• Title/Summary/Keyword: 시뮬레이션 서비스 활용

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가상 현실 기술 동향

  • Kim, Ik-Jae
    • Broadcasting and Media Magazine
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    • v.21 no.2
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    • pp.51-60
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    • 2016
  • 다양한 정보기술과의 융합을 통해 구현되는 가상현실 기술은 사용자의 체험 영역을 확대하고, 물리적 에너지 및 각종 비용 절감 등의 효과로 인해, 기존의 게임, 군사 훈련 등과 같은 제한된 시뮬레이션 분야를 넘어, 제조업, 서비스 산업, 예술분야, 국방 및 의료 등 다양한 분야로 확장될 것으로 기대를 모으고 있다. 특히, 대표적인 IT 글로벌 기업들이 최근 가상현실을 차세대 성장 동력으로 정하고 준비를 하고 있기에, 이전과 달리 대중화 가능성이 높은 편이다. 따라서, 본 고에서는 가상현실을 위한 기기들의 기술동향과 활용 가능성 및 관련 정책 방향에 대해서 소개하고자 한다.

Applying Rescorla-Wagner Model to Multi-Agent Web Service and Performance Evaluation for Need Awaring Reminder Service (Rescorla-Wagner 모형을 활용한 다중 에이전트 웹서비스 기반 욕구인지 상기 서비스 구축 및 성능분석)

  • Kwon, Oh-Byung;Choi, Keon-Ho;Choi, Sung-Chul
    • Journal of Intelligence and Information Systems
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    • v.11 no.3
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    • pp.1-23
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    • 2005
  • Personalized reminder systems have to identify the user's current needs dynamically and proactively based on the user's current context. However, need identification methodologies and their feasible architectures for personalized reminder systems have been so far rare. Hence, this paper aims to propose a proactive need awaring mechanism by applying agent, semantic web technologies and RFID-based context subsystem for a personalized reminder system which is one of the supporting systems for a robust ubiquitous service support environment. RescorlaWagner model is adopted as an underlying need awaring theory. We have created a prototype system called NAMA(Need Aware Multi-Agent)-RFID, to demonstrate the feasibility of the methodology and of the mobile settings framework that we propose in this paper. NAMA considers the context, user profile with preferences, and information about currently available services, to discover the user's current needs and then link the user to a set of services, which are implemented as web services. Moreover, to test if the proposed system works in terms of scalability, a simulation was performed and the results are described.

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A Semi-Automatic Building Modeling System Using a Single Satellite Image (단일 위성 영상 기반의 반자동 건물 모델링 시스템)

  • Oh, Seon-Ho;Jang, Kyung-Ho;Jung, Soon-Ki
    • The KIPS Transactions:PartB
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    • v.16B no.6
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    • pp.451-462
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    • 2009
  • The spread of satellite image increases various services using it. Especially, 3D visualization services of the whole earth such as $Google\;Earth^{TM}$ and $Virtual\;Earth^{TM}$ or 3D GIS services for several cities provide realistic geometry information of buildings and terrain of wide areas. These service can be used in the various fields such as urban planning, improvement of roads, entertainment, military simulation and emergency response. The research about extracting the building and terrain information effectively from the high-resolution satellite image is required. In this paper, presents a system for effective extraction of the building model from a single high-resolution satellite image, after examine requirements for building model extraction. The proposed system utilizes geometric features of satellite image and the geometric relationship among the building, the shadow of the building, the positions of the sun and the satellite to minimize user interaction. Finally, after extracting the 3D building, the fact that effective extraction of the model from single high-resolution satellite will be show.

