• Title/Summary/Keyword: 시간경쟁

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Analysis of Netflix and Hulu for Online Video Content Distributors' Business Model Comparison in N-Screen Era (N스크린 시대 온라인 비디오 콘텐츠 유통 비즈니스 모델 비교를 위한 넷플릭스(Netflix)와 훌루(Hulu) 연구)

  • Chung, Yoon-Kyung
    • The Journal of the Korea Contents Association
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    • v.14 no.5
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    • pp.30-43
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    • 2014
  • The number of online video content distributors are rapidly increasing in N-screen environment. The purpose of this study is to analyze the business model of these distributors, especially Netflix and Hulu. Basis on STOF model, environmental domain, service domain, organization domain and financial domain of each company are analyzed and compared. This study finds that each company's business model had distinct characters in earlier stage. Netflix offered online and offline service in low cost, while Hulu offered up-to-date TV contents without fees. However, two companies' business models are getting similar. The result of this study shows that highly competitive environment and increasing content budget affect two companies to adopt similar business model to survive.

Open Market Sales Trend Analysis System Using Online Shopping Mall Data (온라인 쇼핑몰 데이터를 활용한 판매동향 분석 시스템)

  • Cha, Seung-yeon;Kim, Kang-ryeol;Shrestha, Labina;Kim, Yeong-ju;Choi, Jongmyung
    • Journal of Internet of Things and Convergence
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    • v.5 no.2
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    • pp.7-13
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    • 2019
  • As online shopping is activated by the development of the Internet, consumers' purchase form is changing from the traditional face-to-face purchase method to online purchase method. Many sellers have flowed into shopping malls, and competition among sellers is very intense. Therefore, sellers in shopping malls need to establish rational marketing strategies by analyzing consumer purchase patterns and product sales trends. In this paper, we analyzed the purchase price of consumers by analyzing the product price, rating, and sales quantity of competitors who sell the same product in open shopping malls by time zone. In addition, the collected information was visualized in a chart so that the company's and competitors' sales trends could be easily compared. Using the above system, it is possible to predict the sales volume through the analyzed purchasing pattern and to select the reasonable price of the product by grasping the sales trend.

An exploratory study on the core spectrum for mobile telecommunication (이동통신 주파수 핵심 우량대역에 관한 탐색 연구)

  • Lee, Seong-Jun;Han, Sung-Soo
    • Journal of Digital Convergence
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    • v.12 no.12
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    • pp.37-47
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    • 2014
  • The characteristics of the spectrum, which are necessary for mobile telecommunication services, may determine the advantage of operators' competition for mobile services. We have a focus on the possibility that there would be the core spectrum within the frequencies. We define the core spectrum of frequencies in terms of 4 criteria (global source/roaming, cost-effectiveness, the experience of utilization and the possibility of use). They are based on the aspects of applicative and economic effectiveness by not technological and but market conditions. We have explored the current core spectrum by using the stepwise selection from these criteria. Our result indicates that the core spectrum may be movable with the development of technology and the flow of time. The results of this paper could be practically used as the reasonable justifications of the policies for not only the competition management but also the alignment about the frequencies for mobile telecommunication.

A study on the types of real money trade of game items and limited point of MMORPG (MMORPG의 게임 아이템 현금거래 유형과 한계점 연구)

  • Lim, Ha-Na
    • Journal of Korea Game Society
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    • v.9 no.1
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    • pp.33-41
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    • 2009
  • In this paper we tried to figure out the types of real money trade of game items, and in order to study it we examined the Leveling System of MMORPG which is a perfect competitive market and how the closed structure of the game economy emits real money trade. The over production of the MMORPG's leveling system which is a perfect competitive market increases the amount of currency in circulation and then induces arbitrage due to mudfalation inside the game. In order to improve this problem, there are three methods of resolutions. The first is stabling the game economy by spontaneous order among the game users, but this is much local than the artificial order which takes a long time and evokes discrepance in MMORPG competitive characteristic. Secondly, legislational regulations from the government could improve the problem, but this method doesn't grant information or services as non-material labor in which it couldn't follow up the developing speed of the game market. Finally, delicate modulation among game items by the designer isn't possible to constrain them, and there is a limited reason that it couldn't control the increase of currency which is the main factor of arbitrage.

