• Title/Summary/Keyword: 시장형태

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Adaptive Realtime Traffic Allocation Algorithm for Streaming Data (스트리밍 데이터를 위한 적응적 실시간 트래픽 할당 기법)

  • Jin Hyun-Joon;Seo Sang-Jin;Park Nho-Kyung
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.3 s.345
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    • pp.111-117
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    • 2006
  • Developing a home network and a ubiquitous infrastructure requires various communication techniques and devices with more advanced hardware. With this development, increasing realtime access to multimedia data results in rapid degradation of qualify for multimedia playback. This paper presents a traffic allocation technique based on MPP(Media Preference for Presentation) that can steadily maintain multimedia playback quality by adaptively allocating streaming traffic requested from clients with different playback performances. Media preference is defined in accordance with content popularity and playback performance of client devices. Through experiments when requested stream data exceeds processing ability of a midea server, the proposed allocation technique shows 10% quality improvement comparing to the system without applying the proposed allocation technique.

A Study on the Development of Educational Digital Media in Brewing Coffee Using 3D Animation (3D 애니메이션을 이용한 커피 추출 교육용 디지털 콘텐츠 개발 연구)

  • Seo, Hye-Seung;Baek, Hyeon-Gi
    • Journal of Digital Contents Society
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    • v.13 no.3
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    • pp.359-371
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    • 2012
  • The coffee market has been rapidly growing up recently as well as the coffee industry which makes the number of educational institutions increasing in Korea. On the other hand, the classes lean too much on the practical exercise so the coffee education is urgently needed to define precisely and systematize academically. This study is accomplished on the basis of the teachers and students requirement analysis. The features that sets this study apart from the existing educational digital media is that the definite teaching-learning methods and teaching strategies were developed first. Furthermore, the physical and chemical phenomenon of coffee brewing were simulated by 3D animation software based on the visual languages. The general process of this media production was composed by the mutual relationship of the teacher's needs, educationist's strategies and media producer. After applying the digital media to students in the lesson of coffee science theory it was effective to increase their concentrativeness, interesting and learning motive. This media is also receiving the positive evaluation by the teachers to help the students in understanding the coffee science.

Prospects of Characteristics Factors on Serious Game through Application Case Study Analysis (응용분야 사례 분석을 통한 기능성 게임의 특성요인 전망)

  • Choi, Woo-Seok
    • Journal of Digital Convergence
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    • v.15 no.8
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    • pp.409-416
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    • 2017
  • The game market has not only grown in size of the 10 trillion won but also the form and function of game use. Serious game combines the educational purpose and the fun of the game and develops it so that contents such as national defense. In this study, we analyze the cases of five application areas for the activation of serious games, and develop factors that the serious game should have, we want to see what the characteristics are and how important it is. The results of analysis show that it was analyzed that most serious games of application field were developed as 'experiential games' such as education, learning, experience, and simulation. This means that it is very effective to develop a serious game in consideration of the characteristics that a potential user should prefer a sensible game as well as a clear goal of a serious game in game development.

Structure movement-coping Waterproofing technology application for Railroad facilities (철도시설에 있어서의 구조물 거동대응형 방수기술의 적용)

  • Cho, Il-Kyu;Lee, Jong-Yong;Oh, Sang-Keun
    • Proceedings of the KSR Conference
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    • 2010.06a
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    • pp.1964-1969
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    • 2010
  • Recently, as construction market scale is getting bigger and transportation industry is developing, the underground structure construction such as subway, tunnel (excavation box) or shield tunnel structure is becoming more diverse, and its demand is gradually increasing. However, for the concrete structures constructed underground, the water leakage is occurred due to the expansion joint and construction joint, or movement, uneven settlement, excessive load and vibration during application causing cracks. Many waterproofing method and materials are used in jobsites, but areas such as underground railroad and subway that has movement and vibration at all times, the ability of waterproofing layer is declined causing repetitive water leakage due to crack, erosion and separation, which is a vicious cycle. Therefore, this study evaluates the responsiveness to a movement for adhesive/flexible waterproofing material that can cope with the vibration and the movement of the structure. Also to recommend a waterproofing technology that can cope with structure movement through examples of actual jobsite applications such as subway and tunnel where there are constant movement and vibration.