An Efficient Buffering and Disc Scheduling for VCR-Like N-VOD Services (N-VOD 서버에서 VCR 서비스를 위한 효율적인 버퍼 및 디스크 스케쥴링)

  • Choi Seong-Wook
    • Journal of the Korea Computer Industry Society
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    • v.7 no.3
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    • pp.217-226
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    • 2006
  • Intensive studies have been made in the area of N-VOD server Multimedia files in the N-VOD sever are characterized with the large volume of data, the requirements of synchronization and real-time playback of streams. The basic goal of the study is to find an efficient mechanism to allow maximum number of users under the limited resources such as Buffer size and disk bandwidth. we propose a efficient VCR-LIKE operations and buffer, disk scheduling policy for multimedia services with management of VOD sever resources. Simulation results show that the rate of buffer usage and service time of proposed scheme are about 18% performance improved than that of traditional methods. This implies that our method can allow much more users for given resources.

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An Efficient Pre-Fetching Service for Multi-media Server based on Disc Partition Scheduling (멀티미디어 서버에서 효율적인 선반입 서비스를 위한 디스크 파티션 스케쥴링)

  • Choi Sung-Wook
    • Journal of the Korea Computer Industry Society
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    • v.6 no.3
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    • pp.379-390
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    • 2005
  • Intensive studies have been made in the area of VOD server Multimedia files in the VOD sever are characterized with the large volume of data, the requirements of synchronization and real-time playback of streams. The basic goal of the study is to find an efficient mechanism to allow maximum number of users under the limited resources such as Buffer size and disk bandwidth. we propose a efficient $pre\_fetching$ policy for multimedia services with dynamic monitoring and management of VOD sever resources. Simulation results show that the rate of buffer usage and service time of proposed scheme are about $28\%$ performance improved than that of traditional methods. This implies that our method can allow much more users for given resources.

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A Flexible Handover Scheme for Supporting Seamless Real-Time Services in Wireless Network (무선망에서 끊김 없는 실시간 서비스 제공을 위한 유연성 있는 핸드오버 기법)

  • Cho, Sung-Hyun;Pakr, Sung-Han
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.37 no.1
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    • pp.23-31
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    • 2000
  • In this paper, we propose an adaptive handover scheme in wireless network. The proposed handover scheme is a hybrid type of virtual path extension and rerouting. The proposed handover scheme chooses the virtual path management scheme according to the service QoS instead of the network topology which is used in the previous hybrid handover schemes. The proposed scheme supports the seamless service and small buffering during virtual path rerouting handover through the multicasting service. To evaluate the performance of the proposed scheme, we computed the number of signaling message used for handover and perform computer simulation. The simulation results show that the proposed scheme provides more efficiency in the handover delay and seamless service than the previous methods.

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Development of an Agent-based Simulator for Shopping Path Analysis in Retail Stores (유통매장 내 쇼핑 동선 분석을 위한 에이전트 기반 시뮬레이터 개발)

  • Kim, Sang-Hee;Keshavarz, Mehdi;Lee, Yong-Han
    • The Journal of Society for e-Business Studies
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    • v.17 no.1
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    • pp.91-110
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    • 2012
  • Recently the effort of retailers improving the efficiency of store operations by using the information technology (IT) is increasing. Among them, the analysis of the shoppers' flow in retail stores is one of the critical tasks since it is an essential part in optimizing store layout and item grouping, and in developing the customized services specialized to shoppers' classification. Agent-Based Modeling and Simulation (ABMS) is one of the most promising methods which support analyzing the shoppers' flow. In this paper, we suggested a shopper's behavior model and developed an agent-based simulator for optimizing the operations of retail stores. In order to model the shoppers' behavior, we analyzed the behavioral characteristics of shoppers based on their shopping lists, suggesting BDI-based agent models of the shoppers' behavior. The shopping agent model were suggested, which has an additional mental state, the shopper's behavioral characteristic, as well as the original mental states of the BDI theory which has beliefs, desires and Intentions. The result of this study can be used in as a preliminary study for modeling and simulation of retail stores congestion and in the end the optimization of item grouping and store layout.