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A fast block-matching algorithm using the slice-competition method (슬라이스 경쟁 방식을 이용한 고속 블럭 정합 알고리즘)

  • Jeong, Yeong-Hun;Kim, Jae-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.38 no.6
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    • pp.692-702
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    • 2001
  • In this paper, a new block-matching algorithm for standard video encoder is proposed. The algorithm finds a motion vector using the increasing SAD transition curve for each predefined candidates, not a coarse-to-fine approach as a conventional method. To remove low-probability candidates at the early stage of accumulation, a dispersed accumulation matrix is also proposed. This matrix guarantees high-linearity to the SAD transition curve. Therefore, base on this method, we present a new fast block-matching algorithm with the slice competition technique. The Candidate Selection Step and the Candidate Competition Step makes an out-performance model that considerably reduces computational power and not to be trapped into local minima. The computational power is reduced by 10%~70% than that of the conventional BMAs. Regarding computational time, an 18%~35% reduction was achieved by the proposed algorithm. Finally, the average MAD is always low in various bit-streams. The results were also very similar to the MAD of the full search block-matching algorithm.

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중소기업의 공동 ASP환경을 이용한 WebERP 활용과 구축전략

  • Jeong, Sei-Hyun
    • 한국IT서비스학회:학술대회논문집
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    • 2002.06a
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    • pp.96-107
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    • 2002
  • 21세기를 맞이하는 기업은 세계화와 국제화, 정보의 다양화 및 분산화, 제품수명주기의 단축과 수익률의 감소, 고품질의 제품, 지식산업의 등장, 고객 욕구의 증대 등 다양한 내 ${\cdot}$ 외적 환경변화에 대응해야 하고 경쟁우위를 확보하기 위해 끊임없이 기업의 변화능력을 확보해야 한다. 기업은 제품을 생산하여 판매하는 기업의 시스템 전체가 경쟁력을 갖추어 총체적 우위를 확보하고 고객의 기호와 감성에 호소하는 제품을 만들 수 있도록 다양한 정보를 제공하는 시스템을 필요로 하게 되었다. 즉, 시간과 서비스에 뒤진 고객지원체계는 기업의 성장에 절대적인 마이너스 요인이므로 고객 정보의 효율적 관리, 고객 요구에 대한 신속한 대응, 정기적 고객만족도 조사 등 고객이 원하는 것을 재빠르게 얻어낼 수 있는 고객 친밀형 정보시스템의 확립이 요구되는 것이다. 이를 해결해 줄 수 있는 새로운 경영정보시스템이 바로 WebERP인 것이다. WebERP는 기업의 원활한 자재, 구매활동을 위해 제안된 MRP에서 시작되었으며, 생산관리의 개념을 포함하고 있는 MRPII로 확대되었다가 다시 인사나 회계, 재무 등 조직이나 기업의 전업무영역을 수용하는 종합경영정보시스템으로 발전된 것이다. 현재는 전자상거래와 관련하여 WebERP의 필요성이 부각되었고, 모기업과 협력사간의 구매발주 및 납품관리를 확대시켜 소모성자재(MRO: Maintenance, Repair & Operation) 및 기타 공동구매서비스와 유사업종간의 그룹을 형성하여 ASP(Application Service Provider)의 공동 환경을 이용한 WebERP 환경을 이용한 WebERP활용이 현시점으로 적실히 필요한 것이다. 이는 중소기업들의 공동 협업체제를 도모하여 외세를 대비하는 응집력을 확고히 함으로써 집단체제의 e마켓플레이스 확립과 더불어 국제경쟁을 대비한 방안으로서 집단 공동의 웹환경 인프라가 필요한 것이다. 이러한 배경에서 ASP환경을 이용한 WebERP활용방안과 시스템 구축전략을 경남지역의 기계산업정보화사업단이 추진하는 일반기계, 전기기계, 금속기계, 수송기계, 정밀기계의 5개 업종을 4,877개 기업 대상으로 추진하고 있으며, 그 중 WebERP의 모델로서 2003년도까지 50개 기업을 선정하고, 이는 5개 업종 골고루 선정하여 적용과 표준화 모델로 전개해 나가는 것을 정리한 것이다.

