19 no.2
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    • pp.311-322
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    • 2009
  • Using the 3-D analysis, this study winpared and analyzed the 'fade-shot swing' which is one of the golf technique. The subjects of this study were 3 male pro golfers they experimented with only a 7 iron. The purpose was to enhance their performance by producing the important kinematical parameters, finding out the features in them and providing the data to a coach and players. As a result, the position of the club head showed from the outside orbit to the inside orbit. When position of the center of mass moved backwards, the probability of the failure of the fade-shot increased. Cocking angle had an effect on easing the wrist for a smooth follow-through after the impact. It showed that the changes in the shoulder movement was made first and followed by the waist. The hip joint angular velocity achieved a smooth fade-shot motion due to the hitting delay also the velocity of the club-head was faster when uncocking was released at the time of impact.

Effects of the 12 Weeks Horse Riding Exercise on a Capacity for Locomotion of a Body and Bilateral Balance and Trunk Sway Velocity in Elementary and Middle School Student during the Sit-to-Stand (12주간 승마 운동이 초·중학생들의 Sit-to-Stand 동작 시 신체 이동 및 평형성 그리고 몸통의 굴신 운동에 미치는 영향)

  • Cho, Hyo-Gu;Jung, Tae-Woon;Kwon, Moon-Seok
    • Korean Journal of Applied Biomechanics
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    • v.23 no.1
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    • pp.37-43
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    • 2013
  • The purpose of this study was to analyze the 12-week horse riding exercise effect on the locomotion of a body and bilateral balance and flexion/extension of trunk during the sit-to-stand(STS) in elementary and middle school students. One-hundred eleven participants were divided into three groups. Each group was subject to a different horse riding exercise: control group(n = 36), 1 time/week group(n=37), and 3 times/week group(n=38). Two-way repeated ANOVA was used to compare weight transfer time(WTT), trunk flexion velocity(TFV), trunk extension velocity(TEV), mean rising index(MRI), mean weight asymmetry( MWA) among the groups, and STS changes in before and after 12 weeks. There was a group interaction in WTT, TFV, TEV, MRI, and MWA with different responses to horse riding exercise participation. There was a significant increase in 1 time/week group and 3 times/week group of WTT, TFV, TEV, and MRI. Additionally, MWA(an index of a capacity for bilateral balance) in lower extremity was decreased in 3 times/week group. It seems that horse riding exercise positively affected musculoskeletal function of the trunk and lower extremity by accelerating locomotion and bilateral balance.

Wide Coverage Microphone System for Lecture Using Ceiling-Mounted Array Structure (천정형 배열 마이크를 이용한 강의용 광역 마이크 시스템)

  • Oh, Woojin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.4
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    • pp.624-633
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    • 2018
  • While the multimedia lecture system has been getting smart using immerging technology, the microphone still relies on the classical approach such as holding in hand or attaching on the body. In this paper, we propose a ceiling mounted array microphone system that allows a wide reception coverage and instructors to move freely without attaching microphone. The proposed system adopts cell and handover of mobile communication instead of a complicated beamforming method and implements a wide range microphone over several cells with low cost. Since the characteristics of unvoiced speech is similar to Pseudo Noise it is shown that soft handover are possible with 3 microphones connected to delay-sum multipath receiver. The proposed system is tested in $6.3{\times}1.5m$ area. For real-time processing the correlation range can be reduced by 82% or more, and the output latency delay can be improved by using the delay adaptive filter.

A Time Synchronization Protocol for Wireless Body Sensor Networks (무선 인체 센서 네트워크용 시각 동기화 프로토콜)

  • Bae, Shi-Kyu
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.6
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    • pp.127-134
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    • 2016
  • WBSN (Wireless Body Sensor Network), also called WBAN (Wireless Body Area Networks) generally, is a kind of WSN (Wireless Sensor Network) applications, which is composed of the various sensor nodes residing in human body embodied or in wearable way. The measured data at each sensor node in WBSN requires being synchronized at sink node for exact analysis for status of human body, which is like WSN. Although many time synchronization protocols for WSN has been already developed, they are not appropriate to WBSN. In this paper, a new time synchronization protocol for WBSN considering the characteristics of WBSN is proposed. The proposed scheme is not only simple, but also consumes less power, leading to increasing network life time. We will show that the proposed scheme is appropriate to WBSN by evaluating its performance by simulation.

