• Title/Summary/Keyword: 시뮬레이션 기반 획득

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The Federation Development for Underwater Warfare Simulation (수중 교전 시뮬레이션을 위한 페더레이션 개발)

  • Shin, Ji-Hwan
    • Journal of the Korea Society for Simulation
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    • v.16 no.3
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    • pp.11-18
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    • 2007
  • Recently, as weapon systems have been more diverse and complicated, the factors of risk increase in development. Consequently, demanding reduction of acquired costs and period increase. Under the acquisition environment, more efficiently to develop weapon system, the necessity of application of defense M&S from requirement phase is on the rise. As the importance of M&S is stressed under distributed environment, so the standard of M&S(HLA, SEDRIS, etc.) and the system engineering process, namely FEDEP(Federation Development & Execution Process) have been developed. In this paper using the 5 phase expression, we constructed underwater engagement simulation(UNES) that prototype to develop naval weapon system test bed which take up integrated architecture in HLA. we developed simulators according to FEDEP for expandability and described process applying FEDEP fur UNES development.

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Multibeam-based Subspace Approach for Code Acquisition in Antenna Array DS-CDMA Systems (안테나 어레이 DS-CDMA 통신 시스템에서 코드 동기 획득을 위한 다중 빔 기반의 부분공간 접근 방법)

  • Kim, Sang-Choon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.6
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    • pp.1167-1173
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    • 2005
  • In this paper, the use of an antenna array is considered for code timing acquisition of DS-CDMA signals. The probabilities of acquisition are evaluated by applying multiple narrow fixed-beams to the conventional MUSIC acquisition approach in the multiuser environment on the time-varying Rayleigh fading channel. Each fixed-beam for spatial filtering is dedicated to an individual angular sector that is formed by dividing the entire angular domain by the number of antenna elements. The fixed-beams with a capability of interference suppression provide the additional degrees of freedom,. Hence, the multibeam-based MUSIC estimator can be used to synchronize to more users than the conventional MUSIC algorithm for one antenna. The multibeam-based subspace method is evaluated to significantly improve the performance of a single antenna based MUSIC technique in multiuser scenarios.

A Scheduling Model Based on Delay-Bandwidth Normalization (지연시간-대역폭 정규화 기반의 스케줄링 모델)

  • Park, Kyeong-Ho;Hwang, Ho-Young;Min, Sang-Lyul
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10a
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    • pp.176-180
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    • 2006
  • 이 논문에서는, 과거의 사용량 정보와 서비스 지연시간이 상호 의존관계를 가지는 지연시간-대역폭 정규화 개념을 설명하고, 이에 기반한 스펙트럼 형태의 스케줄링 모델을 제시한다. 이 모델에서는 각 응용이 자원을 획득할 수 있는 권한을 주기적으로 축적하며, 서비스를 받을 경우 그 권한을 소비하게 된다. 사용되지 않고 축적된 권한은 추후의 스케줄링에서 자원 획득 가능성을 높여 지연시간을 단축시키는 효과를 낸다. 이 때 과거의 축적된 정보를 주기적으로 감쇄시킴으로써 과거의 사용 정보를 부분적으로 망각하도록 할 수 있으며, 그 감쇄 정도에 따라 지연시간-대역폭 정규화 정도를 제어할 수 있다. 이 기본적 모델의 세부사항을 조절함으로써 이 모델이 GPS, virtual clock, decay usage 등의 스케줄러와 유사한 특성을 나타낼 수 있음을 보였으며, 이를 통해 기존의 무관해 보이는 스케줄러들이 연속적인 스펙트럼상에 존재함을 설명하였다. 또한 시뮬레이션을 통해 모델의 특성을 관찰하였다.

