• Title/Summary/Keyword: 시각화 구조

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Creating Level Set Trees Using One-Class Support Vector Machines (One-Class 서포트 벡터 머신을 이용한 레벨 셋 트리 생성)

  • Lee, Gyemin
    • Journal of KIISE
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    • v.42 no.1
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    • pp.86-92
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    • 2015
  • A level set tree provides a useful representation of a multidimensional density function. Visualizing the data structure as a tree offers many advantages for data analysis and clustering. In this paper, we present a level set tree estimation algorithm for use with a set of data points. The proposed algorithm creates a level set tree from a family of level sets estimated over a whole range of levels from zero to infinity. Instead of estimating density function then thresholding, we directly estimate the density level sets using one-class support vector machines (OC-SVMs). The level set estimation is facilitated by the OC-SVM solution path algorithm. We demonstrate the proposed level set tree algorithm on benchmark data sets.

The Bayesian Framework based on Graphics for the Behavior Profiling (행위 프로파일링을 위한 그래픽 기반의 베이지안 프레임워크)

  • 차병래
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.14 no.5
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    • pp.69-78
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    • 2004
  • The change of attack techniques paradigm was begun by fast extension of the latest Internet and new attack form appearing. But, Most intrusion detection systems detect only known attack type as IDS is doing based on misuse detection, and active correspondence is difficult in new attack. Therefore, to heighten detection rate for new attack pattern, the experiments to apply various techniques of anomaly detection are appearing. In this paper, we propose an behavior profiling method using Bayesian framework based on graphics from audit data and visualize behavior profile to detect/analyze anomaly behavior. We achieve simulation to translate host/network audit data into BF-XML which is behavior profile of semi-structured data type for anomaly detection and to visualize BF-XML as SVG.

Development and Validation of Spine Classification Model for Sarcopenia Diagnosis and Validation (근감소증 진단을 위한 척추 분류 모델 개발 및 검증)

  • Chung-sub Lee;Dong-Wook Lim;Si-Hyeong Noh;Chul Park;Chang-Won Jeong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2023.11a
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    • pp.475-478
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    • 2023
  • 컴퓨터 단층촬영(CT)을 활용한 골격근 단면적은 근감소증과 관련된 기능을 평가하는 데 사용된다. 일반적인 근감소증 연구는 요추 3번의 골격근량을 주로 보지만 암 또는 폐절제술과의 상관관계를 예측하기 위한 다양한 연구에서는 흉추 4번, 7번, 8번, 10번, 12번 다양한 수준의 골격근량으로 연구를 진행하고 있음을 알 수 있다. 본 논문에서는 흉부와 복부 CT 영상에서 근감소증 진단을 위해서 흉추와 요추의 영역별 슬라이스를 검출하기 위해서 CNN 구조의 EfficientNetV2를 전이학습하여 인공지능 모듈을 개발하였다. 인공지능 모듈은 전체 흉부 및 복부 CT 영상에서 Cervical, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, L1, L2, L3, L4, L5, Sacral 총 19 클래스를 검출하도록 하였다. Test 데이터셋을 사용하여 Confusion Matrix와 Grad-CAM으로 모델의 정확도를 시각화하여 보였으며 검증으로 인공지능 모듈의 정확성을 측정하였다. 끝으로 우리가 개발한 다기관 공동연구 지원플랫폼에 적용하여 시각화된 결과를 보였다.

