• Title/Summary/Keyword: 시각피로

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Feature-based Disparity Correction for the Visual Discomfort Minimization of Stereoscopic Video Camera (입체영상의 시각 피로 최소화를 위한 특징기반 시차 보정)

  • Jung, Eun-Kyung;Kim, Chang-Il;Baek, Seung-Hae;Park, Soon-Yong
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.77-87
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    • 2011
  • In this paper, we propose a disparity correction technique to reduce the inherent visual discomfort while watching stereoscopic videos. The visual discomfort must be solved for commercial 3D display systems to provide natural stereoscopic videos to human eyes. The proposed disparity correction technique consists of horizontal and vertical disparity corrections. The horizontal disparity correction is implemented by controlling the depth budget of stereoscopic video using the geometric relations of a stereoscopic camera system. In addition, the vertical disparity correction is implemented by using a feature-based stereo matching algorithm. Conventional vertical disparity corrections have been done by only using camera calibration parameters, which still cause systematic errors in vertical disparities. In this paper, we minimize the vertical disparity as small as possible by using a feature-based correction algorithm. Through the comparisons of conventional feature-based correction algorithms, we analyze the performance of the proposed technique.

Changes in Near Lateral Phoria and Near Point of Convergence After Viewing Smartphones (스마트폰 시청 후 나타난 근거리 사위 및 폭주근점의 변화)

  • Park, Kyung-Joo;Lee, Wook-Jin;Lee, Na-Geum;Lee, Jeong-Young;Son, Jeong-Sik;Yu, Dong-Sik
    • Journal of Korean Ophthalmic Optics Society
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    • v.17 no.2
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    • pp.171-176
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    • 2012
  • Purpose: This study was to compare changes in near lateral phoria and near point of convergence after viewing smartphones and monitors during short periods. Methods: 50 subjects with healthy eyes from 20s to 30s (mean age, $21.84{\pm}5.13$ years) were examined. Viewing time was set at 5 min to 20 min, and recovery time was 10 min. Near lateral phoria and near point of convergence (NPC) were examined before and after watching smartphones and monitors, and subjectively symptoms for visual fatigue were surveyed using a questionnaire before and after viewing image. Results: The tendency of phoria in viewing smartpones found more exophoric results than in viewing monitors, and both exophoric shifts were recovered after 10 min. The receded NPC in the smartphones was more remote than in the monitors. The smartpones induced more visual fatigue than the monitors. Conclusions: Sustained smartphone works induced changes in phoria and NPC, and this type of stress could cause visual fatigue. Therefore, an appropriate rest breaks can be helpful in relieving visual fatigue.

Propriety analysis of Depth-Map production methods For Depth-Map based on 20 to 3D Conversion - the Last Bladesman (2D to 3D Conversion에서 Depth-Map 기반 제작 사례연구 - '명장 관우' 제작 중심으로 -)

  • Kim, Hyo In;Kim, Hyung Woo
    • Smart Media Journal
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    • v.3 no.1
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    • pp.52-62
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    • 2014
  • Prevalence of common three-dimensional display progresses, increasing the demand for three-dimensional content. Starting from the year 2010 to meet increasing 2D to 3D conversion is insufficient to meet demand content was presented as an alternative. But, Convert 2D to 3D stereo effect only emphasizes content production as a three-dimensional visual fatigue and the degradation of the Quality problems are pointed out. In this study, opened in 2011 'Scenes Guan', the 13 selected Scene is made of the three-dimensional transform the content and the Quality of the transformation applied to the Depth-Map is a visual representation of three-dimensional fatigue and, the adequacy of whether the expert has group interviews and surveys were conducted. Many of the changes are applied to the motion picture of the three-dimensional configurations of Depth-Map conversion technology used in many ways before and after the analysis of the relationship of cascade configurations to create a depth map to the stage. Experiments, presented in this study is a three-dimensional configuration of Depth-Map transformation can lower the production of a three-dimensional visual fatigue and improve the results obtained for a reasonable place was more than half of the experiment accepted the expert group to show a positive reaction were. The results of this study with a rapid movement to convert 2D images into 3D images of applying Depth-map configuration cascade manner to reduce the visual fatigue, to increase the efficiency, and has a three-dimensional perception is the result derived.

Real-Time Stereo Matching of HD Video Using Graphics Hardware (그래픽 하드웨어를 이용한 HD 영상의 실시간 스테레오 정합)

  • Oh, Juhyun;Sohn, Kwanghoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.07a
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    • pp.35-38
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    • 2011
  • 최근 3DTV 의 급격한 활성화로 스테레오 영상 콘텐츠 제작이 크게 증가하고 있다. 스테레오 영상은 일반 2D 영상과 달리 깊이(depth)가 존재하므로 자막과 같은 그래픽의 삽입에서 그 깊이를 반드시 고려해야 한다. 또한 시각피로를 줄이기 위해 스테레오 촬영 시 영상의 변이맵(disparity map)을 실시간 관찰할 필요성도 요구되고 있다. 본 논문에서는 최신의 그래픽 하드웨어를 이용하여 듀얼스트림 HD 영상을 실시간으로 스테레오 정합하는 방법을 제안한다.

