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Comparative study on the O/D estimation using Gradient method and Generalized Least Square method (Gradient방법과 일반화최소자승법을 이용한 관측교통량기반 O/D 추정방법에 관한 예측력 비교평가 연구)

  • 이승재;김종형
    • Journal of Korean Society of Transportation
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    • v.18 no.2
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    • pp.41-52
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    • 2000
  • In the developing country, the transportation situation is changed very quickly and the transportation environment is not stable. So the transportation planning should be frequently made in considering the limited cost and time. And the traditional large-scale survey(household survey, roadside interview, etc.) has many Problem like the difficulty for doing it and getting mood results. Therefore the study about the method of evaluation on the traffic count based O/D matrix is Processing actively recently. Though the many study for the network in the realistic size are enacted, the study for comparing with the advantage and disadvantage of each method are few. Therefore this study mainly deals with the static method among the existing models of evaluation on the traffic count based O/D matrix(in terms of the transportation plan). Bi-level(GU) and gradient method are selected as main alternative model and analyzed their capability and validity. For testing the reliability of the models, Bi-level(GLS) and gradient method are adapted to toy network. Then we analyze the result of testing, and study the way for large network.

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On-line Schedulability Check Algorithm for Imprecise Real-time Tasks (부정확한 실시간태스크들을 위한 온라인 스케쥴가능성 검사 알고리즘)

  • Gi-Hyeon Song
    • Journal of the Korea Computer Industry Society
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    • v.3 no.9
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    • pp.1167-1176
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    • 2002
  • In a (hard) real-time system, every time-critical task must meet its timing constraint, which is typically specified in terms of its deadline. Many computer systems, such as those for open system environment or multimedia services, need an efficient schedulability test for on-line real-time admission control of new jobs. Although various polynomial time schedulability tests have been proposed, they often fail to decide the schedulability of the system precisely when the system is heavily loaded. Furthermore, the most of previous studies on on-line real-time schedulability tests are concentrated on periodic task applications. Thus, this paper presents an efficient on-line real-time schedulability check algorithm which can be used for imprecise real-time system predictability before dispatching of on-line imprecise real-time task system consisted of aperiodic and preemptive task sets when the system is overloaded.

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A Study of Technical Countermeasure System for the Smishing Detection and Prevention Based on the Android Platform (안드로이드 플랫폼 기반에서 스미싱 탐지 및 차단을 위한 기술적 대응체계 연구)

  • Seo, Gil-Won;Moon, Il-Young
    • Journal of Advanced Navigation Technology
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    • v.18 no.6
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    • pp.569-575
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    • 2014
  • Since 2009 the number of users of smart phones and tablet PC is growing exponentially. In particular Apple's iOS and Google's Android OS are the heart of this remarkable growth, most of smart phone and tablet PC are designed to operate based on these two OS. Such increasing use of smart devices has led to changes in the social environment that allows, without the constraints of time and place. However, such development does not supply only ease to do something, even compared to past, financial fraud and information leakage are easier than before by variety of new types of attack for example phishing, pharming, smishing and qshing. So according to this paper, analyzes for smishing attack, propose a countermeasure system of the technical way and proved its higher performance compare to the existing method.

Study for Operation Teaching Machine Using 3D Virtual Reality System (3D가상 현실방식을 사용한 수술교육시스템의 연구)

  • Kang, Byung-Hoon;Kim, Ji-Sook;Kim, Han-Woong
    • Journal of Digital Contents Society
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    • v.17 no.4
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    • pp.287-293
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    • 2016
  • Some studies require sufficient amount of time, spaces, and financial condition for practical exercises and training. In particular for the Medical education, time and space limitation is very high and difficulties occurs, since the practices are done with cadavers (deceased human body). Many alternate 3D Virtual surgery training system exist currently, however the burdensome of obtaining those costly equipments is problematic. Providing the surgical environment as similar to real as possible using 3D Virtual Reality can be a solution to current problems. The effectiveness of training could be maximized with minimized costs without the general interfaces such as keyboard and mouse, but with Oculus Rift and Leap Motion. This paper will develop and practice the 3D Virtual Operation System with two devices to investigate the possibility and expand to other Simulation fields.