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Designing a Reinforcement Learning-Based 3D Object Reconstruction Data Acquisition Simulation (강화학습 기반 3D 객체복원 데이터 획득 시뮬레이션 설계)

  • Young-Hoon Jin
    • Journal of Internet of Things and Convergence
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    • v.9 no.6
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    • pp.11-16
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    • 2023
  • The technology of 3D reconstruction, primarily relying on point cloud data, is essential for digitizing objects or spaces. This paper aims to utilize reinforcement learning to achieve the acquisition of point clouds in a given environment. To accomplish this, a simulation environment is constructed using Unity, and reinforcement learning is implemented using the Unity package known as ML-Agents. The process of point cloud acquisition involves initially setting a goal and calculating a traversable path around the goal. The traversal path is segmented at regular intervals, with rewards assigned at each step. To prevent the agent from deviating from the path, rewards are increased. Additionally, rewards are granted each time the agent fixates on the goal during traversal, facilitating the learning of optimal points for point cloud acquisition at each traversal step. Experimental results demonstrate that despite the variability in traversal paths, the approach enables the acquisition of relatively accurate point clouds.

Realistic Skin Rendering for 3D Facial Makeup (3차원 얼굴 메이크업을 위한 사실적인 피부 렌더링)

  • Lee, Sang-Hoon;Kim, Hyeon-Joong;Choi, Soo-Mi
    • Journal of Korea Multimedia Society
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    • v.16 no.4
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    • pp.520-528
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    • 2013
  • Makeup simulation is a tool that tests various makeup methods on a virtual digital face using input and display devices. Although several simulation systems supporting various makeup styles have been recently developed, most systems have many limitations on realistic skin representations because they use 2D facial images. We develope a realistic makeup simulation method which can control skin reflectance and roughness parameters. The method allows a user to simulate makeup applications while changing skin parameters using high-resolution facial data acquired by 3D scanners. Besides we use a point-based shape representation which enables simple and flexible 3D rendering, and provide a more realistic makeup simulation by applying different skin parameters on each part of the face.

Numerical Simulations of Landslide Disaster based on UAV Photogrammetry at Gokseong Areas (무인 항공사진측량 정보를 기반으로 한 곡성지역 산사태 수치해석)

  • Choi, Jae Hee;Kim, Nam Gyun;Jun, Byong Hee
    • Proceedings of the Korea Water Resources Association Conference
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    • 2021.06a
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    • pp.26-26
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    • 2021
  • 본 연구에서는 2020년 산사태가 발생한 곡성지역을 대상으로 무인항공기 사진측량을 통하여 산사태 지역의 범위와 변위를 조사하고 이를 기반으로 산사태에 의한 피해범위를 LS-RAPID에서 분석하였다. LS-RAPID는 지진과 강우의 영향을 반영하는 산사태 시뮬레이션 모델이며, 산사태 운동시작여부를 평가하며 만일 발생 시 토사의 이동, 퇴적 범위, 토사층의 깊이를 예측할 수 있다. 산사태 시뮬레이션에서 중요한 변수 중의 하나는 지중의 활동층의 깊이와 분포이다. 재해현장에서 이런 자료를 신속하고 정량적으로 측정하기 위한 방법으로서 무인항공기를 이용한 측량을 실시하였다. 또한 산사태 토사의 이동과 퇴적을 검증하기 위한 자료도 획득하였다. 매개변수의 추정 시선행연구에서 제시된 값을 참고하여, 재해현장의 피해범위와 규모를 비교하여 매개변수를 추정하여 다른 연구사례에서 이용한 값들과 비교, 분석하였다. 또한, 시뮬레이션의 지형입력자료로서 무인항공기 사진 측량자료에서 생성된 DSM(Digital Surface Model)과 수지지도에서 생성한 DEM(Digital Elevation Model)을 적용한 경우, 시뮬레이션 결과에 영향을 비교, 분석하였다. 결과적으로 DEM보다 DSM을 적용하는 것이 퇴적범위가 크게 확대되지 않으며, 현장을 잘 반영한 결과가 얻어지는 것으로 평가되었다.

