• Title/Summary/Keyword: 시각적 측면

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Design of New Smoothing Mask of Color Inverse Halftoning (칼라 역 해프토닝을 위한 새로운 평활화 마스크의 설계)

  • 김종민;김민환
    • Journal of Korea Multimedia Society
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    • v.1 no.2
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    • pp.183-193
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    • 1998
  • Color inverse halftoning is the transformation of a color-halftone image to a continuous-tone color image that is more natural in human vision. In this paper, we propose a new smoothing mask that can remove halftone patterns in channel effectively and we apply it to color inverse halftoning. The proposed smoothing mask can make channel images more smooth and natural in human vision than traditional ones. Its characteristic can be adapted automatically according to the various color halftone images. We analyze the result images in various aspects through experiments. Experimental results show that the mask is useful for color inverse halftoning. It can be applied to field of multimedia application, such as desktop publishing, color facsimile and digital library construction.

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Luminance Compensation using Feature Points and Histogram for VR Video Sequence (특징점과 히스토그램을 이용한 360 VR 영상용 밝기 보상 기법)

  • Lee, Geon-Won;Han, Jong-Ki
    • Journal of Broadcast Engineering
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    • v.22 no.6
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    • pp.808-816
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    • 2017
  • 360 VR video systems has become important to provide immersive effect for viewers. The system consists of stitching, projection, compression, inverse projection, viewport extraction. In this paper, an efficient luminance compensation technique for 360 VR video sequences, where feature extraction and histogram equalization algorithms are utilized. The proposed luminance compensation algorithm enhance the performance of stitching in 360 VR system. The simulation results showed that the proposed technique is useful to increase the quality of the displayed image.

An analysis of design for a branding strategy of online shopping mall for women in their 20s focusing on the main homepage (20대 여성복 온라인 쇼핑몰의 브랜드 전략을 위한 메인 홈페이지 디자인 분석)

  • Jeong, Hwa-Yeon
    • Journal of the Korea Fashion and Costume Design Association
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    • v.20 no.4
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    • pp.131-146
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    • 2018
  • In this study, five women's fashion shopping mall companies were selected as the subjects based on the number of searches per month for analyzing website design of online shopping mall for women in their twenties. Design characteristics are divided into three aspects such as structural, visual, and customer service, and the results are as follow. First, from the structural perspective, the main navigation area and global navigation area of most shopping malls are arranged at the top center, and below them, the main image, the banner area, and the content area are arranged in order. Looking at the visual aspect, the logo is mostly written in a black text, the colors used on the main page were only one or two colors such as pink-based, gray-based, and red. Finally, from the customer service aspect, most shopping malls were encouraging buyers to place celebrity sponsorship, videos using products, self made products, and best products in the banner area. The results of this study are to present the direction of design for the founders who intend to operate the women' fashion shopping mall in future, and provide basic data for online shopping mall design research.

The study on preference according to visual shape of Hangeul logotype (한글 로고타입의 시각적인 형태에 따른 선호도에 관한 연구)

  • Shin, Yoon-Jhin
    • Science of Emotion and Sensibility
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    • v.12 no.2
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    • pp.193-204
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    • 2009
  • The importance of corporate identity design has been recently highlighted in the marketing. However, logotype among marks that represent the image of a company has been neglected relatively comparing to symbol mark and logo mark. A logotype should be something to represent the personalities and characteristics of a company in suggestive ways. For such reasons, the image expressions by shape are thought to be important. Consequently, the formative aspects of visual communication design should be examined with emphases. However, it is true that studies on the formative aspects regarding logotypes and logo marks, especially studies on the shapes of font types and the responses of consumers to them, are lacking. Accordingly, this study examined the visual shape of logotype preferred by consumers and the shape of logotype preferred by consumers according to the business type of companies. As a result of research, there were differences in the elements of logotype preferred according to the business type of companies; as for construction companies is preferred the body of the type of dotum font with bold stem, without serif, with oblique, straight-line and curve-line endings; as for banks is preferred the body of the type of dotum font without serif, with oblique ending and with one-side curve style of serif, the stem in a middle level; as for laboratories is preferred the body of the type of dotum font with oblique ending, with bold stem and straight-line serif. The elements that should be commonly applied to construction companies, banks and laboratories appear to be the oblique ending but the curve-line ending and shallow stem seemed to be avoided. On the other hand, the serif, ending and gulim appeared to be applied differently according to the business type.

