• Title/Summary/Keyword: 시각적 충격

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A Stable Time Error Correction using Time Synchronization Client over Internet (인터넷 시각동기 클라이언트를 통한 안정적 시각오류 보정 방법)

  • 강봉호;민충식;이영종;김영호
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10c
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    • pp.543-545
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    • 1999
  • 컴퓨터 시스템은 주파수를 제공하는 수정발진자의 환경적 요인에 의한 오차 등으로 인해 정확한 시각을 유지하지 못한다. 정확한 시각 유지를 통해 외부 시각원으로부터 시각신호를 받아 로컬 시스템의 시각오류를 보정하는 시각동기 클라이언트를 이용하는 방법을 연구하였다. 정밀도 향상을 위해 다중서버 선택기능을 보강하였고, 지연시간에 따른 시각원의 가중치를 적용하였다. 특히 시각변화에 민감한 프로세스가 많은 시스템에서 시각 오류 보정시 시각의 급변은 시스템에 무리를 일으키므로 점근적 보정을 통한 안정적 방법이 필요하다. 이를 위해 축적결과기반 시각오류 보정방법을 적용하여 네트워크 지연의 급작스런 변화에도 분산을 통한 충격을 완화하여 안정적인 시각보정을 할 수 있도록 하였다. 시각오류 요인과 시각동기방법, 클라이언트 구현과 실험결과를 제시한다.

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An Analysis of Non-linear Effects of Impact Factors on Housing Price (주택매매가격 영향요인의 비선형적 효과 분석)

  • Chang, Youngjae
    • Journal of the Korean Data Analysis Society
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    • v.20 no.6
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    • pp.2953-2966
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    • 2018
  • Housing prices are closely related to various variables that indicate macroeconomic conditions. In this paper, empirical analysis based on data is performed referring to previous studies. Focusing on the policy interest rate among the factors affecting the housing price, the non-linear impulse responses of other variables to the interest rate shock are analyzed. Using the random forest algorithm, the variable importance scores of the macroeconomic variables presented in the previous studies are calculated. After selecting the variables through this process, the impulse responses are calculated using a model that can capture non-linearity. According to the model, the responses of housing prices to the policy rate is only significant when the rate is raised. Especially, the impulse response is amplified when the shock increases due to the non-linear characteristics that can not be captured by the traditional VAR methodology. The analysis results suggest that the interest rate as a policy instrument should be approached from a more cautious perspective.

Kiosk for the Visually Impaired using Voice Recognition (음성인식 기능을 이용한 시각장애인용 키오스크)

  • Kim, Dae-Young;Lee, Ah-Hyun;Lee, Gun-Haeng;Kim, Se-Hyun;Lee, Boong-Joo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.5
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    • pp.873-882
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    • 2022
  • In this paper, we studied the voice recognition system kiosk for convenience, thinking that the kiosk widely used in modern society should compensate for the inconvenience of using by the visually impaired. Using ultrasonic sensor and PIR(Passive Infrared), it recognizes the visually impaired within the range of 80cm-40cm, introduces the kiosk through the MP3 module and induces them to come closer. Also, when the visually impaired within 40cm is recognized, the product description and order are guided through the MP3 module. A recording-based data voice recognition system and a kiosk that outputs desired items through servo motors were studied. A kiosk for the convenience of the visually impaired was manufactured through operation and optimization experiments of PIR, ultrasonic, voice recognition, and shock sensor for the manufactured voice recognition kiosk. Finally, it was confirmed that security can be strengthened by using shock sensors and emergency bells to enhance security.

Style for a Study on Visual Tactility of Game Animation (게임에니메이션의 시각적 촉각성 연구)

  • Park, Sung-Won
    • The Journal of the Korea Contents Association
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    • v.6 no.11
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    • pp.110-117
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    • 2006
  • With the New media of present age we are living at, strongly entice consumers through various sensible technology and give influences on our life. They are visually formed but make us feel them as if formed tactile. The masses of today are meeting media through all the senses in daily life according to the spread of on-line media and in such course they want momentary and tactile share. Since appearance of mass society and cinema following such current, art has appealed to dispersive and tactile perception, and such public way of perception makes it possible to experience 'visual tactility' in daily life in accordance with the development of on-line game culture among others. The shock effects, given by editing of game animations which are produced for epic experience of on-line game, arouse tactility in addition to visibility. Under this assumption and on the basis of visual tactility theory as well as montage theory of image by Walter Benjamin, the research intends to explain that public tactile shock does not result from simple graphic effect but from montage effect and dispersive acceptance.

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Affection of Game Character's Jumping Motion Factors on Visual Effects (게임 캐릭터의 점프 동작 요인이 시각적 효과에 미치는 영향)

  • Go, Hye-Young;Yoon, Seon-Jeong
    • Journal of Korea Game Society
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    • v.11 no.4
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    • pp.3-14
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    • 2011
  • In this paper, affection of jumping motion factors on visual effects are studied for game character's natural motion realization. First, 3 kinds of games that realize natural motions are selected and 4-types of characters jumping motions are captured from it. Then, the motions are measured using four fundamental principles of jumping as takeoff strength, landing impact, landing elasticity and flexibility, and measured in motion factors as time, distance, angle either. Finally, consistent characteristics of visual effects and motion factors on jumping motion are suggested. The study could be used to basic information for realization of character's natural jumping motion.