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Framework for an Advanced Naval Ships Acquisition based on PLM (PLM 기반 함정획득을 위한 프레임워크 개발 방법론)

  • Shin, Jong-Gye;Oh, Dae-Kyun
    • Journal of the Society of Naval Architects of Korea
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    • v.46 no.2
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    • pp.189-202
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    • 2009
  • As naval ships become more complex with the reduced cost and time for their development, modeling and simulation are increasingly used. The US navy has being applied the concept of a simulation-based acquisition(SBA) to their acquisition process. However, there have been few studies on a simulation-based acquisition for naval ships (SBA-NS) in the Korean naval shipbuilding. In this paper, we discuss a framework to establish collaborative environment(CE) for an advanced naval ships acquisition based on PLM. For this, we propose architectures and a naval ship information model for design the framework of the SBA-NS. To design the framework, we develop the methodology that is composed of three major processes that are the requirement analysis process, the SBA-NS architectures design process and the design process of a reference model of a naval ship product information. Applying the methodology, the framework suitable for the Korean Navy context is developed.

A Study of Extending for Simulation Model based on HLA (HLA 기반의 시뮬레이션 모형 개발 및 확장 연구)

  • Suh, Heyi-Sook;Kim, Tae-Youn
    • Proceedings of the Korea Information Processing Society Conference
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    • 2001.10b
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    • pp.1253-1256
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    • 2001
  • 최근 모델링 및 시뮬레이션(M&S) 체계 구축 관련 기술들이 미 국방부를 중심으로 활발히 연구됨은 물론 민간 사업으로 확산되는 등 그 소요가 급속히 증가하고 있다. 또한 기존의 모형 및 개발 모형들도 차세대 연동 체계인 RTI(Run_Time Infrastructure)를 모형에 적용함으로써 HLA(High Level Architecture)를 포함한 차세대 M&S 체계의 핵심 기술을 조기에 획득하여 이를 개발하고 운용하는 능력을 확보하는 것이 시급히 요구되고 있다. 본 논문에서는 첨단 정보 기술의 결집체인 HLA 의 핵심 기술을 이용한 HLA 시뮬레이션 방법을 제시하였으며, HLA가 보장하는 상호 운용성과 재사용성을 모형 확장을 통해 확인하였다.

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Basic Design System Centered on Product Structure for Improvement of Naval Ship Acquisition Systems (함정 획득시스템 개선을 위한 제품구조 중심의 기본설계시스템)

  • Oh, Dae-Kyun;Min, Young-Ki
    • Journal of the Society of Naval Architects of Korea
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    • v.48 no.3
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    • pp.215-221
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    • 2011
  • To improve the naval ship acquisition process, systems engineering, modeling and simulation, etc. have been introduced, and there has been ongoing research on acquisition systems for effective support of it. However, due to characteristics of the naval ship acquisition process, development process mainly carried out at a shipyard such as basic design, detailed design, construction and test is difficult to integrate with the acquisition systems of IPT(Integrated Project Team). In addition, research aimed to improve this is rather lacking. In this paper, the naval ship product structure concept proposed in previous research was applied to the basic design system at shipyard, and basic research for expanding the coverage of naval ship acquisition systems to the basic design phase is performed. A data structure of modeling system appropriate to the basic design phase was proposed through research findings and the prototype system based on it was implemented.

An Approach to Acquire SIP Location Information for End-to-End Mobility Support Based on mSCTP (mSCTP 기반 종단 간 이동성 지원을 위한 SIP 위치정보 획득방안)

  • Chang Moon-Jeong;Lee Mee-Jeong
    • The KIPS Transactions:PartC
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    • v.13C no.4 s.107
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    • pp.461-470
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    • 2006
  • Recently mobile Stream Control Transmission Protocol (mSCTP) has been proposed as a transport layer approach for supporting mobility. When a mobile terminal (MT) is not located in the home network. a terminal that wishes to communicate with the MT is not able to establish mSCTP association to the MT, since mSCTP does not include the location management mechanism. In order to solve this problem. an interworking approach using the Session Initiation Protocol (SIP) INVITE method has been proposed. However, this approach has shown subsequent delay in acquiring the current location information of the MT when initiating mSCTP association establishment. In this paper, we propose new SIP methods and an approach that minimizes the address acquisition delay (AAD) by utilizing those SIP methods. Mathematical analysis and simulation results show that the proposed approach is more efficient than the previous approach in terms of AAD in all kinds of SIP environments.