Hardware Implementation of GA HDTV Video Encoder Using Hierarchical Motion Estimation and Adaptive Quantization (계층적 움직임 추정 및 적응 양자화 기법을 사용한 GA HDTV 동영상 부호화기 개발에 관한 연구)

  • 임경원;최병선;조현덕;최정필;유한주;송병철;김성득;박현상;나종범
    • Journal of Broadcast Engineering
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    • v.1 no.2
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    • pp.152-164
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    • 1996
  • This paper describes the hardware architecture and implementation trade-offs of the Grand Alliance HDTV video encoder system. The implemented video encoder accepts video in 1125 line(30Hz) interlaced format, and produces a bit-stream compliant with the motion picture experts group version 2(MPEG-2) standards. The encoder processing includes large- area motion estimation and an advanced rate control mechanism. To keep the system complexity realizable, we adopt a fast hierarchical motion estimation method and developed its hardware architecture. Furthermore an adaptive perceptual quantization method is adopted to improve the perceptual quality. The developed system Is based on the 4-way parallel processing architecture and is implemented by using programmable IC, memory IC, and special-purpose processors such as DCT and motion estimation processors.

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Students' Comprehension and Interpretation Process of InscriptionsRepresenting the Concept of Atom and Molecule (원자 및 분자 개념을 표상한 시각자료에 대한 중학생들의 이해 및 해석 과정)

  • Noh, Tae-Hee;Yoon, Mi-Suk;Han, Jae-Young
    • Journal of the Korean Chemical Society
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    • v.53 no.3
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    • pp.355-367
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    • 2009
  • In this study, the 9th grade students were interviewed to explore their comprehension and interpretation processes of inscriptions representing the concept of atom and molecule. We used a semiotic model for the interview and the analysis of result. The research result revealed that the students performed structuring processes of interpreting inscriptions successfully, but they had a difficulty with translating processes for attaining the target concept or for connecting an inscription with another inscription. Translating processes of connecting inscription with text showed a different result according to achievement level of each student. On the other hand, all the interviewees showed similar sequences in the processes of interpreting inscriptions. Educational implications of these findings were discussed.

세계경제여건변화(世界經濟與件變化)에 따른 경제구조변화전망(經濟構造變化展望)과 구조조정정책방향(構造調整政策方向)

  • Jwa, Seung-Hui
    • KDI Journal of Economic Policy
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    • v.16 no.2
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    • pp.3-19
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    • 1994
  • 본고의 본적은 앞으로 예상되는 세계경제(世界經濟)의 국경 없는 단일경제(單一經濟)로의 통합화 진전과 정보통신기술의 혁신에 따라, 우리 경제가 추구해야 할 경제구조조정정책방향(經濟構造調整政策方向)을 모색하는데 있다. 본고는 우선 경제조직(經濟組織)이란 내생변수(內生變數)로서 경제환경(經濟環境)의 변화에 따라 최적구조를 찾아간다는 시각에서, 외생적(外生的) 여건변화(與件變化)에 따른 경제조직의 변화(變化)를 체계적으로 설명할 수 있는 '내생적 경제조직론'을 개발하고, 세계경제여건변화에 따른 경제구조의 변화를 전망하고 있다. 이 이론(理論)에 의하면, 세계시장의 통합에 따른 시장규모의 확대는 일반적으로 경제활동의 전문화(專門化) 대형화(大型化)를 촉진시키게 되는 반면, 정보통신기술(情報通信技術)의 발달에 따른 경제활동간의 연계의 강화는 경제활동의 겸업(兼業) 및 다각화(多角化)를 촉진시키는 것으로 시사되고 있다. 이러한 결과의 응용을 통해, 본고는 우선 통합화에 따라 세계각국의 경제구조는 시장규모가 동일해짐으로써 유사한 형태로 귀일해 갈 것이며, 이에 따라 세계경제의 추세에서 크게 벗어나는 독특한 경제구조의 추구는 경제적(經濟的) 비효율(非效率)을 초래할 우려가 높다고 본다. 그리고 경제여건변화(經濟與件變化)에 따라 기업들은 전문화(專門化)와 다각화(多角化)를 활발히 추구함으로써 경제구조(經濟構造)의 변화(變化)를 주도해 나갈 것으로 전망되지만, 정부는 정보의 부족으로 이러한 과정을 구체적으로 예측할 수가 없기 때문에, 금후의 구조조정방안(構造調整方案)을 모색함에 있어서, 정부는 구체적 대응방안을 발견하려 하거보다는 기업들의 자생적 구조조정노력을 뒷받침해 줄 수 있도록 경제자율화를 통해 최적의 대응여건을 마련해 주는 것이 바람직하다고 본다.

