• Title/Summary/Keyword: 시장형태

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Development of New Internet Advertising Method based on Text Keyword in Web Page (웹 페이지내의 텍스트 키워드를 기반으로 한 새로운 인터넷광고기법 개발)

  • 진교홍;이혜원
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.7 no.6
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    • pp.1202-1209
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    • 2003
  • With explosive growth of Internet users, the market share of electronic commerce becomes wider. Therefore the Internet is standing in the spotlight of a new medium of advertisement, and several Internet advertising methods have been implemented. However the banner advertising that is the typical internet advertising method is showing low click rate because of user's unconcern. Accordingly we propose a new Internet advertising method that makes expose advertising content on the background of web browser when user puts mouse pointer over a specified text. Internet users are willing to click a interesting text, just at that moment the advertising content is appeared on the background of web browser. Therefore we could expect high effectiveness of advertising and moreover after clicking the text, the advertising content is shown continually on the web browser. The proposed method, unlike banner advertising, various shapes of image can be applied and makes use of whole background of web page.

A 3D Game Character Design Using MAYA (MAYA를 이용한 3D게임 캐릭터 디자인)

  • Ryu, Chang-Su;Hur, Chang-Wu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.300-303
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    • 2011
  • Owing to the improvement in CPU processing speed of Phones (hardware of smartphone), 3D engines loading, and expansion of the usable capacity, next-generation smartphone game markets are rising briskly. Therefore, in creating 3D game characters, realistic and free-form animations in a small screen of a smartphone are becoming important. Through this paper, as a method of creating characters and operating for game characters to cause user's feeling, with NURBS data of MAYA, We completed a face in turns of eyes, a nose, and a mouth, and with Polygon Cube tool, modeled hands and feet. After dividing a cube into half and modeling it, through mirror copying We completed the whole body and modeled the low-polygon. Then to model realistic and free-form characters, We completed each detail with ZBrush and applied Divide level up to 4. Though they might look rough and exaggerated, We tried to express stuck-out parts and fallen-in parts effectively and smoothly with Smooth brush effect, map and design the low-polygon 3D characters.

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A Swapping Red-black Tree for Wear-leveling of Non-volatile Memory (비휘발성 메모리의 마모도 평준화를 위한 레드블랙 트리)

  • Jeong, Minseong;Lee, Eunji
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.6
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    • pp.139-144
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    • 2019
  • For recent decades, Non-volatile Memory (NVM) technologies have been drawing a high attention both in industry and academia due to its high density and short latency comparable to that of DRAM. However, NVM devices has write endurance problem and thus the current data structures that have been built around DRAM-specific features including unlimited program cycles is inadequate for NVM, reducing the device lifetime significantly. In this paper, we revisit a red-black tree extensively adopted for data indexing across a wide range of applications, and make it to better fit for NVM. Specifically, we observe that the conventional red-black tree wears out the specific location of memory because of its rebalancing operation to ensure fast access time over a whole dataset. However, this rebalancing operation frequently updates the long-lived nodes, which leads to the skewed wear out across the NVM cells. To resolve this problem, we present a new swapping wear-leveling red-black tree that periodically moves data in the worn-out node into the young node. The performance study with real-world traces demonstrates the proposed red-black tree reduces the standard deviation of the write count across nodes by up to 12.5%.

Study Curation Service Utilizing th Learner Pattern Information from the Smart Learning (스마트러닝에서의 학습자 패턴 정보를 활용한 큐레이션 서비스 제공 방안 연구)

  • Yun, Jun-soo;Hwang, Hyun-seo;Park, Jin-tae;Seo, Kyoung-teak;Moon, Il-young;Kwon, Oh-young;Kim, Byeong-jun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.903-906
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    • 2015
  • Over the recent industry -wide virtual world and the real world, broadcasting and telecommunications, IT technology and traditional industries, such as the fusion research has been conducted in a variety of fields. And training in the field of education is changing the paradigm of creativity to break the intrusive training center. In addition, the quality of interactive educational content technology to foster self-directed future talent is a situation that is required. The market has already surpassed the smartphone PC, smart devices and e-learning technologies are appearing new service called 'smart learning' as a new form of convergence of the educational system. In this paper, based on the direct development of a content authoring applications and Web sites, and cloud environments to the students collect and analyze patterns. Utilizing this information, we studied the curation service plans that recommend the appropriate content to fit the tastes of the learner.

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Wrapper-based Economy Data Collection System Design And Implementation (래퍼 기반 경제 데이터 수집 시스템 설계 및 구현)

  • Piao, Zhegao;Gu, Yeong Hyeon;Yoo, Seong Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.227-230
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    • 2015
  • For analyzing and prediction of economic trends, it is necessary to collect particular economic news and stock data. Typical Web crawler to analyze the page content, collects document and extracts URL automatically. On the other hand there are forms of crawler that can collect only document of a particular topic. In order to collect economic news on a particular Web site, we need to design a crawler which could directly analyze its structure and gather data from it. The wrapper-based web crawler design is required. In this paper, we design a crawler wrapper for Economic news analysis system based on big data and implemented to collect data. we collect the data which stock data, sales data from USA auto market since 2000 with wrapper-based crawler. USA and South Korea's economic news data are also collected by wrapper-based crawler. To determining the data update frequency on the site. And periodically updated. We remove duplicate data and build a structured data set for next analysis. Primary to remove the noise data, such as advertising and public relations, etc.