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Idea Exploration for Product Innovation based on Product-User Interaction Analysis (제품과 사용자의 인터렉션 분석을 통한 제품개선 아이디어 탐색)

  • 박정순
    • Archives of design research
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    • v.13 no.3
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    • pp.29-38
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    • 2000
  • Human has been living in the relation with diverse artifacts ranging from simple tools to complex systems. The relation is an interaction between user and product with input and output process to achieve a certain goals. Natural inter-connection is very important to this interaction. The visualized operation and the dear feedback of product play a critical role in making input and output distinct at both sides. So product innovation means removing mental and physical loads between product and user based on understanding and analyzing interaction. This study proposes the interaction grid as a framework to visualize the interaction. The interaction grid is the format to describe the input and output process between user and product. Modeling and analysis of interaction is based on the interaction grid. Finally, this study discusses the idea exploration method for product innovation with interaction grid, and develops prototype of interaction analysis system for supporting idea exploration.

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Design Strategies of Large Park in the International Design Competition for Central Open Space in Multi-Functional Administrative City, Korea (행정중심복합도시 중앙녹지공간 국제설계공모에 나타난 대형 공원의 설계 전략)

  • Park, Keun-Hyun;Pae, Jeong-Hann
    • Journal of the Korean Institute of Landscape Architecture
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    • v.36 no.5
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    • pp.13-25
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    • 2008
  • Although competitions for large parks are increasing rapidly across the world, theoretical research and critiques of these competitions are as yet insufficient. The 'International Design Competition for Central Open Space in Multi-functional Administrative City, Korea', a representative competition for large park design, can be a significant resource for examining the contemporary design strategies that go into the design of a large park. In this study, the authors make a framework for analysis by looking at the competition's design guidelines and literatures on 'large parks', and by then analyzing the ten finalists. Four questions that were derived from the framework were: 'what are the approaches to large parks?', 'what is the process of design?', 'what is the sustainability of the park?', and 'what are the relations between city and park?' The results of the study are as follows. First, the design concepts for large parks are primarily site-specific. It is particularly important in ensuring the identity of the large park. Second, it is difficult to find design proposals which satisfy the four main questions sufficiently, and works submitted tend to be visual-oriented, form-oriented, and results-centered. Third, the notion of 'sustainability' in large parks is a comprehensive one which includes various aspects such as ecology, finance, programming, and community. However, the notion remains ambiguous, and plans for operation and management are not concretely proposed. Finally, design proposals for large parks accompany positive relations with the city. Especially, 'productive parks' and 'city self-sufficiency' are very important demands in regards to large parks.

A Study on Visual Design in the Peking Opera representation form (중국 경극 표현에 관한 시각화 분석연구)

  • lu, Jing Jing;lee, Chang Keun
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.475-477
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    • 2010
  • 경극은 중국의 전통극 중 하나이다. 경극의 영어 명칭은 'peking Opera'다. 경극의 "분장"은 희극에서 배우들이 얼굴에 하는 채색 화장을 가리킨다. 경극 배우들의 얼굴 분장을 '검보'라고 한다. 형태, 색채와 유형 면에서 특별한 양식을 갖춘다. 본 논문은 중국에 전하는 가면극의 외면적 표현 형태를 시각디자인 조형영역 분석을 통해 학문적 가치를 창출하는데 목적이 있다. 본 논문의 연구 영역은 경극의 유래, 색채, 형식적 측면에 대한 조형분석과 가면의 표현형식, 즉 표형기법, 색상구성, 형태구성, 역할특성 등의 구성형식을 조형적 분석 틀에 의해 분석하고자 한다. 가면 얼굴의 대표문양 분석을 통해 단순화 표현형식으로 작품을 만들어 연구하고자 한다. 분 논문의 의의는 중국 전통경극의 집중적 연구의 결과 추출을 통해 한국의 유사 전통탈춤과 비교하는 연구의 귀중한 자료로 예측되기에 본 연구를 진행하였다.