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A Study of Work Transition Form of Female Youth (여성 청년층 집단의 취업이행 형태 연구)

  • 김태홍;김종숙
    • Korea journal of population studies
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    • v.25 no.2
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    • pp.41-68
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    • 2002
  • This study explores school to work transition of female youth. Particularly, the analyses focus on a transition to the first job from the graduation, and exits of irregular employees from their first occupational status. Data used for the analysis are “The 4th Survey on Women's Employment”, collected by KWDI in 2001. The results show that it takes 1.54 years on average for transition. Significant factors that influence the probability of transition to the first job include economic situation and satisfaction level of major at college education. The general high school educated are less likely to move into the labor market. Only a half percent of irregular employees at their first jobs exits to regular employees or non-economically active status, and education levels and age cohorts have clear impacts of those exits. Majors in college education and holding irregular jobs before the graduation significantly affect the probability of being regular employees, while industry influences the exits to be non-economically active status.

Photosensitive Materials for Bit-Type 3D Optical Memory (비트타입 3차원 광메모리용 저장매체 연구)

  • Lee, Myeong-Gyu;Kim, Eun-Gyeong;Im, Gi-Su
    • Proceedings of the Optical Society of Korea Conference
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    • 2007.07a
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    • pp.223-224
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    • 2007
  • 광기록의 역사는 1980년대초 Sony와 Philips가 공동 개발한 CD (compact disc: 640MB)의 출현으로부터 시작하여 1996년의 DVD (digital versatile disc: 4.7GB)를 거쳐 최근의 BD (Blu-ray disc: >20GB)에까지 이르고 있다. Read-only memory, recordable, rewritable 등 다양한 저장 및 재생방식이 존재하는데, 이는 레이저 조사에 의한 기록매체의 특성변화의 가역성 (reversibility)에 의존하므로 저장 및 재생방식에 따라 저장매체 또한 다르게 된다. 기록용량의 증가는 레이저의 파장이 짧아지고 동시에 사용된 렌즈의 개구수 (NA: Numerical aperture)가 증가함에 따른 빔 spot size의 감소에 기인한다. 회절한계를 극복하여 빔의 spot size를 줄이고자 하는 연구는 현재도 전세계적으로 활발히 이루어지고 있고 이러한 노력의 일환으로 어느 정도의 추가적인 저장용량 증가는 가능할 수 있으나, 2차원 방식으로는 대용량 광정보기록 (수백 GB ${\sim}$ TB급)의 실현은 불가능하다는 것이 일반적인 예상이다. 한편 장기적으로 기존의 2차원 정보기록방식을 대체하고 저장용량을 획기적으로 증가시킬 수 있는 bit-type 3차원 광정보기록의 개념이 1990년을 전.후로 처음으로 제시되었다. 이는 2차원 bit 정보가 수십 내지 수백 개의 다층 (multi-layer) 형태로 기록되는 방식인데, 그동안 산업체의 관심이 상대적으로 높지 않았던 이유는 영화, 음악 등 엔터테인먼트 시장성 확대를 위해 Blu-ray disc나 HD-DVD에 대한 연구개발에 치중해왔기 때문이다. 하지만 최근 급변하는 정보시스템 서비스 환경 속에서 정보유통량이 기하급수적으로 증가하고 있고 개인이 취급하는 정보량도 2010년경에는 수백 GB 단위가 될 것으로 예상되고 있으며 디지털 방송, 네트워크를 기반으로 한 서비스 수요 뿐 만 아니라 전자도서관이나 VOD (Video on Demand) 서비스 사업에 필수적인 수 TB급의 대용량 저장장치에 대한 수요 또한 크게 증가할 것으로 전망된다. 이에 따라 점차 그 물리적 한계에 다다르고 있는 기존의2차원 정보저장방식을 대체하고 저장용량을 획기적으로 증가시킬 수 있는3차원 정보기록(> $10^{13}$ $bits/cm^3$)에 대한 필요성이 대두된다.