The Visual Analysis of Myofascial Syndrome on Balance Posture (근육 근막 장애가 자세균형에 미치는 시각적 분석)

  • Park Young-Han
    • The Journal of Korean Physical Therapy
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    • v.9 no.1
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    • pp.177-184
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    • 1997
  • 1. The human body is the unification related to the powerful fascial network, I think. 2. Myofascial not only prevent and support the human body structure curdling but also keep the physical balance by dispersing traumatization properly. 3. Myofascial restriction will be developed into muscle deficiency and cause pains without releasing the muscle tension and the spasm. 4. Myofascial restriction affect and change the physical posture by losing the muscle elasticity and flexibility and by losing muscle supporting ability from gravitation. 5. The partial myofascial restriction affect the muscle and the adjoining joint supporting gravitation and cause the unbalance of the entire body.

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A Study on Partially Applied Color Image in Black and White Moving Imagery (흑백영상의 부분 색채화에 관한 연구)

  • Yeo, Myoung;Kim, Ji-Hong
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.322-326
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    • 2006
  • Though human being has ability to percept a full colored vision, the technology of early photography only can produce black and white images. For cinema filming imagery also captured mono tone with black and white, until developed a color film technology. The desire for presenting color imagery and the technique for producing film and color ink, photography and print utilize color on it with noticeable color impact to viewers. It, however, abusing fun colors image each and every printed and filmed imagery, the freshness of eye catching power diminished now. On contrast, color becomes black and white or partially used for making discrepancy among full colored images. This image detected commercial and music video, and it spread to film. To use those bleached color images is for evoking a nostalgia and a visual differentiation. Especially, it can be provocative images brought to audience with that. such as "Anycall", "Dimchae" for CF, and "Schindler's list," and "Sin city" for movie. It is hard to investigate on the color studies for partially used images. Therefore, this study is to research that through CF and film, base on it, to investigate the application for this image. To collect data from survey, it will be established a basic concept for understanding the partial color applying.

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Analysis of Visual Characteristic of Directing For Dramatic Narrative -Focusing on Composition Technique of (극적 내러티브의 시각적 연출 특성 연구 -<도가니>의 구도기법을 중심으로-)

  • Ahn, Byung-Taek
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.68-79
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    • 2012
  • In film various techniques interact organically in order to bring a story to life and, by doing so, influence the audience's perception. The techniques composing the form of a film are part of a format-system and therefore have to be well adjusted to the content of the film to trigger an intended effect. It is then that these techniques boost the intensity of the audience's emotional experience. The subject of analysis in this study of aesthetic composition, which is part of the concept of visual narrative, is the movie "Silence", which depicts a disturbing story based on real events. The goal of this study is the analysis of composition techniques used to support the film's narrative structure, where elaborate frame-composition and techniques are applied with great efficiency. Another goal is also to illustrate the meaning of film-format and its importance. Looking deeper into the question of how meaning and emotions, which are inherent in a film, finally manifest themselves on screen through a single shot, where the cinematographer's ideas and aesthetic vision come together and also the question of how a narrative structure in the context of a film works- these questions are the essence of this study.

A basic study on Visual judgment method for the Dent of Lightweight wall surface (경량벽체 표면의 패임에 대한 시각적 판단방법에 관한 기초적 연구)

  • Kim, Jin-Sik;Shin, Yun-Ho;Choi, Soo-Kyung
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2015.11a
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    • pp.36-37
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    • 2015
  • Recently, there has been a rapid increase in demand for lightweight walls for their use as interior partitions, as types of structure have gradually changed from shear wall structures to column structures or flat plate column wall systems. The lack of resisting force in lightweight walls is found by measuring the depth of dents in impact resistance tests, but it is not a direct factor of impact resistance. However, in the user's position, dents of over a certain size are clearly a factor that visually reminds the need for repair. In this study, we reviewed relative methods of assessment of the need for repair based on the visual means of determination (sensory test) on the dents on lightweight walls. Dents were found to stand out starting from depths of about 4mm, and the depth of roughly 5mm was found to be the criterion for determining the necessity of repair for men, while it was 4mm for women.

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The Production of Fracture Effects and 360-Degree Panorama Display (사실적인 파괴 특수효과의 제작과 360도 파노라마 영상 전시)

  • Zhou, jia ni;Yun, tae soo
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.39-40
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    • 2018
  • 현재의 게임 영상 작품 중에서 파괴 특수효과는 그 강렬한 충격과 놀라움으로 광범위하게 사용된다. 360도 파노라마 영상이 가져다 주는 몰입감과 공간 감각은 파괴 특수효과의 시각 충격력을 더 강화시킨다. 본 논문의 핵심은 Houdini의 RBDSolver를 통해서 연서 소재를 모의하여 사실적인 파괴 특수효과를 제작에 있으며 또한 실질적인 제작의 방식으로 작업 흐름을 표현하고 분석하는데 있다. 따라서 Houdini이 제작한 파괴 특수효과와 360도 파노라마 영상을 결합하고 거기에다 Youtube를 사용하여 표현하는 것이 이번 연구의 새로운 포인트가 된다.

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