• Title/Summary/Keyword: 시청 특징

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Automatic Recommendation of (IP)TV programs based on A Rank Model using Collaborative Filtering (협업 필터링을 이용한 순위 정렬 모델 기반 (IP)TV 프로그램 자동 추천)

  • Kim, Eun-Hui;Pyo, Shin-Jee;Kim, Mun-Churl
    • Journal of Broadcast Engineering
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    • v.14 no.2
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    • pp.238-252
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    • 2009
  • Due to the rapid increase of available contents via the convergence of broadcasting and internet, the efficient access to personally preferred contents has become an important issue. In this paper, for recommendation scheme for TV programs using a collaborative filtering technique is studied. For recommendation of user preferred TV programs, our proposed recommendation scheme consists of offline and online computation. About offline computation, we propose reasoning implicitly each user's preference in TV programs in terms of program contents, genres and channels, and propose clustering users based on each user's preferences in terms of genres and channels by dynamic fuzzy clustering method. After an active user logs in, to recommend TV programs to the user with high accuracy, the online computation includes pulling similar users to an active user by similarity measure based on the standard preference list of active user and filtering-out of the watched TV programs of the similar users, which do not exist in EPG and ranking of the remaining TV programs by proposed rank model. Especially, in this paper, the BM (Best Match) algorithm is extended to make the recommended TV programs be ranked by taking into account user's preferences. The experimental results show that the proposed scheme with the extended BM model yields 62.1% of prediction accuracy in top five recommendations for the TV watching history of 2,441 people.

The Classification Algorithm of Users' Emotion Using Brain-Wave (뇌파를 활용한 사용자의 감정 분류 알고리즘)

  • Lee, Hyun-Ju;Shin, Dong-Il;Shin, Dong-Kyoo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.2
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    • pp.122-129
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    • 2014
  • In this study, emotion-classification gathered from users was performed, classification-experiments were then conducted using SVM(Support Vector Machine) and K-means algorithm. Total 15 numbers of channels; CP6, Cz, FC2, T7. PO4, AF3, CP1, CP2, C3, F3, FC6, C4, Oz, T8 and F8 among 32 members of the channels measured were adapted in Brain signals which indicated obvious the classification of emotions in previous researches. To extract emotion, watching DVD and IAPS(International Affective Picture System) which is a way to stimulate with photos were applied and SAM(Self-Assessment Manikin) was used in emotion-classification to users' emotional conditions. The collected users' Brain-wave signals gathered had been pre-processing using FIR filter and artifacts(eye-blink) were then deleted by ICA(independence component Analysis) using. The data pre-processing were conveyed into frequency analysis for feature extraction through FFT. At last, the experiment was conducted suing classification algorithm; Although, K-means extracted 70% of results, SVM showed better accuracy which extracted 71.85% of results. Then, the results of previous researches adapted SVM were comparatively analyzed.

3DTIP: 3D Stereoscopic Tour-Into-Picture of Korean Traditional Paintings (3DTIP: 한국 고전화의 3차원 입체 Tour-Into-Picture)

  • Jo, Cheol-Yong;Kim, Man-Bae
    • Journal of Broadcast Engineering
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    • v.14 no.5
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    • pp.616-624
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    • 2009
  • This paper presents a 3D stereoscopic TIP (Tour Into Picture) for Korean classical paintings being composed of persons, boat, and landscape. Unlike conventional TIP methods providing 2D image or video, our proposed TIP can provide users with 3D stereoscopic contents. Navigating a picture with stereoscopic viewing can deliver more realistic and immersive perception. The method firstly makes input data being composed of foreground mask, background image, and depth map. The second step is to navigate the picture and to obtain rendered images by orthographic or perspective projection. Then, two depth enhancement schemes such as depth template and Laws depth are utilized in order to reduce a cardboard effect and thus to enhance 3D perceived depth of the foreground objects. In experiments, the proposed method was tested on 'Danopungjun' and 'Muyigido' that are famous paintings made in Chosun Dynasty. The stereoscopic animation was proved to deliver new 3D perception compared with 2D video.

A PSNR Estimation Method Exploiting the Visual Rhythm for Reconstructed Video Frames at IPTV Set-top Box (비쥬얼리듬을 이용한 IPTV Set-top Box 재생영상에 대한 PSNR 추정 기법)

  • Kwon, Jae-Cheol;Suh, Chang-Ryul
    • Journal of Broadcast Engineering
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    • v.14 no.2
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    • pp.114-126
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    • 2009
  • In this paper, we propose a PSNR(peak-to-peak signal to noise ratio) estimation method exploiting visual rhythm information for the reconstructed video frames at the customer's STB(Set-top Box). Key idea is that we can estimate the PSNR by using VR(visual rhythm) information even though a VR consists of the pixels in a vertical direction of a 2D(2-dimensional) video frame, because VR is the 1D projected version of a 2D video frame approximately. Simulation results show that the estimated PSNR from VR information is closely related to the PSNR from 2D video frames. The advantages of the proposed scheme includes that it can monitor the video quality efficiently while minimizing the computation load of STB, and show the location, duration and occurrence count of severe picture degradation.

The Character of Contents Production System in the Comprehensive Programming Channels (종합편성채널의 콘텐츠 생산 방식의 특성)

  • Roh, Dong-Ryul
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.731-741
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    • 2016
  • It has become five years since comprehensive programming licenses were rendered in Korea. Allocating a lion's share of their air time on live news and news commentaries, those channels have established a unique live production system or a broadcasting system which is heavily live production-oriented, to be exact. The live commentaries are filled with a mixture of news flashes, conventional news commentaries, and debates. Those channels get their news and commentary programs made through subsidiaries' where production directors and studio staffs belong. They, being very sensitive about viewer rating, tend to be aggressive about reruns of highly rated programs and they do not even seem to care when the regular programs actually went out. This kind of reckless strategy to pursue a higher viewer rating could limit not only new programming attempts but also exposure diversity.