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Survey on the measures of visual fatigue (시각피로 척도에 관한 조사 연구)

  • 박재희;이남식;김유창
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1994.04a
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    • pp.112-121
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    • 1994
  • Studies on visual fatigues were activated after VDTs were rapidly introduced into the office works in 1980s. Various measurement methods and its measures were developed from those studies. Early studies frequently used simple measures such as near point of accommodation, near point of vergence, and CFF. Current researches focus on dark focus, dark vergence, and VEP which have a good relevance to the visual fatigues. In spite of the merit they also have some limits and disagreements. This survey summarizes the measures, measurement methods and relevant researches. Finally several topics are proposed for the future researches in Korea.

A survey on the visual fatigue measurement methods (시각피로의 측정방법에 관한 조사연구)

  • 이남식;박재희;김유창
    • Proceedings of the ESK Conference
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    • 1994.04a
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    • pp.32-37
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    • 1994
  • This paper surveys the various methodologies for the objective measurement of visual fatigue. Visual fatigue is a psychophysiological symtom caused by the excessive use of eyes and it can be used as an important measure of the effectiveness and the safety of visual displays. The purpose of this paper is to compare the various visual fatigue measurement methodologies in a sense of the suitability for the ergonomic research. The measurement methodologies based on accommodation, convergence, visual evoked potential, eye movement, eye blinking, and flicker fusion were discussed and compared.

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치과용 Ni-Ti 파일의 피로파절특성에 미치는 표면개질의 영향

  • Choe, Han-Cheol
    • Proceedings of the Korean Institute of Surface Engineering Conference
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    • 2017.05a
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    • pp.76-76
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    • 2017
  • Ni-Ti 파일은 근관치료 시 근관형성에 사용되며 근관계 내 조직 잔사와 세균 을 포함한 모든 내용물을 제거하고 미세누출이 생기지 않도록 성공적으로 근관충전을 할 수 있는 근관의 형태를 만드는데 사용된다. Ni-Ti 파일은 수동형 파일처럼 날이 풀어지거나 예각으로 꺾이는 등 시각적으로 나타나는 파일의 피로도나 손상정도를 인지하기 어려워 파일이 근관 내에서 부러지는 것을 막기가 어렵다. Ni-Ti 파일은 육안으로 관찰 할 수 있는 구부러짐이나 풀림 등의 소성변형 없이 기구의 탄성한계 내에서 갑작스럽게 파절되는 경우가 있는데, 이는 만곡 근관 내에서 기구가 회전하는 동안 만곡의 안쪽에는 압축응력이, 만곡의 바깥쪽에는 인장응력이 반복적으로 가해짐으로써 파절의 표면에 미세 파절과 균열이 발생하고 전파되어 결국 피로파절(fatigue fracture)을 야기하게 된다. 또한 Ni-Ti파일이 반복응력을 받으면 균열이 형성되면서 파절이 야기되며 연성파절(ductile fracture) 양상을 나타낸다고 보고하였다. Ni-Ti 파일을 이용한 피로파절에 대한 이전의 연구에서는 파일의 직경이나 경사도 (taper), 단면 형태 및 회전속도, 표면결함 등이 파절에 영향을 미친다고 보고되고 있다. 사용하지 않은 Ni-Ti파일을 구부려 응력을 가 한 상태에서 주사전자현미경으로 관찰한 결과 기계 가공 과정에서 발생한 균열, 미세 결함, 긁힌 자국 및 불균질성 등이 원인으로 알려져 있다. 따라서 본 연구발표에서는 표면결함을 최소화하고 기구의 회전응력 하에서 피로파절저항성을 향상시키기 위한 방법에 대하여 알아보고자 한다.

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A study on characteristics related to texture, colour temperature and contrast ratio to improve the depth of stereoscopic images (깊이감 향상을 위한 질감, 색온도, 대비비 관련 특성 연구)

  • Hong, Ji-Young
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.4
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    • pp.37-42
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    • 2018
  • With advancements in digital image production technology, the branch of stereoscopic image technology has also been undergoing active development. Accordingly, research and development on cutting-edge display products for mounting stereoscopic images are currently being pursued. There are various problems that can occur when viewing 3D images. Because viewers feel visual fatigue while perceiving the depth of the images provided via an artificial method, a negative human factor such as visual fatigue has become one of the most prominent concerns, especially as it is a factor that affects the ongoing maintenance of 3D images. Therefore, by identifying the factors affecting the depth of the graphic images provided in 2D images, and subsequently using this information to develop an image processing method, we conducted depth-related experiments and analysed them under the assumption that stereoscopic images could be reproduced without visual fatigue. Thus, we analysed the most significant factors related to depth and verified the interactions by performing depth-related factors-based ANOVA variance analysis by differentially applying the texture, colour temperature, and contrast ratio to graphic images. We determined the significance of the factors related to depth and proposed a method to improve depth based on an analysis of the results of the experiments conducted in this study.

人間工學과 自動車 관계

  • 유시호;김재현
    • Journal of the KSME
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    • v.22 no.3
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    • pp.196-202
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    • 1982
  • 인간공학을 연구하기 위해서는 생리학, 해부학, 위생학, 심리학, 공학, 이학, 사회학등 관련 학문의 협력을 필요로 한다. 현재 연구중에 있는 인간공학은 시각, 청각, 신체계측, 운동능력, 기기의 배역, 인간의 작업용량에 관계하는 인자등에까지 그 전개를 보이고 있다. 본고에서는, 인간공학과 자동화 관계에 있어서 인족적 문제, 좌석과의 관계, 운전자의 피로관계등을 저리해 보고자 한다.

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