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Development and Effects of Program for Enhancement of Spatial Abilities in the Units related to Geology of High School Students (고등학생들의 지질학 관련 공간 능력 향상을 위한 학습 프로그램 개발 및 적용 효과)

  • Lee, Wang-Soon;Kim, Hyouk;Kim, Hee-Soo
    • Journal of the Korean earth science society
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    • v.25 no.6
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    • pp.391-401
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    • 2004
  • This study has developed the software to enhance the level of spatial perception of geological structure for high-school students. And it is examined the effects after applying in high school. The contents of the software are compose of the two elements (space direction, space visualizing) forming spatial concepts in the structure geology. The program was applied to the 60 high school students of 4 high schools in the Gyeonggido. And we interviewed with 4students of the study group to obtain the variation of the geology spatial concept. As a result of appling, the geology spatial concept level enhanced significantly (p < 0.05). And the result of interview for 4 students using the program showed more enhanced achievement for the students through the process of space visualizing.

Typography Media(Emoticon) for the Public Service and Communication (타이포그래피 미디어(이모티콘)의 소통과 공공성)

  • Kim, Young-Kook
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.197-204
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    • 2011
  • In line with the development of Media, the use of character has been developed in various ways. Specially, it has been emerged the functions of written language of visualization and delivery of emotion in the digitalized environment due to speedy growth of internet and Mobile. The emoticons emerged as a tool for the convenience of communication proved to have taken effective role in the part of communication culture. Particularly, Hangul emoticons which contains the meaning of communication and sharing in tandem with the principle of Hangul invention, provides convenience in combination & use due to its structural and design characteristic for which it plays a significant role of visual element. Hangul emoticon is definitely a part of Hangul culture and in view of globalization of visual language in connection with media development, there is a huge potential being to be used as a international communication tool. In this study, it will be reviewed on the increased utilization of Hangul emoticons and related public issues as being a part of typography media, in view of the generalization of private media as well as change of subjective user.

Extracting Logical Structure from Web Documents (웹 문서로부터 논리적 구조 추출)

  • Lee Min-Hyung;Lee Kyong-Ho
    • Journal of Korea Multimedia Society
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    • v.7 no.10
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    • pp.1354-1369
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    • 2004
  • This paper presents a logical structure analysis method which transforms Web documents into XML ones. The proposed method consists of three phases: visual grouping, element identification, and logical grouping. To produce a logical structure more accurately, the proposed method defines a document model that is able to describe logical structure information of topic-specific document class. Since the proposed method is based on a visual structure from the visual grouping phase as well as a document model that describes logical structure information of a document type, it supports sophisticated structure analysis. Experimental results with HTML documents from the Web show that the method has performed logical structure analysis successfully compared with previous works. Particularly, the method generates XML documents as the result of structure analysis, so that it enhances the reusability of documents.

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Development of a Web Service Generation System Using Virtual Environments (가상공간을 이용한 웹 서비스 생성 시스템 개발)

  • Park Chang-Keun;Lee Myeong Won
    • Journal of Internet Computing and Services
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    • v.4 no.1
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    • pp.27-37
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    • 2003
  • This paper presents the Web service generation system using virtual environments and databases. Main features include that the environments and databases are generated and maintained correspondingly. It means that the virtual environments are changed automatically if the databases are updated, and also that the databases are maintained accordingly as the information about the environments are modified at the scene End users can modify the property of the virtual environments in the scene directly using the VRML edit interface, which visualizes the structures of virtual environments. Each object can be accessed through the VRML editor, its property be modified directly, and the information is updated in the database automatically. Web service pages are maintained accordingly. In addition, we define a texture mapping method based on weighted view interpolation using 2 photo images for a scene. A texture mapping interface Is also provided for end users to generate realistic images themselves.

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