The Differences of Shoulder Muscle Activity Onset Time according to Body Tilting Angle in Push-up Exercise (Push-up 동작 시 신체기울기에 따른 견관절 주변근의 수축 개시시간 변화)

  • Cho, Yong-Ho;Kim, Sung-Ok;Choi, Jin-Ho
    • Journal of the Korean Society of Physical Medicine
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    • v.10 no.2
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    • pp.55-61
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    • 2015
  • PURPOSE: The purpose of this study was to investigate recruiting order and onset time around shoulder muscle during the push-up according to the body tilting angle. METHODS: Twenty healthy young adult subjects were recruited for this study. They had no neurological and musculoskeletal disease. We used the sEMG for recording onset time of shoulder muscles. Shoulder Muscles were anterior deltoid(AD), posterior deltoid(PD), pectoralis major(PM), upper trapezius(UT). Body tilting angle were measured at 0 degree, 30 degree and 60 degree by using tilting table. Muscles contraction onset time were set by the push-up performed 3 times respectively. Mean of 3 measurements were used. And initiate onset time was decided by the Mean ${\pm}2$ SD in the threshold, more than 25ms. RESULTS: There were significant difference at 0 degree, 30 degree and 60 degree(p<.05). Muscles onset time were same order at 0 degree, 30 degree. UT occurred first of all contraction at 0 degree and 30 degree. And then contracted AD, PD, PM. But, at 60 degree, AD was the first contraction, and PM, UT, PD. CONCLUSION: Muscle recruitment order and onset time according to the body tilting was shown the difference when you do push-up. Therefore, this result, shoulder muscle recruitment pattern of according to the body tilting is different and it has to make effective shoulder exercise program.

The Effect of Strengthening Exercise Program on the Physical Activity, Activities of Daily Living, Social Behavior and Functional Performance of the Elderly in a Home for the Aged (양로원 노인의 신체활동, 일상생활동작, 사회행동 및 기능수행에 대한 근력강화 운동프로그램의 효과)

  • Kim, Hyun-Sook;Chung, Chee-Kyung;Lee, Kang-Sook
    • Journal of Preventive Medicine and Public Health
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    • v.35 no.2
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    • pp.107-115
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    • 2002
  • Objectives : To evaluate the effects of a strengthening exercise program on the physical activity, activities of daily living(ADL), social behavior and functional performance of the elderly in a home for the aged. Methods : We administered a survey questionnaire that consisted of questions to establish general characteristics, health habits and status, physical activity, ADL, and social behavior. Additionally, a physical fitness and functional performance examination was peformed on subjects who were 65 years old or older. Study subjects numbered 33 in the experimental group and 35 in the control group. For intervention, we used a strengthening exercise program of the upper and lower limbs for 12 weeks(5 times/week) using dumbbells and lead-packed weights. Results : After the strengthening exercise program, the scores of physical activity and social behavior were significantly higher than the control group and the before exercise measurements. Moreover, the variables of functional performance were significantly higher than in the control group or the before exercise records. Conclusion : These results Indicate that a strengthening exercise program can improve the score of physical activity, ADL and social behavior, as well as decrease the time(sec) of functional performance of the elderly in a home for the aged.