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Partitioned Contention Access Mechanism to Enhance the Performance of IEEE 802.15.4 MAC Layer (IEEE 802.15.4 MAC 계층의 성능 향상을 위한 분할 경합 접근 방식)

  • Bae, Sueng-Jae;Ki, Hyung-Joo;Lee, Tae-Jin;Chung, Min-Young
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.4
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    • pp.436-440
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    • 2008
  • In IEEE 802.15.4 beacon-enabled mode, performance decreases as the number of devices competing in the contention access period(CAP) increases. In this letter, we propose partitioned contention access mechanism(PCAM) to compensate performance degradation. In PCAM, the PAN coordinator divides CAP into two sub-periods and activity of devices is delimited in their assigned sub-periods. Since PCAM reduces the number of devices which compete at the same time by half, collision probability between transmitted frames can be reduced. In addition, devices can save their power consumption because PCAM shorten the duration that devices stay in active state into half. We perform simulations to compare the performance of PCAM with that of the IEEE 802.15.4 standard. From the result, PCAM yields better performance than IEEE 802.15.4 standard.

Statistical analysis of economic activity state of workers with industrial injuries using a competing risk model (경쟁위험분석을 이용한 산재 근로자의 원직장복귀에 대한 연구)

  • Doh, Gippeum;Kim, Sooyeon;Kim, Yang-Jin
    • Journal of the Korean Data and Information Science Society
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    • v.26 no.6
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    • pp.1271-1281
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    • 2015
  • Competing risk analysis is widely applied to analyze a failure time with more than two causes. This paper discusses the application of a competing risk model to a economic activity state of workers with occupational injuries. In particular, main interest is to estimate the distribution of restarting time two kinds of economic activities, (i) returning to original working place and (ii) finding a new job. In this paper, we applied a cumulative incidence function to evaluate their patterns under several individual factors and working place's factor. Furthermore, a subdistributional regression model is applied to estimate the effect of these factors on the returning time. According to result, worker with higher education, younger age and longer working period had a higher chance to return an original working place while one with more severe injuries and skilled laborer had longer returning time to an original working place.

A Study of the Strategy for Building Inchon Port as Hub for the Centralization of Logistics Integration and Network Building in the Region of Northern-East Asia and the Seoul Capital City Area (인천항의 동북아시아 및 수도권물류 복합화 네트워크화 중심지 전략에 관한 연구)

  • Seo, Moon-Sung
    • Journal of Korea Port Economic Association
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    • v.27 no.4
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    • pp.291-311
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    • 2011
  • The modern ports have become multi-functionalized and network-centralized over time. Recently the development of industry in the land behind the port area has become very important for port itself. Furthermore, the port functions as a finance center and an integrated function of the main bank of the world. It will be necessary for Inchon port to pursue the policy for building itself as a hub center for logistics integration and building network in the region of Northern-East Asia and Seoul Capital City area in order for Inchon port to support and develop various industries through utilizing each aspect of the industrial complex in these areas. By doing this, it will act as a policy for strengthening competiveness for Inchon port. The sharp increase of cargo movement from rapidly developing Industries in China will become a good opportunity for strengthening the competitiveness of Inchon port. However, considering the characteristics of the ports competitiveness, this policy must quickly overcome the difficulties of Inchon port.

A Study on the Hardware Implementation of Competitive Learning Neural Network with Constant Adaptaion Gain and Binary Reinforcement Function (일정 적응이득과 이진 강화함수를 가진 경쟁학습 신경회로망의 디지탈 칩 개발과 응용에 관한 연구)

  • 조성원;석진욱;홍성룡
    • Journal of the Korean Institute of Intelligent Systems
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    • v.7 no.5
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    • pp.34-45
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    • 1997
  • In this paper, we present hardware implemcntation of self-organizing feature map (SOFM) neural networkwith constant adaptation gain and binary reinforcement function on FPGA. Whereas a tnme-varyingadaptation gain is used in the conventional SOFM, the proposed SOFM has a time-invariant adaptationgain and adds a binary reinforcement function in order to compensate for the lowered abilityof SOFM due to the constant adaptation gain. Since the proposed algorithm has no multiplication operation.it is much easier to implement than the original SOFM. Since a unit neuron is composed of 1adde $r_tracter and 2 adders, its structure is simple, and thus the number of neurons fabricated onFPGA is expected to he large. In addition, a few control signal: ;:rp sufficient for controlling !he neurons.Experimental results show that each componeni ot thi inipiemented neural network operates correctlyand the whole system also works well.stem also works well.

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