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The Implementation of Graphic Window Library for RTOS Qplus-P (실시간 운영체제 Qplus-P용 그래픽 윈도우 라이브러리 구현)

  • Kim, Do-Hyung;Kim, Sun-Ja;Kim, Seung-Woo
    • The KIPS Transactions:PartA
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    • v.10A no.5
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    • pp.479-486
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    • 2003
  • As the Internet appliances like digital TV, Internet set-top boxes, and Internet phone, are showing up in the market, the economics of real-time operating system (RTOS), which is an essential for controlling those devices, is expanding faster than ever before. ETRI has developed describes RTOS called Qplus-P, targeting various platforms ranging from PDA to Internet set-top box and home server. This paper describes the implementation of graphic window library for Qplus-P. The Qplus-P graphic window library was implemented using tiny-X graphic server and gtk graphic toolkit, which are open source software. To port this library to various aliances, hangul processing, screen rotation, touch screen, and graphic acceleration functions are added to the tiny-X graphic server of the implementd graphic window library. Currently, Qplus-P graphic window is running on ARM-based appliances such as iPaq PDA, Samsung S3C2400 board, Zaurus PDA, and on Home Server that uses x86 processor. Qplus-P graphic library is provided as a of Qplus-P target builder.

A Convergency Study on the Gas Turbine Rotation Axis Temperature Sensor for Power Plants (발전소용 가스터빈 회전축 온도 센서 융합연구)

  • Lee, Jeongl-Ick;Na, Gi-Soo
    • Journal of the Korea Convergence Society
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    • v.10 no.12
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    • pp.293-298
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    • 2019
  • The global market for temperature sensors for power plants is estimated at around 35 billion won, of which South Korea relies on imported products for more than 95 percent. This study is that a temperature measurement device for gas turbine rotators for power plants and can be applied to more than 800 of 100 MW gas turbine generators operating in Korea. This study has improved durability by changing the shape of the measuring part, structure of the connecting part, and material changes, and is a component technology applicable to other measuring devices such as humidity, gas and hydraulic pressure used in precision chemical process and plant export industry. As a result of this study, temperature sensors designed as three types of sensors for measuring the temperature of the gas turbine for power plants met Class 1 temperature accuracy in the range of 0℃ to 300℃, and improved durability significantly compared to similar products.

The Effects of Size and Array of N-GaN Contacts on Operation Voltage of Padless Vertical Light Emitting Diode (N-GaN 접촉 전극의 크기 및 배열 변화에 따른 패드리스 수직형 발광다이오드의 구동전압의 변화에 관한 연구)

  • Rho, Hokyun;Ha, Jun-Seok
    • Journal of the Microelectronics and Packaging Society
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    • v.21 no.1
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    • pp.19-23
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    • 2014
  • For the application of light-emitting diodes (LEDs) for general illumination, the development of high power LEDs chips became more essential. For these reasons, recently, modified vertical LEDs have been developed to meet various requirements such as better heat dissipation, higher light extraction and less cost of production. In this research, we investigate the effect of Size and Array of N-GaN contact on operation voltage with new structured padless vertical LED. We changed the size and array of N-electrodes and investigated how they affect the operation voltage of LEDs. We simulated the current crowding and expected operation voltage for different N-contact structures with commercial LED simulator. Also, we fabricated the padless vertical LED chips and measured the electrical property. From the simulation, we could know that the larger size and denser array of n-electrodes could make operation voltage decrease. These results are well in accordance with those measured values of real padless vertical LED chips.

An Comparative Study on the Self-regulation of the Digital Game (디지털 게임의 자율규제 방안에 관한 비교분석적 접근)

  • Kang, Shin-Kyu;Kim, Gwang-Jae
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.107-120
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    • 2012
  • This study aims at presenting practical self regulation system for digital game, especially optimized to Korea through the comparative analysis of system at home and abroad. For this, this study conducted a comparative analysis about various countries adopted self regulation system, such as America, Japan, and European Union. We drew some implications on the Korean practical policy for the digital game. First, self regulation organization should be consisted of market-friendly form. Second, though self regulation organization is a autonomous system of market, the organization should take rights to regulate illegal case. This would be a good way not only to reduce unnecessary institutional regulations but also to take socially image of reliable media. Third, government should provide self regulation organizations financial assist. This policy means that the organizations make a role fairly and objectively.

Classification of Smartphone Game based on Mechanics (게임 메커니즘에 따른 스마트폰 게임 분류 연구)

  • Chun, Yeonbi;Chang, Sung Kyun;Woo, Tack
    • Journal of Korea Game Society
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    • v.12 no.6
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    • pp.15-24
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    • 2012
  • The recent growth of smartphone users and high speed network has fueled the expansion of the market for mobile application. Among these applications with various purposes, smartphone games are the hottest contents on this market. Smartphone games are far different from former games due to their new input and output interface (e.g. touch sensors and gyro sensors).It is possible that the most resonable way to categorize these new smartphone games is comparisons of different objects, in this case, various smarphone games. But there exists no classification of the games neither for the use of the market nor the purpose of researches. Even though there are few classifications for games, those classifications have a major flaw that their criteria are derived from superficial features of games. In this paper, we propose a new method to categorize smartphone games through game mechanics of principal design components.