Robust Viewpoint Estimation Algorithm for Moving Parallax Barrier Mobile 3D Display (이동형 패럴랙스 배리어 모바일 3D 디스플레이를 위한 강인한 시청자 시역 위치 추정 알고리즘)

  • Kim, Gi-Seok;Cho, Jae-Soo;Um, Gi-Mun
    • Journal of Broadcast Engineering
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    • v.17 no.5
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    • pp.817-826
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    • 2012
  • This paper presents a robust viewpoint estimation algorithm for Moving Parallax Barrier mobile 3D display in sudden illumination changes. We analyze the previous viewpoint estimation algorithm that consists of the Viola-Jones face detector and the feature tracking by the Optical-Flow. The sudden changes in illumination decreases the performance of the Optical-flow feature tracker. In order to solve the problem, we define a novel performance measure for the Optical-Flow tracker. The overall performance can be increased by the selective adoption of the Viola-Jones detector and the Optical-flow tracker depending on the performance measure. Various experimental results show the effectiveness of the proposed method.

Switched Digital Video for the Efficient Utilization of Bandwidth In Cable Systems (케이블방송의 효율적 주파수 활용을 위한 SDV 전송 기술)

  • Choi, Jin-Chul;Lee, Chae-Woo
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.305-318
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    • 2011
  • Since switched digital video (SDV) provides specific programs only to the subscribers who request the programs, SDV has attracted considerable interest of MSOs for bandwidth efficiency. In North America, MSOs service over 2.3 million households with the SDV for cable networks. In Korea, since demand of HD program, high-speed Internet, VoD, and VoIP is noticeably rising, the SDV is considered as the alternative for bandwidth saving and efficient managing. In this paper, the characteristics, operating structure, and bandwidth saving of the SDV are discussed and technical requirements for the SDV are also introduced. The channel switching performance and stability of the SDV are analyzed through the test-bed.

A Study using Variable Blocks of Boundary Matching Method for H.264 to MPEG-2 Video Transcoding (가변블럭의 경계정합방법을 이용한 H.264 to MPEG-2 Video Transcoding 연구)

  • Son, Nam-Rye;Jung, Min-A;Lee, Sung-Ro;Lee, Guee-Sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.11C
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    • pp.1049-1058
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    • 2009
  • After the efficiency of H.264 video compression has been announced, it replaced MPEG-2 standard in several applications. So transcoding methods of MPEG-2 to H.264 have been studying because there are variety devices and contents followed by MPEG-2. Although H.264 supported various service such as IPTV, DMB, digital broadcasting etc, but users using MPEG-2 devices cannot accessible to them. This paper propose H.264 to MPEG-2 transcoding for users of MPEG-2 devices without displacement H.264. The proposed method predicted a motion vector for MPEG-2 encoder after it extracted from motion vectors of variable blocks in H.264 to improve processing time. Also it predicted a optimal motion vector using modified boundary matching algorithm after grasped a special character for boundary and background of object. The experimental results from proposed method show a considerable reduction in processing time, as much as 65% averagely, with a small objective quality reduction in PSNR.

A Design of Peer-to-Peer Based IPTV System using Multiple Chain Architecture (다중 체인구조를 이용한 Peer-to-Peer 기반 IPTV 시스템 설계)

  • Kim, Ji-Hoon;Kim, Young-Han
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.45 no.12
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    • pp.74-82
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    • 2008
  • In this paper, we propose a P2P based IPTV system using a multiple chain architecture. Proposed system is robust to the peer churn. As opposed to the internet the IPTV network managed by a single ISP has fewer bandwidth constraints and end-to-end connectivity. So, we emphasize preferentially robustness of a P2P network in IPTV environment. A single chain structure which was proposed previously emphasizes simplicity, however there exists considerable delay time at the end part of peers as the number of peers increasing. As a solution to the problem, we propose the scheme which seperates the chain into several levels and again divides each level into spans to diminish a delay time. Though the chain is separated into level and span, basic structure of proposed scheme is still a chain structure. So the scheme simplifies the recovery procedure caused by join or departure of peers. We will show the improved performance of proposed scheme rather than single chain structure with respect to the delay time and reliability.

Real-time Montage System Design using Contents Based Image Retrieval (내용 기반 영상 검색을 이용한 실시간 몽타주 시스템 설계)

  • Choi, Hyeon-Seok;Bae, Seong-Joon;Kim, Tae-Yong;Choi, Jong-Soo
    • Archives of design research
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    • v.19 no.2 s.64
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    • pp.313-322
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    • 2006
  • In this paper, we introduce 'Contents Based Image Retrieval' which helps a user find the images he or she needs more easily and reconfigures the images automatically. With this system, we try to realize the language of (motion) picture, that is, the Montage from the viewpoint of the user. The Real-time Montage System introduced in this paper uses 'Discrete Fourier Transform'. Through this, the user can find the feature of the image selected and compare the analogousness with the image in the database. This kind of system leads to the user's speedy and effective retrieving, Also, we can acquire the movement image of the user by Camera Tracking in Real-time. The movement image acquired is to be reconfigured automatically with the image of the user. In this way, we can get an easy and speedy image reconfiguration which sets to the user's intention. This system is a New Media Design tool(entertainment) which induces a user enjoy participating in it. In this system, Thus, the user is not just a passive consumer of one-way image channels but an active subject of image reproduction in this system. It is expected to be a foundation for a new style of user-centered movie (media based entertainment).

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