A Study on the Windows Application Control Model Based on Leap Motion (립모션 기반의 윈도우즈 애플리케이션 제어 모델에 관한 연구)

  • Kim, Won
    • Journal of the Korea Convergence Society
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    • v.10 no.11
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    • pp.111-116
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    • 2019
  • With recent rapid development of computer capabilities, various technologies that can facilitate the interaction between humans and computers are being studied. The paradigm tends to change to NUI using the body such as 3D motion, haptics, and multi-touch with GUI using traditional input devices. Various studies have been conducted on transferring human movements to computers using sensors. In addition to the development of optical sensors that can acquire 3D objects, the range of applications in the industrial, medical, and user interface fields has been expanded. In this paper, I provide a model that can execute other programs through gestures instead of the mouse, which is the default input device, and control Windows based on the lip motion. To propose a model which converges with an Android application and can be controlled by various media and voice instruction functions using voice recognition and buttons through connection with a main client. It is expected that Internet media such as video and music can be controlled not only by a client computer but also by an application at a long distance and that convenient media viewing can be performed through the proposal model.

The Effect of Knee Muscle Imbalance on Motion of Back Squat (무릎 근력의 불균형이 백 스쿼트 동작에 미치는 영향)

  • Sohn, Jee-Hoon
    • Journal of Digital Convergence
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    • v.17 no.3
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    • pp.463-471
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    • 2019
  • The purpose of this study was to investigate the effect of muscle imbalance on motion of back squat. The isokinetic muscle strength of the 8 subjects was recorded for the knee flexion/extension by the cybex 770 dynamometer. Each subject performed 3 back squats with the long barbell with an intensity of 25% body weight(BW), 50%BW, 100%BW, 125%BW. During the back squat through the recorded kinematic data the subjects' maximum flexion and extension knee angle, center of mass displacement and V-COP were calculated for evaluation of the stability of the movement. For the statistical analysis independent t-test was used. Knee flexion angle and COM displacement are dominated by the reciprocal muscle ratio. V-COP factor was dominated by bilateral extension deficit. Based on the results we can know that as the intensity of the squat increased to a level control was difficult because the muscles' imbalance influenced the movement.

Multi-player Contents for Upper Limb Rehabilitation based on VR (VR 기반의 상지 재활 훈련용 멀티플레이 콘텐츠)

  • Shin, Sung-Wook;Lee, Hyeok-Min;Moon, Ho-Sang;Chung, Sung-Taek
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.3
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    • pp.115-120
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    • 2019
  • Hemiplegic patients who suffered from a stroke struggle with a deterioration in upper limb functions, which can both be psychologically and physically discomforting; this can also limit patients' daily tasks involving any upper limb motions. In this study, we developed an assistive device for hemiplegic patients to improve their upper limb functions. It was manufactured to train patients by using their grip strength and the range of motion of the arm. Furthermore, we produced game contents in virtual reality to induce users' immersion and interaction. It was configured as a multi-player game to help ease the mental burden of receiving the training alone, hence allowing the patient and the caregiver to join the rehabilitation training simultaneously. The assistive device and game contents developed in this study enables patients and caregivers to easily check the degree of improvements in upper limb function by viewing quantitative analysis and visualized results.

Interactive Mobile Augmented Reality System using Muscle Sensor and Image-based Localization System through Client-Server Communication (서버/클라이언트 통신을 통한 영상 기반 위치 인식 및 근육 센서를 이용한 상호작용 모바일 증강현실 시스템)

  • Lee, Sungjin;Baik, Davin;Choi, Sangyeon;Hwang, Sung Soo
    • Journal of the HCI Society of Korea
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    • v.13 no.4
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    • pp.15-23
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    • 2018
  • A lot of games are supposed to play through controller operations, such as mouse and keyboard rather than user's physical movement. These games have limitation that causes the user lack of movement. Therefore, this study will solve the problems that these traditional game systems have through the development of a motion-producing system, and provide users more realistic system. It recognizes the user's position in a given space and provides a mobile augmented reality system that interacts with virtual game characters. It uses augmented reality technology to make users feel as if virtual characters exist in real space and it designs a mobile game system that uses armband controllers that interact with virtual characters.

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