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IT Expert Interview - 김진웅 ETRI 방통미디어연구본부 책임연구원

  • 한국정보통신기술협회
    • TTA Journal
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    • s.127
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    • pp.30-36
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    • 2010
  • 사람이 현실에서 공간감과 거리감이 있는 3차원 세계를 인지하고 주변 대상들과 상호 작용을 하면서 생활하는 것은 너무나도 자연스러운 것으로 받아들여지고 있습니다. 그러나 지금까지 현실 세계의 정보를 전달하는 영상 매체는 모두 평면적인 2D 영상에 머물러 있었으며, 3DTV는 기존과 달리 현실과 동일한 3차원 입체영상을 TV방송을 통해 전달하고자 하는 기술입니다. 3DTV 입체방송은 흑백TV에서 컬러TV로의 변화와 같이 영상 매체의 큰 변혁을 몰고 올 차세대 서비스로 주목 받고 있습니다. 또한 그 기반이 되는 3D 입체영상 기술은 TV방송뿐만 아니라, 게임, 교육, 의료, 산업 설계, 탐사 및 국방 분야에 이르기까지 매우 다양한 분야에 적용되어 기존과는 차별되는 성능과 경험을 제공하게 될 것이며, 잠재적인 산업 파급효과가 대단히 클 것으로 기대되고 있습니다. 이러한 3DTV 방송의 활성화를 위해서는 디스플레이, 콘텐츠 및 서비스 인프라를 포함하는 eco-system이 잘 조정되어야 하며, 특히 시각 피로 및 시각안전성과 같은 인간공학적인 측면에서 연구 및 관련 표준화가 뒷받침되어야 합니다. 3DTV 기술은 초기의 안경 착용이 필요한 스테레오 3DTV로부터 지속적으로 발전하여 장기적으로 안경 착용이 필요 없는 다시점 또는 홀로그래픽 3DTV가 실현될 것이며, 이에 대비한 기초기반 연구도 꾸준히 병행되어야 할 것입니다.

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Formal Specification and Verification of Nuclear Power Plant Control System (원자력 발전소 제어시스템의 정형 명세와 검증)

  • Kim, Il-Gon;Kim, Jin-Hyun;Nam, Won-Hong;Choi, Jin-Yong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2000.10a
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    • pp.595-598
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    • 2000
  • 원자력 발전소와 같이 시스템 오작동으로 인하여 엄청난 재난을 불러 올 수 있는 시스템은 시스템을 구축하기 이전에 완전한 설계 및 검증이 절대적으로 필요하다. 특히 긴급성을 요하는 원자력 발전소의 긴급 차단 시스템과 같은 실시간 safety-critical 시스템은 시스템 행위의 유기적인 측면뿐만 아니라, 시간적 제약을 고려하여 엄격하게 명세하고 분석해야 한다. 본 논문에서는 시각적 기반의 설계 명세 언어인 STATECAHRT를 이용하여 원자력 발전소 제어 시스템을 명세하고 이를 모델 체킹 검증 도구인 SMV로 검증함으로써 시스템의 신뢰성을 높이고 실시간 safety-critical 시스템의 설계 및 검증에 대한 방법론을 제시한다. 본 연구에서는 [6]의 논문의 명세 오류를 수정하여 명세 및 검증을 수행하였다.

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A Study on the Plurality of Pictorialism (픽토리얼리즘(Pictorialism)의 다원성에 대한 고찰)

  • Ha, yun-soon
    • Proceedings of the Korea Contents Association Conference
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    • 2013.05a
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    • pp.345-346
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    • 2013
  • Painting and Photography have been developed by exchanging the influence mutually as a new expressive form of art, and the medium and the genre in terms of formal experiments. Variety of artistic fields such as theater, film, art, photography, literature, dance, music abuse the idea of Interdisciplinary Art in the name of art via digital process based hybrid media arts.

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