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A Study on the role of buyers and sellers in e-Marketplace (e-Marketplace에서의 구매자와 판매자의 역할분석)

  • 조원길
    • The Journal of Information Technology
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    • v.5 no.1
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    • pp.157-171
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    • 2002
  • The evolution of transaction-based business model is upon us. The business models of many e-Marketplace in their early stages have typically been based on transaction fees. Many e-Marketplaces have even called out transaction revenues as a core element of their business plans. The transaction business represents the most simple of business models, but it does not provide a long-term sustain able advantage. For buyer's convenience, wide selection and test price hold appeal. For suppliers, the extended global market reach and direct access to customers and consortiums of customers is powerful. To maxmize leverage of these new e-marketplace, you must from both a buyer perspective as well as a supplier perspective. Also required is a strategy that takes in account all of the various e-Marketplace transaction standards and one that allows the easy accomodation to new e-marketplace as the market change. These new e-marketplace will need to be factored into the sales channel strategies. To be successful, integration with these e-marketplaces should occur at a complete business process level. This study explored independent and industry-backed current and future business models that are emerging in the B2B electronic market industry, as well as value -added service models for the Net market maker industry. E-Marketplaces will evolve into digital work environments in which real industry collaboration can occur.

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Application of Conjoint Analysis to Evaluating Alternatives for Outlet Shopping Center Development (컨조인트 분석을 활용한 아웃렛 쇼핑센터 개발대안 평가)

  • Shin, Jong-Chil;Park, Jeong-Hyun;Baik, Min-Seok
    • The Journal of the Korea Contents Association
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    • v.12 no.1
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    • pp.485-499
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    • 2012
  • With the maturity of department stores and discount stores, many Korean retail companies have an interest in developing outlet shopping centers such as Yeoju Premium Outlet so on. To develop a successful outlet shopping center, developers should understand consumer's preferences on many attributes of development alternatives. This study analyzes consumer's preferences on outlet shopping center and evaluates various development alternatives by using conjoint analysis. With empirical research for outlet shopping center development, this study can elicit potential shopper's preference for outlet shopping center. The empirical result shows discount rate is most important attribute to develop outlet shopping center. The potential shoppers have higher preference for higher discount rate. Location is the second important attribute. Brand is the least important attribute. By using utilities derived from analysis, this study performs various choice simulations. Through choice simulation analysis, this study tries to find the best development alternative for new outlet shopping center.

Using the Innovation and Technology Adoption Attributes as Predictors of Digital Contents Gift Giving -Focused on Mobile Coupon- (혁신성과 기술 수용 특성이 디지털 콘텐츠 선물 행위에 미치는 영향에 관한 연구 -모바일 쿠폰을 중심으로-)

  • Lee, Han-Suk
    • The Journal of the Korea Contents Association
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    • v.13 no.11
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    • pp.356-365
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    • 2013
  • As a form of reciprocity or exchange, gift giving is one of the processes that integrate a society. There has been a long history of research on gift giving behavior in the communication area. Recently with the advent of digital environment, digital contents gift giving behavior became a prevalent social custom. But there has been little research of an individual consumer's consumption behavior of digital contents gift giving. Drawing on the innovation theory, technology acceptance model, and gift giving literature, the author take a quantitative approach to the effect of innovation attributes on mobile coupon gift giving behavior. The result showed that innovation attribute did positive influence to mobile coupon gift giving behavior. Furthermore, consumer innovation attribute moderate in the relationship between product innovation and mobile gift giving attitude.

Design and Development of a Standard Guidance for Software Requirement Specification (소프트웨어사업 요구사항 명세화 표준지침 개발)

  • Lee, Byung-Gul;Hwang, Man-Soo;Lee, Ye-Bok;Lee, Hyuk-Jae;Baik, Jong-Moon;Lee, Chang-Kuen
    • Journal of KIISE:Software and Applications
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    • v.36 no.7
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    • pp.531-538
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    • 2009
  • Domestic software market is struggling with product's low quality and low return-on-investment. The cause for the problems is due to unclear requirements at the early stage of software project. Studies show that, to lessen the problem, the requirements specification must reflect the right project scope and quantifiable quality goal. To achieve such features, this paper describes a standard guideline for SRS (Software Requirements Specification), which helps in defining the scope of project, measuring and quantifying quality, linking and tracing of requirements, and improving usability. The proposed SRS enables separating the requirements analysis activity from implementation activity and thus can improve subcontract management process in software project.