Design and Evaluation of Fast-Handover Mechanism Between Hetrogeneous Networks Considering the Location Management in PMIPv6 (PMIPv6에서의 위치관리기법을 고려한 이 기종 망간의 Fast Handover 기법 설계 및 평가)

  • Shim, JaeSung;Park, SeokCheon
    • KIPS Transactions on Computer and Communication Systems
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    • v.1 no.3
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    • pp.219-228
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    • 2012
  • As the wireless Internet become more widely accessible, variety of Internet services can be used without limitation of location. However, existing mobility management methods such as MIP and PMIP of IETF requires the load of heavy protocol stack on the mobile nodes or the addition of components such as LMA and MAG. In this paper, we proposed the location management technique in the PMIPv6 and Fast Handover technique. according to the moving pattern of the node, the location management technique proposed in order to adjust the paging area dynamically. The Fast Handover technique applied MIH technology and it reduced the handover signal processing time between heterogeneous network. The location management cost in the environment which the node moves in order to evaluate this and handover delay time was calculate. The proposal technique was efficiently more evaluated than PMIPv6 with the smallest 29% and maximum 83%.

Velocity and Distance Estimation-based Sensing Data Collection Interval Control Technique for Vehicle Data-Processing Overhead Reduction (차량의 데이터 처리 오버헤드를 줄이기 위한 이동 속도와 거리 추정 기반의 센싱 데이터 수집 주기 제어 기법)

  • Kwon, Jisu;Park, Daejin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.12
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    • pp.1697-1703
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    • 2020
  • Sensor nodes that directly collect data from the surrounding environment have many constraints, such as power supply and memory size, thus efficient use of resources is required. In this paper, in a sensor node that receives location data of a vehicle on a lane, the data reception period is changed by the target's speed estimated by the Kalman filter and distance weight. For a slower speed of the vehicle, the longer data reception interval of the sensor node can reduce the processing time performed in the entire sensor network. The proposed method was verified through a traffic simulator implemented as MATLAB, and the results achieved that the processing time was reduced in the entire sensor network using the proposed method compared to the baseline method that receives all data from the vehicle.

An Optimal Adaptation Framework for Transmission of Multiple Visual Objects (다중 시각 객체 전송을 위한 최적화 적응 프래임워크)

  • Lim, Jeong-Yeon;Kim, Mun-Churl
    • Journal of KIISE:Software and Applications
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    • v.35 no.4
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    • pp.207-218
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    • 2008
  • With the growth of the Internet, multimedia streaming becomes an important means to deliver video contents over the Internet and the amount of the streaming multimedia contents is also getting increased. However, it becomes difficult to guarantee the quality of service in real-time over the IP network environment with instantaneously varying bandwidth. In this paper, we propose an optimal adaptation framework for streaming contents over the Internet in the sense that the perceptual quality of the multi-angie content with multiple visual objects is maximized given the constraints such as available bandwidth and transcoding cost. In the multi-angle video service framework, the user can select his/her preferred alternate views among the given multiple video streams captured at different view angles for a same event. This enhanced experience often entails streaming problems in real-time over the network, such as instantaneous bandwidth changes in the Internet. In order to cope with this problem, we assume that multi-angle video contents are encoded at different bitrates and the appropriate video streams are then selected or transcoded for delivery to meet such bandwidth constraints. For the user selective consumption of the various bitstreams in the multi-angle video service, the bitstream in each angle can be encoded in various bitrate, and the user can select a sub-bitrstream in the given bitrstreams or transcode the corresponding content in order to deliver the optimally adapted video contents to the instantaneously changing network condition. Therefore, we define the transcoding cost which means the time taken for transcoding the video stream and formulate a unified optimization framework which maximizes the perceptual quality of the multiple video objects in the given constraints such as the transcoding cost and the network bandwidth. Finally, we present plenty of the experimental results to show the effectiveness of the proposed method.

The E-Learning for Practice Training Using Augmented Reality in the College Education (증강현실을 이용한 대학 e-Learning 실습교육)

  • Lee, Ki-Ho
    • Cartoon and Animation Studies
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    • s.40
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    • pp.443-476
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    • 2015
  • The university e-learning classes give a major focused on practical training in the art and design field are opened such as theory classes. The cyber universities that fully gives on-line classes even open as theory classes. They speak about difficulty and limitation of operating cyber class with practice. So, many of them organize off-line special lecture at the classroom in weekend. In the reason of studying that has the constraints of time and space, the student wastage rates in cyber universities are going higher. This research focused on giving an efficient e-learning practice environment in college e-learning courses, and operated scholastic achievement test between the augmented reality(AR) based practice education and the existing classroom based practice education. The subjects of study were totally 84 people who are the freshmen of the design department in the two-year diploma course college. They were divided 3 groups which one was treated AR based practice e-learning and two others groups were existing classroom based practice. Each of the group took the same treated lecture during 7 weeks. The first of the outcome was the AR based practice e-learning was more effective than existing classroom based practice on the side of scholastic achievement. The second, the AR based practice e-learning aroused increasing in the interest in class on the side of attribute factors. The third, the AR based practice e-learning group made higher level of studying immersion than others. In consideration of this experiment was processed in the regular college academic course, the finding by this research shows AR based major practice e-learning is an alternative lecturing strategy what can be supplemented existing classroom based academic teaching methods.