Communication of Students in Nursing Simulation using Standard Patient (표준화 환자를 활용한 간호시뮬레이션 시 학생의 의사소통)

  • Son, Hae Kyoung;Kim, Dong Hee
    • Journal of Digital Convergence
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    • v.16 no.5
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    • pp.267-276
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    • 2018
  • The purpose of this study was to identify the categories and frequencies of communication of students in nursing simulation using standard patient. Data were collected through questionnaires and video recording of communication process of 41 nursing students in simulation related to pediatric enteritis from March to June, 2017. The data were analyzed the contents and frequencies of completed communication forms by trained researcher based on Interaction Process Analysis. In result, students used communication skills in task area frequently. Communication skills, such as orientation, open question, identification, giving information, opinion, and suggestion, and eye contact, were used frequently. In an uncomfortable atmosphere such as listening to the nursing client's complaints, students showed tension and stiff appearance. Students used high quality communication skills such as empathic understanding and therapeutic touch restrictively. In conclusion, we need education strategies relating to therapeutic communication for nursing professionalism and qualitative improvement of nursing service.

물류네트워크 구축을 위한 현실적 접근 방향에 대한 연구

  • 구자용;송성헌
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1995.09a
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    • pp.119-124
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    • 1995
  • 물류네트워크에서 다루는 문제들은 물류거점의 입지문제, 물류거점의 재고문 제, 수배송문제로 크게 분류해 볼수 있으며 특히 이들 각 문제들은 복합적으 로 관련되어 있는 것이 사실이다. 이러한 물류네트워크모형을 수리적으로 표 현해보면 대규모 혼합 정수계획법이 되어 최적 해를 구하기가 매우 어려울 뿐더러 현실적으로 유리된 가정이 불가피하다. 수리모형의 비현실적인 가정 들을 가능한 줄이고 현실적으로 응용 가능한 방법론을 제시하는 것이 본 연 구의 목적이다. 때문에 단일 최적 해를 찾는 수리계획법 대신 대안별로 분 석.비교평가 할 수 있는 네트워크 시뮬레이션 기법을 이용하였다. 평가척도 는 비용인자와 서비스 수준을 이용하지만 시뮬레이션 기법의 유연성으로 인 해 다양한 평가인자를 접목시킬수 있는 가능성을 제공하였다. 현실성과 실용 성에 주안을 둔 본 연구는 프로그래밍 되어 분석 및 계획수립과정에 활용되 어질수 있다.

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Authentication for Distributed Computer Network Using Public Key Algorithm (공개키 알고리듬을 이용한 분산 컴퓨터망에서의 인증 방식)

  • 염홍열;백종현;김창련;김성우
    • Proceedings of the Korea Institutes of Information Security and Cryptology Conference
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    • 1996.11a
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    • pp.190-204
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    • 1996
  • 분산 컴퓨터망에서의 고객과 서버간의 서비스는 인증이 완료된 후 제공되어야 한다. 분산망에서의 지금까지 알려진 대표적인 인증 시스템은 Kerberos 인증 기법이다. 현재 Kerberos 인증 방식에서는 대칭형 알고리듬인 DES 알고리듬과 패스워드에 바탕을 두고 있다. 그러나 여기서는 DES 의 채용으로 인한 안전성 문제와 영역(Realm) 간 인증 정보교환시 복잡한 키 관리가 요구되는 단점이 있다. 본 논문에서는 Kerberos 인증 방식이 갖는 문제점을 분석하고, 이를 바탕으로 공개키 알고리듬을 이용한 인증 구조를 제안한다 또한 IDEA 를 이용한 인증 방식과 공개키 암호 알고리듬을 이용한 인증 방식을 시뮬레이션한다. 시뮬레이션에 이용된 C 루틴은 64 비트 IDEA 루틴, 128 비트 MD5 루틴, 고속의 지수 연산 루틴, 768 비트 지수 연산 루틴, 그리고 RSA 암호키 생성 루틴 등이다. 본 논문의 결과는 분산 컴퓨터 망에서의 인증 시스템 설계시 유용하게 활용될 수 있을 것이다.

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