Estimation of Groundwater Recharge by Considering Runoff Process and Groundwater Level Variation in Watershed (유역 유출과정과 지하수위 변동을 고려한 분포형 지하수 함양량 산정방안)

  • Chung, Il-Moon;Kim, Nam-Won;Lee, Jeong-Woo
    • Journal of Soil and Groundwater Environment
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    • v.12 no.5
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    • pp.19-32
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    • 2007
  • In Korea, there have been various methods of estimating groundwater recharge which generally can be subdivided into three types: baseflow separation method by means of groundwater recession curve, water budget analysis based on lumped conceptual model in watershed, and water table fluctuation method (WTF) by using the data from groundwater monitoring wells. However, groundwater recharge rate shows the spatial-temporal variability due to climatic condition, land use and hydrogeological heterogeneity, so these methods have various limits to deal with these characteristics. To overcome these limitations, we present a new method of estimating recharge based on water balance components from the SWAT-MODFLOW which is an integrated surface-ground water model. Groundwater levels in the interest area close to the stream have dynamics similar to stream flow, whereas levels further upslope respond to precipitation with a delay. As these behaviours are related to the physical process of recharge, it is needed to account for the time delay in aquifer recharge once the water exits the soil profile to represent these features. In SWAT, a single linear reservoir storage module with an exponential decay weighting function is used to compute the recharge from soil to aquifer on a given day. However, this module has some limitations expressing recharge variation when the delay time is too long and transient recharge trend does not match to the groundwater table time series, the multi-reservoir storage routing module which represents more realistic time delay through vadose zone is newly suggested in this study. In this module, the parameter related to the delay time should be optimized by checking the correlation between simulated recharge and observed groundwater levels. The final step of this procedure is to compare simulated groundwater table with observed one as well as to compare simulated watershed runoff with observed one. This method is applied to Mihocheon watershed in Korea for the purpose of testing the procedure of proper estimation of spatio-temporal groundwater recharge distribution. As the newly suggested method of estimating recharge has the advantages of effectiveness of watershed model as well as the accuracy of WTF method, the estimated daily recharge rate would be an advanced quantity reflecting the heterogeneity of hydrogeology, climatic condition, land use as well as physical behaviour of water in soil layers and aquifers.

A Study on Real-time Tracking Method of Horizontal Face Position for Optimal 3D T-DMB Content Service (지상파 DMB 단말에서의 3D 컨텐츠 최적 서비스를 위한 경계 정보 기반 실시간 얼굴 수평 위치 추적 방법에 관한 연구)

  • Kang, Seong-Goo;Lee, Sang-Seop;Yi, June-Ho;Kim, Jung-Kyu
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.88-95
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    • 2011
  • An embedded mobile device mostly has lower computation power than a general purpose computer because of its relatively lower system specifications. Consequently, conventional face tracking and face detection methods, requiring complex algorithms for higher recognition rates, are unsuitable in a mobile environment aiming for real time detection. On the other hand, by applying a real-time tracking and detecting algorithm, we would be able to provide a two-way interactive multimedia service between an user and a mobile device thus providing a far better quality of service in comparison to a one-way service. Therefore it is necessary to develop a real-time face and eye tracking technique optimized to a mobile environment. For this reason, in this paper, we proposes a method of tracking horizontal face position of a user on a T-DMB device for enhancing the quality of 3D DMB content. The proposed method uses the orientation of edges to estimate the left and right boundary of the face, and by the color edge information, the horizontal position and size of face is determined finally to decide the horizontal face. The sobel gradient vector is projected vertically and candidates of face boundaries are selected, and we proposed a smoothing method and a peak-detection method for the precise decision. Because general face detection algorithms use multi-scale feature vectors, the detection time is too long on a mobile environment. However the proposed algorithm which uses the single-scale detection method can detect the face more faster than conventional face detection methods.